stash PR feedback and bugfixes

This commit is contained in:
ImperialSympathizer 2024-09-11 12:26:00 -04:00
parent 08e023e220
commit c9d6995f58
51 changed files with 544 additions and 391 deletions

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@ -486,7 +486,7 @@ function doBerrySpritePile(scene: BattleScene, isEat: boolean = false) {
}); });
} }
function doBerryBounce(scene: BattleScene, berrySprites: Phaser.GameObjects.Sprite[], yd: number, baseBounceDuration: integer) { function doBerryBounce(scene: BattleScene, berrySprites: Phaser.GameObjects.Sprite[], yd: number, baseBounceDuration: number) {
let bouncePower = 1; let bouncePower = 1;
let bounceYOffset = yd; let bounceYOffset = yd;

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@ -582,7 +582,7 @@ function getTrainerConfigForWave(waveIndex: number) {
} }
function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSlot = TrainerSlot.TRAINER, ignoreEvolution: boolean = false, postProcess?: (enemyPokemon: EnemyPokemon) => void) { function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSlot = TrainerSlot.TRAINER, ignoreEvolution: boolean = false, postProcess?: (enemyPokemon: EnemyPokemon) => void) {
return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => { return (scene: BattleScene, level: number, strength: PartyMemberStrength) => {
let species = Utils.randSeedItem(speciesPool); let species = Utils.randSeedItem(speciesPool);
if (!ignoreEvolution) { if (!ignoreEvolution) {
species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength); species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength);

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@ -382,7 +382,7 @@ async function handleSwapAbility(scene: BattleScene) {
} }
function displayYesNoOptions(scene: BattleScene, resolve) { function displayYesNoOptions(scene: BattleScene, resolve) {
showEncounterText(scene, `${namespace}.option.1.ability_prompt`, 500, false); showEncounterText(scene, `${namespace}.option.1.ability_prompt`, null, 500, false);
const fullOptions = [ const fullOptions = [
{ {
label: i18next.t("menu:yes"), label: i18next.t("menu:yes"),
@ -429,7 +429,7 @@ function onYesAbilitySwap(scene: BattleScene, resolve) {
selectPokemonForOption(scene, onPokemonSelected, onPokemonNotSelected); selectPokemonForOption(scene, onPokemonSelected, onPokemonNotSelected);
} }
function generateItemsOfTier(scene: BattleScene, pokemon: PlayerPokemon, numItems: integer, tier: ModifierTier | "Berries") { function generateItemsOfTier(scene: BattleScene, pokemon: PlayerPokemon, numItems: number, tier: ModifierTier | "Berries") {
// These pools have to be defined at runtime so that modifierTypes exist // These pools have to be defined at runtime so that modifierTypes exist
// Pools have instances of the modifier type equal to the max stacks that modifier can be applied to any one pokemon // Pools have instances of the modifier type equal to the max stacks that modifier can be applied to any one pokemon
// This is to prevent "over-generating" a random item of a certain type during item swaps // This is to prevent "over-generating" a random item of a certain type during item swaps

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@ -122,7 +122,7 @@ export const DelibirdyEncounter: MysteryEncounter =
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType; const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell); await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), undefined, true); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else { } else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.ABILITY_CHARM)); scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.ABILITY_CHARM));
} }
@ -197,7 +197,7 @@ export const DelibirdyEncounter: MysteryEncounter =
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType; const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell); await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), undefined, true); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else { } else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.CANDY_JAR)); scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.CANDY_JAR));
} }
@ -210,7 +210,7 @@ export const DelibirdyEncounter: MysteryEncounter =
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType; const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell); await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), undefined, true); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else { } else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.HEALING_CHARM)); scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.HEALING_CHARM));
} }
@ -290,7 +290,7 @@ export const DelibirdyEncounter: MysteryEncounter =
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType; const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell); await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), undefined, true); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else { } else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.BERRY_POUCH)); scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.BERRY_POUCH));
} }

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@ -157,7 +157,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const formName = tradePokemon.species.forms?.[pokemon.formIndex]?.formName; const formName = tradePokemon.species.forms?.[pokemon.formIndex]?.formName;
const line1 = i18next.t("pokemonInfoContainer:ability") + " " + tradePokemon.getAbility().name + (tradePokemon.getGender() !== Gender.GENDERLESS ? " | " + i18next.t("pokemonInfoContainer:gender") + " " + getGenderSymbol(tradePokemon.getGender()) : ""); const line1 = i18next.t("pokemonInfoContainer:ability") + " " + tradePokemon.getAbility().name + (tradePokemon.getGender() !== Gender.GENDERLESS ? " | " + i18next.t("pokemonInfoContainer:gender") + " " + getGenderSymbol(tradePokemon.getGender()) : "");
const line2 = i18next.t("pokemonInfoContainer:nature") + " " + getNatureName(tradePokemon.getNature()) + (formName ? " | " + i18next.t("pokemonInfoContainer:form") + " " + formName : ""); const line2 = i18next.t("pokemonInfoContainer:nature") + " " + getNatureName(tradePokemon.getNature()) + (formName ? " | " + i18next.t("pokemonInfoContainer:form") + " " + formName : "");
scene.ui.showText(`${line1}\n${line2}`, 0); showEncounterText(scene, `${line1}\n${line2}`, 0);
}, },
}; };
return option; return option;
@ -195,7 +195,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
// Show the trade animation // Show the trade animation
await showTradeBackground(scene); await showTradeBackground(scene);
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon); await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, 0, true, 4000); await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm("mystery_encounter_gts"); scene.playBgm("mystery_encounter_gts");
await hideTradeBackground(scene); await hideTradeBackground(scene);
tradedPokemon.destroy(); tradedPokemon.destroy();
@ -278,7 +278,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
// Show the trade animation // Show the trade animation
await showTradeBackground(scene); await showTradeBackground(scene);
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon); await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, 0, true, 4000); await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm("mystery_encounter_gts"); scene.playBgm("mystery_encounter_gts");
await hideTradeBackground(scene); await hideTradeBackground(scene);
tradedPokemon.destroy(); tradedPokemon.destroy();

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@ -1,6 +1,6 @@
import { getPokemonSpecies } from "#app/data/pokemon-species.js"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species.js"; import { Species } from "#app/enums/species";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";

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@ -2,7 +2,7 @@ import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-enco
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { ModifierTier } from "#app/modifier/modifier-tier"; import { ModifierTier } from "#app/modifier/modifier-tier";
import { randSeedInt } from "#app/utils.js"; import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";

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@ -175,9 +175,9 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
// 80% chance to increase flee stage +1 // 80% chance to increase flee stage +1
const fleeChangeResult = tryChangeFleeStage(scene, 1, 8); const fleeChangeResult = tryChangeFleeStage(scene, 1, 8);
if (!fleeChangeResult) { if (!fleeChangeResult) {
await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.busy_eating`) ?? "", 1000, false ); await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.busy_eating`) ?? "", null, 1000, false );
} else { } else {
await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.eating`) ?? "", 1000, false); await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.eating`) ?? "", null, 1000, false);
} }
await doEndTurn(scene, 1); await doEndTurn(scene, 1);
@ -204,9 +204,9 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
// 80% chance to decrease catch stage -1 // 80% chance to decrease catch stage -1
const catchChangeResult = tryChangeCatchStage(scene, -1, 8); const catchChangeResult = tryChangeCatchStage(scene, -1, 8);
if (!catchChangeResult) { if (!catchChangeResult) {
await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.beside_itself_angry`) ?? "", 1000, false ); await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.beside_itself_angry`) ?? "", null, 1000, false );
} else { } else {
await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.angry`) ?? "", 1000, false ); await showEncounterText(scene, getEncounterText(scene, `${namespace}.safari.angry`) ?? "", null, 1000, false );
} }
await doEndTurn(scene, 2); await doEndTurn(scene, 2);
@ -291,7 +291,7 @@ async function summonSafariPokemon(scene: BattleScene) {
scene.unshiftPhase(new SummonPhase(scene, 0, false)); scene.unshiftPhase(new SummonPhase(scene, 0, false));
encounter.setDialogueToken("pokemonName", getPokemonNameWithAffix(pokemon)); encounter.setDialogueToken("pokemonName", getPokemonNameWithAffix(pokemon));
showEncounterText(scene, getEncounterText(scene, "battle:singleWildAppeared") ?? "", 1500, false) showEncounterText(scene, getEncounterText(scene, "battle:singleWildAppeared") ?? "", null, 1500, false)
.then(() => { .then(() => {
const ivScannerModifier = scene.findModifier(m => m instanceof IvScannerModifier); const ivScannerModifier = scene.findModifier(m => m instanceof IvScannerModifier);
if (ivScannerModifier) { if (ivScannerModifier) {

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@ -156,7 +156,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
encounter.setDialogueToken("reductionValue", HIGH_BST_REDUCTION_VALUE.toString()); encounter.setDialogueToken("reductionValue", HIGH_BST_REDUCTION_VALUE.toString());
encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString()); encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString());
await showEncounterText(scene, `${namespace}.option.1.selected_2`, undefined, true); await showEncounterText(scene, `${namespace}.option.1.selected_2`, null, undefined, true);
setEncounterRewards(scene, { fillRemaining: true }); setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene, true); leaveEncounterWithoutBattle(scene, true);

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@ -13,7 +13,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import HeldModifierConfig from "#app/interfaces/held-modifier-config"; import HeldModifierConfig from "#app/interfaces/held-modifier-config";
@ -286,10 +286,13 @@ export const TrainingSessionEncounter: MysteryEncounter =
? pokemon.getFusionSpeciesForm() ? pokemon.getFusionSpeciesForm()
: pokemon.getSpeciesForm(); : pokemon.getSpeciesForm();
const abilityCount = speciesForm.getAbilityCount(); const abilityCount = speciesForm.getAbilityCount();
const abilities = new Array(abilityCount) const abilities: Ability[] = new Array(abilityCount)
.fill(null) .fill(null)
.map((val, i) => allAbilities[speciesForm.getAbility(i)]); .map((val, i) => allAbilities[speciesForm.getAbility(i)]);
return abilities.map((ability: Ability, index) => {
const optionSelectItems: OptionSelectItem[] = [];
abilities.forEach((ability: Ability, index) => {
if (!optionSelectItems.some(o => o.label === ability.name)) {
const option: OptionSelectItem = { const option: OptionSelectItem = {
label: ability.name, label: ability.name,
handler: () => { handler: () => {
@ -302,11 +305,14 @@ export const TrainingSessionEncounter: MysteryEncounter =
return true; return true;
}, },
onHover: () => { onHover: () => {
scene.ui.showText(ability.description); showEncounterText(scene, ability.description, 0);
}, },
}; };
return option; optionSelectItems.push(option);
}
}); });
return optionSelectItems;
}; };
// Only Pokemon that are not KOed/legal can be trained // Only Pokemon that are not KOed/legal can be trained

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@ -179,7 +179,7 @@ async function tryApplyDigRewardItems(scene: BattleScene) {
} }
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: "2 " + leftovers.name }), undefined, true); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: "2 " + leftovers.name }), null, undefined, true);
// First Shell bell // First Shell bell
for (const pokemon of party) { for (const pokemon of party) {
@ -206,7 +206,7 @@ async function tryApplyDigRewardItems(scene: BattleScene) {
} }
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: "2 " + shellBell.name }), undefined, true); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: "2 " + shellBell.name }), null, undefined, true);
} }
async function doGarbageDig(scene: BattleScene) { async function doGarbageDig(scene: BattleScene) {

