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https://github.com/pagefaultgames/pokerogue.git
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Fix fusions learning moves of wrong component mon on evolution
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6442b8345f
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@ -16,9 +16,9 @@ interface PokemonSpeciesFormLevelMoves {
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}
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}
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/** Moves that can only be learned with a memory-mushroom */
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/** Moves that can only be learned with a memory-mushroom */
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const RELEARN_MOVE = -1;
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export const RELEARN_MOVE = -1;
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/** Moves that can only be learned with an evolve */
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/** Moves that can only be learned with an evolve */
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const EVOLVE_MOVE = 0;
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export const EVOLVE_MOVE = 0;
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export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[Species.BULBASAUR]: [
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[Species.BULBASAUR]: [
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@ -29,7 +29,7 @@ import { BattlerIndex } from "#app/battle";
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import { Mode } from "#app/ui/ui";
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import { Mode } from "#app/ui/ui";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { LevelMoves } from "#app/data/balance/pokemon-level-moves";
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import { EVOLVE_MOVE, LevelMoves, RELEARN_MOVE } from "#app/data/balance/pokemon-level-moves";
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import { DamageAchv, achvs } from "#app/system/achv";
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import { DamageAchv, achvs } from "#app/system/achv";
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import { DexAttr, StarterDataEntry, StarterMoveset } from "#app/system/game-data";
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import { DexAttr, StarterDataEntry, StarterMoveset } from "#app/system/game-data";
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import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
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import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
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@ -70,6 +70,15 @@ import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE, SHINY_EPIC_CHANCE, SHINY
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import { Nature } from "#enums/nature";
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import { Nature } from "#enums/nature";
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import { StatusEffect } from "#enums/status-effect";
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import { StatusEffect } from "#enums/status-effect";
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export enum LearnMoveSituation {
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MISC,
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LEVEL_UP,
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RELEARN,
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EVOLUTION,
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EVOLUTION_FUSED, // If fusionSpecies has Evolved
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EVOLUTION_FUSED_BASE // If fusion's base species has Evolved
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}
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export enum FieldPosition {
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export enum FieldPosition {
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CENTER,
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CENTER,
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LEFT,
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LEFT,
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@ -1786,7 +1795,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return (atkScore + defScore) * hpDiffRatio;
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return (atkScore + defScore) * hpDiffRatio;
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}
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}
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getEvolution(): SpeciesFormEvolution | null {
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getEvolution(): SpeciesFormEvolution | FusionSpeciesFormEvolution | null {
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if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
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if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
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const evolutions = pokemonEvolutions[this.species.speciesId];
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const evolutions = pokemonEvolutions[this.species.speciesId];
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for (const e of evolutions) {
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for (const e of evolutions) {
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@ -1820,40 +1829,44 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param {boolean} includeRelearnerMoves Whether to include moves that would require a relearner. Note the move relearner inherently allows evolution moves
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* @param {boolean} includeRelearnerMoves Whether to include moves that would require a relearner. Note the move relearner inherently allows evolution moves
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* @returns {LevelMoves} A list of moves and the levels they can be learned at
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* @returns {LevelMoves} A list of moves and the levels they can be learned at
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*/
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*/
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getLevelMoves(startingLevel?: integer, includeEvolutionMoves: boolean = false, simulateEvolutionChain: boolean = false, includeRelearnerMoves: boolean = false): LevelMoves {
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getLevelMoves(startingLevel?: integer, includeEvolutionMoves: boolean = false, simulateEvolutionChain: boolean = false, includeRelearnerMoves: boolean = false, learnSituation: LearnMoveSituation = LearnMoveSituation.MISC): LevelMoves {
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const ret: LevelMoves = [];
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const ret: LevelMoves = [];
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let levelMoves: LevelMoves = [];
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let levelMoves: LevelMoves = [];
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if (!startingLevel) {
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if (!startingLevel) {
