[Ability] Serene Grace, Shield Dust, Sheer Force (P) (#246)

Co-authored-by: okimin <danielgaston6@gmail.com>
This commit is contained in:
NxKarim 2024-06-17 18:30:42 -06:00 committed by GitHub
parent 3b3b9e39af
commit c52e0ac5b6
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GPG Key ID: B5690EEEBB952194
7 changed files with 657 additions and 137 deletions

112
src/data/ability.ts Executable file → Normal file
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@ -1045,6 +1045,56 @@ export class PreAttackAbAttr extends AbAttr {
}
}
/**
* Modifies moves additional effects with multipliers, ie. Sheer Force, Serene Grace.
* @extends AbAttr
* @see {@linkcode apply}
*/
export class MoveEffectChanceMultiplierAbAttr extends AbAttr {
private chanceMultiplier: number;
constructor(chanceMultiplier?: number) {
super(true);
this.chanceMultiplier = chanceMultiplier;
}
/**
* @param args [0]: {@linkcode Utils.NumberHolder} Move additional effect chance. Has to be higher than or equal to 0.
* [1]: {@linkcode Moves } Move used by the ability user.
*/
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if ((args[0] as Utils.NumberHolder).value <= 0 || (args[1] as Move).id === Moves.ORDER_UP) {
return false;
}
(args[0] as Utils.NumberHolder).value *= this.chanceMultiplier;
(args[0] as Utils.NumberHolder).value = Math.min((args[0] as Utils.NumberHolder).value, 100);
return true;
}
}
/**
* Sets incoming moves additional effect chance to zero, ignoring all effects from moves. ie. Shield Dust.
* @extends PreDefendAbAttr
* @see {@linkcode applyPreDefend}
*/
export class IgnoreMoveEffectsAbAttr extends PreDefendAbAttr {
/**
* @param args [0]: {@linkcode Utils.NumberHolder} Move additional effect chance.
*/
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if ((args[0] as Utils.NumberHolder).value <= 0) {
return false;
}
(args[0] as Utils.NumberHolder).value = 0;
return true;
}
}
export class VariableMovePowerAbAttr extends PreAttackAbAttr {
applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
//const power = args[0] as Utils.NumberHolder;
@ -1418,7 +1468,8 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
}
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
/**Status inflicted by abilities post attacking are also considered additional effects.*/
if (!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true, pokemon);
}
@ -1448,10 +1499,9 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
}
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status) {
/**Battler tags inflicted by abilities post attacking are also considered additional effects.*/
if (!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.addTag(effect);
}
@ -2402,6 +2452,35 @@ export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
}
}
/**
* Condition function to applied to abilities related to Sheer Force.
* Checks if last move used against target was affected by a Sheer Force user and:
* Disables: Color Change, Pickpocket, Wimp Out, Emergency Exit, Berserk, Anger Shell
* @returns {AbAttrCondition} If false disables the ability which the condition is applied to.
*/
function getSheerForceHitDisableAbCondition(): AbAttrCondition {
return (pokemon: Pokemon) => {
if (!pokemon.turnData) {
return true;
}
const lastReceivedAttack = pokemon.turnData.attacksReceived[0];
if (!lastReceivedAttack) {
return true;
}
const lastAttacker = pokemon.getOpponents().find(p => p.id === lastReceivedAttack.sourceId);
if (!lastAttacker) {
return true;
}
/**if the last move chance is greater than or equal to cero, and the last attacker's ability is sheer force*/
const SheerForceAffected = allMoves[lastReceivedAttack.move].chance >= 0 && lastAttacker.hasAbility(Abilities.SHEER_FORCE);
return !SheerForceAffected;
};
}
function getWeatherCondition(...weatherTypes: WeatherType[]): AbAttrCondition {
return (pokemon: Pokemon) => {
if (pokemon.scene.arena.weather?.isEffectSuppressed(pokemon.scene)) {
@ -3932,7 +4011,8 @@ export function initAbilities() {
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable(),
new Ability(Abilities.COLOR_CHANGE, 3)
.attr(PostDefendTypeChangeAbAttr),
