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Weather & evolution i18n with french translations (#380)
Co-authored-by: Marius MICHAUD <marius@lacomstore.com>
This commit is contained in:
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@ -7,6 +7,7 @@ import * as Utils from "../utils";
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import BattleScene from "../battle-scene";
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import { SuppressWeatherEffectAbAttr } from "./ability";
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import { TerrainType } from "./terrain";
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import i18next from "i18next";
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export enum WeatherType {
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NONE,
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@ -121,23 +122,23 @@ export class Weather {
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export function getWeatherStartMessage(weatherType: WeatherType): string {
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switch (weatherType) {
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case WeatherType.SUNNY:
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return 'The sunlight got bright!';
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return i18next.t('weather:sunnyStartMessage');
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case WeatherType.RAIN:
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return 'A downpour started!';
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return i18next.t('weather:rainStartMessage');
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case WeatherType.SANDSTORM:
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return 'A sandstorm brewed!';
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return i18next.t('weather:sandstormStartMessage');
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case WeatherType.HAIL:
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return 'It started to hail!';
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return i18next.t('weather:hailStartMessage');
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case WeatherType.SNOW:
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return 'It started to snow!';
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return i18next.t('weather:snowStartMessage');
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case WeatherType.FOG:
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return 'A thick fog emerged!'
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return i18next.t('weather:fogStartMessage');
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case WeatherType.HEAVY_RAIN:
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return 'A heavy downpour started!'
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return i18next.t('weather:heavyRainStartMessage');
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case WeatherType.HARSH_SUN:
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return 'The sunlight got hot!'
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return i18next.t('weather:harshSunStartMessage');
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case WeatherType.STRONG_WINDS:
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return 'A heavy wind began!';
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return i18next.t('weather:strongWindsStartMessage');
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}
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return null;
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@ -146,23 +147,23 @@ export function getWeatherStartMessage(weatherType: WeatherType): string {
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export function getWeatherLapseMessage(weatherType: WeatherType): string {
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switch (weatherType) {
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case WeatherType.SUNNY:
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return 'The sunlight is strong.';
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return i18next.t('weather:sunnyLapseMessage');
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case WeatherType.RAIN:
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return 'The downpour continues.';
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return i18next.t('weather:rainLapseMessage');
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case WeatherType.SANDSTORM:
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return 'The sandstorm rages.';
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return i18next.t('weather:sandstormLapseMessage');
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case WeatherType.HAIL:
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return 'Hail continues to fall.';
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return i18next.t('weather:hailLapseMessage');
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case WeatherType.SNOW:
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return 'The snow is falling down.';
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return i18next.t('weather:snowLapseMessage');
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case WeatherType.FOG:
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return 'The fog continues.';
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return i18next.t('weather:fogLapseMessage');
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case WeatherType.HEAVY_RAIN:
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return 'The heavy downpour continues.'
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return i18next.t('weather:heavyRainLapseMessage');
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case WeatherType.HARSH_SUN:
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return 'The sun is scorching hot.'
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return i18next.t('weather:harshSunLapseMessage');
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case WeatherType.STRONG_WINDS:
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return 'The wind blows intensely.';
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return i18next.t('weather:strongWindsLapseMessage');
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}
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return null;
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@ -182,23 +183,23 @@ export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokem
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export function getWeatherClearMessage(weatherType: WeatherType): string {
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switch (weatherType) {
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case WeatherType.SUNNY:
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return 'The sunlight faded.';
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return i18next.t('weather:sunnyClearMessage');
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case WeatherType.RAIN:
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return 'The rain stopped.';
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return i18next.t('weather:rainClearMessage');
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case WeatherType.SANDSTORM:
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return 'The sandstorm subsided.';
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return i18next.t('weather:sandstormClearMessage');
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case WeatherType.HAIL:
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return 'The hail stopped.';
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return i18next.t('weather:hailClearMessage');
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case WeatherType.SNOW:
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return 'The snow stopped.';
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return i18next.t('weather:snowClearMessage');
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case WeatherType.FOG:
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return 'The fog disappeared.'
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return i18next.t('weather:fogClearMessage');
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case WeatherType.HEAVY_RAIN:
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return 'The heavy rain stopped.'
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return i18next.t('weather:heavyRainClearMessage');
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case WeatherType.HARSH_SUN:
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return 'The harsh sunlight faded.'
