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Fix issue with hidden abilities
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@ -936,8 +936,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(Species.DUSKNOIR, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => true /* Reaper cloth*/), SpeciesWildEvolutionDelay.VERY_LONG)
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],
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[Species.CLAMPERL]: [
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new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => true /* Deep sea tooth*/), SpeciesWildEvolutionDelay.MEDIUM),
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new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => true /* Deep sea scale*/), SpeciesWildEvolutionDelay.MEDIUM)
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new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => p.gender === Gender.MALE, (p: Pokemon) => p.gender = Gender.MALE /* Deep Sea Tooth */), SpeciesWildEvolutionDelay.MEDIUM),
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new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition((p: Pokemon) => p.gender === Gender.FEMALE, (p: Pokemon) => p.gender = Gender.FEMALE /* Deep Sea Scale */), SpeciesWildEvolutionDelay.MEDIUM)
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],
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[Species.BOLDORE]: [
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new SpeciesEvolution(Species.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)
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@ -88,7 +88,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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: new EnemyBattleInfo(scene);
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this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
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this.level = level;
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this.abilityIndex = abilityIndex || (species.abilityHidden && hasHiddenAbility ? species.abilityHidden : species.ability2 ? randAbilityIndex : 0);
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this.abilityIndex = abilityIndex || (species.abilityHidden && hasHiddenAbility ? species.ability2 ? 2 : 1 : species.ability2 ? randAbilityIndex : 0);
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this.formIndex = formIndex || 0;
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if (gender !== undefined)
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this.gender = gender;
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