.attr(PostDefendTypeChangeAbAttr)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.IMMUNITY, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.ignorable(),
@ -3940,8 +4020,8 @@ export function initAbilities() {
.attr(TypeImmunityAddBattlerTagAbAttr, Type.FIRE, BattlerTagType.FIRE_BOOST, 1, (pokemon: Pokemon) => !pokemon.status || pokemon.status.effect !== StatusEffect.FREEZE)
.ignorable(),
new Ability(Abilities.SHIELD_DUST, 3)
.ignorable()
.unimplemented(),
.attr(IgnoreMoveEffectsAbAttr)
.partial(),
new Ability(Abilities.OWN_TEMPO, 3)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.CONFUSED)
.attr(IntimidateImmunityAbAttr)
@ -3984,7 +4064,8 @@ export function initAbilities() {
.attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPATK, 1)
.ignorable(),
new Ability(Abilities.SERENE_GRACE, 3)
.unimplemented(),
.attr(MoveEffectChanceMultiplierAbAttr, 2)
.partial(),
new Ability(Abilities.SWIFT_SWIM, 3)
.attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
@ -4260,9 +4341,12 @@ export function initAbilities() {
new Ability(Abilities.BAD_DREAMS, 4)
.attr(PostTurnHurtIfSleepingAbAttr),
new Ability(Abilities.PICKPOCKET, 5)
.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT)),
.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT))
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.SHEER_FORCE, 5)
.unimplemented(),
.attr(MovePowerBoostAbAttr, (user, target, move) => move.chance >= 1, 5461/4096)
.attr(MoveEffectChanceMultiplierAbAttr, 0)
.partial(),
new Ability(Abilities.CONTRARY, 5)
.attr(StatChangeMultiplierAbAttr, -1)
.ignorable(),
@ -4471,8 +4555,10 @@ export function initAbilities() {
new Ability(Abilities.STAMINA, 7)
.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.DEF, 1),
new Ability(Abilities.WIMP_OUT, 7)
.condition(getSheerForceHitDisableAbCondition())
.unimplemented(),
new Ability(Abilities.EMERGENCY_EXIT, 7)
.condition(getSheerForceHitDisableAbCondition())
.unimplemented(),
new Ability(Abilities.WATER_COMPACTION, 7)
.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2),
@ -4498,7 +4584,8 @@ export function initAbilities() {
new Ability(Abilities.STEELWORKER, 7)
.attr(MoveTypePowerBoostAbAttr, Type.STEEL),
new Ability(Abilities.BERSERK, 7)
.attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [BattleStat.SPATK], 1),
.attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [BattleStat.SPATK], 1)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.SLUSH_RUSH, 7)
.attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)),
@ -4757,7 +4844,8 @@ export function initAbilities() {
.ignorable(),
new Ability(Abilities.ANGER_SHELL, 9)
.attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 1)
.attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.DEF, BattleStat.SPDEF ], -1),
.attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.DEF, BattleStat.SPDEF ], -1)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.PURIFYING_SALT, 9)
.attr(StatusEffectImmunityAbAttr)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.GHOST, 0.5)

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@ -9,7 +9,7 @@ import { Type } from "./type";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, BlockItemTheftAbAttr, applyPostAttackAbAttrs, ConfusionOnStatusEffectAbAttr, HealFromBerryUseAbAttr, IgnoreProtectOnContactAbAttr } from "./ability";
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, BlockItemTheftAbAttr, applyPostAttackAbAttrs, ConfusionOnStatusEffectAbAttr, HealFromBerryUseAbAttr, IgnoreProtectOnContactAbAttr, IgnoreMoveEffectsAbAttr, applyPreDefendAbAttrs, MoveEffectChanceMultiplierAbAttr } from "./ability";
import { allAbilities } from "./ability";
import { PokemonHeldItemModifier, BerryModifier, PreserveBerryModifier } from "../modifier/modifier";
import { BattlerIndex } from "../battle";
@ -829,6 +829,22 @@ export class MoveEffectAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return this.canApply(user, target, move, args);
}
/**
* Gets the used move's additional effect chance.
* If user's ability has MoveEffectChanceMultiplierAbAttr or IgnoreMoveEffectsAbAttr modifies the base chance.
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} being used
* @param selfEffect {@linkcode Boolean} if move targets user.
* @returns Move chance value.
