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test patch fix
This commit is contained in:
parent
0388e107d7
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@ -1,496 +0,0 @@
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import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate, } from "#app/data/trainer-config";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { PartyMemberStrength } from "#enums/party-member-strength";
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import BattleScene from "#app/battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { Species } from "#enums/species";
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import { TrainerType } from "#enums/trainer-type";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Abilities } from "#enums/abilities";
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import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { Type } from "#app/data/type";
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { randSeedInt, randSeedShuffle } from "#app/utils";
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import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
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import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
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import { Ability } from "#app/data/ability";
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import { BerryModifier } from "#app/modifier/modifier";
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import { BerryType } from "#enums/berry-type";
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import { BattlerIndex } from "#app/battle";
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import { Moves } from "#enums/moves";
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import { EncounterAnim, EncounterBattleAnim } from "#app/data/battle-anims";
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import { MoveCategory } from "#app/data/move";
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import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
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/** the i18n namespace for the encounter */
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const namespace = "mysteryEncounter:clowningAround";
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const RANDOM_ABILITY_POOL = [
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Abilities.STURDY,
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Abilities.PICKUP,
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Abilities.INTIMIDATE,
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Abilities.GUTS,
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Abilities.DROUGHT,
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Abilities.DRIZZLE,
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Abilities.SNOW_WARNING,
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Abilities.SAND_STREAM,
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Abilities.ELECTRIC_SURGE,
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Abilities.PSYCHIC_SURGE,
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Abilities.GRASSY_SURGE,
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Abilities.MISTY_SURGE,
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Abilities.MAGICIAN,
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Abilities.SHEER_FORCE,
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Abilities.PRANKSTER
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];
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/**
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* Clowning Around encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/69 | GitHub Issue #69}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const ClowningAroundEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.CLOWNING_AROUND)
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.withEncounterTier(MysteryEncounterTier.ULTRA)
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.withSceneWaveRangeRequirement(80, 180)
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.withAnimations(EncounterAnim.SMOKESCREEN)
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.withAutoHideIntroVisuals(false)
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.withIntroSpriteConfigs([
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{
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spriteKey: Species.MR_MIME.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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x: -25,
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tint: 0.3,
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y: -3,
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yShadow: -3
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},
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{
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spriteKey: Species.BLACEPHALON.toString(),
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fileRoot: "pokemon/exp",
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hasShadow: true,
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repeat: true,
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x: 25,
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tint: 0.3,
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y: -3,
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yShadow: -3
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},
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{
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spriteKey: "harlequin",
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fileRoot: "trainer",
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hasShadow: true,
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x: 0,
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y: 2,
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yShadow: 2
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},
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])
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.withIntroDialogue([
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{
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text: `${namespace}.intro`,
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},
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{
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text: `${namespace}.intro_dialogue`,
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speaker: `${namespace}.speaker`
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},
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])
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.withOnInit((scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const clownTrainerType = TrainerType.HARLEQUIN;
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const clownConfig = trainerConfigs[clownTrainerType].copy();
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const clownPartyTemplate = new TrainerPartyCompoundTemplate(
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new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
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new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER));
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clownConfig.setPartyTemplates(clownPartyTemplate);
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clownConfig.setDoubleOnly();
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// @ts-ignore
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clownConfig.partyTemplateFunc = null; // Overrides party template func if it exists
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// Generate random ability for Blacephalon from pool
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const ability = RANDOM_ABILITY_POOL[randSeedInt(RANDOM_ABILITY_POOL.length)];
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encounter.setDialogueToken("ability", new Ability(ability, 3).name);
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encounter.misc = { ability };
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encounter.enemyPartyConfigs.push({
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trainerConfig: clownConfig,
