add dialogue bug fixes

This commit is contained in:
ImperialSympathizer 2024-07-20 19:00:29 -04:00
parent 4aee355314
commit c775495e1f
2 changed files with 0 additions and 3 deletions

View File

@ -104,10 +104,8 @@ export const FightOrFlightEncounter: IMysteryEncounter =
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
encounter.options[1].dialogue.buttonLabel = `${namespace}:option:2:label_special`;
encounter.options[1].dialogue.buttonTooltip = `${namespace}:option:2:tooltip_special`;
} else {
encounter.options[1].dialogue.buttonLabel = `${namespace}:option:2:label`;
encounter.options[1].dialogue.buttonTooltip = `${namespace}:option:2:tooltip`;
}

View File

@ -11,7 +11,6 @@ export const fightOrFlightDialogue = {
},
2: {
label: "Steal the item",
label_special: "{{option2PrimaryName}} can help",
tooltip: "@[SUMMARY_GREEN]{(35%) Steal Item}\n@[SUMMARY_BLUE]{(65%) Harder Battle}",
tooltip_special: "(+) {{option2PrimaryName}} uses {{option2PrimaryMove}}",
good_result: `.@d{32}.@d{32}.@d{32}