Merge branch 'main' into nuzlocke-mode

This commit is contained in:
Flashfyre 2024-05-05 00:04:18 -04:00
commit cd1684180f
115 changed files with 14999 additions and 6892 deletions

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@ -3,7 +3,7 @@
"short_name": "PokéRogue",
"description": "A Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, and reaching Pokémon stats you never thought possible.",
"scope": "/",
"start_url": "https://pokerogue.net",
"start_url": "/",
"display": "fullscreen",
"background_color": "#8c8c8c",
"theme_color": "#8c8c8c",

View File

@ -2104,6 +2104,13 @@ export class StatChangeMultiplierAbAttr extends AbAttr {
}
}
export class StatChangeCopyAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, (args[0] as BattleStat[]), (args[1] as integer), true, false, false));
return true;
}
}
export class BypassBurnDamageReductionAbAttr extends AbAttr {
constructor() {
super(false);
@ -3217,8 +3224,7 @@ export function initAbilities() {
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.partial(),
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.POWER_CONSTRUCT, 7) // TODO: 10% Power Construct Zygarde isn't accounted for yet. If changed, update Zygarde's getSpeciesFormIndex entry accordingly
.attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2)
.attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2)
@ -3484,7 +3490,7 @@ export function initAbilities() {
.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.ELECTRIC)
.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPATK, 4 / 3),
new Ability(Abilities.OPPORTUNIST, 9)
.unimplemented(),
.attr(StatChangeCopyAbAttr),
new Ability(Abilities.CUD_CHEW, 9)
.unimplemented(),
new Ability(Abilities.SHARPNESS, 9)

View File

@ -115,7 +115,7 @@ export const speciesEggMoves = {
[Species.PHANPY]: [ Moves.SHORE_UP, Moves.HEAD_SMASH, Moves.MOUNTAIN_GALE, Moves.VOLT_TACKLE ],
[Species.STANTLER]: [ Moves.HORN_LEECH, Moves.HIGH_JUMP_KICK, Moves.BULK_UP, Moves.HEAD_CHARGE ],
[Species.SMEARGLE]: [ Moves.BATON_PASS, Moves.BURNING_BULWARK, Moves.SALT_CURE, Moves.SPORE ],
[Species.TYROGUE]: [ Moves.MACH_PUNCH, Moves.WICKED_TORQUE, Moves.METEOR_MASH, Moves.COLLISION_COURSE ],
[Species.TYROGUE]: [ Moves.VICTORY_DANCE, Moves.WICKED_TORQUE, Moves.METEOR_MASH, Moves.COLLISION_COURSE ],
[Species.SMOOCHUM]: [ Moves.EXPANDING_FORCE, Moves.AURA_SPHERE, Moves.FREEZY_FROST, Moves.TAKE_HEART ],
[Species.ELEKID]: [ Moves.DRAIN_PUNCH, Moves.TIDY_UP, Moves.ICE_HAMMER, Moves.PLASMA_FISTS ],
[Species.MAGBY]: [ Moves.STORED_POWER, Moves.EARTH_POWER, Moves.ARMOR_CANNON, Moves.FLEUR_CANNON ],

