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Add regression test
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src/test/abilities/delta_stream.test.ts
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src/test/abilities/delta_stream.test.ts
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { WeatherType } from "#app/enums/weather-type";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Delta Stream", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("double")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(SPLASH_ONLY)
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.enemySpecies(Species.MAGIKARP)
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.moveset([Moves.SPLASH])
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.starterForms({
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[Species.RAYQUAZA]: 1
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});
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});
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it("no longer applies after transition from double to single battle", async () => {
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await game.startBattle([Species.FEEBAS, Species.RAYQUAZA]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.STRONG_WINDS);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.doKillOpponents();
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game.override.battleType("single");
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await game.toNextWave();
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expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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});
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});
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