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return i18next.t('weather:harshSunClearMessage');
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case WeatherType.STRONG_WINDS:
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return 'The heavy wind stopped.';
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return i18next.t('weather:strongWindsClearMessage');
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}
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return null;
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@ -9,6 +9,7 @@ import { LearnMovePhase } from "./phases";
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import { cos, sin } from "./field/anims";
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import { PlayerPokemon } from "./field/pokemon";
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import { getTypeRgb } from "./data/type";
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import i18next from "i18next";
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export class EvolutionPhase extends Phase {
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protected pokemon: PlayerPokemon;
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@ -115,7 +116,7 @@ export class EvolutionPhase extends Phase {
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const evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler;
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const preName = this.pokemon.name;
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this.scene.ui.showText(`What?\n${preName} is evolving!`, null, () => {
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this.scene.ui.showText(i18next.t('menu:evolving', { pokemonName: preName }), null, () => {
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this.pokemon.cry();
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this.pokemon.getPossibleEvolution(this.evolution).then(evolvedPokemon => {
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@ -187,8 +188,8 @@ export class EvolutionPhase extends Phase {
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this.scene.unshiftPhase(new EndEvolutionPhase(this.scene));
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this.scene.ui.showText(`${preName} stopped evolving.`, null, () => {
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this.scene.ui.showText(`Would you like to pause evolutions for ${preName}?\nEvolutions can be re-enabled from the party screen.`, null, () => {
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this.scene.ui.showText(i18next.t('menu:stoppedEvolving', { pokemonName: preName }), null, () => {
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this.scene.ui.showText(i18next.t('menu:pauseEvolutionsQuestion', { pokemonName: preName }), null, () => {
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const end = () => {
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this.scene.ui.showText(null, 0);
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this.scene.playBgm();
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@ -198,7 +199,7 @@ export class EvolutionPhase extends Phase {
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this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
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this.scene.ui.revertMode();
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this.pokemon.pauseEvolutions = true;
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this.scene.ui.showText(`Evolutions have been paused for ${preName}.`, null, end, 3000);
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this.scene.ui.showText(i18next.t('menu:evolutionsPaused', { pokemonName: preName }), null, end, 3000);
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}, () => {
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this.scene.ui.revertMode();
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this.scene.time.delayedCall(3000, end);
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@ -249,7 +250,7 @@ export class EvolutionPhase extends Phase {
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this.scene.playSoundWithoutBgm('evolution_fanfare');
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evolvedPokemon.destroy();
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this.scene.ui.showText(`Congratulations!\nYour ${preName} evolved into ${this.pokemon.name}!`, null, () => this.end(), null, true, Utils.fixedInt(4000));
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this.scene.ui.showText(i18next.t('menu:evolutionDone', { pokemonName: preName, evolvedPokemonName: this.pokemon.name }), null, () => this.end(), null, true, Utils.fixedInt(4000));
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this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
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});
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});
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@ -35,6 +35,11 @@ export const menu: SimpleTranslationEntries = {
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"boyOrGirl": "Bist du ein Junge oder ein Mädchen?",
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"boy": "Junge",
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"girl": "Mädchen",
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"evolving": "What?\n{{pokemonName}} is evolving!",
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"stoppedEvolving": "{{pokemonName}} stopped evolving.",
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"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
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"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
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"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
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"dailyRankings": "Tägliche Rangliste",
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"weeklyRankings": "Wöchentliche Rangliste",
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"noRankings": "Keine Rangliste",
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44
src/locales/de/weather.ts
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44
src/locales/de/weather.ts
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
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* The weather namespace holds text displayed when weather is active during a battle
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*/
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export const weather: SimpleTranslationEntries = {
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"sunnyStartMessage": "The sunlight got bright!",
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"sunnyLapseMessage": "The sunlight is strong.",
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"sunnyClearMessage": "The sunlight faded.",
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"rainStartMessage": "A downpour started!",
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"rainLapseMessage": "The downpour continues.",
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"rainClearMessage": "The rain stopped.",
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"sandstormStartMessage": "A sandstorm brewed!",
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"sandstormLapseMessage": "The sandstorm rages.",
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"sandstormClearMessage": "The sandstorm subsided.",
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"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
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"hailStartMessage": "It started to hail!",
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"hailLapseMessage": "Hail continues to fall.",
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"hailClearMessage": "The hail stopped.",
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"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
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"snowStartMessage": "It started to snow!",
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"snowLapseMessage": "The snow is falling down.",
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"snowClearMessage": "The snow stopped.",
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"fogStartMessage": "A thick fog emerged!",
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"fogLapseMessage": "The fog continues.",
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"fogClearMessage": "The fog disappeared.",
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"heavyRainStartMessage": "A heavy downpour started!",
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"heavyRainLapseMessage": "The heavy downpour continues.",
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"heavyRainClearMessage": "The heavy rain stopped.",
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"harshSunStartMessage": "The sunlight got hot!",
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"harshSunLapseMessage": "The sun is scorching hot.",
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"harshSunClearMessage": "The harsh sunlight faded.",
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"strongWindsStartMessage": "A heavy wind began!",
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"strongWindsLapseMessage": "The wind blows intensely.",
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"strongWindsClearMessage": "The heavy wind stopped."