*/
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean): integer {
const moveChance = new Utils.NumberHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, moveChance, move, target, selfEffect);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr,target,user,null,null, moveChance);
return moveChance.value;
}
}
export class PreMoveMessageAttr extends MoveAttr {
@ -1673,7 +1689,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const statusCheck = move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance;
const moveChance = this.getMoveChance(user,target,move,this.selfTarget);
const statusCheck = moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance;
if (statusCheck) {
const pokemon = this.selfTarget ? user : target;
if (pokemon.status) {
@ -1683,7 +1700,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false;
}
}
if ((!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null,this.effect);
return true;
@ -1693,7 +1710,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
const moveChance = this.getMoveChance(user,target,move,this.selfTarget);
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
}
}
@ -1712,7 +1730,8 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
const moveChance = this.getMoveChance(user,target,move,this.selfTarget);
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
}
}
@ -2315,7 +2334,8 @@ export class StatChangeAttr extends MoveEffectAttr {
return false;
}
if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
const moveChance = this.getMoveChance(user,target,move,this.selfTarget);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
const levels = this.getLevels(user);
user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage));
return true;
@ -3892,18 +3912,14 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
return false;
}
const chance = this.getTagChance(user, target, move);
if (chance < 0 || chance === 100 || user.randSeedInt(100) < chance) {
const moveChance = this.getMoveChance(user,target,move,this.selfTarget);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedInt(this.turnCountMax - this.turnCountMin, this.turnCountMin), move.id, user.id);
}
return false;
}
getTagChance(user: Pokemon, target: Pokemon, move: Move): integer {
return move.chance;
}
getCondition(): MoveConditionFunc {
return this.failOnOverlap
? (user, target, move) => !(this.selfTarget ? user : target).getTag(this.tagType)
@ -3953,11 +3969,11 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
let chance = this.getTagChance(user, target, move);
if (chance < 0) {
chance = 100;
let moveChance = this.getMoveChance(user,target,move,this.selfTarget);
if (moveChance < 0) {
moveChance = 100;
}
return Math.floor(this.getTagTargetBenefitScore(user, target, move) * (chance / 100));
return Math.floor(this.getTagTargetBenefitScore(user, target, move) * (moveChance / 100));
}
}
@ -4221,10 +4237,14 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
export class AddArenaTrapTagAttr extends AddArenaTagAttr {
getCondition(): MoveConditionFunc {
return (user, target, move) => {
const moveChance = this.getMoveChance(user,target,move,this.selfTarget);
const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
if (move.category !== MoveCategory.STATUS || !user.scene.arena.getTagOnSide(this.tagType, side)) {
return true;
}
}
const tag = user.scene.arena.getTagOnSide(this.tagType, side) as ArenaTrapTag;
return tag.layers < tag.maxLayers;
};
@ -5617,7 +5637,7 @@ export function initMoves() {
.attr(ChargeAttr, ChargeAnim.FLY_CHARGING, "flew\nup high!", BattlerTagType.FLYING)
.condition(failOnGravityCondition)
.ignoresVirtual(),
new AttackMove(Moves.BIND, Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, 100, 0, 1)
new AttackMove(Moves.BIND, Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.BIND),
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
@ -5650,7 +5670,7 @@ export function initMoves() {
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP),
new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1)
.attr(RecoilAttr)
@ -5675,7 +5695,7 @@ export function initMoves() {
new AttackMove(Moves.PIN_MISSILE, Type.BUG, MoveCategory.PHYSICAL, 25, 95, 20, -1, 0, 1)
.attr(MultiHitAttr)
.makesContact(false),
new StatusMove(Moves.LEER, Type.NORMAL, 100, 30, 100, 0, 1)
new StatusMove(Moves.LEER, Type.NORMAL, 100, 30, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.DEF, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BITE, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 30, 0, 1)
@ -5784,7 +5804,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DRAGON_RAGE, Type.DRAGON, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 1)
.attr(FixedDamageAttr, 40),
new AttackMove(Moves.FIRE_SPIN, Type.FIRE, MoveCategory.SPECIAL, 35, 85, 15, 100, 0, 1)
new AttackMove(Moves.FIRE_SPIN, Type.FIRE, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.FIRE_SPIN),
new AttackMove(Moves.THUNDER_SHOCK, Type.ELECTRIC, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
@ -5900,11 +5920,11 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.WATERFALL, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 15, 20, 0, 1)
.attr(FlinchAttr),
new AttackMove(Moves.CLAMP, Type.WATER, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 1)
new AttackMove(Moves.CLAMP, Type.WATER, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.CLAMP),
new AttackMove(Moves.SWIFT, Type.NORMAL, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, 100, 0, 1)
new AttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, "lowered\nits head!", null, true)
.attr(StatChangeAttr, BattleStat.DEF, 1, true)
.ignoresVirtual(),
@ -6253,7 +6273,7 @@ export function initMoves() {
.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, "foresaw\nan attack!"),
new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
.attr(StatChangeAttr, BattleStat.DEF, -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, 100, 0, 2)
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
.attr(TrapAttr, BattlerTagType.WHIRLPOOL)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true),
new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
@ -6329,7 +6349,7 @@ export function initMoves() {
.ignoresVirtual(),
