Implement Aura Wheel and Raging Bull types (#69)

* Implement Aura Wheel and Raging Bull types

* Account for fusion
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LaukkaE 2024-04-09 21:02:41 +03:00 committed by GitHub
parent eff64db70e
commit c9eff345cf
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2 changed files with 60 additions and 5 deletions

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@ -18,6 +18,7 @@ import { BattlerIndex } from "../battle";
import { Stat } from "./pokemon-stat";
import { TerrainType } from "./terrain";
import { SpeciesFormChangeActiveTrigger } from "./pokemon-forms";
import { Species } from "./enums/species";
export enum MoveCategory {
PHYSICAL,
@ -1844,7 +1845,6 @@ export class ToxicAccuracyAttr extends VariableAccuracyAttr {
}
}
export class BlizzardAccuracyAttr extends VariableAccuracyAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene)) {
@ -1860,6 +1860,57 @@ export class BlizzardAccuracyAttr extends VariableAccuracyAttr {
}
}
export class VariableMoveTypeAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return false;
}
}
export class AuraWheelTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if ([user.species.speciesId, user.fusionSpecies?.speciesId].includes(Species.MORPEKO)) {
const form = user.species.speciesId === Species.MORPEKO ? user.formIndex : user.fusionSpecies.formIndex;
const type = (args[0] as Utils.IntegerHolder);
switch (form) {
case 1: // Hangry Mode
type.value = Type.DARK;
break;
default: // Full Belly Mode
type.value = Type.ELECTRIC;
break;
}
return true;
}
return false;
}
}
export class RagingBullTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if ([user.species.speciesId, user.fusionSpecies?.speciesId].includes(Species.PALDEA_TAUROS)) {
const form = user.species.speciesId === Species.PALDEA_TAUROS ? user.formIndex : user.fusionSpecies.formIndex;
const type = (args[0] as Utils.IntegerHolder);
switch (form) {
case 1: // Blaze breed
type.value = Type.FIRE;
break;
case 2: // Aqua breed
type.value = Type.WATER;
break;
default:
type.value = Type.FIGHTING;
break;
}
return true;
}
return false;
}
}
export class VariableMoveTypeMultiplierAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return false;
@ -4681,9 +4732,11 @@ export function initMoves() {
new AttackMove(Moves.BEHEMOTH_BLADE, "Behemoth Blade", Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.", -1, 0, 8)
.slicingMove(),
new AttackMove(Moves.BEHEMOTH_BASH, "Behemoth Bash", Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, "The user's body becomes a firm shield and slams into the target fiercely.", -1, 0, 8),
new AttackMove(Moves.AURA_WHEEL, "Aura Wheel (P)", Type.ELECTRIC, MoveCategory.PHYSICAL, 110, 100, 10, "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.", 100, 0, 8)
new AttackMove(Moves.AURA_WHEEL, "Aura Wheel", Type.ELECTRIC, MoveCategory.PHYSICAL, 110, 100, 10, "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.", 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, 1, true)
.makesContact(false),
.makesContact(false)
.attr(AuraWheelTypeAttr)
.condition((user, target, move) => [user.species.speciesId, user.fusionSpecies?.speciesId].includes(Species.MORPEKO)), // Missing custom fail message
new AttackMove(Moves.BREAKING_SWIPE, "Breaking Swipe", Type.DRAGON, MoveCategory.PHYSICAL, 60, 100, 15, "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.", 100, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(StatChangeAttr, BattleStat.ATK, -1),
@ -4976,7 +5029,8 @@ export function initMoves() {
new AttackMove(Moves.AQUA_STEP, "Aqua Step", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, "The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.", 100, 0, 9)
.attr(StatChangeAttr, BattleStat.SPD, 1, true)
.danceMove(),
new AttackMove(Moves.RAGING_BULL, "Raging Bull (P)", Type.NORMAL, MoveCategory.PHYSICAL, 90, 100, 10, "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.", -1, 0, 9),
new AttackMove(Moves.RAGING_BULL, "Raging Bull (P)", Type.NORMAL, MoveCategory.PHYSICAL, 90, 100, 10, "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.", -1, 0, 9)
.attr(RagingBullTypeAttr),
new AttackMove(Moves.MAKE_IT_RAIN, "Make It Rain", Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, "The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.", -1, 0, 9)
.attr(MoneyAttr)
.attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, true)

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@ -2,7 +2,7 @@ import Phaser from 'phaser';
import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr } from "../data/move";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -1088,6 +1088,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const variableType = new Utils.IntegerHolder(move.type);
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
// 2nd argument is for MoveTypeChangePowerMultiplierAbAttr
applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
const type = variableType.value as Type;