[Refactor] Reduced nesting in MoveEffectPhase (#3541)

* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.

* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.

* Added Substitute Implementation

* Fix indentation, tsdocs, add `public`/etc

* Prevent ENEMY_SIDE targeted moves from occurring twice in double battles

* Add `override` to `start()` and `end()`

* Minor indentation fix

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
Mason S 2024-11-02 22:55:15 -04:00 committed by GitHub
parent 1474f8cf14
commit c31657d952
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GPG Key ID: B5690EEEBB952194
6 changed files with 287 additions and 145 deletions

@ -1 +1 @@
Subproject commit 3cf6d553541d79ba165387bc73fb06544d00f1f9
Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef

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@ -1,20 +1,62 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, applyPostDefendAbAttrs, PostDefendAbAttr, applyPostAttackAbAttrs, PostAttackAbAttr, MaxMultiHitAbAttr, AlwaysHitAbAttr, TypeImmunityAbAttr } from "#app/data/ability";
import BattleScene from "#app/battle-scene";
import {
AddSecondStrikeAbAttr,
AlwaysHitAbAttr,
applyPostAttackAbAttrs,
applyPostDefendAbAttrs,
applyPreAttackAbAttrs,
IgnoreMoveEffectsAbAttr,
MaxMultiHitAbAttr,
PostAttackAbAttr,
PostDefendAbAttr,
TypeImmunityAbAttr,
} from "#app/data/ability";
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
import { MoveAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move";
import {
BattlerTagLapseType,
DamageProtectedTag,
ProtectedTag,
SemiInvulnerableTag,
SubstituteTag,
} from "#app/data/battler-tags";
import {
applyFilteredMoveAttrs,
applyMoveAttrs,
AttackMove,
FixedDamageAttr,
HitsTagAttr,
MissEffectAttr,
MoveAttr,
MoveCategory,
MoveEffectAttr,
MoveEffectTrigger,
MoveFlags,
MoveTarget,
MultiHitAttr,
NoEffectAttr,
OneHitKOAttr,
OverrideMoveEffectAttr,
ToxicAccuracyAttr,
VariableTargetAttr,
} from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves";
import Pokemon, { PokemonMove, MoveResult, HitResult } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonMultiHitModifier, FlinchChanceModifier, EnemyAttackStatusEffectChanceModifier, ContactHeldItemTransferChanceModifier, HitHealModifier } from "#app/modifier/modifier";
import i18next from "i18next";
import * as Utils from "#app/utils";
import { PokemonPhase } from "./pokemon-phase";
import { Type } from "#app/data/type";
import Pokemon, { HitResult, MoveResult, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import {
ContactHeldItemTransferChanceModifier,
EnemyAttackStatusEffectChanceModifier,
FlinchChanceModifier,
HitHealModifier,
PokemonMultiHitModifier,
} from "#app/modifier/modifier";
import { BooleanHolder, executeIf, NumberHolder } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
export class MoveEffectPhase extends PokemonPhase {
public move: PokemonMove;
@ -35,7 +77,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.targets = targets;
}
start() {
public override start(): void {
super.start();
/** The Pokemon using this phase's invoked move */
@ -52,12 +94,12 @@ export class MoveEffectPhase extends PokemonPhase {
* Does an effect from this move override other effects on this turn?
* e.g. Charging moves (Fly, etc.) on their first turn of use.
*/
const overridden = new Utils.BooleanHolder(false);
const overridden = new BooleanHolder(false);
/** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */
const move = this.move.getMove();
// Assume single target for override
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget() ?? null, move, overridden, this.move.virtual).then(() => {
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.move.virtual).then(() => {
// If other effects were overriden, stop this phase before they can be applied
if (overridden.value) {
return this.end();
@ -71,14 +113,14 @@ export class MoveEffectPhase extends PokemonPhase {
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
*/
if (user.turnData.hitsLeft === -1) {
const hitCount = new Utils.IntegerHolder(1);
const hitCount = new NumberHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
// If Parental Bond is applicable, double the hit count
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new Utils.IntegerHolder(0));
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
}
// Set the user's relevant turnData fields to reflect the final hit count
user.turnData.hitCount = hitCount.value;
@ -100,8 +142,9 @@ export class MoveEffectPhase extends PokemonPhase {
const hasActiveTargets = targets.some(t => t.isActive(true));
/** Check if the target is immune via ability to the attacking move, and NOT in semi invulnerable state */
