Merge remote-tracking branch 'origin/beta' into move/spectralthief
This commit is contained in:
commit
ba178306d9
|
@ -38,7 +38,7 @@ import PokemonData from "#app/system/pokemon-data";
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import { Nature } from "#app/data/nature";
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import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
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import { FormChangePhase } from "#app/phases/form-change-phase";
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import { getTypeRgb } from "#app/data/type";
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import { getTypeRgb, Type } from "#app/data/type";
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import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
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import CharSprite from "#app/ui/char-sprite";
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import DamageNumberHandler from "#app/field/damage-number-handler";
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@ -98,6 +98,7 @@ import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { ExpGainsSpeed } from "#enums/exp-gains-speed";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
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import { StatusEffect } from "#enums/status-effect";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -2982,12 +2983,21 @@ export default class BattleScene extends SceneBase {
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updateGameInfo(): void {
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const gameInfo = {
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playTime: this.sessionPlayTime ? this.sessionPlayTime : 0,
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playTime: this.sessionPlayTime ?? 0,
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gameMode: this.currentBattle ? this.gameMode.getName() : "Title",
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biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : "",
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wave: this.currentBattle?.waveIndex || 0,
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party: this.party ? this.party.map(p => {
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return { name: p.name, level: p.level };
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wave: this.currentBattle?.waveIndex ?? 0,
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party: this.party ? this.party.map((p) => {
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return {
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name: p.name,
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form: p.getFormKey(),
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types: p.getTypes().map((type) => Type[type]),
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teraType: p.getTeraType() !== Type.UNKNOWN ? Type[p.getTeraType()] : "",
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level: p.level,
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currentHP: p.hp,
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maxHP: p.getMaxHp(),
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status: p.status?.effect ? StatusEffect[p.status.effect] : ""
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};
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}) : [],
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modeChain: this.ui?.getModeChain() ?? [],
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};
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@ -5433,8 +5433,7 @@ export function initAbilities() {
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.attr(EffectSporeAbAttr),
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new Ability(Abilities.SYNCHRONIZE, 3)
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.attr(SyncEncounterNatureAbAttr)
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.attr(SynchronizeStatusAbAttr)
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.partial(), // interaction with psycho shift needs work, keeping to old Gen interaction for now
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.attr(SynchronizeStatusAbAttr),
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new Ability(Abilities.CLEAR_BODY, 3)
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.attr(ProtectStatAbAttr)
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.ignorable(),
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@ -6036,7 +6035,7 @@ export function initAbilities() {
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.bypassFaint(),
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new Ability(Abilities.CORROSION, 7)
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.attr(IgnoreTypeStatusEffectImmunityAbAttr, [ StatusEffect.POISON, StatusEffect.TOXIC ], [ Type.STEEL, Type.POISON ])
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.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented), fling with toxic orb (not implemented yet), and synchronize (not fully implemented yet)
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.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented) + fling with toxic orb (not implemented yet)
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new Ability(Abilities.COMATOSE, 7)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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@ -7666,7 +7666,7 @@ export function initBiomes() {
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if (biome === Biome.END) {
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const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
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biomeList.pop(); // Removes Biome.END from the list
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const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
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const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
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biome = Biome[biomeList[randIndex]];
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}
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const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
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@ -18,7 +18,7 @@ import Move, {
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StatusCategoryOnAllyAttr
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} from "#app/data/move";
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import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
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import { StatusEffect } from "#app/data/status-effect";
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import { getStatusEffectHealText, StatusEffect } from "#app/data/status-effect";
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import { TerrainType } from "#app/data/terrain";
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import { Type } from "#app/data/type";
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import { WeatherType } from "#app/data/weather";
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@ -2866,6 +2866,28 @@ export class GrudgeTag extends BattlerTag {
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}
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}
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/**
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* Tag used to heal the user of Psycho Shift of its status effect if Psycho Shift succeeds in transferring its status effect to the target Pokemon
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*/
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export class PsychoShiftTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.PSYCHO_SHIFT, BattlerTagLapseType.AFTER_MOVE, 1, Moves.PSYCHO_SHIFT);
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}
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/**
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* Heals Psycho Shift's user of its status effect after it uses a move
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* @returns `false` to expire the tag immediately
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*/
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override lapse(pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
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if (pokemon.status && pokemon.isActive(true)) {
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pokemon.scene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
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pokemon.resetStatus();
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pokemon.updateInfo();
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}
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return false;
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}
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}
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/**
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* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
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* @param sourceId - The ID of the pokemon adding the tag
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@ -3049,6 +3071,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
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return new PowerTrickTag(sourceMove, sourceId);
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case BattlerTagType.GRUDGE:
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return new GrudgeTag();
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case BattlerTagType.PSYCHO_SHIFT:
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return new PsychoShiftTag();
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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@ -2270,24 +2270,26 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
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super(false, { trigger: MoveEffectTrigger.HIT });
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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/**
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* Applies the effect of Psycho Shift to its target
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* Psycho Shift takes the user's status effect and passes it onto the target. The user is then healed after the move has been successfully executed.
