diff --git a/src/locales/zh_CN/move.ts b/src/locales/zh_CN/move.ts index a444a59a3ff..6513f3bcfc7 100644 --- a/src/locales/zh_CN/move.ts +++ b/src/locales/zh_CN/move.ts @@ -107,7 +107,7 @@ export const move: MoveTranslationEntries = { }, "rollingKick": { name: "回旋踢", - effect: "一边使身体快速旋转,\n一边踢飞对手进行攻击。有时会使对手畏缩", + effect: "一边使身体快速旋转,\n一边踢飞对手进行攻击。\n有时会使对手畏缩", }, "sandAttack": { name: "泼沙", @@ -179,7 +179,7 @@ export const move: MoveTranslationEntries = { }, "growl": { name: "叫声", - effect: "让对手听可爱的叫声,\n引开注意力使其疏忽,从而降低对手的攻击", + effect: "让对手听可爱的叫声,\n引开注意力使其疏忽,\n从而降低对手的攻击", }, "roar": { name: "吼叫", @@ -399,7 +399,7 @@ export const move: MoveTranslationEntries = { }, "teleport": { name: "瞬间移动", - effect: "当有后备宝可梦时使用,\n就可以进行替换。野生的宝可梦使用则会逃走", + effect: "当有后备宝可梦时使用,\n就可以进行替换。\n野生的宝可梦使用则会逃走", }, "nightShade": { name: "黑夜魔影", @@ -611,7 +611,7 @@ export const move: MoveTranslationEntries = { }, "explosion": { name: "大爆炸", - effect: "引发大爆炸,攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥", + effect: "引发大爆炸,\n攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥", }, "furySwipes": { name: "乱抓", @@ -643,7 +643,7 @@ export const move: MoveTranslationEntries = { }, "triAttack": { name: "三重攻击", - effect: "用3种光线进行攻击。\n有时会让对手陷入麻痹、灼伤或冰冻的状态", + effect: "用3种光线进行攻击。\n有时会让对手陷入麻痹、\n灼伤或冰冻的状态", }, "superFang": { name: "愤怒门牙", @@ -659,7 +659,7 @@ export const move: MoveTranslationEntries = { }, "struggle": { name: "挣扎", - effect: "当自己的PP耗尽时,\n努力挣扎攻击对手。自己也会受到少许伤害", + effect: "当自己的PP耗尽时,\n努力挣扎攻击对手。\n自己也会受到少许伤害", }, "sketch": { name: "写生", @@ -775,7 +775,7 @@ export const move: MoveTranslationEntries = { }, "destinyBond": { name: "同命", - effect: "使出招式后,当受到对手攻击陷入昏厥时,\n对手也会一同昏厥。\n连续使出则会失败", + effect: "使出招式后,当受到对手攻击\n陷入昏厥时,对手也会一同昏厥。\n连续使出则会失败", }, "perishSong": { name: "终焉之歌", @@ -911,7 +911,7 @@ export const move: MoveTranslationEntries = { }, "pursuit": { name: "追打", - effect: "当对手替换宝可梦上场时使出此招式的话,\n能够以2倍的威力进行攻击", + effect: "当对手替换宝可梦上场时\n使出此招式的话,\n能够以2倍的威力进行攻击", }, "rapidSpin": { name: "高速旋转", @@ -959,7 +959,7 @@ export const move: MoveTranslationEntries = { }, "rainDance": { name: "求雨", - effect: "在5回合内一直降雨,\n从而提高水属性的招式威力。火属性的招式威\n力则降低", + effect: "在5回合内一直降雨,\n从而提高水属性的招式威力。\n火属性的招式威力则降低", }, "sunnyDay": { name: "大晴天", @@ -979,7 +979,7 @@ export const move: MoveTranslationEntries = { }, "extremeSpeed": { name: "神速", - effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。\n必定能够先制攻击", + effect: "以迅雷不及掩耳之势猛\n撞向对手进行攻击。\n必定能够先制攻击", }, "ancientPower": { name: "原始之力", @@ -1023,7 +1023,7 @@ export const move: MoveTranslationEntries = { }, "swallow": { name: "吞下", - effect: "将积蓄的力量吞下,从而回复自己的HP。\n积蓄得越多,回复越大", + effect: "将积蓄的力量吞下,\n从而回复自己的HP。\n积蓄得越多,回复越大", }, "heatWave": { name: "热风", @@ -1031,7 +1031,7 @@ export const move: MoveTranslationEntries = { }, "hail": { name: "冰雹", - effect: "在5回合内一直降冰雹,\n除冰属性的宝可梦以外,给予全体宝可梦伤害", + effect: "在5回合内一直降冰雹,\n除冰属性的宝可梦以外,\n给予全体宝可梦伤害", }, "torment": { name: "无理取闹", @@ -1059,7 +1059,7 @@ export const move: MoveTranslationEntries = { }, "smellingSalts": { name: "清醒", - effect: "对于麻痹状态下的对手,\n威力会变成2倍。但相反对手的麻痹也会被治愈", + effect: "对于麻痹状态下的对手,\n威力会变成2倍。\n但相反对手的麻痹也会被治愈", }, "followMe": { name: "看我嘛", @@ -1067,7 +1067,7 @@ export const move: MoveTranslationEntries = { }, "naturePower": { name: "自然之力", - effect: "用自然之力进行攻击。