Replace duplicate code with `getDoubleBattleChance()` (#4690)
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@ -1191,10 +1191,7 @@ export default class BattleScene extends SceneBase {
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if (trainerConfigs[trainerType].doubleOnly) {
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doubleTrainer = true;
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} else if (trainerConfigs[trainerType].hasDouble) {
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const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
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this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
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playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
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doubleTrainer = !Utils.randSeedInt(doubleChance.value);
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doubleTrainer = !Utils.randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
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// Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance
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if (trainerConfigs[trainerType].trainerTypeDouble && ![ TrainerType.TATE, TrainerType.LIZA ].includes(trainerType)) {
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doubleTrainer = false;
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