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[Bug] Fix sprite problem after player pokemon faint after enemy pokemon before/after trainer fight (#3211)
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@ -1140,7 +1140,7 @@ export default class BattleScene extends SceneBase {
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}
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}
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if (resetArenaState) {
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if (resetArenaState) {
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this.arena.resetArenaEffects();
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this.arena.resetArenaEffects();
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playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p)));
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playerField.forEach((_, p) => this.pushPhase(new ReturnPhase(this, p)));
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for (const pokemon of this.getParty()) {
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for (const pokemon of this.getParty()) {
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// Only trigger form change when Eiscue is in Noice form
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// Only trigger form change when Eiscue is in Noice form
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@ -1153,7 +1153,7 @@ export default class BattleScene extends SceneBase {
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applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
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applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
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}
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}
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this.unshiftPhase(new ShowTrainerPhase(this));
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this.pushPhase(new ShowTrainerPhase(this));
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}
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}
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for (const pokemon of this.getParty()) {
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for (const pokemon of this.getParty()) {
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