Analytic only increases damage if the user moves last
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@ -5779,9 +5779,14 @@ export function initAbilities() {
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.attr(WonderSkinAbAttr)
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.attr(WonderSkinAbAttr)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.ANALYTIC, 5)
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new Ability(Abilities.ANALYTIC, 5)
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.attr(MovePowerBoostAbAttr, (user, target, move) =>
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.attr(MovePowerBoostAbAttr, (user, target, move) => {
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!!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn)
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const movePhase = user?.scene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user.id);
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|| user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command !== Command.FIGHT, 1.3),
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if (movePhase) {
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return false;
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} else {
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return true;
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}
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}, 1.3),
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new Ability(Abilities.ILLUSION, 5)
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new Ability(Abilities.ILLUSION, 5)
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.attr(UncopiableAbilityAbAttr)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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@ -0,0 +1,81 @@
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import { BattlerIndex } from "#app/battle";
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import { isBetween, toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Analytic", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.TACKLE ])
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.ability(Abilities.ANALYTIC)
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.battleType("single")
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.disableCrits()
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.startingLevel(200)
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.enemyLevel(200)
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should increase damage if the user moves last", async () => {
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await game.classicMode.startBattle([ Species.ARCEUS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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const damage1 = enemy.getInverseHp();
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enemy.hp = enemy.getMaxHp();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
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});
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it("should increase damage only if the user moves last in doubles", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.GENGAR, Species.SHUCKLE ]);
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const [ enemy, ] = game.scene.getEnemyField();
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game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.toNextTurn();
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const damage1 = enemy.getInverseHp();
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enemy.hp = enemy.getMaxHp();
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game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
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enemy.hp = enemy.getMaxHp();
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game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getInverseHp()).toBe(damage1);
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});
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});
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