hotfix zh language shadows

This commit is contained in:
Matthew Olker 2024-06-12 22:19:30 -04:00
parent 3b21f80043
commit b950af9bac
1 changed files with 0 additions and 7 deletions

View File

@ -5,7 +5,6 @@ import { EggTier } from "../data/enums/egg-type";
import { UiTheme } from "../enums/ui-theme";
import { ModifierTier } from "../modifier/modifier-tier";
import Phaser from "phaser";
import i18next from "i18next";
export enum TextStyle {
MESSAGE,
@ -84,7 +83,6 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi
}
function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ number, Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] {
const {resolvedLanguage} = i18next;
let shadowXpos = 4;
let shadowYpos = 5;
const scale = 0.1666666667;
@ -144,11 +142,6 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
break;
}
if (["zh"].includes(resolvedLanguage.substring(0,2))) {
shadowXpos = 0;
shadowYpos = 0;
}
const shadowColor = getTextColor(style, true, uiTheme);
if (extraStyleOptions) {