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pokemonConfigs: [ // Overrides first 2 pokemon to be Mr. Mime and Blacephalon
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{
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species: getPokemonSpecies(Species.MR_MIME),
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isBoss: true,
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moveSet: [Moves.TEETER_DANCE, Moves.ALLY_SWITCH, Moves.DAZZLING_GLEAM, Moves.PSYCHIC]
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},
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{ // Blacephalon has the random ability from pool, and 2 entirely random types to fit with the theme of the encounter
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species: getPokemonSpecies(Species.BLACEPHALON),
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mysteryEncounterData: new MysteryEncounterPokemonData(undefined, ability, undefined, [randSeedInt(18), randSeedInt(18)]),
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isBoss: true,
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moveSet: [Moves.TRICK, Moves.HYPNOSIS, Moves.SHADOW_BALL, Moves.MIND_BLOWN]
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},
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],
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doubleBattle: true
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});
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// Load animations/sfx for start of fight moves
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loadCustomMovesForEncounter(scene, [Moves.ROLE_PLAY, Moves.TAUNT]);
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return true;
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})
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.withTitle(`${namespace}.title`)
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.withDescription(`${namespace}.description`)
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.withQuery(`${namespace}.query`)
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withDialogue({
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buttonLabel: `${namespace}.option.1.label`,
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buttonTooltip: `${namespace}.option.1.tooltip`,
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selected: [
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{
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text: `${namespace}.option.1.selected`,
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speaker: `${namespace}.speaker`
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},
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],
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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// Spawn battle
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const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
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setEncounterRewards(scene, { fillRemaining: true });
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// TODO: when Magic Room and Wonder Room are implemented, add those to start of battle
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encounter.startOfBattleEffects.push(
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{ // Mr. Mime copies the Blacephalon's random ability
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sourceBattlerIndex: BattlerIndex.ENEMY,
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targets: [BattlerIndex.ENEMY_2],
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move: new PokemonMove(Moves.ROLE_PLAY),
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ignorePp: true
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},
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{
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sourceBattlerIndex: BattlerIndex.ENEMY_2,
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targets: [BattlerIndex.PLAYER],
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move: new PokemonMove(Moves.TAUNT),
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ignorePp: true
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},
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{
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sourceBattlerIndex: BattlerIndex.ENEMY_2,
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targets: [BattlerIndex.PLAYER_2],
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move: new PokemonMove(Moves.TAUNT),
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ignorePp: true
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});
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await transitionMysteryEncounterIntroVisuals(scene);
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await initBattleWithEnemyConfig(scene, config);
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})
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.withPostOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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// After the battle, offer the player the opportunity to permanently swap ability
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const abilityWasSwapped = await handleSwapAbility(scene);
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if (abilityWasSwapped) {
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await showEncounterText(scene, `${namespace}.option.1.ability_gained`);
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}
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// Play animations once ability swap is complete
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// Trainer sprite that is shown at end of battle is not the same as mystery encounter intro visuals
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scene.tweens.add({
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targets: scene.currentBattle.trainer,
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x: "+=16",
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y: "-=16",
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alpha: 0,
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ease: "Sine.easeInOut",
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duration: 250
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});
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const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
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background.playWithoutTargets(scene, 230, 40, 2);
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return true;
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})
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.build()
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)
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withDialogue({
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buttonLabel: `${namespace}.option.2.label`,
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buttonTooltip: `${namespace}.option.2.tooltip`,
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selected: [
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{
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text: `${namespace}.option.2.selected`,
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speaker: `${namespace}.speaker`
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},
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{
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text: `${namespace}.option.2.selected_2`,
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},
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{
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text: `${namespace}.option.2.selected_3`,
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speaker: `${namespace}.speaker`
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene) => {
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// Swap player's items on pokemon with the most items
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// Item comparisons look at whichever Pokemon has the greatest number of TRANSFERABLE, non-berry items
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// So Vitamins, form change items, etc. are not included
