Attempt fixing issue with form-specific moves in learnset not being used
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@ -24,6 +24,15 @@ export function getPokemonSpecies(species: Species): PokemonSpecies {
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return allSpecies[species - 1];
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}
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export function getPokemonSpeciesForm(species: Species, formIndex: integer): PokemonSpeciesForm {
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let retSpecies: PokemonSpecies = species >= 2000
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? allSpecies.find(s => s.speciesId === species)
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: allSpecies[species - 1];
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if (formIndex < retSpecies.forms?.length)
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return retSpecies.forms[formIndex];
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return retSpecies;
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}
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export function getFusedSpeciesName(speciesAName: string, speciesBName: string): string {
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const fragAPattern = /([a-z]{2}.*?[aeiou(?:y$)\-\']+)(.*?)$/i;
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const fragBPattern = /([a-z]{2}.*?[aeiou(?:y$)\-\'])(.*?)$/i;
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@ -3,7 +3,7 @@ import BattleScene, { AnySound } from '../battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from '../data/pokemon-species';
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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import { getLevelTotalExp } from '../data/exp';
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@ -778,7 +778,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (simulateEvolutionChain) {
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const evolutionChain = this.species.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer());
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for (let e = 0; e < evolutionChain.length; e++) {
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const speciesLevelMoves = getPokemonSpecies(evolutionChain[e][0] as Species).getLevelMoves();
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// TODO: Might need to pass specific form index in simulated evolution chain
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const speciesLevelMoves = getPokemonSpeciesForm(evolutionChain[e][0] as Species, this.formIndex).getLevelMoves();
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || (lm[0] >= evolutionChain[e][1] && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1]))));
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}
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const uniqueMoves: Moves[] = [];
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@ -2074,7 +2075,7 @@ export class PlayerPokemon extends Pokemon {
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getPossibleEvolution(evolution: SpeciesFormEvolution): Promise<Pokemon> {
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return new Promise(resolve => {
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const species = getPokemonSpecies(evolution.speciesId);
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const formIndex = evolution.evoFormKey !== null ? Math.max(this.species.forms.findIndex(f => f.formKey === evolution.evoFormKey), 0) : this.formIndex;
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const formIndex = evolution.evoFormKey !== null ? Math.max(species.forms.findIndex(f => f.formKey === evolution.evoFormKey), 0) : this.formIndex;
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const ret = this.scene.addPlayerPokemon(species, this.level, this.abilityIndex, formIndex, this.gender, this.shiny, this.ivs, this.nature, this);
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ret.loadAssets().then(() => resolve(ret));
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});
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