[Ability] Partially Implement Infiltrator (does not work with mist) (#4636)
* Implement Infiltrator * Integration tests + Infiltrator is (P) again * Fix screen tests * Fix `hitsSubstitute` * docs for Infiltrator attr
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@ -4342,6 +4342,30 @@ export class AlwaysHitAbAttr extends AbAttr { }
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/** Attribute for abilities that allow moves that make contact to ignore protection (i.e. Unseen Fist) */
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export class IgnoreProtectOnContactAbAttr extends AbAttr { }
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/**
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* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(Ability) | Infiltrator}.
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* Allows the source's moves to bypass the effects of opposing Light Screen, Reflect, Aurora Veil, Safeguard, Mist, and Substitute.
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*/
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export class InfiltratorAbAttr extends AbAttr {
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/**
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* Sets a flag to bypass screens, Substitute, Safeguard, and Mist
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* @param pokemon n/a
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* @param passive n/a
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* @param simulated n/a
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* @param cancelled n/a
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* @param args `[0]` a {@linkcode Utils.BooleanHolder | BooleanHolder} containing the flag
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* @returns `true` if the bypass flag was successfully set; `false` otherwise.
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*/
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): boolean {
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const bypassed = args[0];
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if (args[0] instanceof Utils.BooleanHolder) {
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bypassed.value = true;
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return true;
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}
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return false;
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}
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}
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export class UncopiableAbilityAbAttr extends AbAttr {
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constructor() {
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super(false);
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@ -5321,7 +5345,8 @@ export function initAbilities() {
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.attr(PostSummonTransformAbAttr)
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.attr(UncopiableAbilityAbAttr),
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new Ability(Abilities.INFILTRATOR, 5)
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.unimplemented(),
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.attr(InfiltratorAbAttr)
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.partial(), // does not bypass Mist
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new Ability(Abilities.MUMMY, 5)
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.attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY)
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.bypassFaint(),
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@ -7,7 +7,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
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import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
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import { StatusEffect } from "#app/data/status-effect";
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import { BattlerIndex } from "#app/battle";
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import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
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import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
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import { Stat } from "#enums/stat";
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import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
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import i18next from "i18next";
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@ -130,7 +130,18 @@ export class MistTag extends ArenaTag {
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* to flag the stat reduction as cancelled
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* @returns `true` if a stat reduction was cancelled; `false` otherwise
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*/
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override apply(arena: Arena, simulated: boolean, cancelled: BooleanHolder): boolean {
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override apply(arena: Arena, simulated: boolean, attacker: Pokemon, cancelled: BooleanHolder): boolean {
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// `StatStageChangePhase` currently doesn't have a reference to the source of stat drops,
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// so this code currently has no effect on gameplay.
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if (attacker) {
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const bypassed = new BooleanHolder(false);
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// TODO: Allow this to be simulated
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applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
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if (bypassed.value) {
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return false;
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}
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}
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cancelled.value = true;
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if (!simulated) {
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@ -169,12 +180,18 @@ export class WeakenMoveScreenTag extends ArenaTag {
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*
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* @param arena the {@linkcode Arena} where the move is applied.
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* @param simulated n/a
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* @param attacker the attacking {@linkcode Pokemon}
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* @param moveCategory the attacking move's {@linkcode MoveCategory}.
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* @param damageMultiplier A {@linkcode NumberHolder} containing the damage multiplier
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* @returns `true` if the attacking move was weakened; `false` otherwise.
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*/
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override apply(arena: Arena, simulated: boolean, moveCategory: MoveCategory, damageMultiplier: NumberHolder): boolean {
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override apply(arena: Arena, simulated: boolean, attacker: Pokemon, moveCategory: MoveCategory, damageMultiplier: NumberHolder): boolean {
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if (this.weakenedCategories.includes(moveCategory)) {
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const bypassed = new BooleanHolder(false);
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applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
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if (bypassed.value) {
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return false;
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}
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damageMultiplier.value = arena.scene.currentBattle.double ? 2732 / 4096 : 0.5;
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return true;
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}
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@ -8,7 +8,7 @@ import { Constructor, NumberHolder } from "#app/utils";
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import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
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import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
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import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
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import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
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import { BattlerIndex, BattleType } from "../battle";
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import { TerrainType } from "./terrain";
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@ -346,7 +346,11 @@ export default class Move implements Localizable {
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return false;
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}
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return !user.hasAbility(Abilities.INFILTRATOR)
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const bypassed = new Utils.BooleanHolder(false);
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// TODO: Allow this to be simulated
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applyAbAttrs(InfiltratorAbAttr, user, null, false, bypassed);
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return !bypassed.value
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&& !this.hasFlag(MoveFlags.SOUND_BASED)
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&& !this.hasFlag(MoveFlags.IGNORE_SUBSTITUTE);
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}
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@ -2074,7 +2078,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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}
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}
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if (user !== target && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
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if (user !== target && target.isSafeguarded(user)) {
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if (move.category === MoveCategory.STATUS) {
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user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) }));
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}
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@ -5161,7 +5165,7 @@ export class ConfuseAttr extends AddBattlerTagAttr {
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!this.selfTarget && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
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if (!this.selfTarget && target.isSafeguarded(user)) {