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* @returns `true` if Psycho Shift's effect is able to be applied to the target
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*/
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apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
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const statusToApply: StatusEffect | undefined = user.status?.effect ?? (user.hasAbility(Abilities.COMATOSE) ? StatusEffect.SLEEP : undefined);
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if (target.status) {
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return false;
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} else {
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const canSetStatus = target.canSetStatus(statusToApply, true, false, user);
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const trySetStatus = canSetStatus ? target.trySetStatus(statusToApply, true, user) : false;
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if (canSetStatus) {
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if (user.status) {
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user.scene.queueMessage(getStatusEffectHealText(user.status.effect, getPokemonNameWithAffix(user)));
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}
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user.resetStatus();
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user.updateInfo();
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target.trySetStatus(statusToApply, true, user);
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if (trySetStatus && user.status) {
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// PsychoShiftTag is added to the user if move succeeds so that the user is healed of its status effect after its move
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user.addTag(BattlerTagType.PSYCHO_SHIFT);
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}
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return canSetStatus;
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return trySetStatus;
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}
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}
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@ -1,3 +1,4 @@
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import { NumberHolder } from "#app/utils";
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import { PokeballType } from "#enums/pokeball";
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import BattleScene from "../battle-scene";
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import i18next from "i18next";
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@ -82,11 +83,38 @@ export function getPokeballTintColor(type: PokeballType): number {
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}
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}
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export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
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/**
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* Gets the critical capture chance based on number of mons registered in Dex and modified {@link https://bulbapedia.bulbagarden.net/wiki/Catch_rate Catch rate}
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* Formula from {@link https://www.dragonflycave.com/mechanics/gen-vi-vii-capturing Dragonfly Cave Gen 6 Capture Mechanics page}
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* @param scene {@linkcode BattleScene} current BattleScene
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* @param modifiedCatchRate the modified catch rate as calculated in {@linkcode AttemptCapturePhase}
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* @returns the chance of getting a critical capture, out of 256
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*/
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export function getCriticalCaptureChance(scene: BattleScene, modifiedCatchRate: number): number {
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if (scene.gameMode.isFreshStartChallenge()) {
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return 0;
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}
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const dexCount = scene.gameData.getSpeciesCount(d => !!d.caughtAttr);
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const catchingCharmMultiplier = new NumberHolder(1);
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//scene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier);
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const dexMultiplier = scene.gameMode.isDaily || dexCount > 800 ? 2.5
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: dexCount > 600 ? 2
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: dexCount > 400 ? 1.5
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: dexCount > 200 ? 1
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: dexCount > 100 ? 0.5
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: 0;
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return Math.floor(catchingCharmMultiplier.value * dexMultiplier * Math.min(255, modifiedCatchRate) / 6);
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}
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export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: number, callback: Function, isCritical: boolean = false) {
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let bouncePower = 1;
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let bounceYOffset = y1;
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let bounceY = y2;
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const yd = y2 - y1;
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const x0 = pokeball.x;
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const x1 = x0 + 3;
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const x2 = x0 - 3;
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let critShakes = 4;
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const doBounce = () => {
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scene.tweens.add({
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@ -117,5 +145,40 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
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});
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};
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doBounce();
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const doCritShake = () => {
