[Beta P3][UI] Fix item/cursor placement in reward screen (#4678)
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@ -17,6 +17,9 @@ import { IntegerHolder } from "./../utils";
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import Phaser from "phaser";
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export const SHOP_OPTIONS_ROW_LIMIT = 7;
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const SINGLE_SHOP_ROW_YOFFSET = 12;
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const DOUBLE_SHOP_ROW_YOFFSET = 24;
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const OPTION_BUTTON_YPOSITION = -62;
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export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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private modifierContainer: Phaser.GameObjects.Container;
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@ -68,7 +71,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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this.checkButtonWidth = context.measureText(i18next.t("modifierSelectUiHandler:checkTeam")).width;
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}
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this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 21, -64);
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this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 21, OPTION_BUTTON_YPOSITION);
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this.transferButtonContainer.setName("transfer-btn");
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this.transferButtonContainer.setVisible(false);
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ui.add(this.transferButtonContainer);
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@ -78,7 +81,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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transferButtonText.setOrigin(1, 0);
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this.transferButtonContainer.add(transferButtonText);
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this.checkButtonContainer = this.scene.add.container((this.scene.game.canvas.width) / 6 - 1, -64);
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this.checkButtonContainer = this.scene.add.container((this.scene.game.canvas.width) / 6 - 1, OPTION_BUTTON_YPOSITION);
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this.checkButtonContainer.setName("use-btn");
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this.checkButtonContainer.setVisible(false);
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ui.add(this.checkButtonContainer);
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@ -88,7 +91,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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checkButtonText.setOrigin(1, 0);
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this.checkButtonContainer.add(checkButtonText);
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this.rerollButtonContainer = this.scene.add.container(16, -64);
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this.rerollButtonContainer = this.scene.add.container(16, OPTION_BUTTON_YPOSITION);
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this.rerollButtonContainer.setName("reroll-brn");
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this.rerollButtonContainer.setVisible(false);
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ui.add(this.rerollButtonContainer);
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@ -104,7 +107,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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this.rerollCostText.setPositionRelative(rerollButtonText, rerollButtonText.displayWidth + 5, 1);
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this.rerollButtonContainer.add(this.rerollCostText);
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this.lockRarityButtonContainer = this.scene.add.container(16, -64);
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this.lockRarityButtonContainer = this.scene.add.container(16, OPTION_BUTTON_YPOSITION);
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this.lockRarityButtonContainer.setVisible(false);
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ui.add(this.lockRarityButtonContainer);
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@ -191,7 +194,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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const shopTypeOptions = !removeHealShop
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? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, baseShopCost.value)
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: [];
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const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24;
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const optionsYOffset = shopTypeOptions.length > SHOP_OPTIONS_ROW_LIMIT ? -SINGLE_SHOP_ROW_YOFFSET : -DOUBLE_SHOP_ROW_YOFFSET;
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for (let m = 0; m < typeOptions.length; m++) {
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const sliceWidth = (this.scene.game.canvas.width / 6) / (typeOptions.length + 2);
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@ -212,7 +215,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT;
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const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT);
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const sliceWidth = (this.scene.game.canvas.width / 6) / (rowOptions.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]);
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const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (42 - (28 * row - 1))), shopTypeOptions[m]);
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option.setScale(0.375);
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this.scene.add.existing(option);
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this.modifierContainer.add(option);
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@ -456,16 +459,18 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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if (this.rowCursor === 1 && options.length === 0) {
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// Continue button when no shop items
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this.cursorObj.setScale(1.25);
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this.cursorObj.setPosition((this.scene.game.canvas.width / 18) + 23, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22));
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this.cursorObj.setPosition((this.scene.game.canvas.width / 18) + 23, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? SINGLE_SHOP_ROW_YOFFSET - 2 : DOUBLE_SHOP_ROW_YOFFSET - 2));
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ui.showText(i18next.t("modifierSelectUiHandler:continueNextWaveDescription"));
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return ret;
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}
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const sliceWidth = (this.scene.game.canvas.width / 6) / (options.length + 2);
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if (this.rowCursor < 2) {
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22));
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// Cursor on free items
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? SINGLE_SHOP_ROW_YOFFSET - 2 : DOUBLE_SHOP_ROW_YOFFSET - 2));
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} else {
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 16, (-this.scene.game.canvas.height / 12 - this.scene.game.canvas.height / 32) - (-16 + 28 * (this.rowCursor - (this.shopOptionsRows.length - 1))));
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// Cursor on paying items
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 16, (-this.scene.game.canvas.height / 12 - this.scene.game.canvas.height / 32) - (-14 + 28 * (this.rowCursor - (this.shopOptionsRows.length - 1))));
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}
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const type = options[this.cursor].modifierTypeOption.type;
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@ -475,16 +480,16 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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this.moveInfoOverlay.show(allMoves[type.moveId]);
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}
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} else if (cursor === 0) {
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this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? -72 : -60);
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this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? OPTION_BUTTON_YPOSITION - 8 : OPTION_BUTTON_YPOSITION + 4);
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ui.showText(i18next.t("modifierSelectUiHandler:rerollDesc"));
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} else if (cursor === 1) {
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this.cursorObj.setPosition((this.scene.game.canvas.width - this.transferButtonWidth - this.checkButtonWidth) / 6 - 30, -60);
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this.cursorObj.setPosition((this.scene.game.canvas.width - this.transferButtonWidth - this.checkButtonWidth) / 6 - 30, OPTION_BUTTON_YPOSITION + 4);
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ui.showText(i18next.t("modifierSelectUiHandler:transferDesc"));
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} else if (cursor === 2) {
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this.cursorObj.setPosition((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 10, -60);
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this.cursorObj.setPosition((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 10, OPTION_BUTTON_YPOSITION + 4);
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ui.showText(i18next.t("modifierSelectUiHandler:checkTeamDesc"));
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} else {
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this.cursorObj.setPosition(6, -60);
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this.cursorObj.setPosition(6, OPTION_BUTTON_YPOSITION + 4);
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ui.showText(i18next.t("modifierSelectUiHandler:lockRaritiesDesc"));
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}
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