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@ -22,7 +22,17 @@ export interface EncounterRequirement {
} }
export abstract class EncounterSceneRequirement implements EncounterRequirement { export abstract class EncounterSceneRequirement implements EncounterRequirement {
/**
* Returns whether the EncounterSceneRequirement's... requirements, are met by the given scene
* @param partyPokemon
*/
abstract meetsRequirement(scene: BattleScene): boolean; abstract meetsRequirement(scene: BattleScene): boolean;
/**
* Returns a dialogue token key/value pair for a given Requirement.
* Should be overridden by child Requirement classes.
* @param scene
* @param pokemon
*/
abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string]; abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
} }
@ -34,7 +44,7 @@ export class CombinationSceneRequirement extends EncounterSceneRequirement {
this.orRequirements = orRequirements; this.orRequirements = orRequirements;
} }
meetsRequirement(scene: BattleScene): boolean { override meetsRequirement(scene: BattleScene): boolean {
for (const req of this.orRequirements) { for (const req of this.orRequirements) {
if (req.meetsRequirement(scene)) { if (req.meetsRequirement(scene)) {
return true; return true;
@ -58,6 +68,10 @@ export abstract class EncounterPokemonRequirement implements EncounterRequiremen
public minNumberOfPokemon: number; public minNumberOfPokemon: number;
public invertQuery: boolean; public invertQuery: boolean;
/**
* Returns whether the EncounterPokemonRequirement's... requirements, are met by the given scene
* @param partyPokemon
*/
abstract meetsRequirement(scene: BattleScene): boolean; abstract meetsRequirement(scene: BattleScene): boolean;
/** /**
@ -66,6 +80,12 @@ export abstract class EncounterPokemonRequirement implements EncounterRequiremen
*/ */
abstract queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[]; abstract queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[];
/**
* Returns a dialogue token key/value pair for a given Requirement.
* Should be overridden by child Requirement classes.
* @param scene
* @param pokemon
*/
abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string]; abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
} }

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@ -281,11 +281,17 @@ export default class MysteryEncounter implements IMysteryEncounter {
return sceneReq && secReqs && priReqs; return sceneReq && secReqs && priReqs;
} }
/**
* Checks if a specific player pokemon meets all given primary EncounterPokemonRequirements
* Used automatically as part of {@linkcode meetsRequirements}, but can also be used to manually check certain Pokemon where needed
* @param scene
* @param pokemon
*/
pokemonMeetsPrimaryRequirements(scene: BattleScene, pokemon: Pokemon) { pokemonMeetsPrimaryRequirements(scene: BattleScene, pokemon: Pokemon) {
return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getParty()).map(p => p.id).includes(pokemon.id)); return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getParty()).map(p => p.id).includes(pokemon.id));
} }
meetsPrimaryRequirementAndPrimaryPokemonSelected(scene: BattleScene): boolean { private meetsPrimaryRequirementAndPrimaryPokemonSelected(scene: BattleScene): boolean {
if (!this.primaryPokemonRequirements || this.primaryPokemonRequirements.length === 0) { if (!this.primaryPokemonRequirements || this.primaryPokemonRequirements.length === 0) {
const activeMon = scene.getParty().filter(p => p.isActive(true)); const activeMon = scene.getParty().filter(p => p.isActive(true));
if (activeMon.length > 0) { if (activeMon.length > 0) {
@ -342,7 +348,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
} }
} }
meetsSecondaryRequirementAndSecondaryPokemonSelected(scene: BattleScene): boolean { private meetsSecondaryRequirementAndSecondaryPokemonSelected(scene: BattleScene): boolean {
if (!this.secondaryPokemonRequirements || this.secondaryPokemonRequirements.length === 0) { if (!this.secondaryPokemonRequirements || this.secondaryPokemonRequirements.length === 0) {
this.secondaryPokemon = []; this.secondaryPokemon = [];
return true; return true;
@ -446,6 +452,14 @@ export default class MysteryEncounter implements IMysteryEncounter {
} }
} }
/**
* Used to cache a dialogue token for the encounter.
* Tokens will be auto-injected via the `{{key}}` pattern with `value`,
* when using the {@link showEncounterText} and {@link showEncounterDialogue} helper functions.
*
* @param key
* @param value
*/
setDialogueToken(key: string, value: string): void { setDialogueToken(key: string, value: string): void {
this.dialogueTokens[key] = value; this.dialogueTokens[key] = value;
} }

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@ -4,6 +4,14 @@ import { UiTheme } from "#enums/ui-theme";
import { isNullOrUndefined } from "#app/utils"; import { isNullOrUndefined } from "#app/utils";
import i18next from "i18next"; import i18next from "i18next";
/**
* Will inject all relevant dialogue tokens that exist in the {@link BattleScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text.
* Also adds BBCodeText fragments for colored text, if applicable
* @param scene
* @param keyOrString
* @param primaryStyle - can define a text style to be applied to the entire string. Must be defined for BBCodeText styles to be applied correctly
* @param uiTheme
*/
export function getEncounterText(scene: BattleScene, keyOrString?: string, primaryStyle?: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string | null { export function getEncounterText(scene: BattleScene, keyOrString?: string, primaryStyle?: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string | null {
if (isNullOrUndefined(keyOrString)) { if (isNullOrUndefined(keyOrString)) {
return null; return null;
@ -20,6 +28,11 @@ export function getEncounterText(scene: BattleScene, keyOrString?: string, prima
return textString; return textString;
} }
/**
* Helper function to inject {@link BattleScene.currentBattle.mysteryEncounter.dialogueTokens} into a given content string
* @param scene
* @param keyOrString
*/
function getTextWithDialogueTokens(scene: BattleScene, keyOrString?: string): string | null { function getTextWithDialogueTokens(scene: BattleScene, keyOrString?: string): string | null {
if (isNullOrUndefined(keyOrString)) { if (isNullOrUndefined(keyOrString)) {
return null; return null;
@ -51,14 +64,15 @@ export function queueEncounterMessage(scene: BattleScene, contentKey: string): v
* Will display a message in UI with injected encounter data tokens * Will display a message in UI with injected encounter data tokens
* @param scene * @param scene
* @param contentKey * @param contentKey
* @param delay
* @param prompt * @param prompt
* @param callbackDelay * @param callbackDelay
* @param promptDelay * @param promptDelay
*/ */
export function showEncounterText(scene: BattleScene, contentKey: string, callbackDelay: number = 0, prompt: boolean = true, promptDelay: number | null = null): Promise<void> { export function showEncounterText(scene: BattleScene, contentKey: string, delay: number | null = null, callbackDelay: number = 0, prompt: boolean = true, promptDelay: number | null = null): Promise<void> {
return new Promise<void>(resolve => { return new Promise<void>(resolve => {
const text: string | null = getEncounterText(scene, contentKey); const text: string | null = getEncounterText(scene, contentKey);
scene.ui.showText(text ?? "", null, () => resolve(), callbackDelay, prompt, promptDelay); scene.ui.showText(text ?? "", delay, () => resolve(), callbackDelay, prompt, promptDelay);
}); });
} }
@ -66,13 +80,14 @@ export function showEncounterText(scene: BattleScene, contentKey: string, callba
* Will display a dialogue (with speaker title) in UI with injected encounter data tokens * Will display a dialogue (with speaker title) in UI with injected encounter data tokens
* @param scene * @param scene
* @param textContentKey * @param textContentKey
* @param delay
* @param speakerContentKey * @param speakerContentKey
* @param callbackDelay * @param callbackDelay
*/ */
export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, callbackDelay: number = 0): Promise<void> { export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, delay: number | null = null, callbackDelay: number = 0): Promise<void> {
return new Promise<void>(resolve => { return new Promise<void>(resolve => {
const text: string | null = getEncounterText(scene, textContentKey); const text: string | null = getEncounterText(scene, textContentKey);
const speaker: string | null = getEncounterText(scene, speakerContentKey); const speaker: string | null = getEncounterText(scene, speakerContentKey);
scene.ui.showDialogue(text ?? "", speaker ?? "", null, () => resolve(), callbackDelay); scene.ui.showDialogue(text ?? "", speaker ?? "", delay, () => resolve(), callbackDelay);
}); });
} }

View File

@ -77,7 +77,7 @@ export interface EnemyPokemonConfig {
passive?: boolean; passive?: boolean;
moveSet?: Moves[]; moveSet?: Moves[];
nature?: Nature; nature?: Nature;
ivs?: [integer, integer, integer, integer, integer, integer]; ivs?: [number, number, number, number, number, number];
shiny?: boolean; shiny?: boolean;
/** Can set just the status, or pass a timer on the status turns */ /** Can set just the status, or pass a timer on the status turns */
status?: StatusEffect | [StatusEffect, number]; status?: StatusEffect | [StatusEffect, number];
@ -422,7 +422,7 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
const modeToSetOnExit = scene.ui.getMode(); const modeToSetOnExit = scene.ui.getMode();
// Open party screen to choose pokemon // Open party screen to choose pokemon
scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: integer, option: PartyOption) => { scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < scene.getParty().length) { if (slotIndex < scene.getParty().length) {
scene.ui.setMode(modeToSetOnExit).then(() => { scene.ui.setMode(modeToSetOnExit).then(() => {
const pokemon = scene.getParty()[slotIndex]; const pokemon = scene.getParty()[slotIndex];
@ -456,7 +456,7 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
return true; return true;
}, },
onHover: () => { onHover: () => {
scene.ui.showText(i18next.t("mysteryEncounterMessages:cancel_option")); showEncounterText(scene, i18next.t("mysteryEncounterMessages:cancel_option"), 0);
} }
}); });
@ -534,7 +534,7 @@ export function selectOptionThenPokemon(scene: BattleScene, options: OptionSelec
const selectPokemonAfterOption = (selectedOptionIndex: number) => { const selectPokemonAfterOption = (selectedOptionIndex: number) => {
// Open party screen to choose a Pokemon // Open party screen to choose a Pokemon
scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: integer, option: PartyOption) => { scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < scene.getParty().length) { if (slotIndex < scene.getParty().length) {
// Pokemon and option selected // Pokemon and option selected
scene.ui.setMode(modeToSetOnExit).then(() => { scene.ui.setMode(modeToSetOnExit).then(() => {
@ -852,7 +852,7 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
if (Array.isArray(biomeLinks[currentBiome])) { if (Array.isArray(biomeLinks[currentBiome])) {
let biomes: Biome[]; let biomes: Biome[];
scene.executeWithSeedOffset(() => { scene.executeWithSeedOffset(() => {
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, integer])[]) biomes = (biomeLinks[currentBiome] as (Biome | [Biome, number])[])
.filter(b => { .filter(b => {
return !Array.isArray(b) || !Utils.randSeedInt(b[1]); return !Array.isArray(b) || !Utils.randSeedInt(b[1]);
}) })