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}
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@ -13,6 +13,7 @@ import { pokemon } from "./pokemon";
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import { pokemonStat } from "./pokemon-stat";
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import { starterSelectUiHandler } from "./starter-select-ui-handler";
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import { tutorial } from "./tutorial";
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import { weather } from "./weather";
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export const enConfig = {
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@ -30,5 +31,6 @@ export const enConfig = {
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starterSelectUiHandler: starterSelectUiHandler,
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tutorial: tutorial,
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nature: nature,
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growth: growth
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growth: growth,
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weather: weather
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}
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"boyOrGirl": "Are you a boy or a girl?",
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"boy": "Boy",
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"girl": "Girl",
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"evolving": "What?\n{{pokemonName}} is evolving!",
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"stoppedEvolving": "{{pokemonName}} stopped evolving.",
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"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
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"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
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"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
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"dailyRankings": "Daily Rankings",
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"weeklyRankings": "Weekly Rankings",
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"noRankings": "No Rankings",
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src/locales/en/weather.ts
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44
src/locales/en/weather.ts
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
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* The weather namespace holds text displayed when weather is active during a battle
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*/
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export const weather: SimpleTranslationEntries = {
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"sunnyStartMessage": "The sunlight got bright!",
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"sunnyLapseMessage": "The sunlight is strong.",
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"sunnyClearMessage": "The sunlight faded.",
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"rainStartMessage": "A downpour started!",
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"rainLapseMessage": "The downpour continues.",
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"rainClearMessage": "The rain stopped.",
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"sandstormStartMessage": "A sandstorm brewed!",
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"sandstormLapseMessage": "The sandstorm rages.",
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"sandstormClearMessage": "The sandstorm subsided.",
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"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
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"hailStartMessage": "It started to hail!",
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"hailLapseMessage": "Hail continues to fall.",
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"hailClearMessage": "The hail stopped.",
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"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
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"snowStartMessage": "It started to snow!",
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"snowLapseMessage": "The snow is falling down.",
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"snowClearMessage": "The snow stopped.",
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"fogStartMessage": "A thick fog emerged!",
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"fogLapseMessage": "The fog continues.",
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"fogClearMessage": "The fog disappeared.",
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"heavyRainStartMessage": "A heavy downpour started!",
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"heavyRainLapseMessage": "The heavy downpour continues.",
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"heavyRainClearMessage": "The heavy rain stopped.",
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"harshSunStartMessage": "The sunlight got hot!",
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"harshSunLapseMessage": "The sun is scorching hot.",
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"harshSunClearMessage": "The harsh sunlight faded.",
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"strongWindsStartMessage": "A heavy wind began!",
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"strongWindsLapseMessage": "The wind blows intensely.",
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"strongWindsClearMessage": "The heavy wind stopped."
