fix types in myster-encounter-phase.ts

This commit is contained in:
Felix Staud 2024-07-17 08:43:55 -07:00
parent c978e348b7
commit beb13c8361

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@ -4,7 +4,7 @@ import { Phase } from "../phase";
import { Mode } from "../ui/ui";
import { hideMysteryEncounterIntroVisuals, OptionSelectSettings } from "../data/mystery-encounters/utils/encounter-phase-utils";
import { CheckSwitchPhase, NewBattlePhase, ReturnPhase, ScanIvsPhase, SelectModifierPhase, SummonPhase, ToggleDoublePositionPhase } from "../phases";
import MysteryEncounterOption from "../data/mystery-encounters/mystery-encounter-option";
import MysteryEncounterOption, { OptionPhaseCallback } from "../data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterVariant } from "../data/mystery-encounters/mystery-encounter";
import { getCharVariantFromDialogue } from "../data/dialogue";
import { TrainerSlot } from "../data/trainer-config";
@ -138,7 +138,7 @@ export class MysteryEncounterPhase extends Phase {
* Any phase that is meant to follow this one MUST be queued via the onOptionSelect() logic of the selected option
*/
export class MysteryEncounterOptionSelectedPhase extends Phase {
onOptionSelect: (scene: BattleScene) => Promise<boolean | void>;
onOptionSelect: OptionPhaseCallback;
constructor(scene: BattleScene) {
super(scene);
@ -394,7 +394,7 @@ export class MysteryEncounterRewardsPhase extends Phase {
* - Queuing of the next wave
*/
export class PostMysteryEncounterPhase extends Phase {
onPostOptionSelect: (scene: BattleScene) => Promise<void | boolean>;
onPostOptionSelect: OptionPhaseCallback;
constructor(scene: BattleScene) {
super(scene);