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clean up unit tests
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#app/test/utils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
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import { CommandPhase, SelectModifierPhase } from "#app/phases";
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import BattleScene from "#app/battle-scene";
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import { Mode } from "#app/ui/ui";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { MysteriousChallengersEncounter } from "#app/data/mystery-encounters/encounters/mysterious-challengers-encounter";
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import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#app/data/trainer-config";
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import { PartyMemberStrength } from "#enums/party-member-strength";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import IMysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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const namespace = "mysteryEncounter:mysteriousChallengers";
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("Mysterious Challengers - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves(true);
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
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]);
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HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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biomeMap.set(biome, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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expect(MysteriousChallengersEncounter.encounterType).toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
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expect(MysteriousChallengersEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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expect(MysteriousChallengersEncounter.dialogue).toBeDefined();
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expect(MysteriousChallengersEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
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expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}.title`);
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expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}.description`);
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expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}.query`);
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expect(MysteriousChallengersEncounter.options.length).toBe(3);
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});
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it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
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});
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it("should not run below wave 10", async () => {
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game.override.startingWave(9);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
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});
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it("should not run above wave 179", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingWave(181);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = new IMysteryEncounter(MysteriousChallengersEncounter);
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const encounter = scene.currentBattle.mysteryEncounter;
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scene.currentBattle.waveIndex = defaultWave;
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const { onInit } = encounter;
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expect(encounter.onInit).toBeDefined();
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encounter.populateDialogueTokensFromRequirements(scene);
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const onInitResult = onInit(scene);
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expect(encounter.enemyPartyConfigs).toBeDefined();
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expect(encounter.enemyPartyConfigs.length).toBe(3);
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expect(encounter.enemyPartyConfigs).toEqual([
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{
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trainerConfig: expect.any(TrainerConfig),
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female: expect.any(Boolean),
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},
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{
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trainerConfig: expect.any(TrainerConfig),
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levelAdditiveMultiplier: 0.5,
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female: expect.any(Boolean),
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},
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{
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trainerConfig: expect.any(TrainerConfig),
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levelAdditiveMultiplier: 1,
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female: expect.any(Boolean),
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}
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]);
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expect(encounter.enemyPartyConfigs[1].trainerConfig.partyTemplates[0]).toEqual(new TrainerPartyCompoundTemplate(
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new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true),
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new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true)
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));
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expect(encounter.enemyPartyConfigs[2].trainerConfig.partyTemplates[0]).toEqual(new TrainerPartyCompoundTemplate(
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new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
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new TrainerPartyTemplate(3, PartyMemberStrength.STRONG),
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new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER))
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);
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expect(encounter.spriteConfigs).toBeDefined();
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expect(encounter.spriteConfigs.length).toBe(3);
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Normal Battle", () => {
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it("should have the correct properties", () => {
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const option = MysteriousChallengersEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}.option.1.label`,
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buttonTooltip: `${namespace}.option.1.tooltip`,
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selected: [
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{
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text: `${namespace}.option.selected`,
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},
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],
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});
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});
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it("should start battle against the trainer", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, null, true);
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expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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});
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it("should have normal trainer rewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, null, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(3);
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toContain("TM_COMMON");
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expect(modifierSelectHandler.options[1].modifierTypeOption.type.id).toContain("TM_GREAT");
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expect(modifierSelectHandler.options[2].modifierTypeOption.type.id).toContain("MEMORY_MUSHROOM");
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});
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});
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describe("Option 2 - Hard Battle", () => {
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it("should have the correct properties", () => {
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const option = MysteriousChallengersEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}.option.2.label`,
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buttonTooltip: `${namespace}.option.2.tooltip`,
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selected: [
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{
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text: `${namespace}.option.selected`,
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},
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],
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});
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});
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it("should start battle against the trainer", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 2, null, true);
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expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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});
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it("should have hard trainer rewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 2, null, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(4);
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA);
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expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA);
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expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT);
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expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT);
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});
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});
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describe("Option 3 - Brutal Battle", () => {
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it("should have the correct properties", () => {
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const option = MysteriousChallengersEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}.option.3.label`,
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buttonTooltip: `${namespace}.option.3.tooltip`,
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selected: [
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{
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text: `${namespace}.option.selected`,
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},
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],
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});
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});
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it("should start battle against the trainer", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 3, null, true);
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expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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});
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it("should have brutal trainer rewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 3, null, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(4);
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toBe(ModifierTier.ROGUE);
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expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toBe(ModifierTier.ROGUE);
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expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA);
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expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT);
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});
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});
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});
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