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[Enhancement] Fix - Adjusts the color of the remaining PPs correctly to the theme (#2045)
+ Choose colors adapted to provide a contrast that facilitates reading (ratio of 3.0 or more) Tool used: https://webaim.org/resources/contrastchecker/ + Refactoring of the condition to avoid unnecessarily assigning variable several times depending on the contents of 'ppPercentLeft'
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@ -10,7 +10,6 @@ import { MoveCategory } from "#app/data/move.js";
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import i18next from "../plugins/i18n";
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import {Button} from "../enums/buttons";
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import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
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import { UiTheme } from "#app/enums/ui-theme.js";
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export default class FightUiHandler extends UiHandler {
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private movesContainer: Phaser.GameObjects.Container;
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@ -180,23 +179,25 @@ export default class FightUiHandler extends UiHandler {
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const pp = maxPP - pokemonMove.ppUsed;
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this.ppText.setText(`${Utils.padInt(pp, 2, " ")}/${Utils.padInt(maxPP, 2, " ")}`);
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const ppPercentLeft = pp / maxPP;
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let ppColor = this.scene.uiTheme === UiTheme.DEFAULT ? "white" : "black";
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if (ppPercentLeft <= 0.5) {
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ppColor = "yellow";
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}
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if (ppPercentLeft <= 0.25) {
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ppColor = "orange";
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}
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if (pp === 0) {
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ppColor = "red";
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}
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this.ppText.setColor(ppColor);
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this.powerText.setText(`${power >= 0 ? power : "---"}`);
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this.accuracyText.setText(`${accuracy >= 0 ? accuracy : "---"}`);
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const ppPercentLeft = pp / maxPP;
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//** Determines TextStyle according to percentage of PP remaining */
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let ppColorStyle = TextStyle.MOVE_PP_FULL;
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if (ppPercentLeft > 0.25 && ppPercentLeft <= 0.5) {
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ppColorStyle = TextStyle.MOVE_PP_HALF_FULL;
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} else if (ppPercentLeft > 0 && ppPercentLeft <= 0.25) {
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ppColorStyle = TextStyle.MOVE_PP_NEAR_EMPTY;
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} else if (ppPercentLeft === 0) {
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ppColorStyle = TextStyle.MOVE_PP_EMPTY;
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}
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//** Changes the text color and shadow according to the determined TextStyle */
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this.ppText.setColor(this.getTextColor(ppColorStyle, false));
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this.ppText.setShadowColor(this.getTextColor(ppColorStyle, true));
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pokemon.getOpponents().forEach((opponent) => {
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opponent.updateEffectiveness(this.getEffectivenessText(pokemon, opponent, pokemonMove));
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});
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@ -29,7 +29,11 @@ export enum TextStyle {
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SETTINGS_LOCKED,
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TOOLTIP_TITLE,
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TOOLTIP_CONTENT,
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MOVE_INFO_CONTENT
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MOVE_INFO_CONTENT,
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MOVE_PP_FULL,
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MOVE_PP_HALF_FULL,
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MOVE_PP_NEAR_EMPTY,
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MOVE_PP_EMPTY
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}
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interface LanguageSetting {
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@ -204,11 +208,27 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: Ui
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return !shadow ? "#f8f8f8" : "#6b5a73";
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case TextStyle.WINDOW:
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case TextStyle.MOVE_INFO_CONTENT:
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case TextStyle.MOVE_PP_FULL:
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case TextStyle.TOOLTIP_CONTENT:
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if (uiTheme) {
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return !shadow ? "#484848" : "#d0d0c8";
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}
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return !shadow ? "#f8f8f8" : "#6b5a73";
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case TextStyle.MOVE_PP_HALF_FULL:
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if (uiTheme) {
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return !shadow ? "#a68e17" : "#ebd773";
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}
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return !shadow ? "#ccbe00" : "#6e672c";
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case TextStyle.MOVE_PP_NEAR_EMPTY:
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if (uiTheme) {
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return !shadow ? "#d64b00" : "#f7b18b";
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}
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return !shadow ? "#d64b00" : "#69402a";
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case TextStyle.MOVE_PP_EMPTY:
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if (uiTheme) {
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return !shadow ? "#e13d3d" : "#fca2a2";
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}
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return !shadow ? "#e13d3d" : "#632929";
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case TextStyle.WINDOW_ALT:
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return !shadow ? "#484848" : "#d0d0c8";
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case TextStyle.BATTLE_INFO:
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