new SelfStatusMove(Moves.INGRAIN, Type.GRASS, -1, 20, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.INGRAIN, true, true),
new AttackMove(Moves.SUPERPOWER, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, 100, 0, 3)
new AttackMove(Moves.SUPERPOWER, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 3)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1, true),
new SelfStatusMove(Moves.MAGIC_COAT, Type.PSYCHIC, -1, 15, -1, 4, 3)
.unimplemented(),
@ -6431,7 +6451,7 @@ export function initMoves() {
.slicingMove()
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.OVERHEAT, Type.FIRE, MoveCategory.SPECIAL, 130, 90, 5, 100, 0, 3)
new AttackMove(Moves.OVERHEAT, Type.FIRE, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.SPATK, -2, true)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE),
new StatusMove(Moves.ODOR_SLEUTH, Type.NORMAL, -1, 40, -1, 0, 3)
@ -6464,7 +6484,7 @@ export function initMoves() {
new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3)
.attr(HitsTagAttr, BattlerTagType.FLYING)
.punchingMove(),
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB)
.makesContact(false),
new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
@ -6534,7 +6554,7 @@ export function initMoves() {
.pulseMove(),
new AttackMove(Moves.DOOM_DESIRE, Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, 0, 3)
.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, "chose\nDoom Desire as its destiny!"),
new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, 100, 0, 3)
new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
new SelfStatusMove(Moves.ROOST, Type.FLYING, -1, 5, -1, 0, 4)
.attr(HealAttr, 0.5)
@ -6548,7 +6568,7 @@ export function initMoves() {
new AttackMove(Moves.WAKE_UP_SLAP, Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 4)
.attr(MovePowerMultiplierAttr, (user, target, move) => targetSleptOrComatoseCondition(user, target, move) ? 2 : 1)
.attr(HealStatusEffectAttr, false, StatusEffect.SLEEP),
new AttackMove(Moves.HAMMER_ARM, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, 100, 0, 4)
new AttackMove(Moves.HAMMER_ARM, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 4)
.attr(StatChangeAttr, BattleStat.SPD, -1, true)
.punchingMove(),
new AttackMove(Moves.GYRO_BALL, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
@ -6582,7 +6602,7 @@ export function initMoves() {
.target(MoveTarget.ATTACKER),
new AttackMove(Moves.U_TURN, Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4)
.attr(ForceSwitchOutAttr, true, false),
new AttackMove(Moves.CLOSE_COMBAT, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, 100, 0, 4)
new AttackMove(Moves.CLOSE_COMBAT, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
new AttackMove(Moves.PAYBACK, Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getLastXMoves(1).find(m => m.turn === target.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.BALL ? 2 : 1),
@ -6626,9 +6646,9 @@ export function initMoves() {
new SelfStatusMove(Moves.COPYCAT, Type.NORMAL, -1, 20, -1, 0, 4)
.attr(CopyMoveAttr)
.ignoresVirtual(),
new StatusMove(Moves.POWER_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
new StatusMove(Moves.POWER_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4)
.unimplemented(),
new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4)
.unimplemented(),
new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
.makesContact(true)
@ -6756,7 +6776,7 @@ export function initMoves() {
.attr(AddArenaTagAttr, ArenaTagType.TRICK_ROOM, 5)
.ignoresProtect()
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.DRACO_METEOR, Type.DRAGON, MoveCategory.SPECIAL, 130, 90, 5, 100, 0, 4)
new AttackMove(Moves.DRACO_METEOR, Type.DRAGON, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 4)
.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
new AttackMove(Moves.DISCHARGE, Type.ELECTRIC, MoveCategory.SPECIAL, 80, 100, 15, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
@ -6764,7 +6784,7 @@ export function initMoves() {
new AttackMove(Moves.LAVA_PLUME, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 15, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.BURN)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.LEAF_STORM, Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, 100, 0, 4)
new AttackMove(Moves.LEAF_STORM, Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 4)
.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
new AttackMove(Moves.POWER_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 120, 85, 10, -1, 0, 4),
new AttackMove(Moves.ROCK_WRECKER, Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, 0, 4)
@ -6834,7 +6854,7 @@ export function initMoves() {
.unimplemented(),
new AttackMove(Moves.CRUSH_GRIP, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
.attr(OpponentHighHpPowerAttr),
new AttackMove(Moves.MAGMA_STORM, Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, 100, 0, 4)
new AttackMove(Moves.MAGMA_STORM, Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, 0, 4)
.attr(TrapAttr, BattlerTagType.MAGMA_STORM),
new StatusMove(Moves.DARK_VOID, Type.DARK, 50, 10, -1, 0, 4)
.attr(StatusEffectAttr, StatusEffect.SLEEP)
@ -7094,7 +7114,7 @@ export function initMoves() {
new AttackMove(Moves.ICICLE_CRASH, Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, 30, 0, 5)
.attr(FlinchAttr)
.makesContact(false),
new AttackMove(Moves.V_CREATE, Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, 100, 0, 5)
new AttackMove(Moves.V_CREATE, Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, -1, 0, 5)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF, BattleStat.SPD ], -1, true),
new AttackMove(Moves.FUSION_FLARE, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 5)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
@ -7113,7 +7133,7 @@ export function initMoves() {
.condition(new FirstMoveCondition()),
new AttackMove(Moves.BELCH, Type.POISON, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 6)
.condition((user, target, move) => user.battleData.berriesEaten.length > 0),
new StatusMove(Moves.ROTOTILLER, Type.GROUND, -1, 10, 100, 0, 6)
new StatusMove(Moves.ROTOTILLER, Type.GROUND, -1, 10, -1, 0, 6)
.target(MoveTarget.ALL)
.condition((user,target,move) => {
// If any fielded pokémon is grass-type and grounded.
