Additional Move Change Fixes
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@ -626,37 +626,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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ui.setMode(Mode.STARTER_SELECT).then(() => {
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ui.setMode(Mode.STARTER_SELECT).then(() => {
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ui.showText('Select a move to swap out.', null, () => {
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ui.showText('Select a move to swap out.', null, () => {
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ui.setModeWithoutClear(Mode.OPTION_SELECT, {
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ui.setModeWithoutClear(Mode.OPTION_SELECT, {
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options: moveset.map((m, i) => {
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options: moveset.map((m: Moves, i: number) => {
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return {
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return {
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label: allMoves[m].name,
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label: allMoves[m].name,
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handler: () => {
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handler: () => {
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ui.setMode(Mode.STARTER_SELECT).then(() => {
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ui.setMode(Mode.STARTER_SELECT).then(() => {
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ui.showText(`Select a move to swap with ${allMoves[m].name}.`, null, () => {
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ui.showText(`Select a move to swap with ${allMoves[m].name}.`, null, () => {
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ui.setModeWithoutClear(Mode.OPTION_SELECT, {
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ui.setModeWithoutClear(Mode.OPTION_SELECT, {
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options: this.speciesStarterMoves.filter(sm => sm !== m).map(sm => {
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options: this.speciesStarterMoves.filter((sm: Moves) => sm !== m).map(sm => {
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// make an option for each available starter move
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// make an option for each available starter move
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return {
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return {
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label: allMoves[sm].name,
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label: allMoves[sm].name,
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handler: () => {
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handler: () => {
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const speciesId = this.lastSpecies.speciesId;
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this.swichMoveHandler(i, sm, m)
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const existingMoveIndex = this.starterMoveset.indexOf(sm);
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this.starterMoveset[i] = sm;
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if (existingMoveIndex > -1)
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this.starterMoveset[existingMoveIndex] = m;
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const props: DexAttrProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.dexAttrCursor);
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// form moves has the species but starterMoveData doesn't
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if (!this.scene.gameData.starterMoveData.hasOwnProperty(speciesId) && pokemonFormLevelMoves.hasOwnProperty(speciesId)) {
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this.scene.gameData.starterMoveData[speciesId] = pokemonFormLevelMoves.hasOwnProperty(speciesId)
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? {}
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: this.starterMoveset.slice(0) as StarterMoveset;
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}
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if (pokemonFormLevelMoves.hasOwnProperty(speciesId)) {
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// does the species' starter move data have its form's starter moves and has it been updated
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if (this.scene.gameData.starterMoveData[speciesId].hasOwnProperty(props.formIndex) && this.scene.gameData.starterMoveData[speciesId][props.formIndex][existingMoveIndex] !== sm)
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this.scene.gameData.starterMoveData[speciesId][props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
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} else
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this.scene.gameData.starterMoveData[speciesId] = this.starterMoveset.slice(0) as StarterMoveset;
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this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, false);
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showSwapOptions(this.starterMoveset);
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showSwapOptions(this.starterMoveset);
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}
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}
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};
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};
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@ -805,6 +787,35 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return success || error;
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return success || error;
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}
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}
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swichMoveHandler(i: number, newMove: Moves, move: Moves) {
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const speciesId = this.lastSpecies.speciesId;
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const existingMoveIndex = this.starterMoveset.indexOf(newMove);
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this.starterMoveset[i] = newMove;
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if (existingMoveIndex > -1)
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this.starterMoveset[existingMoveIndex] = move;
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const props: DexAttrProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.dexAttrCursor);
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// species has different forms
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if (pokemonFormLevelMoves.hasOwnProperty(speciesId)) {
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// starterMoveData doesn't have base form moves
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if (!this.scene.gameData.starterMoveData.hasOwnProperty(speciesId)){
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this.scene.gameData.starterMoveData[speciesId] = this.starterMoveset.slice(0) as StarterMoveset;
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}
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const starterMoveData = this.scene.gameData.starterMoveData[speciesId]
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// starterMoveData doesn't have active form moves
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if (!starterMoveData.hasOwnProperty(props.formIndex)) {
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this.scene.gameData.starterMoveData[speciesId][props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
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}
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// does the species' starter move data have its form's starter moves and has it been updated
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if (starterMoveData.hasOwnProperty(props.formIndex) && Array.isArray(starterMoveData[props.formIndex])) {
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// active form move hasn't been updated
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if (starterMoveData[props.formIndex][existingMoveIndex] !== newMove)
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this.scene.gameData.starterMoveData[speciesId][props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
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}
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} else
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this.scene.gameData.starterMoveData[speciesId] = this.starterMoveset.slice(0) as StarterMoveset;
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this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, false);
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}
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updateInstructions(): void {
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updateInstructions(): void {
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let instructionLines = [ ];
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let instructionLines = [ ];
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let cycleInstructionLines = [];
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let cycleInstructionLines = [];
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