View File

@ -20,12 +20,24 @@ import { Gender } from "#app/data/gender";
import { PermanentStat } from "#enums/stat"; import { PermanentStat } from "#enums/stat";
import { VictoryPhase } from "#app/phases/victory-phase"; import { VictoryPhase } from "#app/phases/victory-phase";
export function getSpriteKeysFromSpecies(species: Species, female?: boolean, formIndex?: integer, shiny?: boolean, variant?: integer): { spriteKey: string, fileRoot: string } { /**
* Gets the sprite key and file root for a given PokemonSpecies (accounts for gender, shiny, variants, forms, and experimental)
* @param species
* @param female
* @param formIndex
* @param shiny
* @param variant
*/
export function getSpriteKeysFromSpecies(species: Species, female?: boolean, formIndex?: number, shiny?: boolean, variant?: number): { spriteKey: string, fileRoot: string } {
const spriteKey = getPokemonSpecies(species).getSpriteKey(female ?? false, formIndex ?? 0, shiny ?? false, variant ?? 0); const spriteKey = getPokemonSpecies(species).getSpriteKey(female ?? false, formIndex ?? 0, shiny ?? false, variant ?? 0);
const fileRoot = getPokemonSpecies(species).getSpriteAtlasPath(female ?? false, formIndex ?? 0, shiny ?? false, variant ?? 0); const fileRoot = getPokemonSpecies(species).getSpriteAtlasPath(female ?? false, formIndex ?? 0, shiny ?? false, variant ?? 0);
return { spriteKey, fileRoot }; return { spriteKey, fileRoot };
} }
/**
* Gets the sprite key and file root for a given Pokemon (accounts for gender, shiny, variants, forms, and experimental)
* @param pokemon
*/
export function getSpriteKeysFromPokemon(pokemon: Pokemon): { spriteKey: string, fileRoot: string } { export function getSpriteKeysFromPokemon(pokemon: Pokemon): { spriteKey: string, fileRoot: string } {
const spriteKey = pokemon.getSpeciesForm().getSpriteKey(pokemon.getGender() === Gender.FEMALE, pokemon.formIndex, pokemon.shiny, pokemon.variant); const spriteKey = pokemon.getSpeciesForm().getSpriteKey(pokemon.getGender() === Gender.FEMALE, pokemon.formIndex, pokemon.shiny, pokemon.variant);
const fileRoot = pokemon.getSpeciesForm().getSpriteAtlasPath(pokemon.getGender() === Gender.FEMALE, pokemon.formIndex, pokemon.shiny, pokemon.variant); const fileRoot = pokemon.getSpeciesForm().getSpriteAtlasPath(pokemon.getGender() === Gender.FEMALE, pokemon.formIndex, pokemon.shiny, pokemon.variant);
@ -442,6 +454,14 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
}); });
} }
/**
* Animates pokeball opening and messages when an attempted catch fails
* @param scene
* @param pokemon
* @param originalY
* @param pokeball
* @param pokeballType
*/
function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType) { function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType) {
return new Promise<void>(resolve => { return new Promise<void>(resolve => {
scene.playSound("se/pb_rel"); scene.playSound("se/pb_rel");
@ -541,7 +561,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => { scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
scene.pokemonInfoContainer.makeRoomForConfirmUi(); scene.pokemonInfoContainer.makeRoomForConfirmUi();
scene.ui.setMode(Mode.CONFIRM, () => { scene.ui.setMode(Mode.CONFIRM, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => { scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: number, _option: PartyOption) => {
scene.ui.setMode(Mode.MESSAGE).then(() => { scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) { if (slotIndex < 6) {
addToParty(); addToParty();
@ -573,6 +593,11 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
}); });
} }
/**
* Animates pokeball disappearing then destroys the object
* @param scene
* @param pokeball
*/
function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) { function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) {
if (pokeball) { if (pokeball) {
scene.tweens.add({ scene.tweens.add({
@ -588,6 +613,11 @@ function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) {
} }
} }
/**
* Animates a wild pokemon "fleeing", including sfx and messaging
* @param scene
* @param pokemon
*/
export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> { export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
await new Promise<void>(resolve => { await new Promise<void>(resolve => {
scene.playSound("se/flee"); scene.playSound("se/flee");
@ -603,7 +633,7 @@ export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon):
onComplete: () => { onComplete: () => {
pokemon.setVisible(false); pokemon.setVisible(false);
scene.field.remove(pokemon, true); scene.field.remove(pokemon, true);
showEncounterText(scene, i18next.t("battle:pokemonFled", { pokemonName: pokemon.getNameToRender() }), 600, false) showEncounterText(scene, i18next.t("battle:pokemonFled", { pokemonName: pokemon.getNameToRender() }), null, 600, false)
.then(() => { .then(() => {
resolve(); resolve();
}); });
@ -612,6 +642,11 @@ export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon):
}); });
} }
/**
* Handles the player fleeing from a wild pokemon, including sfx and messaging
* @param scene
* @param pokemon
*/
export function doPlayerFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> { export function doPlayerFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
return new Promise<void>(resolve => { return new Promise<void>(resolve => {
// Ease pokemon out // Ease pokemon out
@ -626,7 +661,7 @@ export function doPlayerFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise
onComplete: () => { onComplete: () => {
pokemon.setVisible(false); pokemon.setVisible(false);
scene.field.remove(pokemon, true); scene.field.remove(pokemon, true);
showEncounterText(scene, i18next.t("battle:playerFled", { pokemonName: pokemon.getNameToRender() }), 600, false) showEncounterText(scene, i18next.t("battle:playerFled", { pokemonName: pokemon.getNameToRender() }), null, 600, false)
.then(() => { .then(() => {
resolve(); resolve();
}); });
@ -635,7 +670,9 @@ export function doPlayerFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise
}); });
} }
// Bug Species and their corresponding weights /**
* Bug Species and their corresponding weights
*/
const GOLDEN_BUG_NET_SPECIES_POOL: [Species, number][] = [ const GOLDEN_BUG_NET_SPECIES_POOL: [Species, number][] = [
[Species.SCYTHER, 40], [Species.SCYTHER, 40],
[Species.SCIZOR, 40], [Species.SCIZOR, 40],
@ -666,7 +703,10 @@ const GOLDEN_BUG_NET_SPECIES_POOL: [Species, number][] = [
[Species.PHEROMOSA, 1], [Species.PHEROMOSA, 1],
]; ];
export function getGoldenBugNetSpecies(scene: BattleScene, waveIndex: integer, level: integer): PokemonSpecies { /**
* Will randomly return one of the species from GOLDEN_BUG_NET_SPECIES_POOL, based on their weights
*/
export function getGoldenBugNetSpecies(): PokemonSpecies {
const totalWeight = GOLDEN_BUG_NET_SPECIES_POOL.reduce((a, b) => a + b[1], 0); const totalWeight = GOLDEN_BUG_NET_SPECIES_POOL.reduce((a, b) => a + b[1], 0);
const roll = randSeedInt(totalWeight); const roll = randSeedInt(totalWeight);

View File

@ -103,7 +103,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
scene.time.delayedCall(1000, () => { scene.time.delayedCall(1000, () => {
pokemonEvoTintSprite.setScale(0.25); pokemonEvoTintSprite.setScale(0.25);
pokemonEvoTintSprite.setVisible(true); pokemonEvoTintSprite.setVisible(true);
doCycle(scene, 2, 6, pokemonTintSprite, pokemonEvoTintSprite).then(success => { doCycle(scene, 2, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => {
pokemonEvoSprite.setVisible(true); pokemonEvoSprite.setVisible(true);
doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset); doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset);
@ -143,7 +143,15 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
}); });
} }
function doSpiralUpward(scene: BattleScene, transformationBaseBg, transformationContainer, xOffset: number, yOffset: number) { /**
* Animates particles that "spiral" upwards at start of transform animation
* @param scene
* @param transformationBaseBg
* @param transformationContainer
* @param xOffset
* @param yOffset
*/
function doSpiralUpward(scene: BattleScene, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
let f = 0; let f = 0;
scene.tweens.addCounter({ scene.tweens.addCounter({
@ -162,7 +170,15 @@ function doSpiralUpward(scene: BattleScene, transformationBaseBg, transformation
}); });
} }
function doArcDownward(scene: BattleScene, transformationBaseBg, transformationContainer, xOffset: number, yOffset: number) { /**
* Animates particles that arc downwards after the upwards spiral
* @param scene
* @param transformationBaseBg
* @param transformationContainer
* @param xOffset
* @param yOffset
*/
function doArcDownward(scene: BattleScene, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
let f = 0; let f = 0;
scene.tweens.addCounter({ scene.tweens.addCounter({
@ -181,7 +197,15 @@ function doArcDownward(scene: BattleScene, transformationBaseBg, transformationC
}); });
} }
function doCycle(scene: BattleScene, l: number, lastCycle: integer, pokemonTintSprite, pokemonEvoTintSprite): Promise<boolean> { /**
* Animates the transformation between the old pokemon form and new pokemon form
* @param scene
* @param l
* @param lastCycle
* @param pokemonTintSprite
* @param pokemonEvoTintSprite
*/
function doCycle(scene: BattleScene, l: number, lastCycle: number, pokemonTintSprite: Phaser.GameObjects.Sprite, pokemonEvoTintSprite: Phaser.GameObjects.Sprite): Promise<boolean> {
return new Promise(resolve => { return new Promise(resolve => {
const isLastCycle = l === lastCycle; const isLastCycle = l === lastCycle;
scene.tweens.add({ scene.tweens.add({
@ -209,7 +233,15 @@ function doCycle(scene: BattleScene, l: number, lastCycle: integer, pokemonTintS
}); });
} }
function doCircleInward(scene: BattleScene, transformationBaseBg, transformationContainer, xOffset: number, yOffset: number) { /**
* Animates particles in a circle pattern
* @param scene
* @param transformationBaseBg
* @param transformationContainer
* @param xOffset
* @param yOffset
*/
function doCircleInward(scene: BattleScene, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
let f = 0; let f = 0;
scene.tweens.addCounter({ scene.tweens.addCounter({
@ -230,7 +262,16 @@ function doCircleInward(scene: BattleScene, transformationBaseBg, transformation
}); });
} }
function doSpiralUpwardParticle(scene: BattleScene, trigIndex: integer, transformationBaseBg, transformationContainer, xOffset: number, yOffset: number) { /**
* Helper function for {@link doSpiralUpward}, handles a single particle
* @param scene
* @param trigIndex
* @param transformationBaseBg
* @param transformationContainer
* @param xOffset
* @param yOffset
*/
function doSpiralUpwardParticle(scene: BattleScene, trigIndex: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
const initialX = transformationBaseBg.displayWidth / 2 + xOffset; const initialX = transformationBaseBg.displayWidth / 2 + xOffset;
const particle = scene.add.image(initialX, 0, "evo_sparkle"); const particle = scene.add.image(initialX, 0, "evo_sparkle");
transformationContainer.add(particle); transformationContainer.add(particle);
@ -266,7 +307,16 @@ function doSpiralUpwardParticle(scene: BattleScene, trigIndex: integer, transfor
updateParticle(); updateParticle();
} }
function doArcDownParticle(scene: BattleScene, trigIndex: integer, transformationBaseBg, transformationContainer, xOffset: number, yOffset: number) { /**
* Helper function for {@link doArcDownward}, handles a single particle
* @param scene
* @param trigIndex
* @param transformationBaseBg
* @param transformationContainer
* @param xOffset
* @param yOffset
*/
function doArcDownParticle(scene: BattleScene, trigIndex: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
const initialX = transformationBaseBg.displayWidth / 2 + xOffset; const initialX = transformationBaseBg.displayWidth / 2 + xOffset;
const particle = scene.add.image(initialX, 0, "evo_sparkle"); const particle = scene.add.image(initialX, 0, "evo_sparkle");
particle.setScale(0.5); particle.setScale(0.5);
@ -299,7 +349,17 @@ function doArcDownParticle(scene: BattleScene, trigIndex: integer, transformatio
updateParticle(); updateParticle();
} }
function doCircleInwardParticle(scene: BattleScene, trigIndex: integer, speed: integer, transformationBaseBg, transformationContainer, xOffset: number, yOffset: number) { /**
* Helper function for @{link doCircleInward}, handles a single particle
* @param scene
* @param trigIndex
* @param speed
* @param transformationBaseBg
* @param transformationContainer
* @param xOffset
* @param yOffset
*/
function doCircleInwardParticle(scene: BattleScene, trigIndex: number, speed: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
const initialX = transformationBaseBg.displayWidth / 2 + xOffset; const initialX = transformationBaseBg.displayWidth / 2 + xOffset;
const initialY = transformationBaseBg.displayHeight / 2 + yOffset; const initialY = transformationBaseBg.displayHeight / 2 + yOffset;
const particle = scene.add.image(initialX, initialY, "evo_sparkle"); const particle = scene.add.image(initialX, initialY, "evo_sparkle");

View File

@ -247,7 +247,7 @@ export abstract class PokemonSpeciesForm {
* Gets the BST for the species * Gets the BST for the species
* @returns The species' BST. * @returns The species' BST.
*/ */
getBaseStatTotal(): integer { getBaseStatTotal(): number {
return this.baseStats.reduce((i, n) => n + i); return this.baseStats.reduce((i, n) => n + i);
} }
@ -256,11 +256,11 @@ export abstract class PokemonSpeciesForm {
* @param stat The desired stat. * @param stat The desired stat.
* @returns The species' base stat amount. * @returns The species' base stat amount.
*/ */
getBaseStat(stat: Stat): integer { getBaseStat(stat: Stat): number {
return this.baseStats[stat]; return this.baseStats[stat];
} }
getBaseExp(): integer { getBaseExp(): number {
let ret = this.baseExp; let ret = this.baseExp;
switch (this.getFormSpriteKey()) { switch (this.getFormSpriteKey()) {
case SpeciesFormKey.MEGA: case SpeciesFormKey.MEGA:

View File

@ -994,6 +994,9 @@ export class TrainerConfig {
}); });
} }
/**
* Creates a copy of a trainer config so that it can be modified without affecting the {@link trainerConfigs} source map
*/
copy(): TrainerConfig { copy(): TrainerConfig {
let copy = new TrainerConfig(this.trainerType); let copy = new TrainerConfig(this.trainerType);
copy = this.trainerTypeDouble ? copy.setDoubleTrainerType(this.trainerTypeDouble) : copy; copy = this.trainerTypeDouble ? copy.setDoubleTrainerType(this.trainerTypeDouble) : copy;

