[Bug] Take weight into account when getting the tier of a modifier (#4775)

* disable timed events in tests

* Take weight into account when getting the tier of modifiers

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
This commit is contained in:
Moka 2024-11-02 16:55:22 +01:00 committed by GitHub
parent 8169760e1e
commit c2d24d6e93
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GPG Key ID: B5690EEEBB952194
6 changed files with 52 additions and 10 deletions

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@ -323,6 +323,7 @@ export default class BattleScene extends SceneBase {
this.conditionalQueue = [];
this.phaseQueuePrependSpliceIndex = -1;
this.nextCommandPhaseQueue = [];
this.eventManager = new TimedEventManager();
this.updateGameInfo();
}
@ -378,7 +379,6 @@ export default class BattleScene extends SceneBase {
this.fieldSpritePipeline = new FieldSpritePipeline(this.game);
(this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add("FieldSprite", this.fieldSpritePipeline);
this.eventManager = new TimedEventManager();
this.launchBattle();
}

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@ -1,7 +1,7 @@
import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate, } from "#app/data/trainer-config";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
@ -280,7 +280,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
let numRogue = 0;
items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.forEach(m => {
const type = m.type.withTierFromPool();
const type = m.type.withTierFromPool(ModifierPoolType.PLAYER, party);
const tier = type.tier ?? ModifierTier.ULTRA;
if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
numRogue += m.stackCount;

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@ -418,7 +418,7 @@ export function generateModifierType(scene: BattleScene, modifier: () => Modifie
// Populates item id and tier (order matters)
result = result
.withIdFromFunc(modifierTypes[modifierId])
.withTierFromPool();
.withTierFromPool(ModifierPoolType.PLAYER, scene.getParty());
return result instanceof ModifierTypeGenerator ? result.generateType(scene.getParty(), pregenArgs) : result;
}

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@ -19,7 +19,7 @@ import { Unlockables } from "#app/system/unlockables";
import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher";
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import { getModifierTierTextTint } from "#app/ui/text";
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
@ -121,17 +121,40 @@ export class ModifierType {
* Populates item tier for ModifierType instance
* Tier is a necessary field for items that appear in player shop (determines the Pokeball visual they use)
* To find the tier, this function performs a reverse lookup of the item type in modifier pools
* It checks the weight of the item and will use the first tier for which the weight is greater than 0
* This is to allow items to be in multiple item pools depending on the conditions, for example for events
* If all tiers have a weight of 0 for the item, the first tier where the item was found is used
* @param poolType Default 'ModifierPoolType.PLAYER'. Which pool to lookup item tier from
* @param party optional. Needed to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
* if not provided or empty, the weight check will be ignored
* @param rerollCount Default `0`. Used to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
*/
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER): ModifierType {
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER, party?: PlayerPokemon[], rerollCount: number = 0): ModifierType {
let defaultTier: undefined | ModifierTier;
for (const tier of Object.values(getModifierPoolForType(poolType))) {
for (const modifier of tier) {
if (this.id === modifier.modifierType.id) {
let weight: number;
if (modifier.weight instanceof Function) {
weight = party ? modifier.weight(party, rerollCount) : 0;
} else {
weight = modifier.weight;
}
if (weight > 0) {
this.tier = modifier.modifierType.tier;
return this;
} else if (isNullOrUndefined(defaultTier)) {
// If weight is 0, keep track of the first tier where the item was found
defaultTier = modifier.modifierType.tier;
}
}
}
}
// Didn't find a pool with weight > 0, fallback to first tier where the item was found, if any
if (defaultTier) {
this.tier = defaultTier;
}
return this;
}
@ -2117,7 +2140,7 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
// Populates item id and tier
guaranteedMod = guaranteedMod
.withIdFromFunc(modifierTypes[modifierId])
.withTierFromPool();
.withTierFromPool(ModifierPoolType.PLAYER, party);
const modType = guaranteedMod instanceof ModifierTypeGenerator ? guaranteedMod.generateType(party) : guaranteedMod;
if (modType) {
@ -2186,7 +2209,7 @@ export function overridePlayerModifierTypeOptions(options: ModifierTypeOption[],
}
if (modifierType) {
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool();
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool(ModifierPoolType.PLAYER, party);
}
}
}

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@ -24,6 +24,7 @@ import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
import EventEmitter = Phaser.Events.EventEmitter;
import UpdateList = Phaser.GameObjects.UpdateList;
import { version } from "../../../package.json";
import { MockTimedEventManager } from "./mocks/mockTimedEventManager";
Object.defineProperty(window, "localStorage", {
value: mockLocalStorage(),
@ -232,6 +233,7 @@ export default class GameWrapper {
this.scene.make = new MockGameObjectCreator(mockTextureManager);
this.scene.time = new MockClock(this.scene);
this.scene.remove = vi.fn(); // TODO: this should be stubbed differently
this.scene.eventManager = new MockTimedEventManager(); // Disable Timed Events
}
}

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@ -0,0 +1,17 @@
import { TimedEventManager } from "#app/timed-event-manager";
/** Mock TimedEventManager so that ongoing events don't impact tests */
export class MockTimedEventManager extends TimedEventManager {
override activeEvent() {
return undefined;
}
override isEventActive(): boolean {
return false;
}
override getFriendshipMultiplier(): number {
return 1;
}
override getShinyMultiplier(): number {
return 1;
}
}