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Add missing gym leader for City biome
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@ -810,7 +810,7 @@ export const biomeTrainerPools: BiomeTrainerPools = {
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[BiomePoolTier.RARE]: [ TrainerType.ARTIST ],
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[BiomePoolTier.RARE]: [ TrainerType.ARTIST ],
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[BiomePoolTier.SUPER_RARE]: [],
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[BiomePoolTier.SUPER_RARE]: [],
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[BiomePoolTier.ULTRA_RARE]: [],
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[BiomePoolTier.ULTRA_RARE]: [],
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[BiomePoolTier.BOSS]: [],
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[BiomePoolTier.BOSS]: [ TrainerType.WHITNEY ],
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[BiomePoolTier.BOSS_RARE]: [],
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[BiomePoolTier.BOSS_RARE]: [],
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[BiomePoolTier.BOSS_SUPER_RARE]: [],
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[BiomePoolTier.BOSS_SUPER_RARE]: [],
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[BiomePoolTier.BOSS_ULTRA_RARE]: []
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[BiomePoolTier.BOSS_ULTRA_RARE]: []
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@ -4408,6 +4408,7 @@ export const biomeTrainerPools: BiomeTrainerPools = {
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]
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]
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],
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],
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[ TrainerType.WHITNEY, [
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[ TrainerType.WHITNEY, [
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[ Biome.CITY, BiomePoolTier.BOSS ],
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[ Biome.MEADOW, BiomePoolTier.BOSS ]
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[ Biome.MEADOW, BiomePoolTier.BOSS ]
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]
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]
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],
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],
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@ -253,7 +253,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.pokerusGens.push(species.generation - 1);
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this.pokerusGens.push(species.generation - 1);
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this.pokerusCursors.push(pokerusCursor);
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this.pokerusCursors.push(pokerusCursor);
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this.pokerusCursorObjs[c].setPosition(148 + 18 * (pokerusCursor % 9), 10 + 18 * Math.floor(pokerusCursor / 9));
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this.pokerusCursorObjs[c].setPosition(148 + 18 * (pokerusCursor % 9), 10 + 18 * Math.floor(pokerusCursor / 9));
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console.log(species.name);
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}
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}
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}, 0, date.getTime().toString());
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}, 0, date.getTime().toString());
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