Merge branch 'beta' into freeze-dry-implementation

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geeilhan 2024-11-12 02:36:33 +01:00 committed by GitHub
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16 changed files with 329 additions and 194 deletions

@ -1 +1 @@
Subproject commit d600913dbf1f8b47dae8dccbd8296df78f1c51b5
Subproject commit 5775faa6b3184082df73f6cdb96b253ea7dae3fe

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@ -7,7 +7,7 @@ import { Weather } from "#app/data/weather";
import { BattlerTag, BattlerTagLapseType, GroundedTag } from "./battler-tags";
import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect";
import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
import { TerrainType } from "./terrain";
@ -1351,65 +1351,30 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
this.damageMultiplier = damageMultiplier;
}
/**
* Determines whether this attribute can apply to a given move.
* @param {Move} move the move to which this attribute may apply
* @param numTargets the number of {@linkcode Pokemon} targeted by this move
* @returns true if the attribute can apply to the move, false otherwise
*/
canApplyPreAttack(move: Move, numTargets: integer): boolean {
/**
* Parental Bond cannot apply to multi-hit moves, charging moves, or
* moves that cause the user to faint.
*/
const exceptAttrs: Constructor<MoveAttr>[] = [
MultiHitAttr,
SacrificialAttr,
SacrificialAttrOnHit
];
/** Parental Bond cannot apply to these specific moves */
const exceptMoves: Moves[] = [
Moves.FLING,
Moves.UPROAR,
Moves.ROLLOUT,
Moves.ICE_BALL,
Moves.ENDEAVOR
];
/** Also check if this move is an Attack move and if it's only targeting one Pokemon */
return numTargets === 1
&& !move.isChargingMove()
&& !exceptAttrs.some(attr => move.hasAttr(attr))
&& !exceptMoves.some(id => move.id === id)
&& move.category !== MoveCategory.STATUS;
}
/**
* If conditions are met, this doubles the move's hit count (via args[1])
* or multiplies the damage of secondary strikes (via args[2])
* @param {Pokemon} pokemon the Pokemon using the move
* @param pokemon the {@linkcode Pokemon} using the move
* @param passive n/a
* @param defender n/a
* @param {Move} move the move used by the ability source
* @param args\[0\] the number of Pokemon this move is targeting
* @param {Utils.IntegerHolder} args\[1\] the number of strikes with this move
* @param {Utils.NumberHolder} args\[2\] the damage multiplier for the current strike
* @param move the {@linkcode Move} used by the ability source
* @param args Additional arguments:
* - `[0]` the number of strikes this move currently has ({@linkcode Utils.NumberHolder})
* - `[1]` the damage multiplier for the current strike ({@linkcode Utils.NumberHolder})
* @returns
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
const numTargets = args[0] as integer;
const hitCount = args[1] as Utils.IntegerHolder;
const multiplier = args[2] as Utils.NumberHolder;
const hitCount = args[0] as Utils.NumberHolder;
const multiplier = args[1] as Utils.NumberHolder;
if (this.canApplyPreAttack(move, numTargets)) {
if (move.canBeMultiStrikeEnhanced(pokemon)) {
this.showAbility = !!hitCount?.value;
if (!!hitCount?.value) {
hitCount.value *= 2;
if (hitCount?.value) {
hitCount.value += 1;
}
if (!!multiplier?.value && pokemon.turnData.hitsLeft % 2 === 1 && pokemon.turnData.hitsLeft !== pokemon.turnData.hitCount) {
multiplier.value *= this.damageMultiplier;
if (multiplier?.value && pokemon.turnData.hitsLeft === 1) {
multiplier.value = this.damageMultiplier;
}
return true;
}