View File

@ -1,9 +1,12 @@
export enum MysteryEncounterMode { export enum MysteryEncounterMode {
/** MysteryEncounter will always begin in this mode, but will always swap modes when an option is selected */ /** MysteryEncounter will always begin in this mode, but will always swap modes when an option is selected */
DEFAULT, DEFAULT,
/** If the MysteryEncounter battle is a trainer type battle */
TRAINER_BATTLE, TRAINER_BATTLE,
/** If the MysteryEncounter battle is a wild type battle */
WILD_BATTLE, WILD_BATTLE,
/** Enables special boss music during encounter */ /** Enables special boss music during encounter */
BOSS_BATTLE, BOSS_BATTLE,
/** If there is no battle in the MysteryEncounter or option selected */
NO_BATTLE NO_BATTLE
} }

View File

@ -9,7 +9,7 @@ export enum MysteryEncounterType {
SHADY_VITAMIN_DEALER, SHADY_VITAMIN_DEALER,
FIELD_TRIP, FIELD_TRIP,
SAFARI_ZONE, SAFARI_ZONE,
LOST_AT_SEA, // Might be generalized later on LOST_AT_SEA,
FIERY_FALLOUT, FIERY_FALLOUT,
THE_STRONG_STUFF, THE_STRONG_STUFF,
THE_POKEMON_SALESMAN, THE_POKEMON_SALESMAN,

View File

@ -175,6 +175,9 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
}); });
} }
/**
* Loads the assets that were defined on construction (async)
*/
loadAssets(): Promise<void> { loadAssets(): Promise<void> {
return new Promise(resolve => { return new Promise(resolve => {
if (!this.spriteConfigs) { if (!this.spriteConfigs) {
@ -226,6 +229,9 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
}); });
} }
/**
* Sets the initial frames and tint of sprites after load
*/
initSprite(): void { initSprite(): void {
if (!this.spriteConfigs) { if (!this.spriteConfigs) {
return; return;
@ -282,6 +288,9 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
return true; return true;
} }
/**
* For sprites with animation and that do not have animation disabled, will begin frame animation
*/
playAnim(): void { playAnim(): void {
if (!this.spriteConfigs) { if (!this.spriteConfigs) {
return; return;
@ -318,6 +327,9 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
return ret; return ret;
} }
/**
* Gets all non-tint sprites (these are the "real" unmodified sprites)
*/
getSprites(): Phaser.GameObjects.Sprite[] { getSprites(): Phaser.GameObjects.Sprite[] {
if (!this.spriteConfigs) { if (!this.spriteConfigs) {
return []; return [];
@ -330,6 +342,9 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
return ret; return ret;
} }
/**
* Gets all tint sprites (duplicate sprites that have different alpha and fill values)
*/
getTintSprites(): Phaser.GameObjects.Sprite[] { getTintSprites(): Phaser.GameObjects.Sprite[] {
if (!this.spriteConfigs) { if (!this.spriteConfigs) {
return []; return [];
@ -343,7 +358,15 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
return ret; return ret;
} }
tint(sprite, color: number, alpha?: number, duration?: integer, ease?: string): void { /**
* Tints a single sprite
* @param sprite
* @param color
* @param alpha
* @param duration
* @param ease
*/
private tint(sprite, color: number, alpha?: number, duration?: integer, ease?: string): void {
// const tintSprites = this.getTintSprites(); // const tintSprites = this.getTintSprites();
sprite.setTintFill(color); sprite.setTintFill(color);
sprite.setVisible(true); sprite.setVisible(true);
@ -362,6 +385,13 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
} }
} }
/**
* Tints all sprites
* @param color
* @param alpha
* @param duration
* @param ease
*/
tintAll(color: number, alpha?: number, duration?: integer, ease?: string): void { tintAll(color: number, alpha?: number, duration?: integer, ease?: string): void {
const tintSprites = this.getTintSprites(); const tintSprites = this.getTintSprites();
tintSprites.map(tintSprite => { tintSprites.map(tintSprite => {
@ -369,7 +399,13 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
}); });
} }
untint(sprite, duration: integer, ease?: string): void { /**
* Untints a single sprite over a duration
* @param sprite
* @param duration
* @param ease
*/
private untint(sprite, duration: integer, ease?: string): void {
if (duration) { if (duration) {
this.scene.tweens.add({ this.scene.tweens.add({
targets: sprite, targets: sprite,
@ -387,6 +423,12 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
} }
} }
/**
* Untints all sprites
* @param sprite
* @param duration
* @param ease
*/
untintAll(duration: integer, ease?: string): void { untintAll(duration: integer, ease?: string): void {
const tintSprites = this.getTintSprites(); const tintSprites = this.getTintSprites();
tintSprites.map(tintSprite => { tintSprites.map(tintSprite => {
@ -406,6 +448,9 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
} }
} }
/**
* Interface is required so as not to override {@link Phaser.GameObjects.Container.scene}
*/
export default interface MysteryEncounterIntroVisuals { export default interface MysteryEncounterIntroVisuals {
scene: BattleScene scene: BattleScene
} }

View File

@ -9,7 +9,6 @@ import * as Utils from "./utils";
import { Biome } from "#enums/biome"; import { Biome } from "#enums/biome";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Challenges } from "./enums/challenges"; import { Challenges } from "./enums/challenges";
import MAX_SAFE_INTEGER = Phaser.Math.MAX_SAFE_INTEGER;
export enum GameModes { export enum GameModes {
CLASSIC, CLASSIC,
@ -62,7 +61,7 @@ export class GameMode implements GameModeConfig {
} }
this.battleConfig = battleConfig || {}; this.battleConfig = battleConfig || {};
this.minMysteryEncounterWave = this.minMysteryEncounterWave ?? 0; this.minMysteryEncounterWave = this.minMysteryEncounterWave ?? 0;
this.maxMysteryEncounterWave = this.maxMysteryEncounterWave ?? MAX_SAFE_INTEGER; this.maxMysteryEncounterWave = this.maxMysteryEncounterWave ?? Number.MAX_SAFE_INTEGER;
} }
/** /**

View File

@ -53,9 +53,48 @@ import terrain from "./terrain.json";
import modifierSelectUiHandler from "./modifier-select-ui-handler.json"; import modifierSelectUiHandler from "./modifier-select-ui-handler.json";
import moveTriggers from "./move-trigger.json"; import moveTriggers from "./move-trigger.json";
import runHistory from "./run-history.json"; import runHistory from "./run-history.json";
import { mysteryEncounter } from "#app/locales/en/mystery-encounter";
import mysteryEncounterMessages from "./mystery-encounter-messages.json"; import mysteryEncounterMessages from "./mystery-encounter-messages.json";
import lostAtSea from "./mystery-encounters/lost-at-sea-dialogue.json";
import mysteriousChest from "#app/locales/en/mystery-encounters/mysterious-chest-dialogue.json";
import mysteriousChallengers from "#app/locales/en/mystery-encounters/mysterious-challengers-dialogue.json";
import darkDeal from "#app/locales/en/mystery-encounters/dark-deal-dialogue.json";
import departmentStoreSale from "#app/locales/en/mystery-encounters/department-store-sale-dialogue.json";
import fieldTrip from "#app/locales/en/mystery-encounters/field-trip-dialogue.json";
import fieryFallout from "#app/locales/en/mystery-encounters/fiery-fallout-dialogue.json";
import fightOrFlight from "#app/locales/en/mystery-encounters/fight-or-flight-dialogue.json";
import safariZone from "#app/locales/en/mystery-encounters/safari-zone-dialogue.json";
import shadyVitaminDealer from "#app/locales/en/mystery-encounters/shady-vitamin-dealer-dialogue.json";
import slumberingSnorlax from "#app/locales/en/mystery-encounters/slumbering-snorlax-dialogue.json";
import trainingSession from "#app/locales/en/mystery-encounters/training-session-dialogue.json";
import theStrongStuff from "#app/locales/en/mystery-encounters/the-strong-stuff-dialogue.json";
import pokemonSalesman from "#app/locales/en/mystery-encounters/the-pokemon-salesman-dialogue.json";
import offerYouCantRefuse from "#app/locales/en/mystery-encounters/an-offer-you-cant-refuse-dialogue.json";
import delibirdy from "#app/locales/en/mystery-encounters/delibirdy-dialogue.json";
import absoluteAvarice from "#app/locales/en/mystery-encounters/absolute-avarice-dialogue.json";
import aTrainersTest from "#app/locales/en/mystery-encounters/a-trainers-test-dialogue.json";
import trashToTreasure from "#app/locales/en/mystery-encounters/trash-to-treasure-dialogue.json";
import berriesAbound from "#app/locales/en/mystery-encounters/berries-abound-dialogue.json";
import clowningAround from "#app/locales/en/mystery-encounters/clowning-around-dialogue.json";
import partTimer from "#app/locales/en/mystery-encounters/part-timer-dialogue.json";
import dancingLessons from "#app/locales/en/mystery-encounters/dancing-lessons-dialogue.json";
import weirdDream from "#app/locales/en/mystery-encounters/weird-dream-dialogue.json";
import theWinstrateChallenge from "#app/locales/en/mystery-encounters/the-winstrate-challenge-dialogue.json";
import teleportingHijinks from "#app/locales/en/mystery-encounters/teleporting-hijinks-dialogue.json";
import bugTypeSuperfan from "#app/locales/en/mystery-encounters/bug-type-superfan-dialogue.json";
import funAndGames from "#app/locales/en/mystery-encounters/fun-and-games-dialogue.json";
import uncommonBreed from "#app/locales/en/mystery-encounters/uncommon-breed-dialogue.json";
import globalTradeSystem from "#app/locales/en/mystery-encounters/global-trade-system-dialogue.json";
/**
* Dialogue/Text token injection patterns that can be used:
* - `$` will be treated as a new line for Message and Dialogue strings.
* - `@d{<number>}` will add a time delay to text animation for Message and Dialogue strings.
* - `@s{<sound_effect_key>}` will play a specified sound effect for Message and Dialogue strings.
* - `@f{<number>}` will fade the screen to black for the given duration, then fade back in for Message and Dialogue strings.
* - `{{<token>}}` (MYSTERY ENCOUNTERS ONLY) will auto-inject the matching dialogue token value that is stored in {@link IMysteryEncounter.dialogueTokens}.
* - (see [i18next interpolations](https://www.i18next.com/translation-function/interpolation)) for more details.
* - `@[<TextStyle>]{<text>}` (STATIC TEXT ONLY, NOT USEABLE WITH {@link UI.showText()} OR {@link UI.showDialogue()}) will auto-color the given text to a specified {@link TextStyle} (e.g. `TextStyle.SUMMARY_GREEN`).
*/
export const enConfig = { export const enConfig = {
ability, ability,
abilityTriggers, abilityTriggers,
@ -112,6 +151,39 @@ export const enConfig = {
modifierSelectUiHandler, modifierSelectUiHandler,
moveTriggers, moveTriggers,
runHistory, runHistory,
mysteryEncounter: mysteryEncounter, mysteryEncounter: {
// DO NOT REMOVE
"unit_test_dialogue": "{{test}}{{test}} {{test{{test}}}} {{test1}} {{test\}} {{test\\}} {{test\\\}} {test}}",
mysteriousChallengers,
mysteriousChest,
darkDeal,
fightOrFlight,
slumberingSnorlax,
trainingSession,
departmentStoreSale,
shadyVitaminDealer,
fieldTrip,
safariZone,
lostAtSea,
fieryFallout,
theStrongStuff,
pokemonSalesman,
offerYouCantRefuse,
delibirdy,
absoluteAvarice,
aTrainersTest,
trashToTreasure,
berriesAbound,
clowningAround,
partTimer,
dancingLessons,
weirdDream,
theWinstrateChallenge,
teleportingHijinks,
bugTypeSuperfan,
funAndGames,
uncommonBreed,
globalTradeSystem
},
mysteryEncounterMessages mysteryEncounterMessages
}; };