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startingLevel = this.level;
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startingLevel = this.level;
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}
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}
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if (simulateEvolutionChain) {
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if (learnSituation === LearnMoveSituation.EVOLUTION_FUSED && this.fusionSpecies) { // For fusion evolutions, get ONLY the moves of the component mon that evolved
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const evolutionChain = this.species.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer());
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levelMoves = this.getFusionSpeciesForm(true).getLevelMoves().filter(lm => (includeEvolutionMoves && lm[0] === EVOLVE_MOVE) || (includeRelearnerMoves && lm[0] === RELEARN_MOVE) || lm[0] > 0);
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for (let e = 0; e < evolutionChain.length; e++) {
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// TODO: Might need to pass specific form index in simulated evolution chain
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const speciesLevelMoves = getPokemonSpeciesForm(evolutionChain[e][0], this.formIndex).getLevelMoves();
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if (includeRelearnerMoves) {
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levelMoves.push(...speciesLevelMoves);
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} else {
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && lm[0] === 0) || ((!e || lm[0] > 1) && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1]))));
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}
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}
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} else {
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} else {
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levelMoves = this.getSpeciesForm(true).getLevelMoves().filter(lm => (includeEvolutionMoves && lm[0] === 0) || (includeRelearnerMoves && lm[0] === -1) || lm[0] > 0);
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}
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if (this.fusionSpecies) {
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if (simulateEvolutionChain) {
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if (simulateEvolutionChain) {
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const fusionEvolutionChain = this.fusionSpecies.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer());
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const evolutionChain = this.species.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer());
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for (let e = 0; e < fusionEvolutionChain.length; e++) {
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for (let e = 0; e < evolutionChain.length; e++) {
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// TODO: Might need to pass specific form index in simulated evolution chain
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// TODO: Might need to pass specific form index in simulated evolution chain
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const speciesLevelMoves = getPokemonSpeciesForm(fusionEvolutionChain[e][0], this.fusionFormIndex).getLevelMoves();
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const speciesLevelMoves = getPokemonSpeciesForm(evolutionChain[e][0], this.formIndex).getLevelMoves();
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if (includeRelearnerMoves) {
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if (includeRelearnerMoves) {
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && lm[0] === 0) || lm[0] !== 0));
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levelMoves.push(...speciesLevelMoves);
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} else {
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} else {
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && lm[0] === 0) || ((!e || lm[0] > 1) && (e === fusionEvolutionChain.length - 1 || lm[0] <= fusionEvolutionChain[e + 1][1]))));
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && lm[0] === EVOLVE_MOVE) || ((!e || lm[0] > 1) && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1]))));
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}
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}
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}
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}
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} else {
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} else {
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levelMoves.push(...this.getFusionSpeciesForm(true).getLevelMoves().filter(lm => (includeEvolutionMoves && lm[0] === 0) || (includeRelearnerMoves && lm[0] === -1) || lm[0] > 0));
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levelMoves = this.getSpeciesForm(true).getLevelMoves().filter(lm => (includeEvolutionMoves && lm[0] === EVOLVE_MOVE) || (includeRelearnerMoves && lm[0] === RELEARN_MOVE) || lm[0] > 0);
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}
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if (this.fusionSpecies && learnSituation !== LearnMoveSituation.EVOLUTION_FUSED_BASE) { // For fusion evolutions, get ONLY the moves of the component mon that evolved
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if (simulateEvolutionChain) {
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const fusionEvolutionChain = this.fusionSpecies.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer());
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for (let e = 0; e < fusionEvolutionChain.length; e++) {
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// TODO: Might need to pass specific form index in simulated evolution chain
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const speciesLevelMoves = getPokemonSpeciesForm(fusionEvolutionChain[e][0], this.fusionFormIndex).getLevelMoves();
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if (includeRelearnerMoves) {
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && lm[0] === EVOLVE_MOVE) || lm[0] !== EVOLVE_MOVE));
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} else {
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && lm[0] === EVOLVE_MOVE) || ((!e || lm[0] > 1) && (e === fusionEvolutionChain.length - 1 || lm[0] <= fusionEvolutionChain[e + 1][1]))));
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}
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}
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} else {
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levelMoves.push(...this.getFusionSpeciesForm(true).getLevelMoves().filter(lm => (includeEvolutionMoves && lm[0] === EVOLVE_MOVE) || (includeRelearnerMoves && lm[0] === RELEARN_MOVE) || lm[0] > 0));
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}
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}
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}
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}
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}
