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Fix crash from accessing modifier types before initialization
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ec6a3644a2
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@ -414,7 +414,11 @@ export class TrainerConfig {
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}
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}
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setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierType)[]): TrainerConfig {
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setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierType)[]): TrainerConfig {
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this.modifierRewardFuncs = modifierTypeFuncs;
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this.modifierRewardFuncs = modifierTypeFuncs.map(modifierTypeFunc => () => {
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const modifierType = modifierTypeFunc();
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modifierType.id = Object.keys(modifierTypes).find(k => modifierTypes[k] === modifierTypeFunc);
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return modifierType;
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});
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return this;
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return this;
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}
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}
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@ -525,14 +529,6 @@ function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilt
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};
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};
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}
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}
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function getModifierRewardFunc(modifierTypeFunc: () => ModifierType): () => ModifierType {
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return () => {
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const modifierType = modifierTypeFunc();
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modifierType.id = Object.keys(modifierTypes).find(k => modifierTypes[k] === modifierTypeFunc);
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return modifierType;
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};
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}
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export const trainerConfigs: TrainerConfigs = {
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export const trainerConfigs: TrainerConfigs = {
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[TrainerType.ACE_TRAINER]: new TrainerConfig(++t).setHasGenders().setEncounterBgm(TrainerType.ACE_TRAINER)
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[TrainerType.ACE_TRAINER]: new TrainerConfig(++t).setHasGenders().setEncounterBgm(TrainerType.ACE_TRAINER)
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.setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.THREE_WEAK_BALANCED, trainerPartyTemplates.FOUR_WEAK_BALANCED, trainerPartyTemplates.FIVE_WEAK_BALANCED, trainerPartyTemplates.SIX_WEAK_BALANCED)),
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.setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.THREE_WEAK_BALANCED, trainerPartyTemplates.FOUR_WEAK_BALANCED, trainerPartyTemplates.FIVE_WEAK_BALANCED, trainerPartyTemplates.SIX_WEAK_BALANCED)),
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@ -686,7 +682,7 @@ export const trainerConfigs: TrainerConfigs = {
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$Do your best like always! I believe in you!`
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$Do your best like always! I believe in you!`
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]).setModifierRewardFuncs(getModifierRewardFunc(modifierTypes.EXP_CHARM()), getModifierRewardFunc(modifierTypes.EXP_SHARE())).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ]))
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]).setModifierRewardFuncs(() => modifierTypes.EXP_CHARM(), () => modifierTypes.EXP_SHARE()).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ]))
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])),
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])),
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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