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Fix sprite display issue with shiny wild Pokemon
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@ -216,8 +216,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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tintSprite.setVisible(false);
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this.add(sprite);
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this.add(tintSprite);
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this.addAt(sprite, 0);
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this.addAt(tintSprite, 1);
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if (this.isShiny() && !this.shinySparkle)
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this.initShinySparkle();
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