@ -7132,7 +7152,7 @@ export function initMoves() {
new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
.attr(AddTypeAttr, Type.GHOST)
.partial(),
new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, 100, 0, 6)
new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1)
.soundBased(),
new StatusMove(Moves.ION_DELUGE, Type.ELECTRIC, -1, 25, -1, 1, 6)
@ -7155,7 +7175,7 @@ export function initMoves() {
new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, 100, 0, 6)
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
.attr(ForceSwitchOutAttr, true, false)
.soundBased(),
@ -7168,7 +7188,7 @@ export function initMoves() {
new StatusMove(Moves.CRAFTY_SHIELD, Type.FAIRY, -1, 10, -1, 3, 6)
.target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true),
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, 100, 0, 6)
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
.target(MoveTarget.ALL)
.unimplemented(),
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
@ -7193,9 +7213,9 @@ export function initMoves() {
.unimplemented(),
new SelfStatusMove(Moves.KINGS_SHIELD, Type.STEEL, -1, 10, -1, 4, 6)
.attr(ProtectAttr, BattlerTagType.KINGS_SHIELD),
new StatusMove(Moves.PLAY_NICE, Type.NORMAL, -1, 20, 100, 0, 6)
new StatusMove(Moves.PLAY_NICE, Type.NORMAL, -1, 20, -1, 0, 6)
.attr(StatChangeAttr, BattleStat.ATK, -1),
new StatusMove(Moves.CONFIDE, Type.NORMAL, -1, 20, 100, 0, 6)
new StatusMove(Moves.CONFIDE, Type.NORMAL, -1, 20, -1, 0, 6)
.attr(StatChangeAttr, BattleStat.SPATK, -1)
.soundBased(),
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
@ -7221,7 +7241,7 @@ export function initMoves() {
.target(MoveTarget.NEAR_ALLY),
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
.attr(StatChangeAttr, BattleStat.SPATK, -2),
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, 100, 0, 6)
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
@ -7252,7 +7272,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.HOLD_BACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 6)
.attr(SurviveDamageAttr),
new AttackMove(Moves.INFESTATION, Type.BUG, MoveCategory.SPECIAL, 20, 100, 20, 100, 0, 6)
new AttackMove(Moves.INFESTATION, Type.BUG, MoveCategory.SPECIAL, 20, 100, 20, -1, 0, 6)
.makesContact()
.attr(TrapAttr, BattlerTagType.INFESTATION),
new AttackMove(Moves.POWER_UP_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 20, 100, 0, 6)
@ -7261,7 +7281,7 @@ export function initMoves() {
new AttackMove(Moves.OBLIVION_WING, Type.FLYING, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
.attr(HitHealAttr, 0.75)
.triageMove(),
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 6)
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
@ -7284,9 +7304,9 @@ export function initMoves() {
new AttackMove(Moves.PRECIPICE_BLADES, Type.GROUND, MoveCategory.PHYSICAL, 120, 85, 10, -1, 0, 6)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DRAGON_ASCENT, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 5, 100, 0, 6)
new AttackMove(Moves.DRAGON_ASCENT, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 6)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
new AttackMove(Moves.HYPERSPACE_FURY, Type.DARK, MoveCategory.PHYSICAL, 100, -1, 5, 100, 0, 6)
new AttackMove(Moves.HYPERSPACE_FURY, Type.DARK, MoveCategory.PHYSICAL, 100, -1, 5, -1, 0, 6)
.attr(StatChangeAttr, BattleStat.DEF, -1, true)
.makesContact(false)
.ignoresProtect(),
@ -7410,23 +7430,23 @@ export function initMoves() {
.condition(new FirstMoveCondition()),
new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 7)
new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1)
.makesContact(false),
new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
.attr(IgnoreOpponentStatChangesAttr),
new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, -1, 0, 7)
new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, 100, 0, 7)
.attr(HealStatusEffectAttr, false, StatusEffect.BURN)
.soundBased()
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.ICE_HAMMER, Type.ICE, MoveCategory.PHYSICAL, 100, 90, 10, 100, 0, 7)
new AttackMove(Moves.ICE_HAMMER, Type.ICE, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 7)
.attr(StatChangeAttr, BattleStat.SPD, -1, true)
.punchingMove(),
new StatusMove(Moves.FLORAL_HEALING, Type.FAIRY, -1, 10, -1, 0, 7)
.attr(BoostHealAttr, 0.5, 2/3, true, false, (user, target, move) => user.scene.arena.terrain?.terrainType === TerrainType.GRASSY)
.triageMove(),
new AttackMove(Moves.HIGH_HORSEPOWER, Type.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
new StatusMove(Moves.STRENGTH_SAP, Type.GRASS, 100, 10, 100, 0, 7)
new StatusMove(Moves.STRENGTH_SAP, Type.GRASS, 100, 10, -1, 0, 7)
.attr(HitHealAttr, null, Stat.ATK)
.attr(StatChangeAttr, BattleStat.ATK, -1)
.condition((user, target, move) => target.summonData.battleStats[BattleStat.ATK] > -6)
@ -7439,7 +7459,7 @@ export function initMoves() {
.makesContact(false),
new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7)
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false),
new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, 100, 0, 7)
new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7)
.attr(StatusEffectAttr, StatusEffect.POISON)
.attr(StatChangeAttr, BattleStat.SPD, -1),
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
