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implement Darkest Lariat, Chip Away and Sacred Sword (#26)
* implement darkest lariat, chip away, sacred sword * fix
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@ -441,6 +441,14 @@ export class StatusMoveTypeImmunityAttr extends MoveAttr {
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}
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}
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}
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}
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export class IgnoreOpponentStatChangesAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = 0;
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return true;
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}
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}
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export class HighCritAttr extends MoveAttr {
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export class HighCritAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value++;
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(args[0] as Utils.IntegerHolder).value++;
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@ -3925,7 +3933,8 @@ export function initMoves() {
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new AttackMove(Moves.ECHOED_VOICE, "Echoed Voice", Type.NORMAL, MoveCategory.SPECIAL, 40, 100, 15, "The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.", -1, 0, 5)
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new AttackMove(Moves.ECHOED_VOICE, "Echoed Voice", Type.NORMAL, MoveCategory.SPECIAL, 40, 100, 15, "The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.", -1, 0, 5)
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.attr(ConsecutiveUseMultiBasePowerAttr, 5, false)
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.attr(ConsecutiveUseMultiBasePowerAttr, 5, false)
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.soundBased(),
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.soundBased(),
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new AttackMove(Moves.CHIP_AWAY, "Chip Away (P)", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, "Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.", -1, 0, 5),
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new AttackMove(Moves.CHIP_AWAY, "Chip Away", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, "Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.", -1, 0, 5)
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.attr(IgnoreOpponentStatChangesAttr),
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new AttackMove(Moves.CLEAR_SMOG, "Clear Smog (P)", Type.POISON, MoveCategory.SPECIAL, 50, -1, 15, "The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.", -1, 0, 5),
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new AttackMove(Moves.CLEAR_SMOG, "Clear Smog (P)", Type.POISON, MoveCategory.SPECIAL, 50, -1, 15, "The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.", -1, 0, 5),
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new AttackMove(Moves.STORED_POWER, "Stored Power (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 20, 100, 10, "The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.", -1, 0, 5),
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new AttackMove(Moves.STORED_POWER, "Stored Power (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 20, 100, 10, "The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.", -1, 0, 5),
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new StatusMove(Moves.QUICK_GUARD, "Quick Guard (N)", Type.FIGHTING, -1, 15, "The user protects itself and its allies from priority moves.", -1, 3, 5)
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new StatusMove(Moves.QUICK_GUARD, "Quick Guard (N)", Type.FIGHTING, -1, 15, "The user protects itself and its allies from priority moves.", -1, 3, 5)
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@ -3998,7 +4007,8 @@ export function initMoves() {
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.attr(FlinchAttr),
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.attr(FlinchAttr),
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new AttackMove(Moves.HORN_LEECH, "Horn Leech", Type.GRASS, MoveCategory.PHYSICAL, 75, 100, 10, "The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.", -1, 0, 5)
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new AttackMove(Moves.HORN_LEECH, "Horn Leech", Type.GRASS, MoveCategory.PHYSICAL, 75, 100, 10, "The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.", -1, 0, 5)
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.attr(HitHealAttr),
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.attr(HitHealAttr),
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new AttackMove(Moves.SACRED_SWORD, "Sacred Sword (P)", Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 15, "The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.", -1, 0, 5)
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new AttackMove(Moves.SACRED_SWORD, "Sacred Sword", Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 15, "The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.", -1, 0, 5)
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.attr(IgnoreOpponentStatChangesAttr)
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.slicingMove(),
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.slicingMove(),
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new AttackMove(Moves.RAZOR_SHELL, "Razor Shell", Type.WATER, MoveCategory.PHYSICAL, 75, 95, 10, "The user cuts its target with sharp shells. This may also lower the target's Defense stat.", 50, 0, 5)
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new AttackMove(Moves.RAZOR_SHELL, "Razor Shell", Type.WATER, MoveCategory.PHYSICAL, 75, 95, 10, "The user cuts its target with sharp shells. This may also lower the target's Defense stat.", 50, 0, 5)
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.attr(StatChangeAttr, BattleStat.DEF, -1)
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.attr(StatChangeAttr, BattleStat.DEF, -1)
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@ -4262,7 +4272,8 @@ export function initMoves() {
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.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
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.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
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new AttackMove(Moves.SPIRIT_SHACKLE, "Spirit Shackle (P)", Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.", -1, 0, 7)
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new AttackMove(Moves.SPIRIT_SHACKLE, "Spirit Shackle (P)", Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.", -1, 0, 7)
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.makesContact(false),
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.makesContact(false),
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new AttackMove(Moves.DARKEST_LARIAT, "Darkest Lariat (P)", Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.", -1, 0, 7),
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new AttackMove(Moves.DARKEST_LARIAT, "Darkest Lariat", Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.", -1, 0, 7)
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.attr(IgnoreOpponentStatChangesAttr),
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new AttackMove(Moves.SPARKLING_ARIA, "Sparkling Aria", Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.", -1, 0, 7)
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new AttackMove(Moves.SPARKLING_ARIA, "Sparkling Aria", Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.", -1, 0, 7)
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.attr(HealStatusEffectAttr, false, StatusEffect.BURN)
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.attr(HealStatusEffectAttr, false, StatusEffect.BURN)
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.soundBased()
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.soundBased()
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@ -2,7 +2,7 @@ import Phaser from 'phaser';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr } from "../data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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@ -481,13 +481,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.stats[stat];
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return this.stats[stat];
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}
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}
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getBattleStat(stat: Stat, opponent?: Pokemon): integer {
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getBattleStat(stat: Stat, opponent?: Pokemon, move?: Move): integer {
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if (stat === Stat.HP)
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if (stat === Stat.HP)
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return this.getStat(Stat.HP);
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return this.getStat(Stat.HP);
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const battleStat = (stat - 1) as BattleStat;
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const battleStat = (stat - 1) as BattleStat;
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const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]);
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const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]);
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if (opponent)
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if (opponent) {
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, statLevel);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, statLevel);
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if (move)
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applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, opponent, move, statLevel);
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}
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if (this.isPlayer())
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if (this.isPlayer())
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
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const statValue = new Utils.NumberHolder(this.getStat(stat));
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const statValue = new Utils.NumberHolder(this.getStat(stat));
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@ -1098,7 +1101,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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}
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}
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const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this));
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const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this));
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const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source));
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const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move));
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const criticalMultiplier = isCritical ? 2 : 1;
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const criticalMultiplier = isCritical ? 2 : 1;
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const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
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const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
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const sourceTypes = source.getTypes();
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const sourceTypes = source.getTypes();
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@ -2,7 +2,7 @@ import BattleScene, { STARTER_FORM_OVERRIDE, STARTER_SPECIES_OVERRIDE, bypassLog
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import * as Utils from './utils';
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import * as Utils from './utils';
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import { Moves } from "./data/enums/moves";
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import { Moves } from "./data/enums/moves";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr } from "./data/move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { Stat } from "./data/pokemon-stat";
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@ -2313,6 +2313,7 @@ export class MoveEffectPhase extends PokemonPhase {
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const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
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const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this.getUserPokemon(), null, targetEvasionLevel);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this.getUserPokemon(), null, targetEvasionLevel);
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applyMoveAttrs(IgnoreOpponentStatChangesAttr, this.getUserPokemon(), target, this.move.getMove(), targetEvasionLevel);
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
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const rand = this.getUserPokemon().randSeedInt(100, 1);
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const rand = this.getUserPokemon().randSeedInt(100, 1);
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