View File

@ -756,7 +756,7 @@ export enum MultiHitType {
_2_TO_5,
_3,
_3_INCR,
_1_TO_10
_1_TO_10,
}
export class HealAttr extends MoveEffectAttr {
@ -912,7 +912,9 @@ export class MultiHitAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let hitTimes: integer;
switch (this.multiHitType) {
const hitType = new Utils.IntegerHolder(this.multiHitType)
applyMoveAttrs(ChangeMultiHitTypeAttr, user, target, move, hitType)
switch (hitType.value) {
case MultiHitType._2_TO_5:
{
const rand = user.randSeedInt(16);
@ -975,6 +977,23 @@ export class MultiHitAttr extends MoveAttr {
}
}
export class ChangeMultiHitTypeAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
//const hitType = args[0] as Utils.NumberHolder;
return false;
}
}
export class WaterShurikenMultiHitTypeAttr extends ChangeMultiHitTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.species.speciesId == Species.GRENINJA && user.hasAbility(Abilities.BATTLE_BOND) && user.formIndex == 2) {
(args[0] as Utils.IntegerHolder).value = MultiHitType._3
return true;
}
return false;
}
}
export class StatusEffectAttr extends MoveEffectAttr {
public effect: StatusEffect;
public cureTurn: integer;
@ -2049,6 +2068,16 @@ export class KnockOffPowerAttr extends VariablePowerAttr {
}
}
export class WaterShurikenPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.species.speciesId == Species.GRENINJA && user.hasAbility(Abilities.BATTLE_BOND) && user.formIndex == 2) {
(args[0] as Utils.IntegerHolder).value = 20
return true;
}
return false;
}
}
export class VariableAtkAttr extends MoveAttr {
constructor() {
super();
@ -2216,6 +2245,36 @@ export class VariableMoveTypeAttr extends MoveAttr {
}
}
export class TechnoBlastTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if ([user.species.speciesId, user.fusionSpecies?.speciesId].includes(Species.GENESECT)) {
const form = user.species.speciesId === Species.GENESECT ? user.formIndex : user.fusionSpecies.formIndex;
const type = (args[0] as Utils.IntegerHolder);
switch (form) {
case 1: // Shock Drive
type.value = Type.ELECTRIC;
break;
case 2: // Burn Drive
type.value = Type.FIRE;
break;
case 3: // Chill Drive
type.value = Type.ICE;
break;
case 4: // Douse Drive
type.value = Type.WATER;
break;
default:
type.value = Type.NORMAL;
break;
}
return true;
}
return false;
}
}
export class AuraWheelTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if ([user.species.speciesId, user.fusionSpecies?.speciesId].includes(Species.MORPEKO)) {
@ -4736,8 +4795,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.SLEEP)
.soundBased(),
new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.ATK, -1)
.attr(StatChangeAttr, BattleStat.DEF, -1),
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1),
new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true),
new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3)
@ -5334,7 +5392,7 @@ export function initMoves() {
.ballBombMove()
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.TECHNO_BLAST, Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 5)
.partial(),
.attr(TechnoBlastTypeAttr),
new AttackMove(Moves.RELIC_SONG, Type.NORMAL, MoveCategory.SPECIAL, 75, 100, 10, 10, 0, 5)
.attr(StatusEffectAttr, StatusEffect.SLEEP)
.soundBased()
@ -5473,7 +5531,9 @@ export function initMoves() {
new AttackMove(Moves.HYPERSPACE_HOLE, Type.PSYCHIC, MoveCategory.SPECIAL, 80, -1, 5, -1, 0, 6)
.ignoresProtect(),
new AttackMove(Moves.WATER_SHURIKEN, Type.WATER, MoveCategory.SPECIAL, 15, 100, 20, -1, 1, 6)
.attr(MultiHitAttr),
.attr(MultiHitAttr)
.attr(WaterShurikenPowerAttr)
.attr(WaterShurikenMultiHitTypeAttr),
new AttackMove(Moves.MYSTICAL_FIRE, Type.FIRE, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 6)
.attr(StatChangeAttr, BattleStat.SPATK, -1),
new SelfStatusMove(Moves.SPIKY_SHIELD, Type.GRASS, -1, 10, -1, 4, 6)
@ -5777,8 +5837,7 @@ export function initMoves() {
.ignoresAbilities()
.partial(),
new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, 100, 0, 7)
.attr(StatChangeAttr, BattleStat.ATK, -1)
.attr(StatChangeAttr, BattleStat.SPATK, -1),
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1),
new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
.attr(FlinchAttr),
new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7)
@ -5957,8 +6016,7 @@ export function initMoves() {
new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
.attr(DefAtkAttr),
new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.ATK, 2)
.attr(StatChangeAttr, BattleStat.SPATK, 2),
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2),
new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, -1)
.makesContact(false),