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const encounter = scene.currentBattle.mysteryEncounter;
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const party = scene.getParty();
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let mostHeldItemsPokemon = party[0];
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let count = mostHeldItemsPokemon.getHeldItems()
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.filter(m => m.isTransferrable && !(m instanceof BerryModifier))
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.reduce((v, m) => v + m.stackCount, 0);
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party.forEach(pokemon => {
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const nextCount = pokemon.getHeldItems()
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.filter(m => m.isTransferrable && !(m instanceof BerryModifier))
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.reduce((v, m) => v + m.stackCount, 0);
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if (nextCount > count) {
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mostHeldItemsPokemon = pokemon;
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count = nextCount;
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}
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});
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encounter.setDialogueToken("switchPokemon", mostHeldItemsPokemon.getNameToRender());
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const items = mostHeldItemsPokemon.getHeldItems();
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// Shuffles Berries (if they have any)
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let numBerries = 0;
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items.filter(m => m instanceof BerryModifier)
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.forEach(m => {
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numBerries += m.stackCount;
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scene.removeModifier(m);
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});
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generateItemsOfTier(scene, mostHeldItemsPokemon, numBerries, "Berries");
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// Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm)
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let numUltra = 0;
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let numRogue = 0;
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items.filter(m => m.isTransferrable && !(m instanceof BerryModifier))
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.forEach(m => {
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const type = m.type.withTierFromPool();
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const tier = type.tier ?? ModifierTier.ULTRA;
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if (type.id === "LUCKY_EGG" || tier === ModifierTier.ULTRA) {
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numUltra += m.stackCount;
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scene.removeModifier(m);
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} else if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
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numRogue += m.stackCount;
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scene.removeModifier(m);
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}
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});
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generateItemsOfTier(scene, mostHeldItemsPokemon, numUltra, ModifierTier.ULTRA);
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generateItemsOfTier(scene, mostHeldItemsPokemon, numRogue, ModifierTier.ROGUE);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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leaveEncounterWithoutBattle(scene, true);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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// Play animations
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const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
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background.playWithoutTargets(scene, 230, 40, 2);
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await transitionMysteryEncounterIntroVisuals(scene);
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})
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.build()
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)
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withDialogue({
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buttonLabel: `${namespace}.option.3.label`,
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buttonTooltip: `${namespace}.option.3.tooltip`,
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selected: [
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{
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text: `${namespace}.option.3.selected`,
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speaker: `${namespace}.speaker`
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},
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{
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text: `${namespace}.option.3.selected_2`,
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},
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{
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text: `${namespace}.option.3.selected_3`,
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speaker: `${namespace}.speaker`
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene) => {
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// Swap player's types on all party pokemon
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// If a Pokemon had a single type prior, they will still have a single type after
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for (const pokemon of scene.getParty()) {
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const originalTypes = pokemon.getTypes(false, false, true);
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// If the Pokemon has non-status moves that don't match the Pokemon's type, prioritizes those as the new type
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// Makes the "randomness" of the shuffle slightly less punishing
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let priorityTypes = pokemon.moveset
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.filter(move => move && !originalTypes.includes(move.getMove().type) && move.getMove().category !== MoveCategory.STATUS)
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.map(move => move!.getMove().type);
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if (priorityTypes?.length > 0) {
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priorityTypes = [...new Set(priorityTypes)];
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randSeedShuffle(priorityTypes);
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}
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let newTypes;
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if (!originalTypes || originalTypes.length < 1) {
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newTypes = priorityTypes?.length > 0 ? [priorityTypes.pop()] : [(randSeedInt(18) as Type)];
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} else {
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newTypes = originalTypes.map(m => {
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if (priorityTypes?.length > 0) {
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const ret = priorityTypes.pop();
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randSeedShuffle(priorityTypes);
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return ret;
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}
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return randSeedInt(18) as Type;
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});
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}
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if (!pokemon.mysteryEncounterData) {
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pokemon.mysteryEncounterData = new MysteryEncounterPokemonData(undefined, undefined, undefined, newTypes);
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} else {