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}
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@ -13,6 +13,7 @@ import { pokemon } from "./pokemon";
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import { pokemonStat } from "./pokemon-stat";
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import { starterSelectUiHandler } from "./starter-select-ui-handler";
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import { tutorial } from "./tutorial";
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import { weather } from "./weather";
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export const esConfig = {
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@ -30,5 +31,6 @@ export const esConfig = {
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starterSelectUiHandler: starterSelectUiHandler,
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tutorial: tutorial,
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nature: nature,
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growth: growth
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growth: growth,
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weather: weather
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}
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@ -35,6 +35,11 @@ export const menu: SimpleTranslationEntries = {
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"boyOrGirl": "¿Eres un chico o una chica?",
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"boy": "Chico",
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"girl": "Chica",
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"evolving": "What?\n{{pokemonName}} is evolving!",
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"stoppedEvolving": "{{pokemonName}} stopped evolving.",
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"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
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"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
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"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
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"dailyRankings": "Rankings Diarios",
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"weeklyRankings": "Rankings Semanales",
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"noRankings": "Sin Rankings",
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44
src/locales/es/weather.ts
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44
src/locales/es/weather.ts
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
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* The weather namespace holds text displayed when weather is active during a battle
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*/
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export const weather: SimpleTranslationEntries = {
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"sunnyStartMessage": "The sunlight got bright!",
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"sunnyLapseMessage": "The sunlight is strong.",
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"sunnyClearMessage": "The sunlight faded.",
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"rainStartMessage": "A downpour started!",
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"rainLapseMessage": "The downpour continues.",
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"rainClearMessage": "The rain stopped.",
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"sandstormStartMessage": "A sandstorm brewed!",
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"sandstormLapseMessage": "The sandstorm rages.",
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"sandstormClearMessage": "The sandstorm subsided.",
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"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
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"hailStartMessage": "It started to hail!",
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"hailLapseMessage": "Hail continues to fall.",
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"hailClearMessage": "The hail stopped.",
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"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
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"snowStartMessage": "It started to snow!",
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"snowLapseMessage": "The snow is falling down.",
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"snowClearMessage": "The snow stopped.",
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"fogStartMessage": "A thick fog emerged!",
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"fogLapseMessage": "The fog continues.",
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"fogClearMessage": "The fog disappeared.",
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"heavyRainStartMessage": "A heavy downpour started!",
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"heavyRainLapseMessage": "The heavy downpour continues.",
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"heavyRainClearMessage": "The heavy rain stopped.",
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"harshSunStartMessage": "The sunlight got hot!",
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"harshSunLapseMessage": "The sun is scorching hot.",
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"harshSunClearMessage": "The harsh sunlight faded.",
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"strongWindsStartMessage": "A heavy wind began!",
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"strongWindsLapseMessage": "The wind blows intensely.",
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"strongWindsClearMessage": "The heavy wind stopped."
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}
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@ -13,6 +13,7 @@ import { pokemon } from "./pokemon";
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import { pokemonStat } from "./pokemon-stat";
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import { starterSelectUiHandler } from "./starter-select-ui-handler";
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import { tutorial } from "./tutorial";
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import { weather } from "./weather";
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export const frConfig = {
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@ -30,5 +31,6 @@ export const frConfig = {
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starterSelectUiHandler: starterSelectUiHandler,
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tutorial: tutorial,
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nature: nature,
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growth: growth
