Replace duplicate code with `getDoubleBattleChance()` (#4690)

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NightKev 2024-10-21 02:29:21 -07:00 committed by GitHub
parent 75a114a89f
commit b76e54fe7f
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1 changed files with 1 additions and 4 deletions

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@ -1191,10 +1191,7 @@ export default class BattleScene extends SceneBase {
if (trainerConfigs[trainerType].doubleOnly) {
doubleTrainer = true;
} else if (trainerConfigs[trainerType].hasDouble) {
const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
doubleTrainer = !Utils.randSeedInt(doubleChance.value);
doubleTrainer = !Utils.randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
// Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance
if (trainerConfigs[trainerType].trainerTypeDouble && ![ TrainerType.TATE, TrainerType.LIZA ].includes(trainerType)) {
doubleTrainer = false;