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levelMoves.sort((lma: [integer, integer], lmb: [integer, integer]) => lma[0] > lmb[0] ? 1 : lma[0] < lmb[0] ? -1 : 0);
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levelMoves.sort((lma: [integer, integer], lmb: [integer, integer]) => lma[0] > lmb[0] ? 1 : lma[0] < lmb[0] ? -1 : 0);
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@ -1,17 +1,18 @@
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { Phase } from "#app/phase";
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import { Phase } from "#app/phase";
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import BattleScene, { AnySound } from "#app/battle-scene";
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import BattleScene, { AnySound } from "#app/battle-scene";
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import { SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
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import { FusionSpeciesFormEvolution, SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
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import EvolutionSceneHandler from "#app/ui/evolution-scene-handler";
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import EvolutionSceneHandler from "#app/ui/evolution-scene-handler";
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import * as Utils from "#app/utils";
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import * as Utils from "#app/utils";
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import { Mode } from "#app/ui/ui";
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import { Mode } from "#app/ui/ui";
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import { cos, sin } from "#app/field/anims";
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import { cos, sin } from "#app/field/anims";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import Pokemon, { LearnMoveSituation, PlayerPokemon } from "#app/field/pokemon";
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import { getTypeRgb } from "#app/data/type";
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import { getTypeRgb } from "#app/data/type";
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import i18next from "i18next";
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import i18next from "i18next";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
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import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
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import { EVOLVE_MOVE } from "#app/data/balance/pokemon-level-moves";
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export class EvolutionPhase extends Phase {
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export class EvolutionPhase extends Phase {
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protected pokemon: PlayerPokemon;
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protected pokemon: PlayerPokemon;
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@ -20,6 +21,7 @@ export class EvolutionPhase extends Phase {
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private preEvolvedPokemonName: string;
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private preEvolvedPokemonName: string;
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private evolution: SpeciesFormEvolution | null;
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private evolution: SpeciesFormEvolution | null;
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private fusionSpeciesEvolved: boolean; // Whether the evolution is of the fused species
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private evolutionBgm: AnySound;
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private evolutionBgm: AnySound;
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private evolutionHandler: EvolutionSceneHandler;
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private evolutionHandler: EvolutionSceneHandler;
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@ -33,12 +35,13 @@ export class EvolutionPhase extends Phase {
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protected pokemonEvoSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoTintSprite: Phaser.GameObjects.Sprite;
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protected pokemonEvoTintSprite: Phaser.GameObjects.Sprite;
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constructor(scene: BattleScene, pokemon: PlayerPokemon, evolution: SpeciesFormEvolution | null, lastLevel: integer) {
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constructor(scene: BattleScene, pokemon: PlayerPokemon, evolution: SpeciesFormEvolution | FusionSpeciesFormEvolution | null, lastLevel: integer) {
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super(scene);
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super(scene);
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this.pokemon = pokemon;
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this.pokemon = pokemon;
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this.evolution = evolution;
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this.evolution = evolution;
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this.lastLevel = lastLevel;
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this.lastLevel = lastLevel;
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this.fusionSpeciesEvolved = evolution instanceof FusionSpeciesFormEvolution;
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}
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}
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validate(): boolean {
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validate(): boolean {
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@ -261,7 +264,8 @@ export class EvolutionPhase extends Phase {
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this.evolutionHandler.canCancel = false;
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this.evolutionHandler.canCancel = false;
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this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => {
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this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => {
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const levelMoves = this.pokemon.getLevelMoves(this.lastLevel + 1, true);
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const learnSituation: LearnMoveSituation = this.fusionSpeciesEvolved ? LearnMoveSituation.EVOLUTION_FUSED : this.pokemon.fusionSpecies ? LearnMoveSituation.EVOLUTION_FUSED_BASE : LearnMoveSituation.EVOLUTION;
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const levelMoves = this.pokemon.getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation).filter(lm => lm[0] === EVOLVE_MOVE);
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for (const lm of levelMoves) {
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for (const lm of levelMoves) {
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.scene.getPlayerParty().indexOf(this.pokemon), lm[1]));
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.scene.getPlayerParty().indexOf(this.pokemon), lm[1]));
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}
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}
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