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growth: growth,
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weather: weather
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}
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@ -30,6 +30,11 @@ export const menu: SimpleTranslationEntries = {
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"boyOrGirl": "Es-tu un garçon ou une fille ?",
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"boy": "Garçon",
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"girl": "Fille",
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"evolving": "Hein ?\n{{pokemonName}} évolue !",
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"stoppedEvolving": "{{pokemonName}} a stoppé son évolution.",
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"pauseEvolutionsQuestion": "Voulez-vous pauser les évolutions pour {{pokemonName}} ?\nLes évolutions peuvent être réactivées depuis l'écran d'équipe.",
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"evolutionsPaused": "Les évolutions ont été mises en pause pour {{pokemonName}}.",
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"evolutionDone": "Félicitations !\nVotre {{pokemonName}} a évolué en {{evolvedPokemonName}} !",
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"dailyRankings": "Classement du Jour",
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"weeklyRankings": "Classement de la Semaine",
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"noRankings": "Pas de Classement",
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44
src/locales/fr/weather.ts
Normal file
44
src/locales/fr/weather.ts
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
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* The weather namespace holds text displayed when weather is active during a battle
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*/
|
||||
export const weather: SimpleTranslationEntries = {
|
||||
"sunnyStartMessage": "Les rayons du soleil brillent !",
|
||||
"sunnyLapseMessage": "Les rayons du soleil brillent fort.",
|
||||
"sunnyClearMessage": "Les rayons du soleil se dissipent.",
|
||||
|
||||
"rainStartMessage": "Il commence à pleuvoir !",
|
||||
"rainLapseMessage": "La pluie continue.",
|
||||
"rainClearMessage": "La pluie s'est arrêtée.",
|
||||
|
||||
"sandstormStartMessage": "Une tempête de sable se prépare !",
|
||||
"sandstormLapseMessage": "La tempête de sable fait rage.",
|
||||
"sandstormClearMessage": "La tempête de sable se calme.",
|
||||
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} subit les dégâts\nde la tempête de sable !",
|
||||
|
||||
"hailStartMessage": "Il commence à grêler !",
|
||||
"hailLapseMessage": "La grêle continue.",
|
||||
"hailClearMessage": "La grêle s'est arrêtée.",
|
||||
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} subit les dégâts\nde la grêle !",
|
||||
|
||||
"snowStartMessage": "Il commence à neiger !",
|
||||
"snowLapseMessage": "La neige continue de tomber.",
|
||||
"snowClearMessage": "La neige s'est arrêtée.",
|
||||
|
||||
"fogStartMessage": "Un brouillard épais émerge !",
|
||||
"fogLapseMessage": "Le brouillard continue.",
|
||||
"fogClearMessage": "Le brouillard a disparu.",
|
||||
|
||||
"heavyRainStartMessage": "Une pluie battante s'abat soudainement !",
|
||||
"heavyRainLapseMessage": "La pluie battante continue.",
|
||||
"heavyRainClearMessage": "La pluie battante s'est arrêtée.",
|
||||
|
||||
"harshSunStartMessage": "Les rayons du soleil s'intensifient !",
|
||||
"harshSunLapseMessage": "Le soleil est brûlant.",
|
||||
"harshSunClearMessage": "Le soleil brûlant se dissipe.",
|
||||
|
||||
"strongWindsStartMessage": "Un vent violent se lève !",
|
||||
"strongWindsLapseMessage": "Le vent souffle violemment.",
|
||||
"strongWindsClearMessage": "Le vent violent s'est arrêté."
|
||||
}
|
@ -13,6 +13,7 @@ import { pokemon } from "./pokemon";
|
||||
import { pokemonStat } from "./pokemon-stat";
|
||||
import { starterSelectUiHandler } from "./starter-select-ui-handler";
|
||||
import { tutorial } from "./tutorial";
|
||||
import { weather } from "./weather";
|
||||
|
||||
|
||||
export const itConfig = {
|
||||
@ -30,5 +31,6 @@ export const itConfig = {
|
||||
starterSelectUiHandler: starterSelectUiHandler,
|
||||
tutorial: tutorial,
|
||||
nature: nature,
|
||||
growth: growth
|
||||
growth: growth,
|
||||
weather: weather
|
||||
}
|
@ -40,6 +40,11 @@ export const menu: SimpleTranslationEntries = {
|
||||
"noRankings": "Nessuna Classifica",
|
||||
"loading": "Caricamento…",
|
||||
"playersOnline": "Giocatori Online",
|
||||
"evolving": "What?\n{{pokemonName}} is evolving!",
|
||||
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
|
||||
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
|
||||
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
|
||||
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
|
||||
"empty":"Vuoto",
|
||||
"yes":"Si",
|
||||
"no":"No",
|
||||
|
44
src/locales/it/weather.ts
Normal file
44
src/locales/it/weather.ts
Normal file
@ -0,0 +1,44 @@
|
||||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
/**
|
||||
* The weather namespace holds text displayed when weather is active during a battle
|
||||
*/
|
||||
export const weather: SimpleTranslationEntries = {
|
||||
"sunnyStartMessage": "The sunlight got bright!",
|
||||
"sunnyLapseMessage": "The sunlight is strong.",
|
||||
"sunnyClearMessage": "The sunlight faded.",
|
||||
|
||||
"rainStartMessage": "A downpour started!",
|
||||
"rainLapseMessage": "The downpour continues.",
|
||||
"rainClearMessage": "The rain stopped.",
|
||||
|
||||
"sandstormStartMessage": "A sandstorm brewed!",
|
||||
"sandstormLapseMessage": "The sandstorm rages.",
|
||||
"sandstormClearMessage": "The sandstorm subsided.",
|
||||
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
|
||||
|
||||
"hailStartMessage": "It started to hail!",
|
||||
"hailLapseMessage": "Hail continues to fall.",
|
||||
"hailClearMessage": "The hail stopped.",
|
||||
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
|
||||
|
||||
"snowStartMessage": "It started to snow!",
|
||||
"snowLapseMessage": "The snow is falling down.",
|
||||
"snowClearMessage": "The snow stopped.",
|
||||
|
||||
"fogStartMessage": "A thick fog emerged!",
|
||||
"fogLapseMessage": "The fog continues.",
|
||||
"fogClearMessage": "The fog disappeared.",
|
||||
|
||||
"heavyRainStartMessage": "A heavy downpour started!",
|
||||
"heavyRainLapseMessage": "The heavy downpour continues.",
|
||||
"heavyRainClearMessage": "The heavy rain stopped.",
|
||||
|
||||
"harshSunStartMessage": "The sunlight got hot!",
|
||||
"harshSunLapseMessage": "The sun is scorching hot.",
|
||||
"harshSunClearMessage": "The harsh sunlight faded.",
|
||||
|
||||
"strongWindsStartMessage": "A heavy wind began!",
|
||||
"strongWindsLapseMessage": "The wind blows intensely.",
|
||||
"strongWindsClearMessage": "The heavy wind stopped."
