stash changes
This commit is contained in:
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9e96ee84c5
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import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { modifierTypes, } from "#app/modifier/modifier-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "../../../battle-scene";
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import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Species } from "#enums/species";
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import { Nature } from "#app/data/nature";
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/** the i18n namespace for the encounter */
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const namespace = "mysteryEncounter:oneForAll";
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export const JuicedShuckleJuiceEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.JUICED_SHUCKLE_JUICE
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)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withHideWildIntroMessage(true)
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.withIntroSpriteConfigs([
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{
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spriteKey: Species.SHUCKLE.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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scale: 2
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},
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{
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spriteKey: "berry_juice",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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scale: 2
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},
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]) // Set in onInit()
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.withIntroDialogue([
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{
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text: `${namespace}_intro_message`,
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},
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])
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.withOnInit((scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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// Calculate boss mon
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const config: EnemyPartyConfig = {
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levelAdditiveMultiplier: 1,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.SHUCKLE),
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isBoss: true,
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bossSegments: 5,
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spriteScale: 2,
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nature: Nature.BOLD,
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// moves: [Moves.INFESTATION, Moves.SALT_CURE, Moves.STEALTH_ROCK, Moves.RECOVER]
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}
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],
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};
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encounter.enemyPartyConfigs = [config];
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return true;
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})
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.withTitle(`${namespace}_title`)
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.withDescription(`${namespace}_description`)
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.withQuery(`${namespace}_query`)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}_option_1_label`,
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buttonTooltip: `${namespace}_option_1_tooltip`,
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selected: [
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{
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text: `${namespace}_option_1_selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Leave encounter with no rewards or exp
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// const encounter = scene.currentBattle.mysteryEncounter;
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// Get highest BST mon
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const party = scene.getParty();
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let highestBst = null;
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let statTotal = 0;
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for (const pokemon of party) {
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if (!highestBst) {
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highestBst = pokemon;
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statTotal = pokemon.summonData.stats.reduce((i, n) => n + i);
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continue;
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}
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const total = pokemon.summonData.stats.reduce((i, n) => n + i);
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if (total > statTotal) {
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highestBst = pokemon;
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statTotal = total;
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}
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}
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if (!highestBst) {
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highestBst = party[0];
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}
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leaveEncounterWithoutBattle(scene, true);
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return true;
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}
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}_option_2_label`,
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buttonTooltip: `${namespace}_option_2_tooltip`,
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selected: [
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{
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text: `${namespace}_option_2_selected_message`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Pick battle
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setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SOUL_DEW], fillRemaining: true });
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await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
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}
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)
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.build();
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@ -1,217 +0,0 @@
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import { BattleStat } from "#app/data/battle-stat";
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import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import {
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EnemyPartyConfig, EnemyPokemonConfig,
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initBattleWithEnemyConfig,
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leaveEncounterWithoutBattle,
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setEncounterRewards
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
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import Pokemon from "#app/field/pokemon";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import {
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getPartyLuckValue,
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getPlayerModifierTypeOptions,
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ModifierPoolType,
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ModifierTypeOption,
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regenerateModifierPoolThresholds,
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} from "#app/modifier/modifier-type";
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import { StatChangePhase } from "#app/phases";
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import { randSeedInt } from "#app/utils";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "../../../battle-scene";
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import IMysteryEncounter, {
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MysteryEncounterBuilder,
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MysteryEncounterTier,
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} from "../mystery-encounter";
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import { MoveRequirement } from "../mystery-encounter-requirements";
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import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#app/data/status-effect";
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/** the i18n namespace for the encounter */
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const namespace = "mysteryEncounter:oneForAll";
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export const OneForAllEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.FIGHT_OR_FLIGHT
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)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withHideWildIntroMessage(true)
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.withIntroSpriteConfigs([
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{
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spriteKey: Species.SHUCKLE.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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scale: 2
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},
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{
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spriteKey: "berry_juice",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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scale: 2
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},
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]) // Set in onInit()
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.withIntroDialogue([
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{
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text: `${namespace}_intro_message`,
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},
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])
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.withOnInit((scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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// Calculate boss mon
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
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const config: EnemyPartyConfig = {
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levelAdditiveMultiplier: 1,
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pokemonConfigs: [{ species: bossSpecies, isBoss: true }],
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};
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encounter.enemyPartyConfigs = [config];
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// Calculate item
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// 10-60 GREAT, 60-110 ULTRA, 110-160 ROGUE, 160-180 MASTER
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const tier =
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scene.currentBattle.waveIndex > 160
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? ModifierTier.MASTER
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: scene.currentBattle.waveIndex > 110
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? ModifierTier.ROGUE
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: scene.currentBattle.waveIndex > 60
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? ModifierTier.ULTRA
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: ModifierTier.GREAT;
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regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0);
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const item = getPlayerModifierTypeOptions(1, scene.getParty(), [], { guaranteedModifierTiers: [tier] })[0];
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encounter.setDialogueToken("itemName", item.type.name);
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encounter.misc = item;
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const bossSpriteKey = bossSpecies.getSpriteId(false, bossSpecies.forms ? 0 : null, false, bossSpecies.hasVariants() ? 0 : null);
