Implement most of the LGPE moves

They are still not distributed to any Pokémon, but will function if called by Metronome, for example.
Glitzy Glow, Baddy Bad, Freezy Frost, and Sparkly Swirl rely on mechanics not yet implemented.
None of these attacks have animations currently.
This commit is contained in:
Madmadness65 2024-02-20 22:43:43 -06:00
parent 58ba0ec52d
commit c3983fccb4

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@ -3825,20 +3825,29 @@ export function initMoves() {
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, "Clangorous Soulblaze (N)", Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, -1, "After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats.", 100, 0, 7) new AttackMove(Moves.CLANGOROUS_SOULBLAZE, "Clangorous Soulblaze (N)", Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, -1, "After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats.", 100, 0, 7)
.soundBased() .soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.ZIPPY_ZAP, "Zippy Zap (N)", Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, -1, "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.", 100, 2, 7), new AttackMove(Moves.ZIPPY_ZAP, "Zippy Zap", Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, -1, "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.", 100, 2, 7)
new AttackMove(Moves.SPLISHY_SPLASH, "Splishy Splash (N)", Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, "The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.", 30, 0, 7) .attr(CritOnlyAttr),
new AttackMove(Moves.SPLISHY_SPLASH, "Splishy Splash", Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, "The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.", 30, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.FLOATY_FALL, "Floaty Fall (N)", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, "The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.", 30, 0, 7), new AttackMove(Moves.FLOATY_FALL, "Floaty Fall", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, "The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.", 30, 0, 7)
new AttackMove(Moves.PIKA_PAPOW, "Pika Papow (N)", Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, "The more Pikachu loves its Trainer, the greater the move's power. It never misses.", -1, 0, 7), .attr(FlinchAttr),
new AttackMove(Moves.BOUNCY_BUBBLE, "Bouncy Bubble (N)", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, "The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.", -1, 0, 7), new AttackMove(Moves.PIKA_PAPOW, "Pika Papow", Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, "The more Pikachu loves its Trainer, the greater the move's power. It never misses.", -1, 0, 7)
new AttackMove(Moves.BUZZY_BUZZ, "Buzzy Buzz (N)", Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, -1, "The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.", 100, 0, 7), .attr(FriendshipPowerAttr),
new AttackMove(Moves.SIZZLY_SLIDE, "Sizzly Slide (N)", Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, -1, "The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.", 100, 0, 7), new AttackMove(Moves.BOUNCY_BUBBLE, "Bouncy Bubble", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, "The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.", -1, 0, 7)
.attr(HitHealAttr),
new AttackMove(Moves.BUZZY_BUZZ, "Buzzy Buzz", Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, -1, "The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.", 100, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.SIZZLY_SLIDE, "Sizzly Slide", Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, -1, "The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.", 100, 0, 7)
.attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.GLITZY_GLOW, "Glitzy Glow (N)", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 95, 15, -1, "The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves.", -1, 0, 7), new AttackMove(Moves.GLITZY_GLOW, "Glitzy Glow (N)", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 95, 15, -1, "The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves.", -1, 0, 7),
new AttackMove(Moves.BADDY_BAD, "Baddy Bad (N)", Type.DARK, MoveCategory.SPECIAL, 80, 95, 15, -1, "The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.", -1, 0, 7), new AttackMove(Moves.BADDY_BAD, "Baddy Bad (N)", Type.DARK, MoveCategory.SPECIAL, 80, 95, 15, -1, "The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.", -1, 0, 7),
new AttackMove(Moves.SAPPY_SEED, "Sappy Seed (N)", Type.GRASS, MoveCategory.PHYSICAL, 100, 90, 10, -1, "The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn.", 100, 0, 7), new AttackMove(Moves.SAPPY_SEED, "Sappy Seed", Type.GRASS, MoveCategory.PHYSICAL, 100, 90, 10, -1, "The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn.", 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.SEEDED),
new AttackMove(Moves.FREEZY_FROST, "Freezy Frost (N)", Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.", -1, 0, 7), new AttackMove(Moves.FREEZY_FROST, "Freezy Frost (N)", Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.", -1, 0, 7),
new AttackMove(Moves.SPARKLY_SWIRL, "Sparkly Swirl (N)", Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party.", -1, 0, 7), new AttackMove(Moves.SPARKLY_SWIRL, "Sparkly Swirl (N)", Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party.", -1, 0, 7),
new AttackMove(Moves.VEEVEE_VOLLEY, "Veevee Volley (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, "The more Eevee loves its Trainer, the greater the move's power. It never misses.", -1, 0, 7), new AttackMove(Moves.VEEVEE_VOLLEY, "Veevee Volley", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, "The more Eevee loves its Trainer, the greater the move's power. It never misses.", -1, 0, 7)
.attr(FriendshipPowerAttr),
/* End Unused */ /* End Unused */
new AttackMove(Moves.DOUBLE_IRON_BASH, "Double Iron Bash", Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, -1, "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.", 30, 0, 7) new AttackMove(Moves.DOUBLE_IRON_BASH, "Double Iron Bash", Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, -1, "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.", 30, 0, 7)
.attr(MultiHitAttr, MultiHitType._2) .attr(MultiHitAttr, MultiHitType._2)