View File

@ -1,81 +0,0 @@
import lostAtSea from "./mystery-encounters/lost-at-sea-dialogue.json";
import mysteriousChest from "#app/locales/en/mystery-encounters/mysterious-chest-dialogue.json";
import mysteriousChallengers from "#app/locales/en/mystery-encounters/mysterious-challengers-dialogue.json";
import darkDeal from "#app/locales/en/mystery-encounters/dark-deal-dialogue.json";
import departmentStoreSale from "#app/locales/en/mystery-encounters/department-store-sale-dialogue.json";
import fieldTrip from "#app/locales/en/mystery-encounters/field-trip-dialogue.json";
import fieryFallout from "#app/locales/en/mystery-encounters/fiery-fallout-dialogue.json";
import fightOrFlight from "#app/locales/en/mystery-encounters/fight-or-flight-dialogue.json";
import safariZone from "#app/locales/en/mystery-encounters/safari-zone-dialogue.json";
import shadyVitaminDealer from "#app/locales/en/mystery-encounters/shady-vitamin-dealer-dialogue.json";
import slumberingSnorlax from "#app/locales/en/mystery-encounters/slumbering-snorlax-dialogue.json";
import trainingSession from "#app/locales/en/mystery-encounters/training-session-dialogue.json";
import theStrongStuff from "#app/locales/en/mystery-encounters/the-strong-stuff-dialogue.json";
import pokemonSalesman from "#app/locales/en/mystery-encounters/the-pokemon-salesman-dialogue.json";
import offerYouCantRefuse from "#app/locales/en/mystery-encounters/an-offer-you-cant-refuse-dialogue.json";
import delibirdy from "#app/locales/en/mystery-encounters/delibirdy-dialogue.json";
import absoluteAvarice from "#app/locales/en/mystery-encounters/absolute-avarice-dialogue.json";
import aTrainersTest from "#app/locales/en/mystery-encounters/a-trainers-test-dialogue.json";
import trashToTreasure from "#app/locales/en/mystery-encounters/trash-to-treasure-dialogue.json";
import berriesAbound from "#app/locales/en/mystery-encounters/berries-abound-dialogue.json";
import clowningAround from "#app/locales/en/mystery-encounters/clowning-around-dialogue.json";
import partTimer from "#app/locales/en/mystery-encounters/part-timer-dialogue.json";
import dancingLessons from "#app/locales/en/mystery-encounters/dancing-lessons-dialogue.json";
import weirdDream from "#app/locales/en/mystery-encounters/weird-dream-dialogue.json";
import theWinstrateChallenge from "#app/locales/en/mystery-encounters/the-winstrate-challenge-dialogue.json";
import teleportingHijinks from "#app/locales/en/mystery-encounters/teleporting-hijinks-dialogue.json";
import bugTypeSuperfan from "#app/locales/en/mystery-encounters/bug-type-superfan-dialogue.json";
import funAndGames from "#app/locales/en/mystery-encounters/fun-and-games-dialogue.json";
import uncommonBreed from "#app/locales/en/mystery-encounters/uncommon-breed-dialogue.json";
import globalTradeSystem from "#app/locales/en/mystery-encounters/global-trade-system-dialogue.json";
/**
* Injection patterns that can be used:
* - `$` will be treated as a new line for Message and Dialogue strings.
* - `@d{<number>}` will add a time delay to text animation for Message and Dialogue strings.
* - `@s{<sound_effect_key>}` will play a specified sound effect for Message and Dialogue strings.
* - `@f{<number>}` will fade the screen to black for the given duration, then fade back in for Message and Dialogue strings.
* - `{{<token>}}` will auto-inject the matching dialogue token value that is stored in {@link IMysteryEncounter.dialogueTokens}.
* - (see [i18next interpolations](https://www.i18next.com/translation-function/interpolation)) for more details.
* - `@[<TextStyle>]{<text>}` will auto-color the given text to a specified {@link TextStyle} (e.g. `TextStyle.SUMMARY_GREEN`).
*
* For Option tooltips ({@link OptionTextDisplay.buttonTooltip}):
* - Any tooltip that starts with `(+)` or `(-)` at the beginning of a newline will auto-color to green/blue respectively.
* - Note, this only occurs for option tooltips, nowhere else.
* - Other types of `(...)` tooltips will have to specify the text color manually by using the `@[SUMMARY_GREEN]{<text>}` pattern.
*/
export const mysteryEncounter = {
// DO NOT REMOVE
"unit_test_dialogue": "{{test}}{{test}} {{test{{test}}}} {{test1}} {{test\}} {{test\\}} {{test\\\}} {test}}",
mysteriousChallengers,
mysteriousChest,
darkDeal,
fightOrFlight,
slumberingSnorlax,
trainingSession,
departmentStoreSale,
shadyVitaminDealer,
fieldTrip,
safariZone,
lostAtSea,
fieryFallout,
theStrongStuff,
pokemonSalesman,
offerYouCantRefuse,
delibirdy,
absoluteAvarice,
aTrainersTest,
trashToTreasure,
berriesAbound,
clowningAround,
partTimer,
dancingLessons,
weirdDream,
theWinstrateChallenge,
teleportingHijinks,
bugTypeSuperfan,
funAndGames,
uncommonBreed,
globalTradeSystem
} as const;

View File

@ -166,7 +166,7 @@ export interface GeneratedPersistentModifierType {
getPregenArgs(): any[]; getPregenArgs(): any[];
} }
export class AddPokeballModifierType extends ModifierType { class AddPokeballModifierType extends ModifierType {
private pokeballType: PokeballType; private pokeballType: PokeballType;
private count: integer; private count: integer;
@ -647,6 +647,9 @@ export class BaseStatBoosterModifierType extends PokemonHeldItemModifierType imp
} }
} }
/**
* Shuckle Juice item
*/
export class PokemonBaseStatTotalModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType { export class PokemonBaseStatTotalModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
private readonly statModifier: integer; private readonly statModifier: integer;
@ -655,7 +658,7 @@ export class PokemonBaseStatTotalModifierType extends PokemonHeldItemModifierTyp
this.statModifier = statModifier; this.statModifier = statModifier;
} }
getDescription(scene: BattleScene): string { override getDescription(scene: BattleScene): string {
return i18next.t("modifierType:ModifierType.PokemonBaseStatTotalModifierType.description", { return i18next.t("modifierType:ModifierType.PokemonBaseStatTotalModifierType.description", {
increaseDecrease: i18next.t(this.statModifier >= 0 ? "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.increase" : "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.decrease"), increaseDecrease: i18next.t(this.statModifier >= 0 ? "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.increase" : "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.decrease"),
blessCurse: i18next.t(this.statModifier >= 0 ? "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.blessed" : "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.cursed"), blessCurse: i18next.t(this.statModifier >= 0 ? "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.blessed" : "modifierType:ModifierType.PokemonBaseStatTotalModifierType.extra.cursed"),
@ -663,11 +666,14 @@ export class PokemonBaseStatTotalModifierType extends PokemonHeldItemModifierTyp
}); });
} }
getPregenArgs(): any[] { public getPregenArgs(): any[] {
return [ this.statModifier ]; return [ this.statModifier ];
} }
} }
/**
* Old Gateau item
*/
export class PokemonBaseStatFlatModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType { export class PokemonBaseStatFlatModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
private readonly statModifier: integer; private readonly statModifier: integer;
private readonly stats: Stat[]; private readonly stats: Stat[];
@ -678,14 +684,14 @@ export class PokemonBaseStatFlatModifierType extends PokemonHeldItemModifierType
this.stats = stats; this.stats = stats;
} }
getDescription(scene: BattleScene): string { override getDescription(scene: BattleScene): string {
return i18next.t("modifierType:ModifierType.PokemonBaseStatFlatModifierType.description", { return i18next.t("modifierType:ModifierType.PokemonBaseStatFlatModifierType.description", {
stats: this.stats.map(stat => i18next.t(getStatKey(stat))).join("/"), stats: this.stats.map(stat => i18next.t(getStatKey(stat))).join("/"),
statValue: this.statModifier, statValue: this.statModifier,
}); });
} }
getPregenArgs(): any[] { public getPregenArgs(): any[] {
return [ this.statModifier, this.stats ]; return [ this.statModifier, this.stats ];
} }
} }
@ -2118,6 +2124,14 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
return options; return options;
} }
/**
* Will generate a ModifierType from the ModifierPoolType.PLAYER pool, attempting to retry duplicated items up to retryCount
* @param existingOptions - currently generated options
* @param retryCount - how many times to retry before allowing a dupe item
* @param party - current player party, used to calculate items in the pool
* @param tier - If specified will generate item of tier
* @param allowLuckUpgrades - allow items to upgrade tiers (the little animation that plays and is affected by luck)
*/
function getModifierTypeOptionWithRetry(existingOptions: ModifierTypeOption[], retryCount: integer, party: PlayerPokemon[], tier?: ModifierTier, allowLuckUpgrades?: boolean): ModifierTypeOption { function getModifierTypeOptionWithRetry(existingOptions: ModifierTypeOption[], retryCount: integer, party: PlayerPokemon[], tier?: ModifierTier, allowLuckUpgrades?: boolean): ModifierTypeOption {
allowLuckUpgrades = allowLuckUpgrades ?? true; allowLuckUpgrades = allowLuckUpgrades ?? true;
let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, tier, undefined, 0, allowLuckUpgrades); let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, tier, undefined, 0, allowLuckUpgrades);
@ -2253,6 +2267,15 @@ export function getDailyRunStarterModifiers(party: PlayerPokemon[]): Modifiers.P
return ret; return ret;
} }
/**
* Generates a ModifierType from the specified pool
* @param party - party of the trainer using the item
* @param poolType - PLAYER/WILD/TRAINER
* @param tier - If specified, will override the initial tier of an item (can still upgrade with luck)
* @param upgradeCount - If defined, means that this is a new ModifierType being generated to override another via luck upgrade. Used for recursive logic
* @param retryCount - Max allowed tries before the next tier down is checked for a valid ModifierType
* @param allowLuckUpgrades - Default true. If false, will not allow ModifierType to randomly upgrade to next tier
*/
function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType, tier?: ModifierTier, upgradeCount?: integer, retryCount: integer = 0, allowLuckUpgrades: boolean = true): ModifierTypeOption | null { function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType, tier?: ModifierTier, upgradeCount?: integer, retryCount: integer = 0, allowLuckUpgrades: boolean = true): ModifierTypeOption | null {
const player = !poolType; const player = !poolType;
const pool = getModifierPoolForType(poolType); const pool = getModifierPoolForType(poolType);