View File

@ -82,7 +82,11 @@ export enum FormChangeItem {
SHADOW_REINS_OF_UNITY,
WELLSPRING_MASK,
HEARTHFLAME_MASK,
CORNERSTONE_MASK
CORNERSTONE_MASK,
SHOCK_DRIVE,
BURN_DRIVE,
CHILL_DRIVE,
DOUSE_DRIVE
}
export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean;
@ -542,6 +546,12 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.MELOETTA, 'pirouette', 'aria', new SpeciesFormChangePostMoveTrigger(Moves.RELIC_SONG), true),
new SpeciesFormChange(Species.MELOETTA, 'pirouette', 'aria', new SpeciesFormChangeActiveTrigger(false), true)
],
[Species.GENESECT]: [
new SpeciesFormChange(Species.GENESECT, '', 'shock', new SpeciesFormChangeItemTrigger(FormChangeItem.SHOCK_DRIVE)),
new SpeciesFormChange(Species.GENESECT, '', 'burn', new SpeciesFormChangeItemTrigger(FormChangeItem.BURN_DRIVE)),
new SpeciesFormChange(Species.GENESECT, '', 'chill', new SpeciesFormChangeItemTrigger(FormChangeItem.CHILL_DRIVE)),
new SpeciesFormChange(Species.GENESECT, '', 'douse', new SpeciesFormChangeItemTrigger(FormChangeItem.DOUSE_DRIVE))
],
[Species.GRENINJA]: [
new SpeciesFormChange(Species.GRENINJA, 'battle-bond', 'ash', new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.GRENINJA, 'ash', 'battle-bond', new SpeciesFormChangeManualTrigger(), true)