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@ -818,7 +818,7 @@ export default class Move implements Localizable {
applyMoveAttrs(VariablePowerAttr, source, target, this, power);
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, this.id, null, power);
if (!this.hasAttr(TypelessAttr)) {
source.scene.arena.applyTags(WeakenMoveTypeTag, simulated, this.type, power);
@ -840,6 +840,42 @@ export default class Move implements Localizable {
return priority.value;
}
/**
* Returns `true` if this move can be given additional strikes
* by enhancing effects.
* Currently used for {@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(Ability) | Parental Bond}
* and {@linkcode PokemonMultiHitModifier | Multi-Lens}.
*/
canBeMultiStrikeEnhanced(user: Pokemon): boolean {
// Multi-strike enhancers...
// ...cannot enhance moves that hit multiple targets
const { targets, multiple } = getMoveTargets(user, this.id);
const isMultiTarget = multiple && targets.length > 1;
// ...cannot enhance multi-hit or sacrificial moves
const exceptAttrs: Constructor<MoveAttr>[] = [
MultiHitAttr,
SacrificialAttr,
SacrificialAttrOnHit
];
// ...and cannot enhance these specific moves.
const exceptMoves: Moves[] = [
Moves.FLING,
Moves.UPROAR,
Moves.ROLLOUT,
Moves.ICE_BALL,
Moves.ENDEAVOR
];
return !isMultiTarget
&& !this.isChargingMove()
&& !exceptAttrs.some(attr => this.hasAttr(attr))
&& !exceptMoves.some(id => this.id === id)
&& this.category !== MoveCategory.STATUS;
}
}
export class AttackMove extends Move {
@ -8506,7 +8542,8 @@ export function initMoves() {
new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
.ignoresSubstitute()
.target(MoveTarget.NEAR_ALLY),
.target(MoveTarget.NEAR_ALLY)
.condition(failIfSingleBattle),
new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3)
.unimplemented(),
new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3)
@ -9198,6 +9235,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(RemoveHeldItemAttr, true),
new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
.condition(failIfSingleBattle)
.unimplemented(),
new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
@ -9485,6 +9523,7 @@ export function initMoves() {
new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
.ignoresSubstitute()
.condition(failIfSingleBattle)
.target(MoveTarget.NEAR_ALLY),
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
@ -9713,7 +9752,8 @@ export function initMoves() {
new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
.makesContact(false),
new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7)
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false),
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false)
.condition(failIfSingleBattle),
new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7)
.attr(StatusEffectAttr, StatusEffect.POISON)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1),
@ -10170,7 +10210,8 @@ export function initMoves() {
.unimplemented(),
new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
.target(MoveTarget.NEAR_ALLY),
.target(MoveTarget.NEAR_ALLY)
.condition(failIfSingleBattle),
new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
.attr(ForceSwitchOutAttr, true),
new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)

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@ -2642,10 +2642,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const numTargets = multiple ? targets.length : 1;
const targetMultiplier = (numTargets > 1) ? 0.75 : 1;
/** 0.25x multiplier if this is an added strike from the attacker's Parental Bond */
const parentalBondMultiplier = new Utils.NumberHolder(1);
/** Multiplier for moves enhanced by Multi-Lens and/or Parental Bond */
const multiStrikeEnhancementMultiplier = new Utils.NumberHolder(1);
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiStrikeEnhancementMultiplier);
if (!ignoreSourceAbility) {
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, simulated, numTargets, new Utils.IntegerHolder(0), parentalBondMultiplier);
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, simulated, null, multiStrikeEnhancementMultiplier);
}
/** Doubles damage if this Pokemon's last move was Glaive Rush */
@ -2722,7 +2723,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
damage.value = Utils.toDmgValue(
baseDamage
* targetMultiplier
* parentalBondMultiplier.value
* multiStrikeEnhancementMultiplier.value
* arenaAttackTypeMultiplier.value
* glaiveRushMultiplier.value
* criticalMultiplier.value