View File

@ -833,6 +833,9 @@ export class BaseStatModifier extends PokemonHeldItemModifier {
} }
} }
/**
* Currently used by Shuckle Juice item
*/
export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier { export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier {
private statModifier: integer; private statModifier: integer;
readonly isTransferrable: boolean = false; readonly isTransferrable: boolean = false;
@ -842,23 +845,23 @@ export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier {
this.statModifier = statModifier; this.statModifier = statModifier;
} }
matchType(modifier: Modifier): boolean { override matchType(modifier: Modifier): boolean {
return modifier instanceof PokemonBaseStatTotalModifier; return modifier instanceof PokemonBaseStatTotalModifier;
} }
clone(): PersistentModifier { override clone(): PersistentModifier {
return new PokemonBaseStatTotalModifier(this.type as ModifierTypes.PokemonBaseStatTotalModifierType, this.pokemonId, this.statModifier, this.stackCount); return new PokemonBaseStatTotalModifier(this.type as ModifierTypes.PokemonBaseStatTotalModifierType, this.pokemonId, this.statModifier, this.stackCount);
} }
getArgs(): any[] { override getArgs(): any[] {
return super.getArgs().concat(this.statModifier); return super.getArgs().concat(this.statModifier);
} }
shouldApply(args: any[]): boolean { override shouldApply(args: any[]): boolean {
return super.shouldApply(args) && args.length === 2 && args[1] instanceof Array; return super.shouldApply(args) && args.length === 2 && args[1] instanceof Array;
} }
apply(args: any[]): boolean { override apply(args: any[]): boolean {
// Modifies the passed in baseStats[] array // Modifies the passed in baseStats[] array
args[1].forEach((v, i) => { args[1].forEach((v, i) => {
// HP is affected by half as much as other stats // HP is affected by half as much as other stats
@ -869,15 +872,18 @@ export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier {
return true; return true;
} }
getScoreMultiplier(): number { override getScoreMultiplier(): number {
return 1.2; return 1.2;
} }
getMaxHeldItemCount(pokemon: Pokemon): integer { override getMaxHeldItemCount(pokemon: Pokemon): integer {
return 2; return 2;
} }
} }
/**
* Currently used by Old Gateau item
*/
export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier { export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier {
private statModifier: integer; private statModifier: integer;
private stats: Stat[]; private stats: Stat[];
@ -890,23 +896,23 @@ export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier {
this.stats = stats; this.stats = stats;
} }
matchType(modifier: Modifier): boolean { override matchType(modifier: Modifier): boolean {
return modifier instanceof PokemonBaseStatFlatModifier; return modifier instanceof PokemonBaseStatFlatModifier;
} }
clone(): PersistentModifier { override clone(): PersistentModifier {
return new PokemonBaseStatFlatModifier(this.type, this.pokemonId, this.statModifier, this.stats, this.stackCount); return new PokemonBaseStatFlatModifier(this.type, this.pokemonId, this.statModifier, this.stats, this.stackCount);
} }
getArgs(): any[] { override getArgs(): any[] {
return super.getArgs().concat(this.statModifier, this.stats); return super.getArgs().concat(this.statModifier, this.stats);
} }
shouldApply(args: any[]): boolean { override shouldApply(args: any[]): boolean {
return super.shouldApply(args) && args.length === 2 && args[1] instanceof Array; return super.shouldApply(args) && args.length === 2 && args[1] instanceof Array;
} }
apply(args: any[]): boolean { override apply(args: any[]): boolean {
// Modifies the passed in baseStats[] array by a flat value, only if the stat is specified in this.stats // Modifies the passed in baseStats[] array by a flat value, only if the stat is specified in this.stats
args[1].forEach((v, i) => { args[1].forEach((v, i) => {
if (this.stats.includes(i)) { if (this.stats.includes(i)) {
@ -918,15 +924,18 @@ export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier {
return true; return true;
} }
getScoreMultiplier(): number { override getScoreMultiplier(): number {
return 1.1; return 1.1;
} }
getMaxHeldItemCount(pokemon: Pokemon): integer { override getMaxHeldItemCount(pokemon: Pokemon): integer {
return 1; return 1;
} }
} }
/**
* Currently used by Macho Brace item
*/
export class PokemonIncrementingStatModifier extends PokemonHeldItemModifier { export class PokemonIncrementingStatModifier extends PokemonHeldItemModifier {
readonly isTransferrable: boolean = false; readonly isTransferrable: boolean = false;
@ -2500,6 +2509,9 @@ export class LockModifierTiersModifier extends PersistentModifier {
} }
} }
/**
* Black Sludge item
*/
export class HealShopCostModifier extends PersistentModifier { export class HealShopCostModifier extends PersistentModifier {
constructor(type: ModifierType, stackCount?: integer) { constructor(type: ModifierType, stackCount?: integer) {
super(type, stackCount); super(type, stackCount);

View File

@ -99,7 +99,7 @@ export class EncounterPhase extends BattlePhase {
let enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, true); let enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, true);
// If player has golden bug net, rolls 10% chance to replace with species from the golden bug net bug pool // If player has golden bug net, rolls 10% chance to replace with species from the golden bug net bug pool
if (!!this.scene.findModifier(m => m instanceof BoostBugSpawnModifier) && randSeedInt(10) === 0) { if (!!this.scene.findModifier(m => m instanceof BoostBugSpawnModifier) && randSeedInt(10) === 0) {
enemySpecies = getGoldenBugNetSpecies(this.scene, battle.waveIndex, level); enemySpecies = getGoldenBugNetSpecies();
} }
battle.enemyParty[e] = this.scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, !!this.scene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies)); battle.enemyParty[e] = this.scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, !!this.scene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies));
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
@ -433,7 +433,7 @@ export class EncounterPhase extends BattlePhase {
} }
}); });
if (this.scene.currentBattle.battleType !== BattleType.TRAINER && this.scene.currentBattle.battleType !== BattleType.MYSTERY_ENCOUNTER) { if (![BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.scene.currentBattle.battleType)) {
enemyField.map(p => this.scene.pushConditionalPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()), () => { enemyField.map(p => this.scene.pushConditionalPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()), () => {
// if there is not a player party, we can't continue // if there is not a player party, we can't continue
if (!this.scene.getParty()?.length) { if (!this.scene.getParty()?.length) {

View File

@ -108,7 +108,7 @@ export class FaintPhase extends PokemonPhase {
} }
} else { } else {
this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex)); this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
if (this.scene.currentBattle.battleType === BattleType.TRAINER || this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER) { if ([BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.scene.currentBattle.battleType)) {
const hasReservePartyMember = !!this.scene.getEnemyParty().filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot).length; const hasReservePartyMember = !!this.scene.getEnemyParty().filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot).length;
if (hasReservePartyMember) { if (hasReservePartyMember) {
this.scene.pushPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, -1, false, false, false)); this.scene.pushPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, -1, false, false, false));

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@ -7,7 +7,6 @@ import MysteryEncounterOption, { OptionPhaseCallback } from "../data/mystery-enc
import { getCharVariantFromDialogue } from "../data/dialogue"; import { getCharVariantFromDialogue } from "../data/dialogue";
import { TrainerSlot } from "../data/trainer-config"; import { TrainerSlot } from "../data/trainer-config";
import { BattleSpec } from "#enums/battle-spec"; import { BattleSpec } from "#enums/battle-spec";
import { Tutorial, handleTutorial } from "../tutorial";
import { IvScannerModifier } from "../modifier/modifier"; import { IvScannerModifier } from "../modifier/modifier";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { isNullOrUndefined } from "../utils"; import { isNullOrUndefined } from "../utils";
@ -50,6 +49,9 @@ export class MysteryEncounterPhase extends Phase {
this.optionSelectSettings = optionSelectSettings; this.optionSelectSettings = optionSelectSettings;
} }
/**
* Updates seed offset, sets seen encounter session data, sets UI mode
*/
start() { start() {
super.start(); super.start();
@ -70,6 +72,11 @@ export class MysteryEncounterPhase extends Phase {
this.scene.ui.setMode(Mode.MYSTERY_ENCOUNTER, this.optionSelectSettings); this.scene.ui.setMode(Mode.MYSTERY_ENCOUNTER, this.optionSelectSettings);
} }
/**
* Triggers after a player selects an option for the encounter
* @param option
* @param index
*/
handleOptionSelect(option: MysteryEncounterOption, index: number): boolean { handleOptionSelect(option: MysteryEncounterOption, index: number): boolean {
// Set option selected flag // Set option selected flag
this.scene.currentBattle.mysteryEncounter!.selectedOption = option; this.scene.currentBattle.mysteryEncounter!.selectedOption = option;
@ -106,6 +113,9 @@ export class MysteryEncounterPhase extends Phase {
return true; return true;
} }
/**
* Queues MysteryEncounterOptionSelectedPhase, displays option.selected dialogue and ends phase
*/
continueEncounter() { continueEncounter() {
const endDialogueAndContinueEncounter = () => { const endDialogueAndContinueEncounter = () => {
this.scene.pushPhase(new MysteryEncounterOptionSelectedPhase(this.scene)); this.scene.pushPhase(new MysteryEncounterOptionSelectedPhase(this.scene));
@ -141,10 +151,9 @@ export class MysteryEncounterPhase extends Phase {
} }
} }
cancel() { /**
this.end(); * Ends phase
} */
end() { end() {
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
} }
@ -196,6 +205,9 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
super(scene); super(scene);
} }
/**
* Cleans up TURN_END tags, any PostTurnEffectPhases, checks for Pokemon switches, then continues
*/
start() { start() {
super.start(); super.start();
@ -231,7 +243,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true)); this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
} }
super.end(); this.end();
} }
} }
@ -250,13 +262,21 @@ export class MysteryEncounterBattlePhase extends Phase {
this.disableSwitch = disableSwitch; this.disableSwitch = disableSwitch;
} }
/**
* Sets up a ME battle
*/
start() { start() {
super.start(); super.start();
this.doMysteryEncounterBattle(this.scene); this.doMysteryEncounterBattle(this.scene);
} }
getBattleMessage(scene: BattleScene): string { /**
* Gets intro battle message for new battle
* @param scene
* @private
*/
private getBattleMessage(scene: BattleScene): string {
const enemyField = scene.getEnemyField(); const enemyField = scene.getEnemyField();
const encounterMode = scene.currentBattle.mysteryEncounter!.encounterMode; const encounterMode = scene.currentBattle.mysteryEncounter!.encounterMode;
@ -278,7 +298,12 @@ export class MysteryEncounterBattlePhase extends Phase {
: i18next.t("battle:multiWildAppeared", { pokemonName1: enemyField[0].name, pokemonName2: enemyField[1].name }); : i18next.t("battle:multiWildAppeared", { pokemonName1: enemyField[0].name, pokemonName2: enemyField[1].name });
} }
doMysteryEncounterBattle(scene: BattleScene) { /**
* Queues SummonPhases for the new battle, and handles trainer animations/dialogue if Trainer battle
* @param scene
* @private
*/
private doMysteryEncounterBattle(scene: BattleScene) {
const encounterMode = scene.currentBattle.mysteryEncounter!.encounterMode; const encounterMode = scene.currentBattle.mysteryEncounter!.encounterMode;
if (encounterMode === MysteryEncounterMode.WILD_BATTLE || encounterMode === MysteryEncounterMode.BOSS_BATTLE) { if (encounterMode === MysteryEncounterMode.WILD_BATTLE || encounterMode === MysteryEncounterMode.BOSS_BATTLE) {
// Summons the wild/boss Pokemon // Summons the wild/boss Pokemon
@ -342,7 +367,12 @@ export class MysteryEncounterBattlePhase extends Phase {
} }
} }
endBattleSetup(scene: BattleScene) { /**
* Initiate SummonPhases, scanner phases, PostSummon phases, etc.
* @param scene
* @private
*/
private endBattleSetup(scene: BattleScene) {
const enemyField = scene.getEnemyField(); const enemyField = scene.getEnemyField();
const encounterMode = scene.currentBattle.mysteryEncounter!.encounterMode; const encounterMode = scene.currentBattle.mysteryEncounter!.encounterMode;
@ -385,11 +415,14 @@ export class MysteryEncounterBattlePhase extends Phase {
} }
} }
// TODO: remove? this.end();
handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end());
} }
showEnemyTrainer(): void { /**
* Ease in enemy trainer
* @private
*/
private showEnemyTrainer(): void {
// Show enemy trainer // Show enemy trainer
const trainer = this.scene.currentBattle.trainer; const trainer = this.scene.currentBattle.trainer;
if (!trainer) { if (!trainer) {
@ -413,7 +446,7 @@ export class MysteryEncounterBattlePhase extends Phase {
}); });
} }
hideEnemyTrainer(): void { private hideEnemyTrainer(): void {
this.scene.tweens.add({ this.scene.tweens.add({
targets: this.scene.currentBattle.trainer, targets: this.scene.currentBattle.trainer,
x: "+=16", x: "+=16",
@ -444,6 +477,9 @@ export class MysteryEncounterRewardsPhase extends Phase {
this.addHealPhase = addHealPhase; this.addHealPhase = addHealPhase;
} }
/**
* Runs {@link MysteryEncounter.doContinueEncounter} and ends phase, OR {@link MysteryEncounter.onRewards} then continues encounter
*/
start() { start() {
super.start(); super.start();
const encounter = this.scene.currentBattle.mysteryEncounter!; const encounter = this.scene.currentBattle.mysteryEncounter!;
@ -466,6 +502,9 @@ export class MysteryEncounterRewardsPhase extends Phase {
} }
} }
/**
* Queues encounter EXP and rewards phases, PostMysteryEncounterPhase, and ends phase
*/
doEncounterRewardsAndContinue() { doEncounterRewardsAndContinue() {
const encounter = this.scene.currentBattle.mysteryEncounter!; const encounter = this.scene.currentBattle.mysteryEncounter!;
@ -501,6 +540,9 @@ export class PostMysteryEncounterPhase extends Phase {
this.onPostOptionSelect = this.scene.currentBattle.mysteryEncounter?.selectedOption?.onPostOptionPhase; this.onPostOptionSelect = this.scene.currentBattle.mysteryEncounter?.selectedOption?.onPostOptionPhase;
} }
/**
* Runs {@link MysteryEncounter.onPostOptionSelect} then continues encounter
*/
start() { start() {
super.start(); super.start();
@ -518,6 +560,9 @@ export class PostMysteryEncounterPhase extends Phase {
} }
} }
/**
* Queues NewBattlePhase, plays outro dialogue and ends phase
*/
continueEncounter() { continueEncounter() {
const endPhase = () => { const endPhase = () => {
this.scene.pushPhase(new NewBattlePhase(this.scene)); this.scene.pushPhase(new NewBattlePhase(this.scene));