|
||||
}
|
@ -12,6 +12,7 @@ import { pokemon } from "./pokemon";
|
||||
import { pokemonStat } from "./pokemon-stat";
|
||||
import { starterSelectUiHandler } from "./starter-select-ui-handler";
|
||||
import { tutorial } from "./tutorial";
|
||||
import { weather } from "./weather";
|
||||
|
||||
|
||||
export const ptBrConfig = {
|
||||
@ -28,5 +29,6 @@ export const ptBrConfig = {
|
||||
starterSelectUiHandler: starterSelectUiHandler,
|
||||
tutorial: tutorial,
|
||||
nature: nature,
|
||||
growth: growth
|
||||
growth: growth,
|
||||
weather: weather
|
||||
}
|
@ -35,6 +35,11 @@ export const menu: SimpleTranslationEntries = {
|
||||
"boyOrGirl": "Você é um menino ou uma menina?",
|
||||
"boy": "Menino",
|
||||
"girl": "Menina",
|
||||
"evolving": "What?\n{{pokemonName}} is evolving!",
|
||||
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
|
||||
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
|
||||
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
|
||||
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
|
||||
"dailyRankings": "Classificação Diária",
|
||||
"weeklyRankings": "Classificação Semanal",
|
||||
"noRankings": "Sem Classificação",
|
||||
|
44
src/locales/pt_BR/weather.ts
Normal file
44
src/locales/pt_BR/weather.ts
Normal file
@ -0,0 +1,44 @@
|
||||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
/**
|
||||
* The weather namespace holds text displayed when weather is active during a battle
|
||||
*/
|
||||
export const weather: SimpleTranslationEntries = {
|
||||
"sunnyStartMessage": "The sunlight got bright!",
|
||||
"sunnyLapseMessage": "The sunlight is strong.",
|
||||
"sunnyClearMessage": "The sunlight faded.",
|
||||
|
||||
"rainStartMessage": "A downpour started!",
|
||||
"rainLapseMessage": "The downpour continues.",
|
||||
"rainClearMessage": "The rain stopped.",
|
||||
|
||||
"sandstormStartMessage": "A sandstorm brewed!",
|
||||
"sandstormLapseMessage": "The sandstorm rages.",
|
||||
"sandstormClearMessage": "The sandstorm subsided.",
|
||||
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
|
||||
|
||||
"hailStartMessage": "It started to hail!",
|
||||
"hailLapseMessage": "Hail continues to fall.",
|
||||
"hailClearMessage": "The hail stopped.",
|
||||
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
|
||||
|
||||
"snowStartMessage": "It started to snow!",
|
||||
"snowLapseMessage": "The snow is falling down.",
|
||||
"snowClearMessage": "The snow stopped.",
|
||||
|
||||
"fogStartMessage": "A thick fog emerged!",
|
||||
"fogLapseMessage": "The fog continues.",
|
||||
"fogClearMessage": "The fog disappeared.",
|
||||
|
||||
"heavyRainStartMessage": "A heavy downpour started!",
|
||||
"heavyRainLapseMessage": "The heavy downpour continues.",
|
||||
"heavyRainClearMessage": "The heavy rain stopped.",
|
||||
|
||||
"harshSunStartMessage": "The sunlight got hot!",
|
||||
"harshSunLapseMessage": "The sun is scorching hot.",
|
||||
"harshSunClearMessage": "The harsh sunlight faded.",
|
||||
|
||||
"strongWindsStartMessage": "A heavy wind began!",
|
||||
"strongWindsLapseMessage": "The wind blows intensely.",
|
||||
"strongWindsClearMessage": "The heavy wind stopped."