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encounter.spriteConfigs = [
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{
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spriteKey: item.type.iconImage,
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fileRoot: "items",
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hasShadow: false,
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x: 35,
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y: -5,
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scale: 0.75,
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isItem: true,
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},
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{
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spriteKey: bossSpriteKey,
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fileRoot: "pokemon",
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hasShadow: true,
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tint: 0.25,
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x: -5,
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repeat: true,
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},
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];
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// If player has a stealing move, they succeed automatically
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encounter.options[1].meetsRequirements(scene);
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const primaryPokemon = encounter.options[1].primaryPokemon;
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if (primaryPokemon) {
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// Use primaryPokemon to execute the thievery
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encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_steal_tooltip`;
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} else {
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encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_tooltip`;
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}
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return true;
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})
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.withTitle(`${namespace}_title`)
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.withDescription(`${namespace}_description`)
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.withQuery(`${namespace}_query`)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}_option_1_label`,
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buttonTooltip: `${namespace}_option_1_tooltip`,
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selected: [
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{
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text: `${namespace}_option_1_selected_message`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Pick battle
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const encounter = scene.currentBattle.mysteryEncounter;
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const bossSpecies = getPokemonSpecies(Species.SNORLAX);
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const pokemonConfig: EnemyPokemonConfig = {
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species: bossSpecies,
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isBoss: true,
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status: StatusEffect.SLEEP,
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};
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const config: EnemyPartyConfig = {
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levelAdditiveMultiplier: 2,
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pokemonConfigs: [pokemonConfig],
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};
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encounter.enemyPartyConfigs = [config];
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const item = scene.currentBattle.mysteryEncounter
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.misc as ModifierTypeOption;
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setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
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await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
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}
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)
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(EncounterOptionMode.DEFAULT_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
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.withDialogue({
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buttonLabel: `${namespace}_option_2_label`,
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buttonTooltip: `${namespace}_option_2_tooltip`,
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Pick steal
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const encounter = scene.currentBattle.mysteryEncounter;
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const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
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setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
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// If player has a stealing move, they succeed automatically
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const primaryPokemon = encounter.options[1].primaryPokemon;
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if (primaryPokemon) {
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// Use primaryPokemon to execute the thievery
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await showEncounterText(scene, `${namespace}_option_2_steal_result`);
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leaveEncounterWithoutBattle(scene);
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return;
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}
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const roll = randSeedInt(16);
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if (roll > 6) {
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// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
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const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
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config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
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config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
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pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", pokemon.name);
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queueEncounterMessage(pokemon.scene, `${namespace}_boss_enraged`);
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
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};
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await showEncounterText(scene, `${namespace}_option_2_bad_result`);
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await initBattleWithEnemyConfig(scene, config);
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} else {
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// Steal item (37.5%)
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// Display result message then proceed to rewards
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await showEncounterText(scene, `${namespace}_option_2_good_result`);
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leaveEncounterWithoutBattle(scene);
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}
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})
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.build()
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}_option_3_label`,
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buttonTooltip: `${namespace}_option_3_tooltip`,
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selected: [
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{
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text: `${namespace}_option_3_selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(scene, true);
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return true;
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}
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)
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.build();
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@ -26,6 +26,7 @@ import PokemonSpecies from "../../pokemon-species";
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import { Status, StatusEffect } from "../../status-effect";
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import { TrainerConfig, trainerConfigs, TrainerSlot } from "../../trainer-config";
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import { MysteryEncounterVariant } from "../mystery-encounter";
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import { Nature } from "#app/data/nature";
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export class EnemyPokemonConfig {
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species: PokemonSpecies;
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bossSegmentModifier?: number; // Additive to the determined segment number
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formIndex?: number;
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level?: number;
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nature?: Nature;
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ivs?: [integer, integer, integer, integer, integer, integer];
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modifierTypes?: PokemonHeldItemModifierType[];
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dataSource?: PokemonData;
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tags?: BattlerTagType[];
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@ -180,15 +183,25 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
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}
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// Set Passive
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if (partyConfig.pokemonConfigs[e].passive) {
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if (config.passive) {
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enemyPokemon.passive = true;
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}
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// Set Nature
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if (config.nature) {
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enemyPokemon.nature = config.nature;
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}
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// Set IVs
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if (config.ivs) {
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enemyPokemon.ivs = config.ivs;
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}
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// Set Status
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if (partyConfig.pokemonConfigs[e].status) {
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if (config.status) {
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// Default to cureturn 3 for sleep
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const cureTurn = partyConfig.pokemonConfigs[e].status === StatusEffect.SLEEP ? 3 : null;
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enemyPokemon.status = new Status(partyConfig.pokemonConfigs[e].status, 0, cureTurn);
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const cureTurn = config.status === StatusEffect.SLEEP ? 3 : null;
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enemyPokemon.status = new Status(config.status, 0, cureTurn);
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}
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// Set tags
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@ -9,5 +9,6 @@ export enum MysteryEncounterType {
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SHADY_VITAMIN_DEALER,
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FIELD_TRIP,
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SAFARI_ZONE,
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LOST_AT_SEA //might be generalized later on
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LOST_AT_SEA, //might be generalized later on
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JUICED_SHUCKLE_JUICE
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}
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