Add Pagefault Games intro

This commit is contained in:
Flashfyre 2024-04-15 13:10:09 -04:00
parent 2a5351e2f6
commit c1d641251b
3 changed files with 42 additions and 13 deletions

View File

@ -55,6 +55,9 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- GAMEFREAK
- LJ Birdman
### 🎨 Pagefault Games Intro
- Spectremint
### 🎨 Game Logo
- Gonstar (Paid Commission)

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@ -23,6 +23,8 @@ export class LoadingScene extends SceneBase {
this.load['cacheBuster'] = buildIdMatch[1];
}
this.load.video('intro_dark', 'images/intro_dark.mp4', true);
this.loadImage('loading_bg', 'arenas');
this.loadImage('logo', '');
@ -250,6 +252,8 @@ export class LoadingScene extends SceneBase {
}
loadLoadingScreen() {
const loadingGraphics: any[] = [];
const bg = this.add.image(0, 0, '');
bg.setOrigin(0, 0);
bg.setScale(6);
@ -294,6 +298,10 @@ export class LoadingScene extends SceneBase {
});
assetText.setOrigin(0.5, 0.5);
const intro = this.add.video(0, 0);
intro.setOrigin(0, 0);
intro.setScale(3);
this.load.on("progress", (value: string) => {
const parsedValue = parseFloat(value);
percentText.setText(`${Math.floor(parsedValue * 100)}%`);
@ -306,27 +314,45 @@ export class LoadingScene extends SceneBase {
assetText.setText(`Loading asset: ${file.key}`);
});
this.load.on('filecomplete', key => {
switch (key) {
case 'loading_bg':
bg.setVisible(true);
bg.setTexture('loading_bg');
break;
case 'logo':
logo.setVisible(true);
logo.setTexture('logo');
break;
}
});
loadingGraphics.push(bg, graphics, progressBar, progressBox, logo, percentText, assetText);
this.load.on("complete", () => {
loadingGraphics.map(g => g.setVisible(false));
const destroyLoadingAssets = () => {
intro.destroy();
bg.destroy();
logo.destroy();
progressBar.destroy();
progressBox.destroy();
percentText.destroy();
assetText.destroy();
};
this.load.on('filecomplete', key => {
switch (key) {
case 'intro_dark':
intro.load('intro_dark');
intro.on('complete', () => {
this.tweens.add({
targets: intro,
duration: 500,
alpha: 0,
ease: 'Sine.easeIn'
});
loadingGraphics.map(g => g.setVisible(true));
});
intro.play();
break;
case 'loading_bg':
bg.setTexture('loading_bg');
break;
case 'logo':
logo.setTexture('logo');
break;
}
});
this.load.on("complete", () => destroyLoadingAssets());
}
get gameHeight() {