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@ -1,4 +1,4 @@
import BattleScene from "#app/battle-scene.js"; import BattleScene from "#app/battle-scene";
import { Phase } from "#app/phase"; import { Phase } from "#app/phase";
export class PartyExpPhase extends Phase { export class PartyExpPhase extends Phase {

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@ -232,7 +232,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
pokemon.resetTurnData(); pokemon.resetTurnData();
if (!this.loaded || this.scene.currentBattle.battleType === BattleType.TRAINER || this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER || (this.scene.currentBattle.waveIndex % 10) === 1) { if (!this.loaded || [BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.scene.currentBattle.battleType) || (this.scene.currentBattle.waveIndex % 10) === 1) {
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
this.queuePostSummon(); this.queuePostSummon();
} }

View File

@ -1,5 +1,5 @@
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { applyPreWeatherEffectAbAttrs, SuppressWeatherEffectAbAttr, PreWeatherDamageAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, PostWeatherLapseAbAttr } from "#app/data/ability.js"; import { applyPreWeatherEffectAbAttrs, SuppressWeatherEffectAbAttr, PreWeatherDamageAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, PostWeatherLapseAbAttr } from "#app/data/ability";
import { CommonAnim } from "#app/data/battle-anims"; import { CommonAnim } from "#app/data/battle-anims";
import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather"; import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather";
import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type";

View File

@ -1,7 +1,7 @@
import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter"; import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter";
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species.js"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Biome } from "#app/enums/biome"; import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";

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@ -94,6 +94,9 @@ export default class GameManager {
this.challengeMode = new ChallengeModeHelper(this); this.challengeMode = new ChallengeModeHelper(this);
this.settings = new SettingsHelper(this); this.settings = new SettingsHelper(this);
this.reload = new ReloadHelper(this); this.reload = new ReloadHelper(this);
// Disables Mystery Encounters on all tests (can be overridden at test level)
this.override.mysteryEncounterChance(0);
} }
/** /**

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@ -96,7 +96,7 @@ export function getMovePosition(scene: BattleScene, pokemonIndex: 0 | 1, move: M
* @param scene * @param scene
* @param species * @param species
*/ */
export function initSceneWithoutEncounterPhase(scene, species?: Species[]) { export function initSceneWithoutEncounterPhase(scene: BattleScene, species?: Species[]) {
const starters = generateStarter(scene, species); const starters = generateStarter(scene, species);
starters.forEach((starter) => { starters.forEach((starter) => {
const starterProps = scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr); const starterProps = scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
@ -104,7 +104,7 @@ export function initSceneWithoutEncounterPhase(scene, species?: Species[]) {
const starterGender = Gender.MALE; const starterGender = Gender.MALE;
const starterIvs = scene.gameData.dexData[starter.species.speciesId].ivs.slice(0); const starterIvs = scene.gameData.dexData[starter.species.speciesId].ivs.slice(0);
const starterPokemon = scene.addPlayerPokemon(starter.species, scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature); const starterPokemon = scene.addPlayerPokemon(starter.species, scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature);
starterPokemon.tryPopulateMoveset(starter.moveset); starter.moveset && starterPokemon.tryPopulateMoveset(starter.moveset);
scene.getParty().push(starterPokemon); scene.getParty().push(starterPokemon);
}); });

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@ -8,7 +8,7 @@ import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode"; import { GameModes, getGameMode } from "#app/game-mode";
import { ModifierOverride } from "#app/modifier/modifier-type"; import { ModifierOverride } from "#app/modifier/modifier-type";
import Overrides from "#app/overrides"; import Overrides from "#app/overrides";
import { MockInstance, vi } from "vitest"; import { vi } from "vitest";
import { GameManagerHelper } from "./gameManagerHelper"; import { GameManagerHelper } from "./gameManagerHelper";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -333,9 +333,9 @@ export class OverridesHelper extends GameManagerHelper {
mysteryEncounterChance(percentage: number) { mysteryEncounterChance(percentage: number) {
const maxRate: number = 256; // 100% const maxRate: number = 256; // 100%
const rate = maxRate * (percentage / 100); const rate = maxRate * (percentage / 100);
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate); vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate);
this.log(`Mystery encounter chance set to ${percentage}% (=${rate})!`); this.log(`Mystery encounter chance set to ${percentage}% (=${rate})!`);
return spy; return this;
} }
/** /**
@ -343,10 +343,10 @@ export class OverridesHelper extends GameManagerHelper {
* @returns spy instance * @returns spy instance
* @param tier * @param tier
*/ */
mysteryEncounterTier(tier: MysteryEncounterTier): MockInstance { mysteryEncounterTier(tier: MysteryEncounterTier) {
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier); vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier);
this.log(`Mystery encounter tier set to ${tier}!`); this.log(`Mystery encounter tier set to ${tier}!`);
return spy; return this;
} }
/** /**
@ -355,9 +355,9 @@ export class OverridesHelper extends GameManagerHelper {
* @returns spy instance * @returns spy instance
*/ */
mysteryEncounter(encounterType: MysteryEncounterType) { mysteryEncounter(encounterType: MysteryEncounterType) {
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType); vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType);
this.log(`Mystery encounter override set to ${encounterType}!`); this.log(`Mystery encounter override set to ${encounterType}!`);
return spy; return this;
} }
private log(...params: any[]) { private log(...params: any[]) {

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@ -14,7 +14,7 @@ export default class MockContainer implements MockGameObject {
public frame; public frame;
protected textureManager; protected textureManager;
public list: MockGameObject[] = []; public list: MockGameObject[] = [];
name: string; public name: string;
constructor(textureManager: MockTextureManager, x, y) { constructor(textureManager: MockTextureManager, x, y) {
this.x = x; this.x = x;
@ -36,9 +36,7 @@ export default class MockContainer implements MockGameObject {
// same as remove or destroy // same as remove or destroy
} }
removeBetween(startIndex, endIndex, destroyChild) { removeBetween = vi.fn((startIndex, endIndex, destroyChild) => {});
// Removes multiple children across an index range
}
addedToScene() { addedToScene() {
// This callback is invoked when this Game Object is added to a Scene. // This callback is invoked when this Game Object is added to a Scene.
@ -156,9 +154,7 @@ export default class MockContainer implements MockGameObject {
// Sends this Game Object to the back of its parent's display list. // Sends this Game Object to the back of its parent's display list.
} }
moveTo(obj) { moveTo = vi.fn((obj) => {});
// Moves this Game Object to the given index in the list.
}
moveAbove(obj) { moveAbove(obj) {
// Moves this Game Object to be above the given Game Object in the display list. // Moves this Game Object to be above the given Game Object in the display list.
@ -215,9 +211,9 @@ export default class MockContainer implements MockGameObject {
return this.list; return this.list;
} }
getByName(key: string) { getByName = vi.fn((key: string) => {
return this.list.find(v => v.name === key) ?? new MockContainer(this.textureManager, 0, 0); return this.list.find(v => v.name === key) ?? new MockContainer(this.textureManager, 0, 0);
} });
disableInteractive = vi.fn(); disableInteractive = vi.fn();
} }

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@ -3,7 +3,7 @@ import { MockGameObject } from "../mockGameObject";
export default class MockGraphics implements MockGameObject { export default class MockGraphics implements MockGameObject {
private scene; private scene;
public list: MockGameObject[] = []; public list: MockGameObject[] = [];
name: string; public name: string;
constructor(textureManager, config) { constructor(textureManager, config) {
this.scene = textureManager.scene; this.scene = textureManager.scene;
} }

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@ -4,7 +4,7 @@ export default class MockRectangle implements MockGameObject {
private fillColor; private fillColor;
private scene; private scene;
public list: MockGameObject[] = []; public list: MockGameObject[] = [];
name: string; public name: string;
constructor(textureManager, x, y, width, height, fillColor) { constructor(textureManager, x, y, width, height, fillColor) {
this.fillColor = fillColor; this.fillColor = fillColor;

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@ -15,7 +15,7 @@ export default class MockSprite implements MockGameObject {
public scene; public scene;
public anims; public anims;
public list: MockGameObject[] = []; public list: MockGameObject[] = [];
name: string; public name: string;
constructor(textureManager, x, y, texture) { constructor(textureManager, x, y, texture) {
this.textureManager = textureManager; this.textureManager = textureManager;
this.scene = textureManager.scene; this.scene = textureManager.scene;

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@ -11,7 +11,7 @@ export default class MockText implements MockGameObject {
public list: MockGameObject[] = []; public list: MockGameObject[] = [];
public style; public style;
public text = ""; public text = "";
name: string; public name: string;
public color?: string; public color?: string;
constructor(textureManager, x, y, content, styleOptions) { constructor(textureManager, x, y, content, styleOptions) {
@ -80,19 +80,19 @@ export default class MockText implements MockGameObject {
return result; return result;
} }
showText(text, delay, callback, callbackDelay, prompt, promptDelay) { showText = vi.fn((text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) => {
this.scene.messageWrapper.showText(text, delay, callback, callbackDelay, prompt, promptDelay); this.scene.messageWrapper.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
if (callback) { if (callback) {
callback(); callback();
} }
} });
showDialogue(text, name, delay, callback, callbackDelay, promptDelay) { showDialogue = vi.fn((keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer) => {
this.scene.messageWrapper.showDialogue(text, name, delay, callback, callbackDelay, promptDelay); this.scene.messageWrapper.showDialogue(keyOrText, name, delay, callback, callbackDelay, promptDelay);
if (callback) { if (callback) {
callback(); callback();
} }
} });
setScale(scale) { setScale(scale) {
// return this.phaserText.setScale(scale); // return this.phaserText.setScale(scale);
@ -257,13 +257,9 @@ export default class MockText implements MockGameObject {
}; };
} }
disableInteractive() { disableInteractive = vi.fn();
// Disables interaction with this Game Object.
}
clearTint() { clearTint = vi.fn();
// Clears tint on this Game Object.
}
add(obj) { add(obj) {
// Adds a child to this Game Object. // Adds a child to this Game Object.

