Changes to summary UI

This commit is contained in:
Flashfyre 2023-04-06 10:05:12 -04:00
parent 0287904371
commit b77fd1755c
6 changed files with 42 additions and 3 deletions

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@ -134,6 +134,10 @@ export default class BattleScene extends Phaser.Scene {
this.loadAtlas('party_cancel', 'ui');
this.loadImage('summary_bg', 'ui');
this.loadImage('summary_overlay_shiny', 'ui');
this.loadImage('summary_profile', 'ui');
this.loadImage('summary_moves', 'ui');
this.loadImage('summary_moves_effect', 'ui');
// Load arena images
Utils.getEnumValues(Biome).map(at => {

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@ -105,7 +105,7 @@ export default class PartyUiHandler extends MessageUiHandler {
}
show(args: any[]) {
if (!args.length)
if (!args.length || this.active)
return;
super.show(args);
@ -172,7 +172,7 @@ export default class PartyUiHandler extends MessageUiHandler {
} else if (option === PartyOption.SUMMARY) {
this.clearOptions();
ui.playSelect();
ui.setMode(Mode.SUMMARY);
ui.setModeWithoutClear(Mode.SUMMARY);
} else if (option === PartyOption.CANCEL)
this.processInput(keyCodes.X);
} else if (keyCode === keyCodes.X) {

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@ -2,8 +2,17 @@ import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
enum Page {
PROFILE,
MOVES
}
export default class SummaryUiHandler extends UiHandler {
private summaryContainer: Phaser.GameObjects.Container;
private summaryPage: Phaser.GameObjects.Sprite;
private summaryPageTransition: Phaser.GameObjects.Sprite;
private page: integer;
constructor(scene: BattleScene) {
super(scene, Mode.SUMMARY);
@ -17,9 +26,29 @@ export default class SummaryUiHandler extends UiHandler {
ui.add(this.summaryContainer);
const summaryBg = this.scene.add.image(0, 0, 'summary_bg');
summaryBg.setOrigin(0, 1);
this.summaryContainer.add(summaryBg);
summaryBg.setOrigin(0, 1);
this.page = 0;
this.summaryPage = this.scene.add.sprite(106, 21, this.getPageKey());
this.summaryPage.setVisible(false);
this.summaryContainer.add(this.summaryPage);
}
setPage(newPage: integer) {
this.page = newPage;
if (this.summaryPage.visible) {
} else {
this.summaryPage.setTexture(this.getPageKey());
this.summaryPage.setVisible(true);
}
}
getPageKey() {
return `summary_${Page[this.page].toLowerCase()}`;
}
show(args: any[]) {
@ -31,6 +60,11 @@ export default class SummaryUiHandler extends UiHandler {
processInput(keyCode: integer) {
const ui = this.getUi();
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
if (keyCode === keyCodes.X) {
ui.setMode(Mode.PARTY);
ui.playSelect();
}
}
setCursor(cursor: integer): boolean {
@ -44,5 +78,6 @@ export default class SummaryUiHandler extends UiHandler {
clear() {
super.clear();
this.summaryContainer.setVisible(false);
this.summaryPage.setVisible(false);
}
}