@ -7454,7 +7474,7 @@ export function initMoves() {
.attr(StatusCategoryOnAllyAttr)
.attr(HealOnAllyAttr, 0.5, true, false)
.ballBombMove(),
new AttackMove(Moves.ANCHOR_SHOT, Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 7)
new AttackMove(Moves.ANCHOR_SHOT, Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1),
new StatusMove(Moves.PSYCHIC_TERRAIN, Type.PSYCHIC, -1, 10, -1, 0, 7)
.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
@ -7498,7 +7518,7 @@ export function initMoves() {
.ballBombMove()
.makesContact(false)
.partial(),
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, 100, 0, 7)
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
.attr(StatChangeAttr, BattleStat.DEF, -1, true)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -7535,14 +7555,14 @@ export function initMoves() {
new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
.ignoresVirtual(),
new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7)
new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
.ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7)
.target(MoveTarget.ALL_NEAR_ENEMIES)
.partial(),
new AttackMove(Moves.FLEUR_CANNON, Type.FAIRY, MoveCategory.SPECIAL, 130, 90, 5, 100, 0, 7)
new AttackMove(Moves.FLEUR_CANNON, Type.FAIRY, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 7)
.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
new AttackMove(Moves.PSYCHIC_FANGS, Type.PSYCHIC, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
.bitingMove()
@ -7565,7 +7585,7 @@ export function initMoves() {
new AttackMove(Moves.MOONGEIST_BEAM, Type.GHOST, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 7)
.ignoresAbilities()
.partial(),
new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, 100, 0, 7)
new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, -1, 0, 7)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1),
new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
.attr(FlinchAttr),
@ -7675,7 +7695,7 @@ export function initMoves() {
new SelfStatusMove(Moves.NO_RETREAT, Type.FIGHTING, -1, 5, 100, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, true, 1),
new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, 100, 0, 8)
new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, -1)
.partial(),
new StatusMove(Moves.MAGIC_POWDER, Type.PSYCHIC, 100, 20, -1, 0, 8)
@ -7777,12 +7797,12 @@ export function initMoves() {
.danceMove(),
new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
.attr(DefAtkAttr),
new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, 100, 0, 8)
new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, -1, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2),
new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, -1)
.makesContact(false),
new AttackMove(Moves.SNAP_TRAP, Type.GRASS, MoveCategory.PHYSICAL, 35, 100, 15, 100, 0, 8)
new AttackMove(Moves.SNAP_TRAP, Type.GRASS, MoveCategory.PHYSICAL, 35, 100, 15, -1, 0, 8)
.attr(TrapAttr, BattlerTagType.SNAP_TRAP),
new AttackMove(Moves.PYRO_BALL, Type.FIRE, MoveCategory.PHYSICAL, 120, 90, 5, 10, 0, 8)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
@ -7834,7 +7854,7 @@ export function initMoves() {
new AttackMove(Moves.STEEL_ROLLER, Type.STEEL, MoveCategory.PHYSICAL, 130, 100, 5, -1, 0, 8)
.attr(ClearTerrainAttr)
.condition((user, target, move) => !!user.scene.arena.terrain),
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, 100, 0, 8)
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
//.attr(StatChangeAttr, BattleStat.SPD, 1, true) // TODO: Have boosts only apply at end of move, not after every hit
//.attr(StatChangeAttr, BattleStat.DEF, -1, true)
.attr(MultiHitAttr)
@ -7875,7 +7895,7 @@ export function initMoves() {
new StatusMove(Moves.CORROSIVE_GAS, Type.POISON, 100, 40, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_OTHERS)
.unimplemented(),
new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, 100, 0, 8)
new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1)
.target(MoveTarget.NEAR_ALLY),
new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
@ -7901,7 +7921,7 @@ export function initMoves() {
.attr(MultiHitAttr, MultiHitType._3)
.attr(CritOnlyAttr)
.punchingMove(),
new AttackMove(Moves.THUNDER_CAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 80, 90, 15, 100, 0, 8)
new AttackMove(Moves.THUNDER_CAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 80, 90, 15, -1, 0, 8)
.attr(TrapAttr, BattlerTagType.THUNDER_CAGE),
new AttackMove(Moves.DRAGON_ENERGY, Type.DRAGON, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 8)
.attr(HpPowerAttr)
@ -7950,7 +7970,7 @@ export function initMoves() {
new SelfStatusMove(Moves.VICTORY_DANCE, Type.FIGHTING, -1, 10, 100, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.HEADLONG_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 120, 100, 5, 100, 0, 8)
new AttackMove(Moves.HEADLONG_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 8)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true)
.punchingMove(),
new AttackMove(Moves.BARB_BARRAGE, Type.POISON, MoveCategory.PHYSICAL, 60, 100, 10, 50, 0, 8)
@ -8113,15 +8133,15 @@ export function initMoves() {
.makesContact(false),
new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
.attr(StatChangeAttr, BattleStat.SPDEF, -2),