\n根据所使用场所的不同,使出的招式也会有所变化", + effect: "用自然之力进行攻击。\n根据所使用场所的不同,\n使出的招式也会有所变化", }, "charge": { name: "充电", @@ -1111,7 +1111,7 @@ export const move: MoveTranslationEntries = { }, "recycle": { name: "回收利用", - effect: "使战斗中已经消耗掉的自己的持有物再生,\n并可以再次使用", + effect: "使战斗中已经消耗掉的\n自己的持有物再生,\n并可以再次使用", }, "revenge": { name: "报复", @@ -1199,7 +1199,7 @@ export const move: MoveTranslationEntries = { }, "mudSport": { name: "玩泥巴", - effect: "一旦使用此招式,周围就会弄得到处是泥。\n在5回合内减弱电属性的招式", + effect: "一旦使用此招式,\n周围就会弄得到处是泥。\n在5回合内减弱电属性的招式", }, "iceBall": { name: "冰球", @@ -1259,7 +1259,7 @@ export const move: MoveTranslationEntries = { }, "overheat": { name: "过热", - effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,自己的特攻大幅降低", + effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,\n自己的特攻大幅降低", }, "odorSleuth": { name: "气味侦测", @@ -1367,11 +1367,11 @@ export const move: MoveTranslationEntries = { }, "poisonTail": { name: "毒尾", - effect: "用尾巴拍打。有时会让对手陷入中毒状态,\n也容易击中要害", + effect: "用尾巴拍打。\n有时会让对手陷入中毒状态,\n也容易击中要害", }, "covet": { name: "渴望", - effect: "一边可爱地撒娇,一边靠近对手进行攻击,\n还能夺取对手携带的道具", + effect: "一边可爱地撒娇,\n一边靠近对手进行攻击,\n还能夺取对手携带的道具", }, "voltTackle": { name: "伏特攻击", @@ -1415,7 +1415,7 @@ export const move: MoveTranslationEntries = { }, "psychoBoost": { name: "精神突进", - effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,自己的特攻大幅降低", + effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,\n自己的特攻大幅降低", }, "roost": { name: "羽栖", @@ -1527,11 +1527,11 @@ export const move: MoveTranslationEntries = { }, "meFirst": { name: "抢先一步", - effect: "提高威力,抢先使出对手想要使出的招式。\n如果不先使出则会失败", + effect: "提高威力,\n抢先使出对手想要使出的招式。\n如果不先使出则会失败", }, "copycat": { name: "仿效", - effect: "模仿对手刚才使出的招式,\n并使出相同招式。如果对手还没出招则会失败", + effect: "模仿对手刚才使出的招式,\n并使出相同招式。\n如果对手还没出招则会失败", }, "powerSwap": { name: "力量互换", @@ -1715,7 +1715,7 @@ export const move: MoveTranslationEntries = { }, "mirrorShot": { name: "镜光射击", - effect: "抛光自己的身体,向对手释放出闪光之力。\n有时会降低对手的命中率", + effect: "抛光自己的身体,\n向对手释放出闪光之力。\n有时会降低对手的命中率", }, "flashCannon": { name: "加农光炮", @@ -1735,11 +1735,11 @@ export const move: MoveTranslationEntries = { }, "dracoMeteor": { name: "流星群", - effect: "从天空中向对手落下陨石。\n使用之后因为反作用力,自己的特攻会大幅降低", + effect: "从天空中向对手落下陨石。\n使用之后因为反作用力,\n自己的特攻会大幅降低", }, "discharge": { name: "放电", - effect: "用耀眼的电击攻击自己周围所有的宝可梦。\n有时会陷入麻痹状态", + effect: "用耀眼的电击攻击\n自己周围所有的宝可梦。\n有时会陷入麻痹状态", }, "lavaPlume": { name: "喷烟", @@ -1791,7 +1791,7 @@ export const move: MoveTranslationEntries = { }, "chatter": { name: "喋喋不休", - effect: "用非常烦人的,喋喋不休的音波攻击对手。\n使对手混乱", + effect: "用非常烦人的,\n喋喋不休的音波攻击对手。\n使对手混乱", }, "judgment": { name: "制裁光砾", @@ -1827,7 +1827,7 @@ export const move: MoveTranslationEntries = { }, "headSmash": { name: "双刃头锤", - effect: "拼命使出浑身力气,向对手进行头锤攻击。\n自己也会受到非常大的伤害", + effect: "拼命使出浑身力气,\n向对手进行头锤攻击。\n自己也会受到非常大的伤害", }, "doubleHit": { name: "二连击", @@ -1943,7 +1943,7 @@ export const move: MoveTranslationEntries = { }, "electroBall": { name: "电球", - effect: "用电气团撞向对手。自己比对手速度越快,\n威力越大", + effect: "用电气团撞向对手。\n自己比对手速度越快,\n威力越大", }, "soak": { name: "浸水", @@ -1991,7 +1991,7 @@ export const move: MoveTranslationEntries = { }, "chipAway": { name: "逐步击破", - effect: "看准机会稳步攻击。无视对手的能力变化,\n直接给予伤害", + effect: "看准机会稳步攻击。