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scene.tweens.add({
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targets: pokeball,
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x: x2,
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duration: 125,
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ease: "Linear",
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onComplete: () => {
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scene.tweens.add({
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targets: pokeball,
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x: x1,
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duration: 125,
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ease: "Linear",
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onComplete: () => {
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critShakes--;
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if (critShakes > 0) {
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doCritShake();
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} else {
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scene.tweens.add({
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targets: pokeball,
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x: x0,
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duration: 60,
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ease: "Linear",
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onComplete: () => scene.time.delayedCall(500, doBounce)
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});
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}
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}
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});
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}
|
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});
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};
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if (isCritical) {
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scene.time.delayedCall(500, doCritShake);
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} else {
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doBounce();
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}
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}
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|
|
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@ -90,5 +90,6 @@ export enum BattlerTagType {
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ELECTRIFIED = "ELECTRIFIED",
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TELEKINESIS = "TELEKINESIS",
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COMMANDED = "COMMANDED",
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GRUDGE = "GRUDGE"
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GRUDGE = "GRUDGE",
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PSYCHO_SHIFT = "PSYCHO_SHIFT",
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}
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|
|
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@ -2,7 +2,7 @@ import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
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import { SubstituteTag } from "#app/data/battler-tags";
|
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, getCriticalCaptureChance } from "#app/data/pokeball";
|
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import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
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import { EnemyPokemon } from "#app/field/pokemon";
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@ -52,8 +52,10 @@ export class AttemptCapturePhase extends PokemonPhase {
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const catchRate = pokemon.species.catchRate;
|
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const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
|
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const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
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const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
|
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const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
|
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const modifiedCatchRate = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
|
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const shakeProbability = Math.round(65536 / Math.pow((255 / modifiedCatchRate), 0.1875)); // Formula taken from gen 6
|
||||
const criticalCaptureChance = getCriticalCaptureChance(this.scene, modifiedCatchRate);
|
||||
const isCritical = pokemon.randSeedInt(256) < criticalCaptureChance;
|
||||
const fpOffset = pokemon.getFieldPositionOffset();
|
||||
|
||||
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
|
||||
|
@ -61,17 +63,19 @@ export class AttemptCapturePhase extends PokemonPhase {
|
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this.pokeball.setOrigin(0.5, 0.625);
|
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this.scene.field.add(this.pokeball);
|
||||
|
||||
this.scene.playSound("se/pb_throw");
|
||||
this.scene.playSound("se/pb_throw", isCritical ? { rate: 0.2 } : undefined); // Crit catch throws are higher pitched
|
||||
this.scene.time.delayedCall(300, () => {
|
||||
this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
|
||||
});
|
||||
|
||||
this.scene.tweens.add({
|
||||
// Throw animation
|
||||
targets: this.pokeball,
|
||||
x: { value: 236 + fpOffset[0], ease: "Linear" },
|
||||
y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" },
|
||||
duration: 500,
|
||||
onComplete: () => {
|
||||
// Ball opens
|
||||
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
|
||||
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
|
||||
this.scene.playSound("se/pb_rel");
|
||||
|
@ -80,30 +84,33 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType);
|
||||
|
||||
this.scene.tweens.add({
|
||||
// Mon enters ball
|
||||
targets: pokemon,
|
||||
duration: 500,
|
||||
ease: "Sine.easeIn",
|
||||
scale: 0.25,
|
||||
y: 20,
|
||||
onComplete: () => {
|
||||
// Ball closes
|
||||
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
|
||||
pokemon.setVisible(false);
|
||||
this.scene.playSound("se/pb_catch");
|
||||
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`));
|
||||
|
||||
const doShake = () => {
|
||||
// After the overall catch rate check, the game does 3 shake checks before confirming the catch.