const isImmune = targets[0].hasAbilityWithAttr(TypeImmunityAbAttr) && (targets[0].getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !targets[0].getTag(SemiInvulnerableTag);
const isImmune = targets[0].hasAbilityWithAttr(TypeImmunityAbAttr)
&& (targets[0].getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !targets[0].getTag(SemiInvulnerableTag);
/**
* If no targets are left for the move to hit (FAIL), or the invoked move is single-target
@ -111,7 +154,7 @@ export class MoveEffectPhase extends PokemonPhase {
if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
this.stopMultiHit();
if (hasActiveTargets) {
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getTarget() ? getPokemonNameWithAffix(this.getTarget()!) : "" }));
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getFirstTarget() ? getPokemonNameWithAffix(this.getFirstTarget()!) : "" }));
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, move);
} else {
@ -127,30 +170,40 @@ export class MoveEffectPhase extends PokemonPhase {
const playOnEmptyField = this.scene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
// Move animation only needs one target
new MoveAnim(move.id as Moves, user, this.getTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getTarget()!), () => {
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getFirstTarget()!), () => {
/** Has the move successfully hit a target (for damage) yet? */
let hasHit: boolean = false;
for (const target of targets) {
// Prevent ENEMY_SIDE targeted moves from occurring twice in double battles
if (move.moveTarget === MoveTarget.ENEMY_SIDE && target !== targets[targets.length - 1]) {
continue;
}
/** The {@linkcode ArenaTagSide} to which the target belongs */
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
const hasConditionalProtectApplied = new Utils.BooleanHolder(false);
const hasConditionalProtectApplied = new BooleanHolder(false);
/** Does the applied conditional protection bypass Protect-ignoring effects? */
const bypassIgnoreProtect = new Utils.BooleanHolder(false);
const bypassIgnoreProtect = new BooleanHolder(false);
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
if (!this.move.getMove().isAllyTarget()) {
this.scene.arena.applyTagsForSide(ConditionalProtectTag, targetSide, false, hasConditionalProtectApplied, user, target, move.id, bypassIgnoreProtect);
}
/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
const isProtected = (bypassIgnoreProtect.value || !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target))
&& (hasConditionalProtectApplied.value || (!target.findTags(t => t instanceof DamageProtectedTag).length && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)))
|| (this.move.getMove().category !== MoveCategory.STATUS && target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
const isProtected = (
bypassIgnoreProtect.value
|| !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target))
&& (hasConditionalProtectApplied.value
|| (!target.findTags(t => t instanceof DamageProtectedTag).length
&& target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)))
|| (this.move.getMove().category !== MoveCategory.STATUS
&& target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
/** Is the pokemon immune due to an ablility, and also not in a semi invulnerable state? */
const isImmune = target.hasAbilityWithAttr(TypeImmunityAbAttr) && (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !target.getTag(SemiInvulnerableTag);
const isImmune = target.hasAbilityWithAttr(TypeImmunityAbAttr)
&& (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !target.getTag(SemiInvulnerableTag);
/**
* If the move missed a target, stop all future hits against that target
@ -218,7 +271,7 @@ export class MoveEffectPhase extends PokemonPhase {
}
/** Does this phase represent the invoked move's last strike? */
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
const lastHit = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive());
/**
* If the user can change forms by using the invoked move,
@ -234,85 +287,48 @@ export class MoveEffectPhase extends PokemonPhase {
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
* type requires different conditions to be met with respect to the move's hit result.
*/
applyAttrs.push(new Promise(resolve => {
// Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move)
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT,
user, target, move).then(() => {
// All other effects require the move to not have failed or have been cancelled to trigger
if (hitResult !== HitResult.FAIL) {
/**
* If the invoked move's effects are meant to trigger during the move's "charge turn,"
* ignore all effects after this point.
