[P1 Bug] Fix infinite recursion from abilities disabled by Sheer Force (#4631)
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@ -1417,10 +1417,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns {boolean} Whether the ability is present and active
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*/
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hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).id === ability) {
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if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) {
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return true;
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}
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if (this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().id === ability) {
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if (this.getPassiveAbility().id === ability && this.hasPassive() && (!canApply || this.canApplyAbility(true))) {
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return true;
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}
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return false;
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@ -9,6 +9,7 @@ import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { allMoves } from "#app/data/move";
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describe("Abilities - Sheer Force", () => {
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@ -174,5 +175,31 @@ describe("Abilities - Sheer Force", () => {
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}, 20000);
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it("Two Pokemon with abilities disabled by Sheer Force hitting each other should not cause a crash", async () => {
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const moveToUse = Moves.CRUNCH;
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game.override.enemyAbility(Abilities.COLOR_CHANGE)
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.ability(Abilities.COLOR_CHANGE)
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.moveset(moveToUse)
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.enemyMoveset(moveToUse);
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await game.classicMode.startBattle([
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Species.PIDGEOT
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]);
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const pidgeot = game.scene.getParty()[0];
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const onix = game.scene.getEnemyParty()[0];
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pidgeot.stats[Stat.DEF] = 10000;
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onix.stats[Stat.DEF] = 10000;
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game.move.select(moveToUse);
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await game.toNextTurn();
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// Check that both Pokemon's Color Change activated
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const expectedTypes = [ allMoves[moveToUse].type ];
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expect(pidgeot.getTypes()).toStrictEqual(expectedTypes);
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expect(onix.getTypes()).toStrictEqual(expectedTypes);
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});
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//TODO King's Rock Interaction Unit Test
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});
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