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pokemon.mysteryEncounterData.types = newTypes;
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}
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}
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})
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.withOptionPhase(async (scene: BattleScene) => {
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leaveEncounterWithoutBattle(scene, true);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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// Play animations
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const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
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background.playWithoutTargets(scene, 230, 40, 2);
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await transitionMysteryEncounterIntroVisuals(scene);
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})
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.build()
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)
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.withOutroDialogue([
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{
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text: `${namespace}.outro`,
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},
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])
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.build();
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async function handleSwapAbility(scene: BattleScene) {
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return new Promise<boolean>(async resolve => {
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await showEncounterDialogue(scene, `${namespace}.option.1.apply_ability_dialogue`, `${namespace}.speaker`);
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await showEncounterText(scene, `${namespace}.option.1.apply_ability_message`);
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scene.ui.setMode(Mode.MESSAGE).then(() => {
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displayYesNoOptions(scene, resolve);
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});
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});
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}
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function displayYesNoOptions(scene: BattleScene, resolve) {
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showEncounterText(scene, `${namespace}.option.1.ability_prompt`, 500, false);
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const fullOptions = [
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{
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label: i18next.t("menu:yes"),
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handler: () => {
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onYesAbilitySwap(scene, resolve);
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return true;
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}
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},
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{
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label: i18next.t("menu:no"),
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handler: () => {
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resolve(false);
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return true;
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}
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}
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];
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const config: OptionSelectConfig = {
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options: fullOptions,
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maxOptions: 7,
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yOffset: 0
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};
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scene.ui.setModeWithoutClear(Mode.OPTION_SELECT, config, null, true);
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}
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function onYesAbilitySwap(scene: BattleScene, resolve) {
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Do ability swap
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if (!pokemon.mysteryEncounterData) {
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pokemon.mysteryEncounterData = new MysteryEncounterPokemonData(undefined, Abilities.AERILATE);
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}
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pokemon.mysteryEncounterData.ability = scene.currentBattle.mysteryEncounter.misc.ability;
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scene.currentBattle.mysteryEncounter.setDialogueToken("chosenPokemon", pokemon.getNameToRender());
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scene.ui.setMode(Mode.MESSAGE).then(() => resolve(true));
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};
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const onPokemonNotSelected = () => {
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scene.ui.setMode(Mode.MESSAGE).then(() => {
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displayYesNoOptions(scene, resolve);
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});
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};
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selectPokemonForOption(scene, onPokemonSelected, onPokemonNotSelected);
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}
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|
||||
function generateItemsOfTier(scene: BattleScene, pokemon: PlayerPokemon, numItems: integer, tier: ModifierTier | "Berries") {
|
||||
// These pools have to be defined at runtime so that modifierTypes exist
|
||||
// Pools have instances of the modifier type equal to the max stacks that modifier can be applied to any one pokemon
|
||||
// This is to prevent "over-generating" a random item of a certain type during item swaps
|
||||
const ultraPool = [
|
||||
[modifierTypes.REVIVER_SEED, 1],
|
||||
[modifierTypes.GOLDEN_PUNCH, 5],
|
||||
[modifierTypes.ATTACK_TYPE_BOOSTER, 99],
|
||||
[modifierTypes.QUICK_CLAW, 3],
|
||||
[modifierTypes.WIDE_LENS, 3]
|
||||
];
|
||||
|
||||
const roguePool = [
|
||||
[modifierTypes.LEFTOVERS, 4],
|
||||
[modifierTypes.SHELL_BELL, 4],
|
||||
[modifierTypes.SOUL_DEW, 10],
|
||||
[modifierTypes.SOOTHE_BELL, 3],
|
||||
[modifierTypes.SCOPE_LENS, 1],
|
||||
[modifierTypes.BATON, 1],
|
||||
[modifierTypes.FOCUS_BAND, 5],
|
||||
[modifierTypes.KINGS_ROCK, 3],
|
||||
[modifierTypes.GRIP_CLAW, 5]
|
||||
];
|
||||
|
||||
const berryPool = [
|
||||
[BerryType.APICOT, 3],
|
||||
[BerryType.ENIGMA, 2],
|
||||
[BerryType.GANLON, 3],
|
||||
[BerryType.LANSAT, 3],
|
||||
[BerryType.LEPPA, 2],
|
||||
[BerryType.LIECHI, 3],
|
||||
[BerryType.LUM, 2],
|
||||
[BerryType.PETAYA, 3],
|
||||
[BerryType.SALAC, 2],
|
||||
[BerryType.SITRUS, 2],
|
||||
[BerryType.STARF, 3]
|
||||
];
|
||||
|
||||
let pool: any[];
|
||||
if (tier === "Berries") {
|
||||
pool = berryPool;
|
||||
} else {
|
||||
pool = tier === ModifierTier.ULTRA ? ultraPool : roguePool;
|
||||
}
|
||||
|
||||
for (let i = 0; i < numItems; i++) {
|
||||
const randIndex = randSeedInt(pool.length);
|
||||
const newItemType = pool[randIndex];
|
||||
let newMod;
|
||||
if (tier === "Berries") {
|
||||
newMod = generateModifierType(scene, modifierTypes.BERRY, [newItemType[0]]) as PokemonHeldItemModifierType;
|
||||
} else {
|
||||
newMod = generateModifierType(scene, newItemType[0]) as PokemonHeldItemModifierType;
|
||||
}
|
||||
applyModifierTypeToPlayerPokemon(scene, pokemon, newMod);
|
||||
// Decrement max stacks and remove from pool if at max
|
||||
newItemType[1]--;
|
||||
if (newItemType[1] <= 0) {
|
||||
pool.splice(randIndex, 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -30,5 +30,5 @@ export const clowningAroundDialogue = {
|
||||
selected_3: "Flustered fool, fall for my flawless deception!",
|
||||
},
|
||||
},
|
||||
outro: "The clown and his cohorts\n in a puff of smoke."
|
||||
outro: "The clown and his cohorts\ndisappear in a puff of smoke."
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user