* Otherwise, apply all self-targeted POST_APPLY effects.
*/
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move).then(() => {
// All effects past this point require the move to have hit the target
if (hitResult !== HitResult.NO_EFFECT) {
// Apply all non-self-targeted POST_APPLY effects
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => {
/**
* If the move hit, and the target doesn't have Shield Dust,
* apply the chance to flinch the target gained from King's Rock
*/
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value) {
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
}
// If the move was not protected against, apply all HIT effects
Utils.executeIf(!isProtected, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => {
// Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them)
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
// Only apply the following effects if the move was not deflected by a substitute
if (move.hitsSubstitute(user, target)) {
return resolve();
}
const k = new Promise<void>((resolve) => {
//Start promise chain and apply PRE_APPLY move attributes
let promiseChain: Promise<void | null> = applyFilteredMoveAttrs((attr: MoveAttr) =>
attr instanceof MoveEffectAttr
&& attr.trigger === MoveEffectTrigger.PRE_APPLY
&& (!attr.firstHitOnly || firstHit)
&& (!attr.lastHitOnly || lastHit)
&& hitResult !== HitResult.NO_EFFECT, user, target, move);
// If the invoked move is an enemy attack, apply the enemy's status effect-inflicting tokens
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
}
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
/** Don't complete if the move failed */
if (hitResult === HitResult.FAIL) {
return resolve();
}
})).then(() => {
// Apply the user's post-attack ability effects
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
/**
* If the invoked move is an attack, apply the user's chance to
* steal an item from the target granted by Grip Claw
*/
if (this.move.getMove() instanceof AttackMove) {
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
}
resolve();
});
});
})
).then(() => resolve());
});
} else {
applyMoveAttrs(NoEffectAttr, user, null, move).then(() => resolve());
}
});
} else {
resolve();
}
});
}));
/** Apply Move/Ability Effects in correct order */
promiseChain = promiseChain
.then(this.applySelfTargetEffects(user, target, firstHit, lastHit));
if (hitResult !== HitResult.NO_EFFECT) {
promiseChain
.then(this.applyPostApplyEffects(user, target, firstHit, lastHit))
.then(this.applyHeldItemFlinchCheck(user, target, dealsDamage))
.then(this.applySuccessfulAttackEffects(user, target, firstHit, lastHit, !!isProtected, hitResult, firstTarget))
.then(() => resolve());
} else {
promiseChain
.then(() => applyMoveAttrs(NoEffectAttr, user, null, move))
.then(resolve);
}
});
applyAttrs.push(k);
}
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
const postTarget = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()) ?
const postTarget = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) ?
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) :
null;
if (!!postTarget) {
if (postTarget) {
if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
applyAttrs[applyAttrs.length - 1].then(() => postTarget);
} else { // Otherwise, push a new asynchronous move effect
applyAttrs.push(postTarget);
}
@ -327,7 +343,7 @@ export class MoveEffectPhase extends PokemonPhase {
*/
targets.forEach(target => {
const substitute = target.getTag(SubstituteTag);
if (!!substitute && substitute.hp <= 0) {
if (substitute && substitute.hp <= 0) {
target.lapseTag(BattlerTagType.SUBSTITUTE);
}
});
@ -337,7 +353,7 @@ export class MoveEffectPhase extends PokemonPhase {
});
}
end() {
public override end(): void {
const user = this.getUserPokemon();
/**
* If this phase isn't for the invoked move's last strike,
@ -347,7 +363,7 @@ export class MoveEffectPhase extends PokemonPhase {
* to the user.
*/
if (user) {
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) {
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
this.scene.unshiftPhase(this.getNewHitPhase());
} else {
// Queue message for number of hits made by multi-move
@ -367,11 +383,135 @@ export class MoveEffectPhase extends PokemonPhase {
}
/**
* Resolves whether this phase's invoked move hits or misses the given target
* @param target {@linkcode Pokemon} the Pokemon targeted by the invoked move
* @returns `true` if the move does not miss the target; `false` otherwise
*/
hitCheck(target: Pokemon): boolean {
* Apply self-targeted effects that trigger `POST_APPLY`
*
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param firstHit - `true` if this is the first hit in a multi-hit attack