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@ -12,7 +12,7 @@ export default class MockTexture implements MockGameObject {
public source; public source;
public frames: object; public frames: object;
public firstFrame: string; public firstFrame: string;
name: string; public name: string;
constructor(manager, key: string, source) { constructor(manager, key: string, source) {
this.manager = manager; this.manager = manager;

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@ -1,129 +0,0 @@
import { Weather, WeatherType } from "#app/data/weather";
import { Biome } from "#app/enums/biome";
import { MockInstance, vi } from "vitest";
import GameManager from "#test/utils/gameManager";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import Overrides from "#app/overrides";
import { ModifierOverride } from "#app/modifier/modifier-type";
/**
* Helper to handle overrides in tests
*/
export class OverridesHelper {
game: GameManager;
constructor(game: GameManager) {
this.game = game;
}
/**
* Override the encounter chance for a mystery encounter.
* @param percentage the encounter chance in %
* @returns spy instance
*/
mysteryEncounterChance(percentage: number) {
const maxRate: number = 256; // 100%
const rate = maxRate * (percentage / 100);
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate);
this.log(`Mystery encounter chance set to ${percentage}% (=${rate})!`);
return spy;
}
/**
* Override the encounter chance for a mystery encounter.
* @returns spy instance
* @param tier
*/
mysteryEncounterTier(tier: MysteryEncounterTier): MockInstance {
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier);
this.log(`Mystery encounter tier set to ${tier}!`);
return spy;
}
/**
* Override the encounter that spawns for the scene
* @param encounterType
* @returns spy instance
*/
mysteryEncounter(encounterType: MysteryEncounterType) {
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType);
this.log(`Mystery encounter override set to ${encounterType}!`);
return spy;
}
/**
* Override the starting biome
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @param biome the biome to set
*/
startingBiome(biome: Biome) {
this.game.scene.newArena(biome);
this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`);
}
/**
* Override the starting wave (index)
* @param wave the wave (index) to set. Classic: `1`-`200`
* @returns spy instance
*/
startingWave(wave: number) {
const spy = vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
this.log(`Starting wave set to ${wave}!`);
return spy;
}
/**
* Override each wave to have or not have standard trainer battles
* @returns spy instance
* @param disable - true
*/
disableTrainerWaves(disable: boolean): MockInstance {
const realFn = getGameMode;
const spy = vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => {
const mode = realFn(gameMode);
mode.hasTrainers = !disable;
return mode;
});
this.log(`Standard trainer waves are ${disable? "disabled" : "enabled"}!`);
return spy;
}
/**
* Override the weather (type)
* @param type weather type to set
* @returns spy instance
*/
weather(type: WeatherType) {
const spy = vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
this.log(`Weather set to ${Weather[type]} (=${type})!`);
return spy;
}
/**
* Override the seed
* @param seed the seed to set
* @returns spy instance
*/
seed(seed: string) {
const spy = vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => {
this.game.scene.waveSeed = seed;
Phaser.Math.RND.sow([seed]);
this.game.scene.rngCounter = 0;
});
this.game.scene.resetSeed();
this.log(`Seed set to "${seed}"!`);
return spy;
}
starterHeldItems(modifiers: ModifierOverride[]) {
const spy = vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers);
this.log(`Starting modifiers set to ${modifiers.map(m => JSON.stringify(m)).join(", ")}!`);
return spy;
}
private log(...params: any[]) {
console.log("Overrides:", ...params);
}
}

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@ -50,16 +50,15 @@ import {
MysteryEncounterRewardsPhase, MysteryEncounterRewardsPhase,
PostMysteryEncounterPhase PostMysteryEncounterPhase
} from "#app/phases/mystery-encounter-phases"; } from "#app/phases/mystery-encounter-phases";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase"; import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase"; import { PartyExpPhase } from "#app/phases/party-exp-phase";
export interface PromptHandler { export interface PromptHandler {
phaseTarget?; phaseTarget?: string;
mode?; mode?: Mode;
callback?; callback?: () => void;
expireFn?; expireFn?: () => void;
awaitingActionInput?; awaitingActionInput?: boolean;
} }
export default class PhaseInterceptor { export default class PhaseInterceptor {
@ -369,7 +368,10 @@ export default class PhaseInterceptor {
if (expireFn) { if (expireFn) {
this.prompts.shift(); this.prompts.shift();
} else if (currentMode === actionForNextPrompt.mode && currentPhase === actionForNextPrompt.phaseTarget && currentHandler.active && (!actionForNextPrompt.awaitingActionInput || (actionForNextPrompt.awaitingActionInput && currentHandler.awaitingActionInput))) { } else if (currentMode === actionForNextPrompt.mode && currentPhase === actionForNextPrompt.phaseTarget && currentHandler.active && (!actionForNextPrompt.awaitingActionInput || (actionForNextPrompt.awaitingActionInput && currentHandler.awaitingActionInput))) {
this.prompts.shift()?.callback(); const prompt = this.prompts.shift();
if (prompt?.callback) {
prompt.callback();
}
} }
} }
}); });

View File

@ -13,8 +13,7 @@ import { initAchievements } from "#app/system/achv";
import { initVouchers } from "#app/system/voucher"; import { initVouchers } from "#app/system/voucher";
import { initStatsKeys } from "#app/ui/game-stats-ui-handler"; import { initStatsKeys } from "#app/ui/game-stats-ui-handler";
import { initMysteryEncounters } from "#app/data/mystery-encounters/mystery-encounters"; import { initMysteryEncounters } from "#app/data/mystery-encounters/mystery-encounters";
import { beforeAll, beforeEach, vi } from "vitest"; import { beforeAll, vi } from "vitest";
import Overrides from "#app/overrides";
/** Mock the override import to always return default values, ignoring any custom overrides. */ /** Mock the override import to always return default values, ignoring any custom overrides. */
vi.mock("#app/overrides", async (importOriginal) => { vi.mock("#app/overrides", async (importOriginal) => {
@ -49,8 +48,3 @@ beforeAll(() => {
} }
}); });
}); });
// Disables Mystery Encounters on all tests (can be overridden at test level)
beforeEach( () => {
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(0);
});

View File

@ -122,7 +122,8 @@ export default class FightUiHandler extends UiHandler {
} }
} else { } else {
// Cannot back out of fight menu if skipToFightInput is enabled // Cannot back out of fight menu if skipToFightInput is enabled
if (this.scene.currentBattle.battleType !== BattleType.MYSTERY_ENCOUNTER || !this.scene.currentBattle.mysteryEncounter?.skipToFightInput) { const { battleType, mysteryEncounter } = this.scene.currentBattle;
if (battleType !== BattleType.MYSTERY_ENCOUNTER || !mysteryEncounter?.skipToFightInput) {
ui.setMode(Mode.COMMAND, this.fieldIndex); ui.setMode(Mode.COMMAND, this.fieldIndex);
success = true; success = true;
} }

View File

@ -29,6 +29,8 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
if (delay === null || delay === undefined) { if (delay === null || delay === undefined) {
delay = 20; delay = 20;
} }
// Pattern matching regex that checks for @c{}, @f{}, @s{}, and @f{} patterns within message text and parses them to their respective behaviors.
const charVarMap = new Map<integer, string>(); const charVarMap = new Map<integer, string>();
const delayMap = new Map<integer, integer>(); const delayMap = new Map<integer, integer>();
const soundMap = new Map<integer, string>(); const soundMap = new Map<integer, string>();

View File

@ -22,7 +22,8 @@ export default class MysteryEncounterUiHandler extends UiHandler {
private cursorObj?: Phaser.GameObjects.Image; private cursorObj?: Phaser.GameObjects.Image;
private optionsContainer: Phaser.GameObjects.Container; private optionsContainer: Phaser.GameObjects.Container;
private optionScrollTweens: (Phaser.Tweens.Tween | null)[] = [null, null, null, null]; // Length = max number of allowable options (4)
private optionScrollTweens: (Phaser.Tweens.Tween | null)[] = new Array(4).fill(null);
private tooltipWindow: Phaser.GameObjects.NineSlice; private tooltipWindow: Phaser.GameObjects.NineSlice;
private tooltipContainer: Phaser.GameObjects.Container; private tooltipContainer: Phaser.GameObjects.Container;
@ -49,7 +50,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
super(scene, Mode.MYSTERY_ENCOUNTER); super(scene, Mode.MYSTERY_ENCOUNTER);
} }
setup() { override setup() {
const ui = this.getUi(); const ui = this.getUi();
this.cursorContainer = this.scene.add.container(18, -38.7); this.cursorContainer = this.scene.add.container(18, -38.7);
@ -89,7 +90,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
this.dexProgressContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, 24, 28), Phaser.Geom.Rectangle.Contains); this.dexProgressContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, 24, 28), Phaser.Geom.Rectangle.Contains);
} }
show(args: any[]): boolean { override show(args: any[]): boolean {
super.show(args); super.show(args);
this.overrideSettings = args[0] as OptionSelectSettings ?? {}; this.overrideSettings = args[0] as OptionSelectSettings ?? {};
@ -119,7 +120,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
return true; return true;
} }
processInput(button: Button): boolean { override processInput(button: Button): boolean {
const ui = this.getUi(); const ui = this.getUi();
let success = false; let success = false;
@ -179,7 +180,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
return success; return success;
} }
handleTwoOptionMoveInput(button: Button): boolean { private handleTwoOptionMoveInput(button: Button): boolean {
let success = false; let success = false;
const cursor = this.getCursor(); const cursor = this.getCursor();
switch (button) { switch (button) {
@ -208,7 +209,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
return success; return success;
} }
handleThreeOptionMoveInput(button: Button): boolean { private handleThreeOptionMoveInput(button: Button): boolean {
let success = false; let success = false;
const cursor = this.getCursor(); const cursor = this.getCursor();
switch (button) { switch (button) {
@ -245,7 +246,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
return success; return success;
} }
handleFourOptionMoveInput(button: Button): boolean { private handleFourOptionMoveInput(button: Button): boolean {
let success = false; let success = false;
const cursor = this.getCursor(); const cursor = this.getCursor();
switch (button) { switch (button) {
@ -282,6 +283,10 @@ export default class MysteryEncounterUiHandler extends UiHandler {
return success; return success;
} }
/**
* When ME UI first displays, the option buttons will be disabled temporarily to prevent player accidentally clicking through hastily
* This method is automatically called after a short delay but can also be called manually
*/
unblockInput() { unblockInput() {
if (this.blockInput) { if (this.blockInput) {
this.blockInput = false; this.blockInput = false;
@ -295,11 +300,11 @@ export default class MysteryEncounterUiHandler extends UiHandler {
} }
} }
getCursor(): integer { override getCursor(): integer {
return this.cursor ? this.cursor : 0; return this.cursor ? this.cursor : 0;
} }
setCursor(cursor: integer): boolean { override setCursor(cursor: integer): boolean {
const prevCursor = this.getCursor(); const prevCursor = this.getCursor();
const changed = prevCursor !== cursor; const changed = prevCursor !== cursor;
if (changed) { if (changed) {
@ -480,7 +485,11 @@ export default class MysteryEncounterUiHandler extends UiHandler {
} }
} }
displayOptionTooltip() { /**
* Updates and displays the tooltip for a given option
* The tooltip will auto wrap and scroll if it is too long
*/
private displayOptionTooltip() {
const cursor = this.getCursor(); const cursor = this.getCursor();
// Clear tooltip box // Clear tooltip box
if (this.tooltipContainer.length > 1) { if (this.tooltipContainer.length > 1) {
@ -553,7 +562,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
} }
} }
clear(): void { override clear(): void {
super.clear(); super.clear();
this.overrideSettings = undefined; this.overrideSettings = undefined;
this.optionsContainer.setVisible(false); this.optionsContainer.setVisible(false);
@ -567,7 +576,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
this.eraseCursor(); this.eraseCursor();
} }
eraseCursor(): void { private eraseCursor(): void {
if (this.cursorObj) { if (this.cursorObj) {
this.cursorObj.destroy(); this.cursorObj.destroy();
} }
@ -575,10 +584,10 @@ export default class MysteryEncounterUiHandler extends UiHandler {
} }
/** /**
* * Will show or hide the Dex progress icon for an option that has dex progress
* @param show - if true does show, if false does hide * @param show - if true does show, if false does hide
*/ */
showHideDexProgress(show: boolean) { private showHideDexProgress(show: boolean) {
if (show && !this.showDexProgress) { if (show && !this.showDexProgress) {
this.showDexProgress = true; this.showDexProgress = true;
this.scene.tweens.killTweensOf(this.dexProgressContainer); this.scene.tweens.killTweensOf(this.dexProgressContainer);

View File

@ -531,7 +531,6 @@ export default class PartyUiHandler extends MessageUiHandler {
return this.processInput(Button.CANCEL); return this.processInput(Button.CANCEL);
} else if (option === PartyOption.SELECT) { } else if (option === PartyOption.SELECT) {
ui.playSelect(); ui.playSelect();
// ui.setModeWithoutClear(Mode.SUMMARY, pokemon).then(() => this.clearOptions());
return true; return true;
} }
} else if (button === Button.CANCEL) { } else if (button === Button.CANCEL) {

View File

@ -587,6 +587,10 @@ export function isNullOrUndefined(object: any): boolean {
return null === object || undefined === object; return null === object || undefined === object;
} }
/**
* Capitalizes the first letter of a string
* @param str
*/
export function capitalizeFirstLetter(str: string) { export function capitalizeFirstLetter(str: string) {
return str.charAt(0).toUpperCase() + str.slice(1); return str.charAt(0).toUpperCase() + str.slice(1);
} }