|
||||
let shakeCount = 0;
|
||||
const pbX = this.pokeball.x;
|
||||
const shakeCounter = this.scene.tweens.addCounter({
|
||||
from: 0,
|
||||
to: 1,
|
||||
repeat: 4,
|
||||
repeat: isCritical ? 2 : 4, // Critical captures only perform 1 shake check
|
||||
yoyo: true,
|
||||
ease: "Cubic.easeOut",
|
||||
duration: 250,
|
||||
repeatDelay: 500,
|
||||
onUpdate: t => {
|
||||
if (shakeCount && shakeCount < 4) {
|
||||
if (shakeCount && shakeCount < (isCritical ? 2 : 4)) {
|
||||
const value = t.getValue();
|
||||
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
|
||||
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
|
||||
|
@ -114,13 +121,18 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
if (!pokemon.species.isObtainable()) {
|
||||
shakeCounter.stop();
|
||||
this.failCatch(shakeCount);
|
||||
} else if (shakeCount++ < 3) {
|
||||
if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y) {
|
||||
} else if (shakeCount++ < (isCritical ? 1 : 3)) {
|
||||
// Shake check (skip check for critical or guaranteed captures, but still play the sound)
|
||||
if (pokeballMultiplier === -1 || isCritical || modifiedCatchRate >= 255 || pokemon.randSeedInt(65536) < shakeProbability) {
|
||||
this.scene.playSound("se/pb_move");
|
||||
} else {
|
||||
shakeCounter.stop();
|
||||
this.failCatch(shakeCount);
|
||||
}
|
||||
} else if (isCritical && pokemon.randSeedInt(65536) >= shakeProbability) {
|
||||
// Above, perform the one shake check for critical captures after the ball shakes once
|
||||
shakeCounter.stop();
|
||||
this.failCatch(shakeCount);
|
||||
} else {
|
||||
this.scene.playSound("se/pb_lock");
|
||||
addPokeballCaptureStars(this.scene, this.pokeball);
|
||||
|
@ -153,7 +165,8 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
});
|
||||
};
|
||||
|
||||
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
|
||||
// Ball bounces (handled in pokemon.ts)
|
||||
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake, isCritical));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -32,6 +32,8 @@ export class CommandPhase extends FieldPhase {
|
|||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.updateGameInfo();
|
||||
|
||||
const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
|
||||
if (commandUiHandler) {
|
||||
if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Corrosion", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.GRIMER)
|
||||
.enemyAbility(Abilities.CORROSION)
|
||||
.enemyMoveset(Moves.TOXIC);
|
||||
});
|
||||
|
||||
it("If a Poison- or Steel-type Pokémon with this Ability poisons a target with Synchronize, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon.", async () => {
|
||||
game.override.ability(Abilities.SYNCHRONIZE);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
expect(playerPokemon!.status).toBeUndefined();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(playerPokemon!.status).toBeDefined();
|
||||
expect(enemyPokemon!.status).toBeUndefined();
|
||||
});
|
||||
});
|
|
@ -94,16 +94,4 @@ describe("Abilities - Synchronize", () => {
|
|||
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
|
||||
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
|
||||
});
|
||||
|
||||
it("should activate with Psycho Shift after the move clears the status", async () => {
|
||||
game.override.statusEffect(StatusEffect.PARALYSIS);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
game.move.select(Moves.PSYCHO_SHIFT);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); // keeping old gen < V impl for now since it's buggy otherwise
|
||||
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
|
||||
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
|
||||
});
|
||||
});
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Psycho Shift", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.PSYCHO_SHIFT ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.statusEffect(StatusEffect.POISON)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyLevel(20)
|
||||
.enemyAbility(Abilities.SYNCHRONIZE)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("If Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
expect(enemyPokemon?.status).toBeUndefined();
|
||||
|
||||
game.move.select(Moves.PSYCHO_SHIFT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon?.status).toBeNull();
|
||||
expect(enemyPokemon?.status).toBeDefined();
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue