[Balance] Remove reduced weight for regional species from egg pulls (#4882)

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NightKev 2024-11-18 17:46:52 -08:00 committed by GitHub
parent a86afa6725
commit c584dfafb7
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1 changed files with 20 additions and 19 deletions

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@ -17,39 +17,44 @@ export const EGG_SEED = 1073741824;
/** Egg options to override egg properties */
export interface IEggOptions {
/** Id. Used to check if egg type will be manaphy (id % 204 === 0) */
/** ID. Used to check if egg type will be manaphy (`id % 204 === 0`) */
id?: number;
/** Timestamp when this egg got created */
timestamp?: number;
/** Defines if the egg got pulled from a gacha or not. If true, egg pity and pull statistics will be applyed.
/**
* Defines if the egg got pulled from a gacha or not. If true, egg pity and pull statistics will be applyed.
* Egg will be automaticly added to the game data.
* NEEDS scene eggOption to work.
* NEEDS `scene` `eggOption` to work.
*/
pulled?: boolean;
/** Defines where the egg comes from. Applies specific modifiers.
/**
* Defines where the egg comes from. Applies specific modifiers.
* Will also define the text displayed in the egg list.
*/
sourceType?: EggSourceType;
/** Needs to be defined if eggOption pulled is defined or if no species or isShiny is degined since this will be needed to generate them. */
/** Needs to be defined if `eggOption` pulled is defined or if no species or `isShiny` is defined since this will be needed to generate them. */
scene?: BattleScene;
/** Sets the tier of the egg. Only species of this tier can be hatched from this egg.
* Tier will be overriden if species eggOption is set.
/**
* Sets the tier of the egg. Only species of this tier can be hatched from this egg.
* Tier will be overriden if species `eggOption` is set.
*/
tier?: EggTier;
/** Sets how many waves it will take till this egg hatches. */
hatchWaves?: number;
/** Sets the exact species that will hatch from this egg.
* Needs scene eggOption if not provided.
/**
* Sets the exact species that will hatch from this egg.
* Needs `scene` `eggOption` if not provided.
*/
species?: Species;
/** Defines if the hatched pokemon will be a shiny. */
isShiny?: boolean;
/** Defines the variant of the pokemon that will hatch from this egg. If no variantTier is given the normal variant rates will apply. */
/** Defines the variant of the pokemon that will hatch from this egg. If no `variantTier` is given the normal variant rates will apply. */
variantTier?: VariantTier;
/** Defines which egg move will be unlocked. 3 = rare egg move. */
/** Defines which egg move will be unlocked. `3` = rare egg move. */
eggMoveIndex?: number;
/** Defines if the egg will hatch with the hidden ability of this species.
* If no hidden ability exist, a random one will get choosen.
/**
* Defines if the egg will hatch with the hidden ability of this species.
* If no hidden ability exist, a random one will get choosen.
*/
overrideHiddenAbility?: boolean,
@ -418,7 +423,7 @@ export class Egg {
}
/**
* Pokemon that are cheaper in their tier get a weight boost. Regionals get a weight penalty
* Pokemon that are cheaper in their tier get a weight boost.
* 1 cost mons get 2x
* 2 cost mons get 1.5x
* 4, 6, 8 cost mons get 1.75x
@ -433,11 +438,7 @@ export class Egg {
for (const speciesId of speciesPool) {
// Accounts for species that have starter costs outside of the normal range for their EggTier
const speciesCostClamped = Phaser.Math.Clamp(speciesStarterCosts[speciesId], minStarterValue, maxStarterValue);
let weight = Math.floor((((maxStarterValue - speciesCostClamped) / ((maxStarterValue - minStarterValue) + 1)) * 1.5 + 1) * 100);
const species = getPokemonSpecies(speciesId);
if (species.isRegional()) {
weight = Math.floor(weight / 2);
}
const weight = Math.floor((((maxStarterValue - speciesCostClamped) / ((maxStarterValue - minStarterValue) + 1)) * 1.5 + 1) * 100);
speciesWeights.push(totalWeight + weight);
totalWeight += weight;
}