\n无视对手的能力变化,\n直接给予伤害", }, "clearSmog": { name: "清除之烟", @@ -2007,7 +2007,7 @@ export const move: MoveTranslationEntries = { }, "allySwitch": { name: "交换场地", - effect: "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。连续使出则容易失败", + effect: "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。\n连续使出则容易失败", }, "scald": { name: "热水", @@ -2115,7 +2115,7 @@ export const move: MoveTranslationEntries = { }, "drillRun": { name: "直冲钻", - effect: "像钢钻一样,一边旋转身体一边撞击对手。\n容易击中要害", + effect: "像钢钻一样,\n一边旋转身体一边撞击对手。\n容易击中要害", }, "dualChop": { name: "二连劈", @@ -2199,11 +2199,11 @@ export const move: MoveTranslationEntries = { }, "boltStrike": { name: "雷击", - effect: "让强大的电流覆盖全身,\n猛撞向对手进行攻击。有时会让对手陷入麻痹状态", + effect: "让强大的电流覆盖全身,\n猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态", }, "blueFlare": { name: "青焰", - effect: "用美丽而激烈的青焰包裹住对手进行攻击。\n有时会让对手陷入灼伤状态", + effect: "用美丽而激烈的青焰\n包裹住对手进行攻击。\n有时会让对手陷入灼伤状态", }, "fieryDance": { name: "火之舞", @@ -2211,7 +2211,7 @@ export const move: MoveTranslationEntries = { }, "freezeShock": { name: "冰冻伏特", - effect: "用覆盖着电流的冰块,\n在第2回合撞向对手。有时会让对手陷入麻痹状态", + effect: "用覆盖着电流的冰块,\n在第2回合撞向对手。\n有时会让对手陷入麻痹状态", }, "iceBurn": { name: "极寒冷焰", @@ -2263,7 +2263,7 @@ export const move: MoveTranslationEntries = { }, "phantomForce": { name: "潜灵奇袭", - effect: "第1回合消失在某处,\n第2回合攻击对手。可以无视守护进行攻击", + effect: "第1回合消失在某处,\n第2回合攻击对手。\n可以无视守护进行攻击", }, "trickOrTreat": { name: "万圣夜", @@ -2295,7 +2295,7 @@ export const move: MoveTranslationEntries = { }, "disarmingVoice": { name: "魅惑之声", - effect: "发出魅惑的叫声,给予对手精神上的伤害。\n攻击必定会命中", + effect: "发出魅惑的叫声,\n给予对手精神上的伤害。\n攻击必定会命中", }, "partingShot": { name: "抛下狠话", @@ -2311,7 +2311,7 @@ export const move: MoveTranslationEntries = { }, "craftyShield": { name: "戏法防守", - effect: "使用神奇的力量防住攻击我方的变化招式。\n但无法防住伤害招式的攻击", + effect: "使用神奇的力量防住\n攻击我方的变化招式。\n但无法防住伤害招式的攻击", }, "flowerShield": { name: "鲜花防守", @@ -2351,7 +2351,7 @@ export const move: MoveTranslationEntries = { }, "kingsShield": { name: "王者盾牌", - effect: "防住对手攻击的同时,\n自己变为防御姿态。能够降低所接触到的对手的攻击", + effect: "防住对手攻击的同时,\n自己变为防御姿态。\n能够降低所接触到的对手的攻击", }, "playNice": { name: "和睦相处", @@ -2395,7 +2395,7 @@ export const move: MoveTranslationEntries = { }, "venomDrench": { name: "毒液陷阱", - effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手,其攻击、特攻和速\n度都会降低", + effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手,其攻击、\n特攻和速度都会降低", }, "powder": { name: "粉尘", @@ -2459,15 +2459,15 @@ export const move: MoveTranslationEntries = { }, "thousandWaves": { name: "千波激荡", - effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手,将无法从战斗中逃走", + effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手,\n将无法从战斗中逃走", }, "landsWrath": { name: "大地神力", - effect: "聚集大地的力量,将此力量集中攻击对手,\n并给予伤害", + effect: "聚集大地的力量,\n将此力量集中攻击对手,\n并给予伤害", }, "lightOfRuin": { name: "破灭之光", - effect: "借用永恒之花的力量,\n发射出强力光线。自己也会受到非常大的伤害", + effect: "借用永恒之花的力量,\n发射出强力光线。\n自己也会受到非常大的伤害", }, "originPulse": { name: "根源波动", @@ -2495,43 +2495,43 @@ export const move: MoveTranslationEntries = { }, "allOutPummelingPhysical": { name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", + effect: "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变", }, "allOutPummelingSpecial": { name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", + effect: "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变", }, "supersonicSkystrikePhysical": { name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", + effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变", }, "supersonicSkystrikeSpecial": { name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", + effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变", }, "acidDownpourPhysical": { name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", + effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变", }, "acidDownpourSpecial": { name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", + effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变", }, "tectonicRagePhysical": { name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", + effect: "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变", }, "tectonicRageSpecial": { name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", + effect: "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变", }, "continentalCrushPhysical": { name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", + effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变", }, "continentalCrushSpecial": { name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", + effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变", }, "savageSpinOutPhysical": { name: "虫Z绝对捕食回旋斩", @@ -2543,43 +2543,43 @@ export const move: MoveTranslationEntries = { }, "neverEndingNightmarePhysical": { name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", + effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变", }, "neverEndingNightmareSpecial": { name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", + effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变", }, "corkscrewCrashPhysical": { name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", + effect: "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变", }, "corkscrewCrashSpecial": { name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", + effect: "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变", }, "infernoOverdrivePhysical": { name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", + effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变", }, "infernoOverdriveSpecial": { name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", + effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变", }, "hydroVortexPhysical": { name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", + effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变", }, "hydroVortexSpecial": { name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", + effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变", }, "bloomDoomPhysical": { name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", + effect: "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变", }, "bloomDoomSpecial": { name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", + effect: "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变", }, "gigavoltHavocPhysical": { name: "电Z终极伏特狂雷闪", @@ -2591,43 +2591,43 @@ export const move: MoveTranslationEntries = { }, "shatteredPsychePhysical": { name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", + effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变", }, "shatteredPsycheSpecial": { name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", + effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变", }, "subzeroSlammerPhysical": { name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", + effect: "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变", }, "subzeroSlammerSpecial": { name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", + effect: "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变", }, "devastatingDrakePhysical": { name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", + effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变", }, "devastatingDrakeSpecial": { name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", + effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变", }, "blackHoleEclipsePhysical": { name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", + effect: "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变", }, "blackHoleEclipseSpecial": { name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", + effect: "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变", }, "twinkleTacklePhysical": { name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", + effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变", }, "twinkleTackleSpecial": { name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", + effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变", }, "catastropika": { name: "皮卡丘Z皮卡皮卡必杀击", @@ -2651,7 +2651,7 @@ export const move: MoveTranslationEntries = { }, "darkestLariat": { name: "DD金勾臂", - effect: "旋转双臂打向对手。无视对手的能力变化,\n直接给予伤害", + effect: "旋转双臂打向对手。\n无视对手的能力变化,\n直接给予伤害", }, "sparklingAria": { name: "泡影的咏叹调", @@ -2671,7 +2671,7 @@ export const move: MoveTranslationEntries = { }, "strengthSap": { name: "吸取力量", - effect: "给自己回复和对手攻击力相同数值的HP,\n然后降低对手的攻击", + effect: "给自己回复和对手攻击力\n相同数值的HP,\n然后降低对手的攻击", }, "solarBlade": { name: "日光刃", @@ -2727,7 +2727,7 @@ export const move: MoveTranslationEntries = { }, "burnUp": { name: "燃尽", - effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。自己的火属性将会消失", + effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。\n自己的火属性将会消失", }, "speedSwap": { name: "速度互换", @@ -2763,7 +2763,7 @@ export const move: MoveTranslationEntries = { }, "clangingScales": { name: "鳞片噪音", - effect: "摩擦全身鳞片,发出响亮的声音进行攻击。\n攻击后自己的防御会降低", + effect: "摩擦全身鳞片,\n发出响亮的声音进行攻击。\n攻击后自己的防御会降低", }, "dragonHammer": { name: "龙锤", @@ -2827,7 +2827,7 @@ export const move: MoveTranslationEntries = { }, "stompingTantrum": { name: "跺脚", - effect: "化悔恨为力量进行攻击。\n如果上一回合招式没有打中,威力就会翻倍", + effect: "化悔恨为力量进行攻击。\n如果上一回合招式没有打中,\n威力就会翻倍", }, "shadowBone": { name: "暗影之骨", @@ -2871,7 +2871,7 @@ export const move: MoveTranslationEntries = { }, "multiAttack": { name: "多属性攻击", - effect: "一边覆盖高能量,一边撞向对手进行攻击。\n根据存储碟不同,\n属性会改变", + effect: "一边覆盖高能量,\n一边撞向对手进行攻击。\n根据存储碟不同,\n属性会改变", }, "tenMillionVoltThunderbolt": { name: "智皮卡Z千万伏特", @@ -2895,7 +2895,7 @@ export const move: MoveTranslationEntries = { }, "searingSunrazeSmash": { name: "索尔迦雷欧Z日光回旋下苍穹", - effect: "得到Z力量的索尔迦雷欧将全力进行攻击。\n可以无视对手的特性效果", + effect: "得到Z力量的索尔迦雷欧\n将全力进行攻击。\n可以无视对手的特性效果", }, "menacingMoonrazeMaelstrom": { name: "露奈雅拉Z月华飞溅落灵霄", @@ -2911,7 +2911,7 @@ export const move: MoveTranslationEntries = { }, "clangorousSoulblaze": { name: "杖尾鳞甲龙Z炽魂热舞烈音爆", - effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。\n并且自己的能力会提高", + effect: "得到Z力量的杖尾鳞甲龙\n将全力攻击对手。