[Bug] Fix move Chilly Reception (#3198)

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: protimita <protimitajp@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
This commit is contained in:
DustinLin 2024-09-22 20:09:51 -07:00 committed by GitHub
parent f2fe430f8a
commit c387f498c8
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11 changed files with 100 additions and 5 deletions

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@ -650,7 +650,7 @@ export default class Move implements Localizable {
}
/**
* Applies each {@linkcode MoveCondition} of this move to the params
* Applies each {@linkcode MoveCondition} function of this move to the params, determines if the move can be used prior to calling each attribute's apply()
* @param user {@linkcode Pokemon} to apply conditions to
* @param target {@linkcode Pokemon} to apply conditions to
* @param move {@linkcode Move} to apply conditions to
@ -5295,6 +5295,21 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
}
export class ChillyReceptionAttr extends ForceSwitchOutAttr {
// using inherited constructor
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
user.scene.arena.trySetWeather(WeatherType.SNOW, true);
return super.apply(user, target, move, args);
}
getCondition(): MoveConditionFunc {
// chilly reception move will go through if the weather is change-able to snow, or the user can switch out, else move will fail
return (user, target, move) => user.scene.arena.trySetWeather(WeatherType.SNOW, true) || super.getSwitchOutCondition()(user, target, move);
}
}
export class RemoveTypeAttr extends MoveEffectAttr {
private removedType: Type;
@ -9484,10 +9499,9 @@ export function initMoves() {
.makesContact(),
new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
.unimplemented(),
new StatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
.attr(WeatherChangeAttr, WeatherType.SNOW)
.attr(ForceSwitchOutAttr, true, false)
.target(MoveTarget.BOTH_SIDES),
new SelfStatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", {pokemonName: getPokemonNameWithAffix(user)}))
.attr(ChillyReceptionAttr, true, false),
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true)
.attr(RemoveArenaTrapAttr, true)

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@ -65,6 +65,7 @@
"suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!",
"revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!",
"swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!",
"chillyReception": "{{pokemonName}} erzählt einen schlechten Witz, der nicht besonders gut ankommt...",
"exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!",
"safeguard": "{{targetName}} wird durch Bodyguard geschützt!",
"afterYou": "{{targetName}} lässt sich auf Galanterie ein!"

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@ -66,6 +66,7 @@
"suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!",
"revivalBlessing": "{{pokemonName}} was revived!",
"swapArenaTags": "{{pokemonName}} swapped the battle effects affecting each side of the field!",
"chillyReception": "{{pokemonName}} is preparing to tell a chillingly bad joke!",
"exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!",
"safeguard": "{{targetName}} is protected by Safeguard!",
"substituteOnOverlap": "{{pokemonName}} already\nhas a substitute!",

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@ -66,6 +66,7 @@
"suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !",
"revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !",
"swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !",
"chillyReception": "{{pokemonName}} sapprête\nà faire un mauvais jeu de mots…",
"exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !",
"safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !",
"substituteOnOverlap": "{{pokemonName}} a déjà\nun clone !",

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@ -66,6 +66,7 @@
"revivalBlessing": "{{pokemonName}} torna in forze!",
"swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!",
"exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!",
"chillyReception": "{{pokemonName}} sta per fare una battuta!",
"safeguard": "Salvaguardia protegge {{targetName}}!",
"afterYou": "{{pokemonName}} approfitta della cortesia!"
}

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@ -64,6 +64,8 @@
"copyType": "{{pokemonName}}は {{targetPokemonName}}と\n同じタイプに なった",
"suppressAbilities": "{{pokemonName}}の 特性が 効かなくなった!",
"revivalBlessing": "{{pokemonName}}は\n復活して 戦えるようになった",
"swapArenaTags": "{{pokemonName}}は\nお互いの 場の効果を 入れ替えた",
"chillyReception": "{{pokemonName}}は\n寒い ギャグを かました",
"swapArenaTags": "{{pokemonName}}は\nお互いの 場の 効果を 入れ替えた",
"exposedMove": "{{pokemonName}}は {{targetPokemonName}}の\n正体を 見破った",
"afterYou": "{{pokemonName}}は\nお言葉に 甘えることにした"

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@ -66,6 +66,7 @@
"suppressAbilities": "{{pokemonName}}의\n특성이 효과를 발휘하지 못하게 되었다!",
"revivalBlessing": "{{pokemonName}}[[는]]\n정신을 차려 싸울 수 있게 되었다!",
"swapArenaTags": "{{pokemonName}}[[는]]\n서로의 필드 효과를 교체했다!",
"chillyReception": "{{pokemonName}}[[는]] 썰렁한 개그를 선보였다!",
"exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!",
"safeguard": "{{targetName}}[[는]] 신비의 베일이 지켜 주고 있다!",
"afterYou": "{{pokemonName}}[[는]]\n배려를 받아들이기로 했다!"

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@ -61,6 +61,7 @@
"suppressAbilities": "A habilidade de {{pokemonName}}\nfoi suprimida!",
"revivalBlessing": "{{pokemonName}} foi reanimado!",
"swapArenaTags": "{{pokemonName}} trocou os efeitos de batalha que afetam cada lado do campo!",
"chillyReception": "{{pokemonName}} está prestes a contar uma piada gelada!",
"exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!",
"safeguard": "{{targetName}} está protegido por Safeguard!",
"afterYou": "{{pokemonName}} aceitou a gentil oferta!"

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@ -65,6 +65,7 @@
"suppressAbilities": "{{pokemonName}}的特性\n变得无效了",
"revivalBlessing": "{{pokemonName}}复活了!",
"swapArenaTags": "{{pokemonName}}\n交换了双方的场地效果",
"chillyReception": "{{pokemonName}}\n说出了冷笑话",
"exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!",
"safeguard": "{{targetName}}\n正受到神秘之幕的保护",
"afterYou": "{{pokemonName}}\n接受了对手的好意"

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@ -65,6 +65,7 @@
"suppressAbilities": "{{pokemonName}}的特性\n變得無效了",
"revivalBlessing": "{{pokemonName}}復活了!",
"swapArenaTags": "{{pokemonName}}\n交換了雙方的場地效果",
"chillyReception": "{{pokemonName}}\n說了冷笑話",
"exposedMove": "{{pokemonName}}識破了\n{{targetPokemonName}}的原形!",
"safeguard": "{{targetName}}\n正受到神秘之幕的保護",
"afterYou": "{{pokemonName}}\n接受了對手的好意"

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@ -0,0 +1,71 @@
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Moves - Chilly Reception", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.moveset([Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE])
.enemyMoveset(Array(4).fill(Moves.SPLASH))
.enemyAbility(Abilities.NONE)
.ability(Abilities.NONE);
});
it("should still change the weather if user can't switch out", async () => {
await game.classicMode.startBattle([Species.SLOWKING]);
game.move.select(Moves.CHILLY_RECEPTION);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
}, TIMEOUT);
it("should switch out even if it's snowing", async () => {
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
// first turn set up snow with snowscape, try chilly reception on second turn
game.move.select(Moves.SNOWSCAPE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(Moves.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
}, TIMEOUT);
it("happy case - switch out and weather changes", async () => {
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
game.move.select(Moves.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
}, TIMEOUT);
});