View File

@ -30,7 +30,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 24, Moves.SWEET_SCENT ],
[ 27, Moves.SYNTHESIS ],
[ 30, Moves.WORRY_SEED ],
[ 33, Moves.DOUBLE_EDGE ],
[ 33, Moves.POWER_WHIP ],
[ 36, Moves.SOLAR_BEAM ],
],
[Species.IVYSAUR]: [
@ -47,16 +47,16 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 30, Moves.SWEET_SCENT ],
[ 35, Moves.SYNTHESIS ],
[ 40, Moves.WORRY_SEED ],
[ 45, Moves.DOUBLE_EDGE ],
[ 45, Moves.POWER_WHIP ],
[ 50, Moves.SOLAR_BEAM ],
],
[Species.VENUSAUR]: [
[ 0, Moves.PETAL_BLIZZARD ],
[ 1, Moves.GROWTH ],
[ 1, Moves.PETAL_DANCE ],
[ 1, Moves.VINE_WHIP ],
[ 1, Moves.TACKLE ],
[ 1, Moves.GROWL ],
[ 1, Moves.GROWTH ],
[ 1, Moves.PETAL_DANCE ],
[ 9, Moves.LEECH_SEED ],
[ 12, Moves.RAZOR_LEAF ],
[ 15, Moves.POISON_POWDER ],
@ -66,7 +66,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 30, Moves.SWEET_SCENT ],
[ 37, Moves.SYNTHESIS ],
[ 44, Moves.WORRY_SEED ],
[ 51, Moves.DOUBLE_EDGE ],
[ 51, Moves.POWER_WHIP ],
[ 58, Moves.SOLAR_BEAM ],
],
[Species.CHARMANDER]: [
@ -127,7 +127,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 27, Moves.SHELL_SMASH ],
[ 30, Moves.IRON_DEFENSE ],
[ 33, Moves.HYDRO_PUMP ],
[ 36, Moves.SKULL_BASH ],
[ 36, Moves.WAVE_CRASH ],
],
[Species.WARTORTLE]: [
[ 1, Moves.TACKLE ],
@ -143,7 +143,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 35, Moves.SHELL_SMASH ],
[ 40, Moves.IRON_DEFENSE ],
[ 45, Moves.HYDRO_PUMP ],
[ 50, Moves.SKULL_BASH ],
[ 50, Moves.WAVE_CRASH ],
],
[Species.BLASTOISE]: [
[ 0, Moves.FLASH_CANNON ],
@ -160,7 +160,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 35, Moves.SHELL_SMASH ],
[ 42, Moves.IRON_DEFENSE ],
[ 49, Moves.HYDRO_PUMP ],
[ 56, Moves.SKULL_BASH ],
[ 56, Moves.WAVE_CRASH ],
],
[Species.CATERPIE]: [
[ 1, Moves.TACKLE ],
@ -341,9 +341,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 12, Moves.GLARE ],
[ 17, Moves.SCREECH ],
[ 20, Moves.ACID ],
[ 25, Moves.SWALLOW ],
[ 25, Moves.STOCKPILE ],
[ 25, Moves.SPIT_UP ],
[ 25, Moves.SWALLOW ],
[ 28, Moves.ACID_SPRAY ],
[ 33, Moves.SLUDGE_BOMB ],
[ 36, Moves.GASTRO_ACID ],
@ -1780,14 +1780,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 4, Moves.DOUBLE_KICK ],
[ 8, Moves.LOW_KICK ],
[ 12, Moves.ENDURE ],
[ 16, Moves.REVENGE ],
[ 16, Moves.SUCKER_PUNCH ],
[ 21, Moves.WIDE_GUARD ],
[ 24, Moves.BLAZE_KICK ],
[ 28, Moves.MIND_READER ],
[ 28, Moves.FEINT ],
[ 32, Moves.MEGA_KICK ],
[ 36, Moves.CLOSE_COMBAT ],
[ 40, Moves.REVERSAL ],
[ 44, Moves.HIGH_JUMP_KICK ],
[ 50, Moves.AXE_KICK ],
],
[Species.HITMONCHAN]: [
[ 0, Moves.DRAIN_PUNCH ],
@ -1796,16 +1797,14 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 1, Moves.FAKE_OUT ],
[ 1, Moves.HELPING_HAND ],
[ 1, Moves.FEINT ],
[ 1, Moves.VACUUM_WAVE ],
[ 1, Moves.BULLET_PUNCH ],
[ 4, Moves.MACH_PUNCH ],
[ 8, Moves.POWER_UP_PUNCH ],
[ 8, Moves.VACUUM_WAVE ],
[ 12, Moves.DETECT ],
[ 16, Moves.REVENGE ],
[ 16, Moves.BULLET_PUNCH ],
[ 21, Moves.QUICK_GUARD ],
[ 24, Moves.FIRE_PUNCH ],
[ 24, Moves.ICE_PUNCH ],
[ 24, Moves.THUNDER_PUNCH ],
[ 24, Moves.ICE_PUNCH ],
[ 24, Moves.FIRE_PUNCH ],
[ 28, Moves.AGILITY ],
[ 32, Moves.MEGA_PUNCH ],
[ 36, Moves.CLOSE_COMBAT ],
@ -2598,7 +2597,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 31, Moves.LIGHT_SCREEN ],
[ 34, Moves.BODY_SLAM ],
[ 39, Moves.SAFEGUARD ],
[ 42, Moves.AROMATHERAPY ],
[ 42, Moves.GIGA_DRAIN ],
[ 45, Moves.SOLAR_BEAM ],
],
[Species.BAYLEEF]: [
@ -2614,7 +2613,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 36, Moves.LIGHT_SCREEN ],
[ 40, Moves.BODY_SLAM ],
[ 46, Moves.SAFEGUARD ],
[ 50, Moves.AROMATHERAPY ],
[ 50, Moves.GIGA_DRAIN ],
[ 54, Moves.SOLAR_BEAM ],
],
[Species.MEGANIUM]: [
@ -2632,7 +2631,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 40, Moves.LIGHT_SCREEN ],
[ 46, Moves.BODY_SLAM ],
[ 54, Moves.SAFEGUARD ],
[ 60, Moves.AROMATHERAPY ],
[ 60, Moves.GIGA_DRAIN ],
[ 65, Moves.SOLAR_BEAM ],
],
[Species.CYNDAQUIL]: [
@ -2796,6 +2795,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 1, Moves.ECHOED_VOICE ],
[ 9, Moves.CONFUSION ],
[ 12, Moves.REFLECT ],
[ 15, Moves.DEFOG ],
[ 18, Moves.AIR_SLASH ],
[ 23, Moves.EXTRASENSORY ],
[ 28, Moves.TAKE_DOWN ],
@ -3574,7 +3574,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 13, Moves.LICK ],
[ 19, Moves.HEADBUTT ],
[ 25, Moves.ROAR ],
[ 31, Moves.RAGE ],
[ 31, Moves.LAST_RESORT ],
[ 37, Moves.PLAY_ROUGH ],
[ 43, Moves.PAYBACK ],
[ 49, Moves.CRUNCH ],
@ -3592,7 +3592,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 13, Moves.LICK ],
[ 19, Moves.HEADBUTT ],
[ 27, Moves.ROAR ],
[ 35, Moves.RAGE ],
[ 35, Moves.LAST_RESORT ],
[ 43, Moves.PLAY_ROUGH ],
[ 51, Moves.PAYBACK ],
[ 59, Moves.CRUNCH ],
@ -3868,7 +3868,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 20, Moves.WING_ATTACK ],
[ 24, Moves.SLASH ],
[ 28, Moves.STEEL_WING ],
[ 32, Moves.AUTOTOMIZE ],
[ 32, Moves.PAYBACK ],
[ 36, Moves.DRILL_PECK ],
[ 40, Moves.METAL_SOUND ],
[ 44, Moves.SPIKES ],
@ -3923,11 +3923,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 20, Moves.DRAGON_BREATH ],
[ 25, Moves.BUBBLE_BEAM ],
[ 30, Moves.AGILITY ],
[ 37, Moves.LASER_FOCUS ],
[ 37, Moves.WATER_PULSE ],
[ 44, Moves.DRAGON_PULSE ],
[ 51, Moves.HYDRO_PUMP ],
[ 58, Moves.DRAGON_DANCE ],
[ 65, Moves.RAIN_DANCE ],
[ 72, Moves.WAVE_CRASH ],
],
[Species.PHANPY]: [
[ 1, Moves.TACKLE ],
@ -3974,10 +3975,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 35, Moves.RECOVER ],
[ 40, Moves.DISCHARGE ],
[ 45, Moves.TRI_ATTACK ],
[ 50, Moves.MAGIC_COAT ],
[ 55, Moves.LOCK_ON ],
[ 60, Moves.ZAP_CANNON ],
[ 65, Moves.HYPER_BEAM ],
[ 50, Moves.LOCK_ON ],
[ 55, Moves.ZAP_CANNON ],
[ 60, Moves.HYPER_BEAM ],
],
[Species.STANTLER]: [
[ 1, Moves.TACKLE ],
@ -4268,7 +4268,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
[ 72, Moves.FIRE_BLAST ],
[ 81, Moves.FUTURE_SIGHT ],
[ 90, Moves.SKY_ATTACK ],
[ 99, Moves.BURN_UP ],
[ 99, Moves.OVERHEAT ],
],
[Species.CELEBI]: [
[ 1, Moves.CONFUSION ],

