From c80489460cc9f0b5d00197aa1b7a83b80bbc0eae Mon Sep 17 00:00:00 2001 From: damocleas Date: Fri, 7 Feb 2025 15:28:25 -0500 Subject: [PATCH] [Bug] [Balance] Fix Bouncy Bubble being a spread move, revert back to 100% drain effect (#5269) --- src/data/move.ts | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 5bc37b4e8e8..48f90297115 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -10429,9 +10429,8 @@ export function initMoves() { new AttackMove(Moves.PIKA_PAPOW, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, 0, 7) .attr(FriendshipPowerAttr), new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7) - .attr(HitHealAttr) // Custom - .triageMove() - .target(MoveTarget.ALL_NEAR_ENEMIES), + .attr(HitHealAttr, 1) + .triageMove(), new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7) .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)