\n并且自己的能力会提高", }, "zippyZap": { name: "电电加速", @@ -2983,7 +2983,7 @@ export const move: MoveTranslationEntries = { }, "jawLock": { name: "紧咬不放", - effect: "使双方直到一方昏厥为止无法替换宝可梦。\n其中一方退场则可以解除效果", + effect: "使双方直到一方昏厥为止\n无法替换宝可梦。\n其中一方退场则可以解除效果", }, "stuffCheeks": { name: "大快朵颐", @@ -3015,11 +3015,11 @@ export const move: MoveTranslationEntries = { }, "boltBeak": { name: "电喙", - effect: "用带电的喙啄刺对手。\n如果比对手先出手攻击,招式的威力会变成2倍", + effect: "用带电的喙啄刺对手。\n如果比对手先出手攻击,\n招式的威力会变成2倍", }, "fishiousRend": { name: "鳃咬", - effect: "用坚硬的腮咬住对手。\n如果比对手先出手攻击,招式的威力会变成2倍", + effect: "用坚硬的腮咬住对手。\n如果比对手先出手攻击,\n招式的威力会变成2倍", }, "courtChange": { name: "换场", @@ -3179,7 +3179,7 @@ export const move: MoveTranslationEntries = { }, "eternabeam": { name: "无极光束", - effect: "无极汰那变回原来的样子后,\n发动的最强攻击。下一回合自己将无法动弹", + effect: "无极汰那变回原来的样子后,\n发动的最强攻击。\n下一回合自己将无法动弹", }, "steelBeam": { name: "铁蹄光线", @@ -3227,7 +3227,7 @@ export const move: MoveTranslationEntries = { }, "burningJealousy": { name: "妒火", - effect: "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高的宝可梦陷入\n灼伤状态", + effect: "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高\n的宝可梦陷入灼伤状态", }, "lashOut": { name: "泄愤", @@ -3291,7 +3291,7 @@ export const move: MoveTranslationEntries = { }, "thunderousKick": { name: "雷鸣蹴击", - effect: "以雷电般的动作戏耍对手的同时使出脚踢。\n可降低对手的防御", + effect: "以雷电般的动作\n戏耍对手的同时使出脚踢。\n可降低对手的防御", }, "glacialLance": { name: "雪矛", @@ -3307,7 +3307,7 @@ export const move: MoveTranslationEntries = { }, "direClaw": { name: "克命爪", - effect: "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、睡眠之中的\n一种状态", + effect: "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、\n睡眠之中的一种状态", }, "psyshieldBash": { name: "屏障猛攻", @@ -3323,7 +3323,7 @@ export const move: MoveTranslationEntries = { }, "springtideStorm": { name: "阳春风暴", - effect: "用交织着爱与恨的烈风席卷对手进行攻击。\n有时会降低对手的攻击", + effect: "用交织着爱与恨的烈风席卷对手\n进行攻击。有时会降低对手的攻击", }, "mysticalPower": { name: "神秘之力", @@ -3355,7 +3355,7 @@ export const move: MoveTranslationEntries = { }, "barbBarrage": { name: "毒千针", - effect: "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时,威力会变成2倍", + effect: "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时,\n威力会变成2倍", }, "esperWing": { name: "气场之翼", @@ -3375,11 +3375,11 @@ export const move: MoveTranslationEntries = { }, "infernalParade": { name: "群魔乱舞", - effect: "用无数的火球进行攻击。\n有时会让对手陷入灼伤状态。攻击处于异常\n状态的对手时,威力会变成2倍", + effect: "用无数的火球进行攻击。有时会让对手陷\n入灼伤状态。攻击处于异常状态\n的对手时,威力会变成2倍", }, "ceaselessEdge": { name: "秘剑・千重涛", - effect: "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落在对手脚下成为撒菱", + effect: "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落\n在对手脚下成为撒菱", }, "bleakwindStorm": { name: "枯叶风暴", @@ -3487,7 +3487,7 @@ export const move: MoveTranslationEntries = { }, "gMaxSmite": { name: "超极巨天谴雷诛", - effect: "超极巨化的布莉姆温使出的妖精属性攻击。\n会让对手陷入混乱状态", + effect: "超极巨化的布莉姆温使出的\n妖精属性攻击。\n会让对手陷入混乱状态", }, "gMaxSteelsurge": { name: "超极巨钢铁阵法", @@ -3515,7 +3515,7 @@ export const move: MoveTranslationEntries = { }, "gMaxDrumSolo": { name: "超极巨狂擂乱打", - effect: "超极巨化的轰擂金刚猩使出的草属性攻击。\n不会受到对手特性的干扰", + effect: "超极巨化的轰擂金刚猩使出的\n草属性攻击。\n不会受到对手特性的干扰", }, "gMaxFireball": { name: "超极巨破阵火球", @@ -3567,11 +3567,11 @@ export const move: MoveTranslationEntries = { }, "spinOut": { name: "疾速转轮", - effect: "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。