View File

@ -134,4 +134,44 @@ export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect):
}
return 1;
}
/**
* Returns a random non-volatile StatusEffect
*/
export function generateRandomStatusEffect(): StatusEffect {
return Utils.randIntRange(1, 6);
}
/**
* Returns a random non-volatile StatusEffect between the two provided
* @param statusEffectA The first StatusEffect
* @param statusEffectA The second StatusEffect
*/
export function getRandomStatusEffect(statusEffectA: StatusEffect, statusEffectB: StatusEffect): StatusEffect {
if (statusEffectA === StatusEffect.NONE || statusEffectA === StatusEffect.FAINT) {
return statusEffectB;
}
if (statusEffectB === StatusEffect.NONE || statusEffectB === StatusEffect.FAINT) {
return statusEffectA;
}
return Utils.randIntRange(0, 2) ? statusEffectA : statusEffectB;
}
/**
* Returns a random non-volatile StatusEffect between the two provided
* @param statusA The first Status
* @param statusB The second Status
*/
export function getRandomStatus(statusA: Status, statusB: Status): Status {
if (statusA === undefined || statusA.effect === StatusEffect.NONE || statusA.effect === StatusEffect.FAINT) {
return statusB;
}
if (statusB === undefined || statusB.effect === StatusEffect.NONE || statusB.effect === StatusEffect.FAINT) {
return statusA;
}
return Utils.randIntRange(0, 2) ? statusA : statusB;
}

