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Add option to disable move animations
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@ -119,6 +119,7 @@ export default class BattleScene extends SceneBase {
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public uiTheme: UiTheme = UiTheme.DEFAULT;
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public uiTheme: UiTheme = UiTheme.DEFAULT;
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public windowType: integer = 0;
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public windowType: integer = 0;
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public experimentalSprites: boolean = false;
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public experimentalSprites: boolean = false;
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public moveAnimations: boolean = true;
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public fusionPaletteSwaps: boolean = true;
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public fusionPaletteSwaps: boolean = true;
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public enableTouchControls: boolean = false;
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public enableTouchControls: boolean = false;
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public enableVibration: boolean = false;
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public enableVibration: boolean = false;
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@ -722,6 +722,41 @@ export abstract class BattleAnim {
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const userSprite = user.getSprite();
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const userSprite = user.getSprite();
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const targetSprite = target.getSprite();
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const targetSprite = target.getSprite();
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const spriteCache: SpriteCache = {
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[AnimFrameTarget.GRAPHIC]: [],
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[AnimFrameTarget.USER]: [],
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[AnimFrameTarget.TARGET]: []
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};
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const spritePriorities: integer[] = [];
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const cleanUpAndComplete = () => {
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userSprite.setPosition(0, 0);
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userSprite.setScale(1);
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userSprite.setAlpha(1);
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userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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userSprite.setAngle(0);
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targetSprite.setPosition(0, 0);
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targetSprite.setScale(1);
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targetSprite.setAlpha(1);
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targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.setAngle(0);
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if (!this.isHideUser())
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userSprite.setVisible(true);
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if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
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targetSprite.setVisible(true);
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms)
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ms.destroy();
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}
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if (this.bgSprite)
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this.bgSprite.destroy();
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if (callback)
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callback();
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};
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if (!scene.moveAnimations)
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return cleanUpAndComplete();
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const anim = this.getAnim();
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const anim = this.getAnim();
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const userInitialX = user.x;
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const userInitialX = user.x;
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@ -735,13 +770,6 @@ export abstract class BattleAnim {
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let r = anim.frames.length;
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let r = anim.frames.length;
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let f = 0;
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let f = 0;
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const spriteCache: SpriteCache = {
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[AnimFrameTarget.GRAPHIC]: [],
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[AnimFrameTarget.USER]: [],
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[AnimFrameTarget.TARGET]: []
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};
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const spritePriorities: integer[] = [];
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scene.tweens.addCounter({
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scene.tweens.addCounter({
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duration: Utils.getFrameMs(3),
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duration: Utils.getFrameMs(3),
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repeat: anim.frames.length,
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repeat: anim.frames.length,
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@ -880,30 +908,6 @@ export abstract class BattleAnim {
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r--;
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r--;
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},
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},
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onComplete: () => {
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onComplete: () => {
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const cleanUpAndComplete = () => {
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userSprite.setPosition(0, 0);
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userSprite.setScale(1);
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userSprite.setAlpha(1);
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userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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userSprite.setAngle(0);
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targetSprite.setPosition(0, 0);
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targetSprite.setScale(1);
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targetSprite.setAlpha(1);
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targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.setAngle(0);
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if (!this.isHideUser())
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userSprite.setVisible(true);
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if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
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targetSprite.setVisible(true);
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms)
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ms.destroy();
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}
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if (this.bgSprite)
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this.bgSprite.destroy();
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if (callback)
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callback();
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};
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for (let ms of Object.values(spriteCache).flat()) {
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms && !ms.getData('locked'))
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if (ms && !ms.getData('locked'))
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ms.destroy();
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ms.destroy();
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@ -14,6 +14,7 @@ export enum Setting {
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Tutorials = "TUTORIALS",
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Tutorials = "TUTORIALS",
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Enable_Retries = "ENABLE_RETRIES",
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Enable_Retries = "ENABLE_RETRIES",
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Sprite_Set = "SPRITE_SET",
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Sprite_Set = "SPRITE_SET",
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Move_Animations = "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Player_Gender = "PLAYER_GENDER",
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@ -40,6 +41,7 @@ export const settingOptions: SettingOptions = {
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[Setting.Tutorials]: [ 'Off', 'On' ],
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[Setting.Tutorials]: [ 'Off', 'On' ],
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[Setting.Enable_Retries]: [ 'Off', 'On' ],
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[Setting.Enable_Retries]: [ 'Off', 'On' ],
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[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
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[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
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[Setting.Move_Animations]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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@ -58,6 +60,7 @@ export const settingDefaults: SettingDefaults = {
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[Setting.Tutorials]: 1,
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[Setting.Tutorials]: 1,
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[Setting.Enable_Retries]: 0,
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[Setting.Enable_Retries]: 0,
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[Setting.Sprite_Set]: 0,
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[Setting.Sprite_Set]: 0,
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[Setting.Move_Animations]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Player_Gender]: 0,
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[Setting.Player_Gender]: 0,
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@ -104,6 +107,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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if (value)
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if (value)
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scene.initExpSprites();
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scene.initExpSprites();
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break;
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break;
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case Setting.Move_Animations:
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scene.moveAnimations = settingOptions[setting][value] === 'On';
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break;
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case Setting.Show_Stats_on_Level_Up:
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case Setting.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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break;
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break;
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