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if (move.category === MoveCategory.STATUS) {
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user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) }));
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}
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@ -7598,6 +7602,7 @@ export function initMoves() {
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.ignoresVirtual(),
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new StatusMove(Moves.TRANSFORM, Type.NORMAL, -1, 10, -1, 0, 1)
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.attr(TransformAttr)
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.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
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.ignoresProtect(),
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new AttackMove(Moves.BUBBLE, Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
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@ -8028,7 +8033,7 @@ export function initMoves() {
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.attr(RemoveScreensAttr),
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new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
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.condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
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.condition((user, target, move) => !target.status && !target.isSafeguarded(user)),
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new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1)
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.attr(RemoveHeldItemAttr, false),
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@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
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import { WeatherType } from "#app/data/weather";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs } from "#app/data/ability";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
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import PokemonData from "#app/system/pokemon-data";
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import { BattlerIndex } from "#app/battle";
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import { Mode } from "#app/ui/ui";
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@ -2610,7 +2610,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/** Reduces damage if this Pokemon has a relevant screen (e.g. Light Screen for special attacks) */
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const screenMultiplier = new Utils.NumberHolder(1);
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this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, simulated, moveCategory, screenMultiplier);
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this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, simulated, source, moveCategory, screenMultiplier);
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/**
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* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if:
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@ -3352,13 +3352,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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const types = this.getTypes(true, true);
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const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (sourcePokemon && sourcePokemon !== this && this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
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if (sourcePokemon && sourcePokemon !== this && this.isSafeguarded(sourcePokemon)) {
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return false;
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}
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const types = this.getTypes(true, true);
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switch (effect) {
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case StatusEffect.POISON:
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case StatusEffect.TOXIC:
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@ -3504,6 +3503,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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/**
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* Checks if this Pokemon is protected by Safeguard
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* @param attacker the {@linkcode Pokemon} inflicting status on this Pokemon
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* @returns `true` if this Pokemon is protected by Safeguard; `false` otherwise.
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*/
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isSafeguarded(attacker: Pokemon): boolean {
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const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
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const bypassed = new Utils.BooleanHolder(false);
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if (attacker) {
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applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
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}
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return !bypassed.value;
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}
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return false;
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}
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primeSummonData(summonDataPrimer: PokemonSummonData): void {
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this.summonDataPrimer = summonDataPrimer;
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}
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@ -64,7 +64,8 @@ export class StatStageChangePhase extends PokemonPhase {
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const cancelled = new BooleanHolder(false);
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if (!this.selfTarget && stages.value < 0) {
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this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, cancelled);
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// TODO: add a reference to the source of the stat change to fix Infiltrator interaction
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this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, false, cancelled);
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}
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if (!cancelled.value && !this.selfTarget && stages.value < 0) {
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@ -0,0 +1,107 @@
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { allMoves } from "#app/data/move";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Infiltrator", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.TACKLE, Moves.WATER_GUN, Moves.SPORE, Moves.BABY_DOLL_EYES ])
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.ability(Abilities.INFILTRATOR)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it.each([
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{ effectName: "Light Screen", tagType: ArenaTagType.LIGHT_SCREEN, move: Moves.WATER_GUN },
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{ effectName: "Reflect", tagType: ArenaTagType.REFLECT, move: Moves.TACKLE },
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{ effectName: "Aurora Veil", tagType: ArenaTagType.AURORA_VEIL, move: Moves.TACKLE }
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])("should bypass the target's $effectName", async ({ tagType, move }) => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const preScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
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game.scene.arena.addTag(tagType, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
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const postScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
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expect(postScreenDmg).toBe(preScreenDmg);
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expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
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});
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it("should bypass the target's Safeguard", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
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game.move.select(Moves.SPORE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
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expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
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});
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// TODO: fix this interaction to pass this test
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it.skip("should bypass the target's Mist", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.scene.arena.addTag(ArenaTagType.MIST, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
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game.move.select(Moves.BABY_DOLL_EYES);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
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expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
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});
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it("should bypass the target's Substitute", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.addTag(BattlerTagType.SUBSTITUTE, 1, Moves.NONE, enemy.id);
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||||
|
||||
game.move.select(Moves.BABY_DOLL_EYES);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
|
||||
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
|
||||
});
|
||||
});
|
|
@ -111,7 +111,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
|
|||
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
|
||||
if (defender.scene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) {
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, false, move.category, multiplierHolder);
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, false, attacker, move.category, multiplierHolder);
|
||||
}
|
||||
|
||||
return move.power * multiplierHolder.value;
|
||||
|
|
|
@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
|
|||
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
|
||||
if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, false, move.category, multiplierHolder);
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, false, attacker, move.category, multiplierHolder);
|
||||
}
|
||||
|
||||
return move.power * multiplierHolder.value;
|
||||
|
|
|
@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
|
|||
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
|
||||
if (defender.scene.arena.getTagOnSide(ArenaTagType.REFLECT, side)) {
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, false, move.category, multiplierHolder);
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, false, attacker, move.category, multiplierHolder);
|
||||
}
|
||||
|
||||
return move.power * multiplierHolder.value;
|
||||
|
|
Loading…
Reference in New Issue