[Move] Finish implementation of Glaive Rush (#2720)

* Finish implementation of Glaive Rush

* Fix test RNG

* Add code/test for Multi-Lens interaction

* Fix off-by-one error in test caused by rounding issues

* Update for code changes

* Fix BattlerTag name
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NightKev 2024-07-22 08:16:59 -07:00 committed by GitHub
parent 10413722c6
commit b6266c6da1
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6 changed files with 177 additions and 5 deletions

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@ -1420,6 +1420,18 @@ export class IgnoreAccuracyTag extends BattlerTag {
}
}
export class AlwaysGetHitTag extends BattlerTag {
constructor(sourceMove: Moves) {
super(BattlerTagType.ALWAYS_GET_HIT, BattlerTagLapseType.PRE_MOVE, 1, sourceMove);
}
}
export class ReceiveDoubleDamageTag extends BattlerTag {
constructor(sourceMove: Moves) {
super(BattlerTagType.RECEIVE_DOUBLE_DAMAGE, BattlerTagLapseType.PRE_MOVE, 1, sourceMove);
}
}
export class SaltCuredTag extends BattlerTag {
private sourceIndex: integer;
@ -1668,6 +1680,10 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new BattlerTag(tagType, BattlerTagLapseType.AFTER_MOVE, turnCount, sourceMove);
case BattlerTagType.IGNORE_ACCURACY:
return new IgnoreAccuracyTag(sourceMove);
case BattlerTagType.ALWAYS_GET_HIT:
return new AlwaysGetHitTag(sourceMove);
case BattlerTagType.RECEIVE_DOUBLE_DAMAGE:
return new ReceiveDoubleDamageTag(sourceMove);
case BattlerTagType.BYPASS_SLEEP:
return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
case BattlerTagType.IGNORE_FLYING:

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@ -4258,9 +4258,9 @@ export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
}
}
export class AlwaysCritsAttr extends AddBattlerTagAttr {
export class AlwaysGetHitAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.ALWAYS_CRIT, true, false, 2);
super(BattlerTagType.ALWAYS_GET_HIT, true, false, 0, 0, true);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -4268,7 +4268,19 @@ export class AlwaysCritsAttr extends AddBattlerTagAttr {
return false;
}
user.scene.queueMessage(getPokemonMessage(user, ` took aim\nat ${target.name}!`));
return true;
}
}
export class ReceiveDoubleDamageAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.RECEIVE_DOUBLE_DAMAGE, true, false, 0, 0, true);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
return true;
}
@ -8398,7 +8410,8 @@ export function initMoves() {
new AttackMove(Moves.ICE_SPINNER, Type.ICE, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
.attr(ClearTerrainAttr),
new AttackMove(Moves.GLAIVE_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
.partial(),
.attr(AlwaysGetHitAttr)
.attr(ReceiveDoubleDamageAttr),
new StatusMove(Moves.REVIVAL_BLESSING, Type.NORMAL, -1, 1, -1, 0, 9)
.triageMove()
.attr(RevivalBlessingAttr)

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@ -60,5 +60,7 @@ export enum BattlerTagType {
MINIMIZED = "MINIMIZED",
DESTINY_BOND = "DESTINY_BOND",
CENTER_OF_ATTENTION = "CENTER_OF_ATTENTION",
ICE_FACE = "ICE_FACE"
ICE_FACE = "ICE_FACE",
RECEIVE_DOUBLE_DAMAGE = "RECEIVE_DOUBLE_DAMAGE",
ALWAYS_GET_HIT = "ALWAYS_GET_HIT"
}

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@ -1837,6 +1837,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const arenaAttackTypeMultiplier = new Utils.NumberHolder(this.scene.arena.getAttackTypeMultiplier(move.type, source.isGrounded()));
applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
const glaiveRushModifier = new Utils.IntegerHolder(1);
if (this.getTag(BattlerTagType.RECEIVE_DOUBLE_DAMAGE)) {
glaiveRushModifier.value = 2;
}
let isCritical: boolean;
const critOnly = new Utils.BooleanHolder(false);
const critAlways = source.getTag(BattlerTagType.ALWAYS_CRIT);
@ -1921,6 +1925,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* twoStrikeMultiplier.value
* targetMultiplier
* criticalMultiplier.value
* glaiveRushModifier.value
* randomMultiplier);
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {

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@ -3073,6 +3073,10 @@ export class MoveEffectPhase extends PokemonPhase {
return true;
}
if (target.getTag(BattlerTagType.ALWAYS_GET_HIT)) {
return true;
}
const hiddenTag = target.getTag(SemiInvulnerableTag);
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === hiddenTag.tagType)) {
return false;

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@ -0,0 +1,132 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { DamagePhase, TurnEndPhase } from "#app/phases";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#app/enums/abilities.js";
import { allMoves } from "#app/data/move.js";
describe("Moves - Glaive Rush", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.GLAIVE_RUSH));
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.KLINK);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
vi.spyOn(overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FUR_COAT);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
});
it("takes double damage from attacks", async() => {
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
enemy.hp = 1000;
vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0);
game.doAttack(getMovePosition(game.scene, 0, Moves.SHADOW_SNEAK));
await game.phaseInterceptor.to(DamagePhase);
const damageDealt = 1000 - enemy.hp;
await game.phaseInterceptor.to(TurnEndPhase);
game.doAttack(getMovePosition(game.scene, 0, Moves.SHADOW_SNEAK));
await game.phaseInterceptor.to(DamagePhase);
expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3));
}, 20000);
it("always gets hit by attacks", async() => {
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
enemy.hp = 1000;
allMoves[Moves.AVALANCHE].accuracy = 0;
game.doAttack(getMovePosition(game.scene, 0, Moves.AVALANCHE));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeLessThan(1000);
}, 20000);
it("interacts properly with multi-lens", async() => {
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 2}]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.AVALANCHE));
await game.startBattle();
const player = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
enemy.hp = 1000;
player.hp = 1000;
allMoves[Moves.AVALANCHE].accuracy = 0;
game.doAttack(getMovePosition(game.scene, 0, Moves.GLAIVE_RUSH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.hp).toBeLessThan(1000);
player.hp = 1000;
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.hp).toBe(1000);
}, 20000);
it("secondary effects only last until next move", async() => {
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SHADOW_SNEAK));
await game.startBattle();
const player = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
enemy.hp = 1000;
player.hp = 1000;
allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
game.doAttack(getMovePosition(game.scene, 0, Moves.GLAIVE_RUSH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.hp).toBe(1000);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
const damagedHp = player.hp;
expect(player.hp).toBeLessThan(1000);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.hp).toBe(damagedHp);
}, 20000);
it("secondary effects are removed upon switching", async() => {
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SHADOW_SNEAK));
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(0);
await game.startBattle([Species.KLINK, Species.FEEBAS]);
const player = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
enemy.hp = 1000;
allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
game.doAttack(getMovePosition(game.scene, 0, Moves.GLAIVE_RUSH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.hp).toBe(player.getMaxHp());
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.hp).toBe(player.getMaxHp());
}, 20000);
});