自己的速度会大幅降低", + effect: "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。\n自己的速度会大幅降低", }, "populationBomb": { name: "鼠数儿", - effect: "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。连续命中1~10次", + effect: "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。\n连续命中1~10次", }, "iceSpinner": { name: "冰旋", @@ -3583,11 +3583,11 @@ export const move: MoveTranslationEntries = { }, "revivalBlessing": { name: "复生祈祷", - effect: "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦以回复一半HP的状态复活", + effect: "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦\n以回复一半HP的状态复活", }, "saltCure": { name: "盐腌", - effect: "使对手陷入盐腌状态,\n每回合给予对手伤害。对手为钢或水属性时会更痛苦", + effect: "使对手陷入盐腌状态,\n每回合给予对手伤害。\n对手为钢或水属性时会更痛苦", }, "tripleDive": { name: "三连钻", @@ -3599,7 +3599,7 @@ export const move: MoveTranslationEntries = { }, "doodle": { name: "描绘", - effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性变得和对手相同", + effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性\n变得和对手相同", }, "filletAway": { name: "甩肉", @@ -3615,7 +3615,7 @@ export const move: MoveTranslationEntries = { }, "torchSong": { name: "闪焰高歌", - effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。\n会提高自己的特攻", + effect: "如唱歌一样喷出熊熊燃烧的火焰\n烧焦对手。会提高自己的特攻", }, "aquaStep": { name: "流水旋舞", @@ -3623,7 +3623,7 @@ export const move: MoveTranslationEntries = { }, "ragingBull": { name: "怒牛", - effect: "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变,光墙和反射壁等招式\n也能破坏", + effect: "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变,\n光墙和反射壁等招式也能破坏", }, "makeItRain": { name: "淘金潮", @@ -3631,7 +3631,7 @@ export const move: MoveTranslationEntries = { }, "psyblade": { name: "精神剑", - effect: "用无形的利刃劈开对手。\n处于电气场地时,招式威力会变成1.5倍", + effect: "用无形的利刃劈开对手。\n处于电气场地时,\n招式威力会变成1.5倍", }, "hydroSteam": { name: "水蒸气", @@ -3655,7 +3655,7 @@ export const move: MoveTranslationEntries = { }, "chillyReception": { name: "冷笑话", - effect: "留下冷场的冷笑话后,\n和后备宝可梦进行替换。在5回合内会下雪", + effect: "留下冷场的冷笑话后,\n和后备宝可梦进行替换。\n在5回合内会下雪", }, "tidyUp": { name: "大扫除", @@ -3691,7 +3691,7 @@ export const move: MoveTranslationEntries = { }, "armorCannon": { name: "铠农炮", - effect: "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。自己的防御和特防会降低", + effect: "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。\n自己的防御和特防会降低", }, "bitterBlade": { name: "悔念剑", @@ -3699,7 +3699,7 @@ export const move: MoveTranslationEntries = { }, "doubleShock": { name: "电光双击", - effect: "将全身所有的电力放出,\n给予对手大大的伤害。自己的电属性将会消失", + effect: "将全身所有的电力放出,\n给予对手大大的伤害。\n自己的电属性将会消失", }, "gigatonHammer": { name: "巨力锤", @@ -3743,11 +3743,11 @@ export const move: MoveTranslationEntries = { }, "syrupBomb": { name: "糖浆炸弹", - effect: "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态,在3回合内持续降\n低其速度", + effect: "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态,\n在3回合内持续降\n低其速度", }, "ivyCudgel": { name: "棘藤棒", - effect: "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。容易击中要害", + effect: "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。\n容易击中要害", }, "electroShot": { name: "电光束", @@ -3787,7 +3787,7 @@ export const move: MoveTranslationEntries = { }, "alluringVoice": { name: "魅诱之声", - effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的宝可梦陷入混乱状态", + effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的\n宝可梦陷入混乱状态", }, "temperFlare": { name: "豁出去",