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[P2] Fix binding, etc. not being removed when switching with Baton Pass (#4709)
* Fix binding, etc. not being removed when switching with Baton Pass * New baton pass test
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@ -65,8 +65,9 @@ export class SwitchSummonPhase extends SummonPhase {
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const pokemon = this.getPokemon();
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const pokemon = this.getPokemon();
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if (this.switchType === SwitchType.SWITCH) {
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(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
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(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
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if (this.switchType === SwitchType.SWITCH) {
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const substitute = pokemon.getTag(SubstituteTag);
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const substitute = pokemon.getTag(SubstituteTag);
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if (substitute) {
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if (substitute) {
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this.scene.tweens.add({
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this.scene.tweens.add({
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@ -106,4 +106,28 @@ describe("Moves - Baton Pass", () => {
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expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
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expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
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}, 20000);
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}, 20000);
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it("doesn't allow binding effects from the user to persist", async () => {
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game.override.moveset([ Moves.FIRE_SPIN, Moves.BATON_PASS ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FIRE_SPIN);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.move.forceHit();
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await game.toNextTurn();
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expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined();
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game.move.select(Moves.BATON_PASS);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeUndefined();
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});
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});
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});
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