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[Bug] Run History Not Saving Correctly (#4248)
* Fix - need to test though * New Line for Personal Best * Run History basic Interpretation * Stray console log * Added personal best message fix * argh * removed a stray log --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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@ -243,7 +243,7 @@ export class GameOverPhase extends BattlePhase {
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime(),
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challenges: this.scene.gameMode.challenges.map(c => new ChallengeData(c)),
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mysteryEncounterType: this.scene.currentBattle.mysteryEncounter?.encounterType,
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mysteryEncounterType: this.scene.currentBattle.mysteryEncounter?.encounterType ?? -1,
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mysteryEncounterSaveData: this.scene.mysteryEncounterSaveData
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} as SessionSaveData;
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}
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@ -281,7 +281,7 @@ class RunEntryContainer extends Phaser.GameObjects.Container {
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const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
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const genderStr = PlayerGender[genderIndex].toLowerCase();
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// Defeats from wild Pokemon battles will show the Pokemon responsible by the text of the run result.
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if (data.battleType === BattleType.WILD) {
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if (data.battleType === BattleType.WILD || (data.battleType === BattleType.MYSTERY_ENCOUNTER && !data.trainer)) {
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const enemyContainer = this.scene.add.container(8, 5);
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const gameOutcomeLabel = addTextObject(this.scene, 0, 0, `${i18next.t("runHistory:defeatedWild", { context: genderStr })}`, TextStyle.WINDOW);
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enemyContainer.add(gameOutcomeLabel);
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@ -302,7 +302,7 @@ class RunEntryContainer extends Phaser.GameObjects.Container {
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enemy.destroy();
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});
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this.add(enemyContainer);
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} else if (data.battleType === BattleType.TRAINER) { // Defeats from Trainers show the trainer's title and name
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} else if (data.battleType === BattleType.TRAINER || (data.battleType === BattleType.MYSTERY_ENCOUNTER && data.trainer)) { // Defeats from Trainers show the trainer's title and name
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const tObj = data.trainer.toTrainer(this.scene);
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// Because of the interesting mechanics behind rival names, the rival name and title have to be retrieved differently
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const RIVAL_TRAINER_ID_THRESHOLD = 375;
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@ -211,7 +211,7 @@ export default class RunInfoUiHandler extends UiHandler {
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if (!this.isVictory) {
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const enemyContainer = this.scene.add.container(0, 0);
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// Wild - Single and Doubles
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if (this.runInfo.battleType === BattleType.WILD) {
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if (this.runInfo.battleType === BattleType.WILD || (this.runInfo.battleType === BattleType.MYSTERY_ENCOUNTER && !this.runInfo.trainer)) {
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switch (this.runInfo.enemyParty.length) {
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case 1:
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// Wild - Singles
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@ -222,7 +222,7 @@ export default class RunInfoUiHandler extends UiHandler {
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this.parseWildDoubleDefeat(enemyContainer);
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break;
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}
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} else if (this.runInfo.battleType === BattleType.TRAINER) {
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} else if (this.runInfo.battleType === BattleType.TRAINER || (this.runInfo.battleType === BattleType.MYSTERY_ENCOUNTER && this.runInfo.trainer)) {
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this.parseTrainerDefeat(enemyContainer);
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}
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this.runResultContainer.add(enemyContainer);
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@ -381,10 +381,6 @@ export default class RunInfoUiHandler extends UiHandler {
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break;
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case GameModes.SPLICED_ENDLESS:
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modeText.appendText(`${i18next.t("gameMode:endlessSpliced")}`, false);
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if (this.runInfo.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) {
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modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`, false);
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modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969);
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}
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break;
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case GameModes.CHALLENGE:
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modeText.appendText(`${i18next.t("gameMode:challenge")}`, false);
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@ -403,17 +399,18 @@ export default class RunInfoUiHandler extends UiHandler {
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break;
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case GameModes.ENDLESS:
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modeText.appendText(`${i18next.t("gameMode:endless")}`, false);
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// If the player achieves a personal best in Endless, the mode text will be tinted similarly to SSS luck to celebrate their achievement.
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if (this.runInfo.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) {
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modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`, false);
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modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969);
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}
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break;
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case GameModes.CLASSIC:
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modeText.appendText(`${i18next.t("gameMode:classic")}`, false);
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break;
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}
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// If the player achieves a personal best in Endless, the mode text will be tinted similarly to SSS luck to celebrate their achievement.
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if ((this.runInfo.gameMode === GameModes.ENDLESS || this.runInfo.gameMode === GameModes.SPLICED_ENDLESS) && this.runInfo.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) {
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modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`);
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modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969);
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}
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// Duration + Money
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const runInfoTextContainer = this.scene.add.container(0, 0);
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// Japanese is set to a greater line spacing of 35px in addBBCodeTextObject() if lineSpacing < 12.
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