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[Tests][Mystery-Encounter] Fix The Strong Stuff
flakyness (#4394)
* extend: log in encounter phase for better debugging * fix: `the storng stuff` test flakiness The enemy pokemon could get contrary or other abilities that cause the expected values to be ... not as expected * remove accidental it.each tests were being executed 30-100 times. This is a debugging tool but was never supposed to make it to merge.
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@ -339,7 +339,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
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loadEnemyAssets.push(enemyPokemon.loadAssets());
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loadEnemyAssets.push(enemyPokemon.loadAssets());
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console.log(enemyPokemon.name, enemyPokemon.species.speciesId, enemyPokemon.stats);
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console.log(`Pokemon: ${enemyPokemon.name}`, `Species ID: ${enemyPokemon.species.speciesId}`, `Stats: ${enemyPokemon.stats}`, `Ability: ${enemyPokemon.getAbility().name}`, `Passive Ability: ${enemyPokemon.getPassiveAbility().name}`);
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});
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});
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scene.pushPhase(new MysteryEncounterBattlePhase(scene, partyConfig.disableSwitch));
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scene.pushPhase(new MysteryEncounterBattlePhase(scene, partyConfig.disableSwitch));
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@ -141,7 +141,7 @@ export class EncounterPhase extends BattlePhase {
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loadEnemyAssets.push(enemyPokemon.loadAssets());
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loadEnemyAssets.push(enemyPokemon.loadAssets());
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console.log(getPokemonNameWithAffix(enemyPokemon), enemyPokemon.species.speciesId, enemyPokemon.stats);
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console.log(`Pokemon: ${getPokemonNameWithAffix(enemyPokemon)}`, `Species ID: ${enemyPokemon.species.speciesId}`, `Stats: ${enemyPokemon.stats}`, `Ability: ${enemyPokemon.getAbility().name}`, `Passive Ability: ${enemyPokemon.getPassiveAbility().name}`);
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return true;
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return true;
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});
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});
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@ -231,7 +231,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => {
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});
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});
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describe("Option 3 - Leave", () => {
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describe("Option 3 - Leave", () => {
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it.each(Array.from({length: 30}))("should leave encounter without battle", async () => {
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.AN_OFFER_YOU_CANT_REFUSE, defaultParty);
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await game.runToMysteryEncounter(MysteryEncounterType.AN_OFFER_YOU_CANT_REFUSE, defaultParty);
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@ -25,6 +25,7 @@ import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/myster
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import { CommandPhase } from "#app/phases/command-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { Abilities } from "#app/enums/abilities";
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const namespace = "mysteryEncounter:theStrongStuff";
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const namespace = "mysteryEncounter:theStrongStuff";
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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@ -43,10 +44,13 @@ describe("The Strong Stuff - Mystery Encounter", () => {
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beforeEach(async () => {
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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scene = game.scene;
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override
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game.override.startingWave(defaultWave);
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.mysteryEncounterChance(100)
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game.override.startingBiome(defaultBiome);
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.startingWave(defaultWave)
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game.override.disableTrainerWaves();
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.startingBiome(defaultBiome)
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.disableTrainerWaves()
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyPassiveAbility(Abilities.BALL_FETCH);
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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new Map<Biome, MysteryEncounterType[]>([
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@ -35,7 +35,7 @@ describe("Reload", () => {
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expect(preReloadRngState).toBe(postReloadRngState);
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expect(preReloadRngState).toBe(postReloadRngState);
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}, 20000);
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}, 20000);
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it.each(Array.from({length: 100}))("should not have RNG inconsistencies after a biome switch", async () => {
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it("should not have RNG inconsistencies after a biome switch", async () => {
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game.override
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game.override
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.startingWave(10)
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.startingWave(10)
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.battleType("single")
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.battleType("single")
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