Fix Thunder not having the accuracy bypass in rain

It was unintentionally given to Thunder Wave instead of Thunder.
This commit is contained in:
Madmadness65 2024-03-24 22:25:02 -05:00
parent 73c527af05
commit be88f4783e

View File

@ -2820,10 +2820,10 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, "The user launches a weak jolt of electricity that paralyzes the target.", -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr)
.attr(StatusMoveTypeImmunityAttr, Type.GROUND),
new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.", 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr),
new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, "The user picks up and throws a small rock at the target to attack.", -1, 0, 1)
.makesContact(false),
new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, "The user sets off an earthquake that strikes every Pokémon around it.", -1, 0, 1)