View File

@ -4,6 +4,7 @@ import { Type } from "./type";
import * as Utils from "../utils";
import { IncrementMovePriorityAbAttr, applyAbAttrs } from "./ability";
import { ProtectAttr } from "./move";
import { BattlerIndex } from "#app/battle.js";
export enum TerrainType {
NONE,
@ -48,13 +49,13 @@ export class Terrain {
return 1;
}
isMoveTerrainCancelled(user: Pokemon, move: Move): boolean {
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move): boolean {
switch (this.terrainType) {
case TerrainType.PSYCHIC:
if (!move.getAttrs(ProtectAttr).length){
if (!move.getAttrs(ProtectAttr).length) {
const priority = new Utils.IntegerHolder(move.priority);
applyAbAttrs(IncrementMovePriorityAbAttr, user, null, move, priority);
return priority.value > 0;
return priority.value > 0 && user.getOpponents().filter(o => targets.includes(o.getBattlerIndex())).length > 0;
}
}

View File

@ -336,8 +336,8 @@ export class Arena {
return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
}
isMoveTerrainCancelled(user: Pokemon, move: Move) {
return this.terrain && this.terrain.isMoveTerrainCancelled(user, move);
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {
return this.terrain && this.terrain.isMoveTerrainCancelled(user, targets, move);
}
getTerrainType() : TerrainType {

View File

@ -14,7 +14,7 @@ import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBooste
import { PokeballType } from '../data/pokeball';
import { Gender } from '../data/gender';
import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims';
import { Status, StatusEffect } from '../data/status-effect';
import { Status, StatusEffect, getRandomStatus } from '../data/status-effect';
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from '../data/pokemon-evolutions';
import { reverseCompatibleTms, tmSpecies } from '../data/tms';
import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases';
@ -2551,6 +2551,10 @@ export class PlayerPokemon extends Pokemon {
this.generateCompatibleTms();
}
/**
* Returns a Promise to fuse two PlayerPokemon together
* @param pokemon The PlayerPokemon to fuse to this one
*/
fuse(pokemon: PlayerPokemon): Promise<void> {
return new Promise(resolve => {
this.fusionSpecies = pokemon.species;
@ -2564,8 +2568,25 @@ export class PlayerPokemon extends Pokemon {
this.scene.validateAchv(achvs.SPLICE);
this.scene.gameData.gameStats.pokemonFused++;
// Store the average HP% that each Pokemon has
const newHpPercent = ((pokemon.hp / pokemon.stats[Stat.HP]) + (this.hp / this.stats[Stat.HP])) / 2;
this.generateName();
this.calculateStats();
// Set this Pokemon's HP to the average % of both fusion components
this.hp = Math.round(this.stats[Stat.HP] * newHpPercent);
if (!this.isFainted()) {
// If this Pokemon hasn't fainted, make sure the HP wasn't set over the new maximum
this.hp = Math.min(this.hp, this.stats[Stat.HP]);
this.status = getRandomStatus(this.status, pokemon.status); // Get a random valid status between the two
}
else if (!pokemon.isFainted()) {
// If this Pokemon fainted but the other hasn't, make sure the HP wasn't set to zero
this.hp = Math.max(this.hp, 1);
this.status = pokemon.status; // Inherit the other Pokemon's status
}
this.generateCompatibleTms();
this.updateInfo(true);
const fusedPartyMemberIndex = this.scene.getParty().indexOf(pokemon);

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