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Fix strong trainer party members often not evolving due to dividing by 0
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@ -58,6 +58,7 @@ import { initTouchControls } from './touch-controls';
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export const bypassLogin = false;
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export const SEED_OVERRIDE = '';
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export const STARTING_LEVEL_OVERRIDE = 0;
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export const STARTING_WAVE_OVERRIDE = 0;
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export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
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@ -779,7 +780,7 @@ export default class BattleScene extends Phaser.Scene {
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reset(clearScene?: boolean): void {
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this.gameMode = gameModes[GameModes.CLASSIC];
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this.setSeed(Utils.randomString(24));
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this.setSeed(SEED_OVERRIDE || Utils.randomString(24));
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console.log('Seed:', this.seed);
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this.score = 0;
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@ -498,8 +498,8 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
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}
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} else {
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let preferredMinLevel = (ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength + 1);
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let evolutionLevel = ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2);
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let preferredMinLevel = Math.max((ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength + 1), 1);
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let evolutionLevel = Math.max(ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2), 1);
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if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
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const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level;
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@ -548,6 +548,8 @@ export class GameData {
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scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
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scene.resetSeed();
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console.log('Seed:', scene.seed);
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scene.sessionPlayTime = sessionData.playTime || 0;
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const loadPokemonAssets: Promise<void>[] = [];
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