|
||||
}
|
@ -12,6 +12,7 @@ import { pokemonStat } from "./pokemon-stat";
|
||||
import { starterSelectUiHandler } from "./starter-select-ui-handler";
|
||||
import { tutorial } from "./tutorial";
|
||||
import { nature } from "./nature";
|
||||
import { weather } from "./weather";
|
||||
|
||||
|
||||
export const zhCnConfig = {
|
||||
@ -29,5 +30,6 @@ export const zhCnConfig = {
|
||||
starterSelectUiHandler: starterSelectUiHandler,
|
||||
tutorial: tutorial,
|
||||
|
||||
nature: nature
|
||||
nature: nature,
|
||||
weather: weather
|
||||
}
|
@ -35,6 +35,11 @@ export const menu: SimpleTranslationEntries = {
|
||||
"boyOrGirl": "你是男孩还是女孩?",
|
||||
"boy": "男孩",
|
||||
"girl": "女孩",
|
||||
"evolving": "What?\n{{pokemonName}} is evolving!",
|
||||
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
|
||||
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
|
||||
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
|
||||
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
|
||||
"dailyRankings": "每日排名",
|
||||
"weeklyRankings": "每周排名",
|
||||
"noRankings": "无排名",
|
||||
|
44
src/locales/zh_CN/weather.ts
Normal file
44
src/locales/zh_CN/weather.ts
Normal file
@ -0,0 +1,44 @@
|
||||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
/**
|
||||
* The weather namespace holds text displayed when weather is active during a battle
|
||||
*/
|
||||
export const weather: SimpleTranslationEntries = {
|
||||
"sunnyStartMessage": "The sunlight got bright!",
|
||||
"sunnyLapseMessage": "The sunlight is strong.",
|
||||
"sunnyClearMessage": "The sunlight faded.",
|
||||
|
||||
"rainStartMessage": "A downpour started!",
|
||||
"rainLapseMessage": "The downpour continues.",
|
||||
"rainClearMessage": "The rain stopped.",
|
||||
|
||||
"sandstormStartMessage": "A sandstorm brewed!",
|
||||
"sandstormLapseMessage": "The sandstorm rages.",
|
||||
"sandstormClearMessage": "The sandstorm subsided.",
|
||||
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
|
||||
|
||||
"hailStartMessage": "It started to hail!",
|
||||
"hailLapseMessage": "Hail continues to fall.",
|
||||
"hailClearMessage": "The hail stopped.",
|
||||
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
|
||||
|
||||
"snowStartMessage": "It started to snow!",
|
||||
"snowLapseMessage": "The snow is falling down.",
|
||||
"snowClearMessage": "The snow stopped.",
|
||||
|
||||
"fogStartMessage": "A thick fog emerged!",
|
||||
"fogLapseMessage": "The fog continues.",
|
||||
"fogClearMessage": "The fog disappeared.",
|
||||
|
||||
"heavyRainStartMessage": "A heavy downpour started!",
|
||||
"heavyRainLapseMessage": "The heavy downpour continues.",
|
||||
"heavyRainClearMessage": "The heavy rain stopped.",
|
||||
|
||||
"harshSunStartMessage": "The sunlight got hot!",
|
||||
"harshSunLapseMessage": "The sun is scorching hot.",
|
||||
"harshSunClearMessage": "The harsh sunlight faded.",
|
||||
|
||||
"strongWindsStartMessage": "A heavy wind began!",
|
||||
"strongWindsLapseMessage": "The wind blows intensely.",
|
||||
"strongWindsClearMessage": "The heavy wind stopped."
|
||||
}
|
@ -110,6 +110,7 @@ declare module 'i18next' {
|
||||
starterSelectUiHandler: SimpleTranslationEntries;
|
||||
nature: SimpleTranslationEntries;
|
||||
growth: SimpleTranslationEntries;
|
||||
weather: SimpleTranslationEntries;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user