Rest fails at full HP
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@ -819,7 +819,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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return false;
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}
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if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
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return pokemon.trySetStatus(this.effect, true);
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return pokemon.trySetStatus(this.effect, true, this.cureTurn);
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}
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return false;
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}
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@ -2995,7 +2995,7 @@ export function initMoves() {
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true)
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.attr(HealAttr, 1, true)
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.condition((user, target, move) => user.status?.effect !== StatusEffect.SLEEP),
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.condition((user, target, move) => user.status?.effect !== StatusEffect.SLEEP && user.getHpRatio() < 1),
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new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.", 30, 0, 1)
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.attr(FlinchAttr)
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.makesContact(false)
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