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add dialogue bug fixes
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@ -104,10 +104,8 @@ export const FightOrFlightEncounter: IMysteryEncounter =
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const primaryPokemon = encounter.options[1].primaryPokemon;
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if (primaryPokemon) {
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// Use primaryPokemon to execute the thievery
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encounter.options[1].dialogue.buttonLabel = `${namespace}:option:2:label_special`;
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encounter.options[1].dialogue.buttonTooltip = `${namespace}:option:2:tooltip_special`;
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} else {
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encounter.options[1].dialogue.buttonLabel = `${namespace}:option:2:label`;
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encounter.options[1].dialogue.buttonTooltip = `${namespace}:option:2:tooltip`;
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}
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@ -11,7 +11,6 @@ export const fightOrFlightDialogue = {
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},
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2: {
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label: "Steal the item",
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label_special: "{{option2PrimaryName}} can help",
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tooltip: "@[SUMMARY_GREEN]{(35%) Steal Item}\n@[SUMMARY_BLUE]{(65%) Harder Battle}",
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tooltip_special: "(+) {{option2PrimaryName}} uses {{option2PrimaryMove}}",
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good_result: `.@d{32}.@d{32}.@d{32}
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