* @param lastHit - `true` if this is the last hit in a multi-hit attack
* @returns a function intended to be passed into a `then()` call.
*/
protected applySelfTargetEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
attr instanceof MoveEffectAttr
&& attr.trigger === MoveEffectTrigger.POST_APPLY
&& attr.selfTarget
&& (!attr.firstHitOnly || firstHit)
&& (!attr.lastHitOnly || lastHit), user, target, this.move.getMove());
}
/**
* Applies non-self-targeted effects that trigger `POST_APPLY`
* (i.e. Smelling Salts curing Paralysis, and the forced switch from U-Turn, Dragon Tail, etc)
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param firstHit - `true` if this is the first hit in a multi-hit attack
* @param lastHit - `true` if this is the last hit in a multi-hit attack
* @returns a function intended to be passed into a `then()` call.
*/
protected applyPostApplyEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
attr instanceof MoveEffectAttr
&& attr.trigger === MoveEffectTrigger.POST_APPLY
&& !attr.selfTarget
&& (!attr.firstHitOnly || firstHit)
&& (!attr.lastHitOnly || lastHit), user, target, this.move.getMove());
}
/**
* Applies effects that trigger on HIT
* (i.e. Final Gambit, Power-Up Punch, Drain Punch)
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param firstHit - `true` if this is the first hit in a multi-hit attack
* @param lastHit - `true` if this is the last hit in a multi-hit attack
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
* @returns a function intended to be passed into a `then()` call.
*/
protected applyOnHitEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, firstTarget: boolean): Promise<void> {
return applyFilteredMoveAttrs((attr: MoveAttr) =>
attr instanceof MoveEffectAttr
&& attr.trigger === MoveEffectTrigger.HIT
&& (!attr.firstHitOnly || firstHit)
&& (!attr.lastHitOnly || lastHit)
&& (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove());
}
/**
* Applies reactive effects that occur when a Pokémon is hit.
* (i.e. Effect Spore, Disguise, Liquid Ooze, Beak Blast)
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param hitResult - The {@linkcode HitResult} of the attempted move
* @returns a `Promise` intended to be passed into a `then()` call.
*/
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): Promise<void | null> {
return executeIf(!target.isFainted() || target.canApplyAbility(), () =>
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult)
.then(() => {
if (!this.move.getMove().hitsSubstitute(user, target)) {
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
}
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
}
})
);
}
/**
* Applies all effects and attributes that require a move to connect with a target,
* namely reactive effects like Weak Armor, on-hit effects like that of Power-Up Punch, and item stealing effects
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param firstHit - `true` if this is the first hit in a multi-hit attack
* @param lastHit - `true` if this is the last hit in a multi-hit attack
* @param isProtected - `true` if the target is protected by effects such as Protect
* @param hitResult - The {@linkcode HitResult} of the attempted move
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
* @returns a function intended to be passed into a `then()` call.
*/
protected applySuccessfulAttackEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, isProtected : boolean, hitResult: HitResult, firstTarget: boolean) : () => Promise<void | null> {
return () => executeIf(!isProtected, () =>
this.applyOnHitEffects(user, target, firstHit, lastHit, firstTarget).then(() =>
this.applyOnGetHitAbEffects(user, target, hitResult)).then(() =>
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult)).then(() => { // Item Stealing Effects
if (this.move.getMove() instanceof AttackMove) {
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
}
})
);
}
/**
* Handles checking for and applying Flinches
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param dealsDamage - `true` if the attempted move successfully dealt damage
* @returns a function intended to be passed into a `then()` call.
*/
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean) : () => void {
return () => {
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !this.move.getMove().hitsSubstitute(user, target)) {
const flinched = new BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value) {
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
}
};
}
/**
* Resolves whether this phase's invoked move hits the given target
* @param target - The {@linkcode Pokemon} targeted by the invoked move
* @returns `true` if the move hits the target
*/
public hitCheck(target: Pokemon): boolean {