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@ -6,7 +6,6 @@ import { allMoves } from "#app/data/move";
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
import { type FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectHealText } from "#app/data/status-effect";
import { Type } from "#enums/type";
import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
@ -22,11 +21,13 @@ import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, toDmgValue }
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import type { Nature } from "#enums/nature";
import type { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species";
import { type PermanentStat, type TempBattleStat, BATTLE_STATS, Stat, TEMP_BATTLE_STATS } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { Type } from "#enums/type";
import i18next from "i18next";
import { type DoubleBattleChanceBoosterModifierType, type EvolutionItemModifierType, type FormChangeItemModifierType, type ModifierOverride, type ModifierType, type PokemonBaseStatTotalModifierType, type PokemonExpBoosterModifierType, type PokemonFriendshipBoosterModifierType, type PokemonMoveAccuracyBoosterModifierType, type PokemonMultiHitModifierType, type TerastallizeModifierType, type TmModifierType, getModifierType, ModifierPoolType, ModifierTypeGenerator, modifierTypes, PokemonHeldItemModifierType } from "./modifier-type";
import { Color, ShadowColor } from "#enums/color";
@ -2689,32 +2690,57 @@ export class PokemonMultiHitModifier extends PokemonHeldItemModifier {
}
/**
* Applies {@linkcode PokemonMultiHitModifier}
* @param _pokemon The {@linkcode Pokemon} using the move
* @param count {@linkcode NumberHolder} holding the number of items
* @param power {@linkcode NumberHolder} holding the power of the move
* For each stack, converts 25 percent of attack damage into an additional strike.
* @param pokemon The {@linkcode Pokemon} using the move
* @param moveId The {@linkcode Moves | identifier} for the move being used
* @param count {@linkcode NumberHolder} holding the move's hit count for this turn
* @param damageMultiplier {@linkcode NumberHolder} holding a damage multiplier applied to a strike of this move
* @returns always `true`
*/
override apply(_pokemon: Pokemon, count: NumberHolder, power: NumberHolder): boolean {
count.value *= (this.getStackCount() + 1);
switch (this.getStackCount()) {
case 1:
power.value *= 0.4;
break;
case 2:
power.value *= 0.25;
break;
case 3:
power.value *= 0.175;
break;
override apply(pokemon: Pokemon, moveId: Moves, count: NumberHolder | null = null, damageMultiplier: NumberHolder | null = null): boolean {
const move = allMoves[moveId];
/**
* The move must meet Parental Bond's restrictions for this item
* to apply. This means
* - Only attacks are boosted
* - Multi-strike moves, charge moves, and self-sacrificial moves are not boosted
* (though Multi-Lens can still affect moves boosted by Parental Bond)
* - Multi-target moves are not boosted *unless* they can only hit a single Pokemon
* - Fling, Uproar, Rollout, Ice Ball, and Endeavor are not boosted
*/
if (!move.canBeMultiStrikeEnhanced(pokemon)) {
return false;
}
if (!isNullOrUndefined(count)) {
return this.applyHitCountBoost(count);
} else if (!isNullOrUndefined(damageMultiplier)) {
return this.applyPowerModifier(pokemon, damageMultiplier);
}
return false;
}
/** Adds strikes to a move equal to the number of stacked Multi-Lenses */
private applyHitCountBoost(count: NumberHolder): boolean {
count.value += this.getStackCount();
return true;
}
/**
* If applied to the first hit of a move, sets the damage multiplier
* equal to (1 - the number of stacked Multi-Lenses).
* Additional strikes beyond that are given a 0.25x damage multiplier
*/
private applyPowerModifier(pokemon: Pokemon, damageMultiplier: NumberHolder): boolean {
damageMultiplier.value = (pokemon.turnData.hitsLeft === pokemon.turnData.hitCount)
? (1 - (0.25 * this.getStackCount()))
: 0.25;
return true;
}
getMaxHeldItemCount(pokemon: Pokemon): number {
return 3;
return 2;
}
}

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@ -125,10 +125,9 @@ export class GameOverPhase extends BattlePhase {
}
const clear = (endCardPhase?: EndCardPhase) => {
if (newClear) {
this.handleUnlocks();
}
if (this.isVictory && newClear) {
this.handleUnlocks();
for (const species of this.firstRibbons) {
this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
}
@ -183,6 +182,8 @@ export class GameOverPhase extends BattlePhase {
this.scene.gameData.offlineNewClear(this.scene).then(result => {
doGameOver(result);
});
} else {
doGameOver(false);
}
}

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@ -26,7 +26,6 @@ import {
applyMoveAttrs,
AttackMove,
DelayedAttackAttr,
FixedDamageAttr,
HitsTagAttr,
MissEffectAttr,
MoveAttr,
@ -122,12 +121,10 @@ export class MoveEffectPhase extends PokemonPhase {
const hitCount = new NumberHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
// If Parental Bond is applicable, double the hit count
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
}
// If Parental Bond is applicable, add another hit
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, hitCount, null);
// If Multi-Lens is applicable, add hits equal to the number of held Multi-Lenses
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, move.id, hitCount);
// Set the user's relevant turnData fields to reflect the final hit count
user.turnData.hitCount = hitCount.value;
user.turnData.hitsLeft = hitCount.value;

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@ -121,12 +121,11 @@ export class MovePhase extends BattlePhase {
// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
if (!this.canMove(true)) {
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
return this.end();
}
@ -378,16 +377,12 @@ export class MovePhase extends BattlePhase {
} else {
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
let failedText: string | undefined;
const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false));
if (failureMessage) {
failedText = failureMessage;
this.showMoveText();
this.showFailedText(failureMessage);
}
this.showMoveText();
this.showFailedText(failedText);
// Remove the user from its semi-invulnerable state (if applicable)
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
}