new AttackMove(Moves.ORDER_UP, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 9)
new AttackMove(Moves.ORDER_UP, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9)
.makesContact(false)
.partial(),
new AttackMove(Moves.JET_PUNCH, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 15, -1, 1, 9)
.punchingMove(),
new StatusMove(Moves.SPICY_EXTRACT, Type.GRASS, -1, 15, 100, 0, 9)
new StatusMove(Moves.SPICY_EXTRACT, Type.GRASS, -1, 15, -1, 0, 9)
.attr(StatChangeAttr, BattleStat.ATK, 2)
.attr(StatChangeAttr, BattleStat.DEF, -2),
new AttackMove(Moves.SPIN_OUT, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, 100, 0, 9)
new AttackMove(Moves.SPIN_OUT, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
.attr(StatChangeAttr, BattleStat.SPD, -2, true),
new AttackMove(Moves.POPULATION_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._10)
@ -8135,7 +8155,7 @@ export function initMoves() {
.triageMove()
.attr(RevivalBlessingAttr)
.target(MoveTarget.USER),
new AttackMove(Moves.SALT_CURE, Type.ROCK, MoveCategory.PHYSICAL, 40, 100, 15, -1, 0, 9)
new AttackMove(Moves.SALT_CURE, Type.ROCK, MoveCategory.PHYSICAL, 40, 100, 15, 100, 0, 9)
.attr(AddBattlerTagAttr, BattlerTagType.SALT_CURED)
.makesContact(false),
new AttackMove(Moves.TRIPLE_DIVE, Type.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, 0, 9)
@ -8209,7 +8229,7 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1),
new AttackMove(Moves.TRAILBLAZE, Type.GRASS, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 9)
.attr(StatChangeAttr, BattleStat.SPD, 1, true),
new AttackMove(Moves.CHILLING_WATER, Type.WATER, MoveCategory.SPECIAL, 50, 100, 20, -1, 0, 9)
new AttackMove(Moves.CHILLING_WATER, Type.WATER, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 9)
.attr(StatChangeAttr, BattleStat.ATK, -1),
new AttackMove(Moves.HYPER_DRILL, Type.NORMAL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
.ignoresProtect(),
@ -8302,7 +8322,7 @@ export function initMoves() {
.slicingMove(),
new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
.attr(OpponentHighHpPowerAttr),
new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, 100, 0, 9)
new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9)
.attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, false, true)
.target(MoveTarget.NEAR_ALLY)
.partial(),

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@ -24,6 +24,9 @@ import * as Overrides from "../overrides";
import { ModifierType, modifierTypes } from "./modifier-type";
import { Command } from "#app/ui/command-ui-handler.js";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
export type ModifierPredicate = (modifier: Modifier) => boolean;
const iconOverflowIndex = 24;
@ -520,6 +523,18 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
return 1;
}
//Applies to items with chance of activating secondary effects ie Kings Rock
getSecondaryChanceMultiplier(pokemon: Pokemon): integer {
const sheerForceAffected = allMoves[pokemon.getLastXMoves(0)[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
if (sheerForceAffected) {
return 0;
} else if (pokemon.hasAbility(Abilities.SERENE_GRACE)) {
return 2;
}
return 1;
}
getMaxStackCount(scene: BattleScene, forThreshold?: boolean): integer {
const pokemon = this.getPokemon(scene);
if (!pokemon) {
@ -831,7 +846,7 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
const pokemon = args[0] as Pokemon;
const flinched = args[1] as Utils.BooleanHolder;
if (!flinched.value && pokemon.randSeedInt(10) < this.getStackCount()) {
if (!flinched.value && pokemon.randSeedInt(10) < (this.getStackCount() * this.getSecondaryChanceMultiplier(pokemon))) {
flinched.value = true;
return true;
}

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@ -26,7 +26,7 @@ import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, WonderSkinAbAttr, applyPreDefendAbAttrs } from "./data/ability";
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, WonderSkinAbAttr, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./field/arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
@ -2937,24 +2937,24 @@ export class MoveEffectPhase extends PokemonPhase {
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
&& attr.selfTarget && (!attr.firstHitOnly || firstHit), user, target, move)).then(() => {
if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
&& !attr.selfTarget && (!attr.firstHitOnly || firstHit), user, target, move).then(() => {
if (hitResult < HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => {
if (hitResult < HitResult.NO_EFFECT && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr)) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value) {
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
}
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit),
user, target, move).then(() => {
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, move, hitResult).then(() => {
if (!user.isPlayer() && move instanceof AttackMove) {
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit),
user, target, this.move.getMove()).then(() => {
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
}
})).then(() => {
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, move, hitResult).then(() => {
if (move instanceof AttackMove) {
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
if (this.move.getMove() instanceof AttackMove) {