// Moves targeting the user and entry hazards can't miss
if ([ MoveTarget.USER, MoveTarget.ENEMY_SIDE ].includes(this.move.getMove().moveTarget)) {
return true;
@ -425,29 +565,29 @@ export class MoveEffectPhase extends PokemonPhase {
return rand < (moveAccuracy * accuracyMultiplier);
}
/** Returns the {@linkcode Pokemon} using this phase's invoked move */
getUserPokemon(): Pokemon | undefined {
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
public getUserPokemon(): Pokemon | undefined {
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
return this.scene.getPokemonById(this.battlerIndex) ?? undefined;
}
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
}
/** Returns an array of all {@linkcode Pokemon} targeted by this phase's invoked move */
getTargets(): Pokemon[] {
/** @returns An array of all {@linkcode Pokemon} targeted by this phase's invoked move */
public getTargets(): Pokemon[] {
return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
}
/** Returns the first target of this phase's invoked move */
getTarget(): Pokemon | undefined {
/** @returns The first target of this phase's invoked move */
public getFirstTarget(): Pokemon | undefined {
return this.getTargets()[0];
}
/**
* Removes the given {@linkcode Pokemon} from this phase's target list
* @param target {@linkcode Pokemon} the Pokemon to be removed
* @param target - The {@linkcode Pokemon} to be removed
*/
removeTarget(target: Pokemon): void {
protected removeTarget(target: Pokemon): void {
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
if (targetIndex !== -1) {
this.targets.splice(this.targets.findIndex(ind => ind === target.getBattlerIndex()), 1);
@ -459,23 +599,25 @@ export class MoveEffectPhase extends PokemonPhase {
* @param target {@linkcode Pokemon} if defined, only stop subsequent
* strikes against this Pokemon
*/
stopMultiHit(target?: Pokemon): void {
/** If given a specific target, remove the target from subsequent strikes */
public stopMultiHit(target?: Pokemon): void {
// If given a specific target, remove the target from subsequent strikes
if (target) {
this.removeTarget(target);
}
/**
* If no target specified, or the specified target was the last of this move's
* targets, completely cancel all subsequent strikes.
*/
const user = this.getUserPokemon();
if (!user) {
return;
}
// If no target specified, or the specified target was the last of this move's
// targets, completely cancel all subsequent strikes.
if (!target || this.targets.length === 0 ) {
this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here?
this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here?
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
}
}
/** Returns a new MoveEffectPhase with the same properties as this phase */
getNewHitPhase() {
/** @returns A new `MoveEffectPhase` with the same properties as this phase */
protected getNewHitPhase(): MoveEffectPhase {
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
}
}

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@ -57,7 +57,7 @@ describe("Abilities - Serene Grace", () => {
const chance = new Utils.IntegerHolder(move.chance);
console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
expect(chance.value).toBe(30);
}, 20000);
@ -83,7 +83,7 @@ describe("Abilities - Serene Grace", () => {
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
expect(chance.value).toBe(60);
}, 20000);

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@ -60,8 +60,8 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
expect(chance.value).toBe(0);
expect(power.value).toBe(move.power * 5461 / 4096);
@ -93,8 +93,8 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
@ -126,8 +126,8 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
@ -161,7 +161,7 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const user = phase.getUserPokemon()!;
const target = phase.getTarget()!;
const target = phase.getFirstTarget()!;
const opponentType = target.getTypes()[0];
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);

View File

@ -57,8 +57,8 @@ describe("Abilities - Shield Dust", () => {
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget()!, phase.getUserPokemon()!, null, null, false, chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance);
expect(chance.value).toBe(0);
}, 20000);

View File

@ -81,7 +81,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
}, 20000);
@ -98,7 +98,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
}, 20000);
@ -115,7 +115,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
}, 20000);
@ -132,7 +132,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
}, 20000);
@ -149,7 +149,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);