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@ -274,7 +274,7 @@ describe("Abilities - Parental Bond", () => {
);
it(
"Moves boosted by this ability and Multi-Lens should strike 4 times",
"Moves boosted by this ability and Multi-Lens should strike 3 times",
async () => {
game.override.moveset([ Moves.TACKLE ]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
@ -287,36 +287,12 @@ describe("Abilities - Parental Bond", () => {
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(4);
expect(leadPokemon.turnData.hitCount).toBe(3);
}
);
it(
"Super Fang boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([ Moves.SUPER_FANG ]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SUPER_FANG);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(Math.ceil(enemyPokemon.getMaxHp() * 0.25));
}
);
it(
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
"Seismic Toss boosted by this ability and Multi-Lens should strike 3 times",
async () => {
game.override.moveset([ Moves.SEISMIC_TOSS ]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
@ -333,11 +309,11 @@ describe("Abilities - Parental Bond", () => {
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.turnData.hitCount).toBe(3);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 300);
}
);
@ -494,30 +470,4 @@ describe("Abilities - Parental Bond", () => {
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
}
);
it(
"should not apply to multi-target moves with Multi-Lens",
async () => {
game.override.battleType("double");
game.override.moveset([ Moves.EARTHQUAKE, Moves.SPLASH ]);
game.override.passiveAbility(Abilities.LEVITATE);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const enemyPokemon = game.scene.getEnemyField();
const enemyStartingHp = enemyPokemon.map(p => p.hp);
game.move.select(Moves.EARTHQUAKE);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("DamagePhase");
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
await game.phaseInterceptor.to("BerryPhase", false);
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
}
);
});

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@ -0,0 +1,98 @@
import { BattlerIndex } from "#app/battle";
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Multi Lens", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.TACKLE, Moves.TRAILBLAZE, Moves.TACHYON_CUTTER ])
.ability(Abilities.BALL_FETCH)
.startingHeldItems([{ name: "MULTI_LENS" }])
.battleType("single")
.disableCrits()
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it.each([
{ stackCount: 1, firstHitDamage: 0.75 },
{ stackCount: 2, firstHitDamage: 0.50 }
])("$stackCount count: should deal {$firstHitDamage}x damage on the first hit, then hit $stackCount times for 0.25x",
async ({ stackCount, firstHitDamage }) => {
game.override.startingHeldItems([{ name: "MULTI_LENS", count: stackCount }]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const spy = vi.spyOn(enemyPokemon, "getAttackDamage");
vi.spyOn(enemyPokemon, "getBaseDamage").mockReturnValue(100);
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
const damageResults = spy.mock.results.map(result => result.value?.damage);
expect(damageResults).toHaveLength(1 + stackCount);
expect(damageResults[0]).toBe(firstHitDamage * 100);
damageResults.slice(1).forEach(dmg => expect(dmg).toBe(25));
});
it("should stack additively with Parental Bond", async () => {
game.override.ability(Abilities.PARENTAL_BOND);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.turnData.hitCount).toBe(3);
});
it("should apply secondary effects on each hit", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TRAILBLAZE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(2);
});
it("should not enhance multi-hit moves", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TACHYON_CUTTER);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.turnData.hitCount).toBe(2);
});
});

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@ -74,29 +74,4 @@ describe("Moves - Beat Up", () => {
expect(playerPokemon.turnData.hitCount).toBe(5);
}
);
it(
"should hit twice for each player Pokemon if the user has Multi-Lens",
async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([ Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
let enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.BEAT_UP);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon.turnData.hitCount).toBe(12);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
while (playerPokemon.turnData.hitsLeft > 0) {
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}
}
);
});

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@ -34,7 +34,7 @@ describe("Moves - Ceaseless Edge", () => {
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
game.override.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
game.override.enemyMoveset(Moves.SPLASH);
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
});
@ -42,7 +42,7 @@ describe("Moves - Ceaseless Edge", () => {
test(
"move should hit and apply spikes",
async () => {
await game.startBattle([ Species.ILLUMISE ]);
await game.classicMode.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -67,7 +67,7 @@ describe("Moves - Ceaseless Edge", () => {
"move should hit twice with multi lens and apply two layers of spikes",
async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
await game.startBattle([ Species.ILLUMISE ]);
await game.classicMode.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -92,9 +92,9 @@ describe("Moves - Ceaseless Edge", () => {
"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage",
async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
game.override.startingWave(5);
game.override.startingWave(25);
await game.startBattle([ Species.ILLUMISE ]);
await game.classicMode.startBattle([ Species.ILLUMISE ]);
game.move.select(Moves.CEASELESS_EDGE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
@ -102,7 +102,7 @@ describe("Moves - Ceaseless Edge", () => {
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase, false);
await game.toNextTurn();
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(2);