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
}
resolve();

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@ -0,0 +1,110 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {Abilities} from "#enums/abilities";
import {applyAbAttrs ,MoveEffectChanceMultiplierAbAttr} from "#app/data/ability";
import {Species} from "#enums/species";
import {
CommandPhase,
MoveEffectPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import {Moves} from "#enums/moves";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import {Command} from "#app/ui/command-ui-handler";
import * as Utils from "#app/utils";
describe("Abilities - Serene Grace", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH, Moves.TACKLE];
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Move chance without Serene Grace", async() => {
const moveToUse = Moves.AIR_SLASH;
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Check chance of Air Slash without Serene Grace
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
console.log(move.chance + " Their ability is " + phase.getUserPokemon().getAbility().name);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
expect(chance.value).toBe(30);
}, 20000);
it("Move chance with Serene Grace", async() => {
const moveToUse = Moves.AIR_SLASH;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SERENE_GRACE);
await game.startBattle([
Species.TOGEKISS
]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Check chance of Air Slash with Serene Grace
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
expect(chance.value).toBe(60);
}, 20000);
//TODO King's Rock Interaction Unit Test
});

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@ -0,0 +1,208 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {Abilities} from "#enums/abilities";
import {applyAbAttrs ,applyPreAttackAbAttrs,applyPostDefendAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr} from "#app/data/ability";
import {Species} from "#enums/species";
import {
CommandPhase,
MoveEffectPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import {Moves} from "#enums/moves";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import {Command} from "#app/ui/command-ui-handler";
import * as Utils from "#app/utils";
describe("Abilities - Sheer Force", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH, Moves.BIND, Moves.CRUSH_CLAW, Moves.TACKLE];
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Sheer Force", async() => {
const moveToUse = Moves.AIR_SLASH;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
//Verify the move is boosted and has no chance of secondary effects
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power);
expect(chance.value).toBe(0);
expect(power.value).toBe(move.power * 5461/4096);
}, 20000);
it("Sheer Force with exceptions including binding moves", async() => {
const moveToUse = Moves.BIND;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.BIND);
//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
}, 20000);
it("Sheer Force with moves with no secondary effect", async() => {
const moveToUse = Moves.TACKLE;
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.TACKLE);
//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
}, 20000);
it("Sheer Force Disabling Specific Abilities", async() => {
const moveToUse = Moves.CRUSH_CLAW;
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.COLOR_CHANGE);
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "KINGS_ROCK", count: 1}]);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.CRUSH_CLAW);
//Disable color change due to being hit by Sheer Force
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const user = phase.getUserPokemon();
const target = phase.getTarget();
const opponentType = target.getTypes()[0];
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, chance, move, target, false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, power);
applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move));
expect(chance.value).toBe(0);
expect(power.value).toBe(move.power * 5461/4096);
expect(target.getTypes().length).toBe(2);
expect(target.getTypes()[0]).toBe(opponentType);
}, 20000);
//TODO King's Rock Interaction Unit Test
});

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@ -0,0 +1,79 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import {applyAbAttrs ,applyPreDefendAbAttrs,IgnoreMoveEffectsAbAttr,MoveEffectChanceMultiplierAbAttr} from "#app/data/ability";
import {Species} from "#enums/species";
import {
CommandPhase,
MoveEffectPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import {Moves} from "#enums/moves";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import {Command} from "#app/ui/command-ui-handler";
import * as Utils from "#app/utils";
describe("Abilities - Shield Dust", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH];
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHIELD_DUST);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Shield Dust", async() => {
const moveToUse = Moves.AIR_SLASH;
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Shield Dust negates secondary effect
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget(),phase.getUserPokemon(),null,null, chance);
expect(chance.value).toBe(0);
}, 20000);
//TODO King's Rock Interaction Unit Test
});