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@ -2,7 +2,6 @@ import { Stat } from "#enums/stat";
import { Type } from "#enums/type";
import { Species } from "#app/enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
@ -114,14 +113,4 @@ describe("Moves - Dragon Rage", () => {
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores multi hit", async () => {
game.override.disableCrits();
game.scene.addModifier(modifierTypes.MULTI_LENS().newModifier(partyPokemon), false);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
});

View File

@ -98,7 +98,7 @@ describe("Moves - Electro Shot", () => {
game.move.select(Moves.ELECTRO_SHOT);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.turnData.hitCount).toBe(2);
expect(playerPokemon.turnData.hitCount).toBe(1);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
});
});

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@ -0,0 +1,77 @@
import { Biome } from "#enums/biome";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { achvs } from "#app/system/achv";
import { Unlockables } from "#app/system/unlockables";
describe("Game Over Phase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.MEMENTO, Moves.ICE_BEAM, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.startingWave(200)
.startingBiome(Biome.END)
.startingLevel(10000);
});
it("winning a run should give rewards", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR ]);
vi.spyOn(game.scene, "validateAchv");
// Note: `game.doKillOpponents()` does not properly handle final boss
// Final boss phase 1
game.move.select(Moves.ICE_BEAM);
await game.toNextTurn();
// Final boss phase 2
game.move.select(Moves.ICE_BEAM);
await game.phaseInterceptor.to("PostGameOverPhase", false);
// The game refused to actually give the vouchers during tests,
// so the best we can do is to check that their reward phases occurred.
expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true);
expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(true);
expect(game.phaseInterceptor.log.includes("RibbonModifierRewardPhase")).toBe(true);
expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(true);
expect(game.scene.validateAchv).toHaveBeenCalledWith(achvs.CLASSIC_VICTORY);
expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeTruthy();
});
it("losing a run should not give rewards", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR ]);
vi.spyOn(game.scene, "validateAchv");
game.move.select(Moves.MEMENTO);
await game.phaseInterceptor.to("PostGameOverPhase", false);
expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true);
expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(false);
expect(game.phaseInterceptor.log.includes("RibbonModifierRewardPhase")).toBe(false);
expect(game.phaseInterceptor.log.includes("GameOverModifierRewardPhase")).toBe(false);
expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(false);
expect(game.scene.validateAchv).not.toHaveBeenCalledWith(achvs.CLASSIC_VICTORY);
expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeFalsy();
});
});

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@ -55,6 +55,11 @@ import {
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { ExpPhase } from "#app/phases/exp-phase";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
import { UnlockPhase } from "#app/phases/unlock-phase";
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
export interface PromptHandler {
phaseTarget?: string;
@ -113,10 +118,15 @@ type PhaseClass =
| typeof MysteryEncounterBattlePhase
| typeof MysteryEncounterRewardsPhase
| typeof PostMysteryEncounterPhase
| typeof RibbonModifierRewardPhase
| typeof GameOverModifierRewardPhase
| typeof ModifierRewardPhase
| typeof PartyExpPhase
| typeof ExpPhase
| typeof EncounterPhase;
| typeof EncounterPhase
| typeof GameOverPhase
| typeof UnlockPhase
| typeof PostGameOverPhase;
type PhaseString =
| "LoginPhase"
@ -167,10 +177,15 @@ type PhaseString =
| "MysteryEncounterBattlePhase"
| "MysteryEncounterRewardsPhase"
| "PostMysteryEncounterPhase"
| "RibbonModifierRewardPhase"
| "GameOverModifierRewardPhase"
| "ModifierRewardPhase"
| "PartyExpPhase"
| "ExpPhase"
| "EncounterPhase";
| "EncounterPhase"
| "GameOverPhase"
| "UnlockPhase"
| "PostGameOverPhase";
type PhaseInterceptorPhase = PhaseClass | PhaseString;
@ -245,10 +260,15 @@ export default class PhaseInterceptor {
[ MysteryEncounterBattlePhase, this.startPhase ],
[ MysteryEncounterRewardsPhase, this.startPhase ],
[ PostMysteryEncounterPhase, this.startPhase ],
[ RibbonModifierRewardPhase, this.startPhase ],
[ GameOverModifierRewardPhase, this.startPhase ],
[ ModifierRewardPhase, this.startPhase ],
[ PartyExpPhase, this.startPhase ],
[ ExpPhase, this.startPhase ],
[ EncounterPhase, this.startPhase ],
[ GameOverPhase, this.startPhase ],
[ UnlockPhase, this.startPhase ],
[ PostGameOverPhase, this.startPhase ],
];
private endBySetMode = [