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https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 16:26:25 +00:00
Make more phases strings translatable and add their spanish locale
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7031ae797f
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cd68d2c4a9
@ -44,8 +44,22 @@ export const menu: SimpleTranslationEntries = {
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"playerGo": "Go! {{pokemonName}}!",
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"trainerGo": "{{trainerName}} sent out {{pokemonName}}!",
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"switchQuestion": "Will you switch\n{{pokemonName}}?",
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"trainerDefeated": `You defeated\n{{trainerName}}!`,
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"pokemonCaught": "{{pokemonName}} was caught!",
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"pokemon": "Pokémon",
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"sendOutPokemon": "Go! {{pokemonName}}!",
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"attackFailed": "But it failed!",
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"attackHitsCount": `Hit {{hitsTotal}} time(s)!`,
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"expGain": "{{pokemonName}} gained\n{{exp}} EXP. Points!",
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"levelUp": "{{pokemonName}} grew to\nLv. {{level}}!",
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"learnMove": "{{pokemonName}} learned\n{{moveName}}!",
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"learnMovePrompt": "{{pokemonName}} wants to learn the\nmove {{moveName}}.",
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"learnMoveLimitReached": "However, {{pokemonName}} already\nknows four moves.",
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"learnMoveReplaceQuestion": "Should a move be forgotten and\nreplaced with {{moveName}}?",
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"learnMoveStopTeaching": "Stop trying to teach\n{{moveName}}?",
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"learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.",
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"learnMoveForgetQuestion": "Which move should be forgotten?",
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"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
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"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
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"moveDisabled": "{{moveName}} is disabled!",
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@ -56,7 +70,12 @@ export const menu: SimpleTranslationEntries = {
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"noEscapeForce": "An unseen force\nprevents escape.",
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"noEscapeTrainer": "You can't run\nfrom a trainer battle!",
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"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nprevents {{escapeVerb}}!",
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"runAwaySuccess": "You got away safely!",
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"runAwayCannotEscape": 'You can\'t escape!',
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"escapeVerbSwitch": "switching",
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"escapeVerbFlee": "fleeing",
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"notDisabled": "{{moveName}} is disabled\nno more!",
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"skipItemQuestion": "Are you sure you want to skip taking an item?",
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"eggHatching": "Oh?",
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"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?",
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} as const;
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@ -20,7 +20,7 @@ export const menu: SimpleTranslationEntries = {
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"boy": "Chico",
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"girl": "Chica",
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"bossAppeared": "¡{{bossName}} te corta el paso!",
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"trainerAppeared": "¡{{trainerName}}\n te desafía!",
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"trainerAppeared": "¡{{trainerName}}\nte desafía!",
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"singleWildAppeared": "¡Un {{pokemonName}} salvaje te corta el paso!",
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"multiWildAppeared": "¡Un {{pokemonName1}} y un {{pokemonName2}} salvajes\nte cortan el paso!",
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"playerComeBack": "¡{{pokemonName}}, ven aquí!",
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@ -28,8 +28,22 @@ export const menu: SimpleTranslationEntries = {
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"playerGo": "¡Adelante, {{pokemonName}}!",
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"trainerGo": "¡{{trainerName}} saca a {{pokemonName}}!",
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"switchQuestion": "¿Quieres cambiar a\n{{pokemonName}}?",
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"trainerDefeated": "¡Has derrotado a\n{{trainerName}}!",
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"pokemonCaught": "¡{{pokemonName}} atrapado!",
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"pokemon": "Pokémon",
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"sendOutPokemon": "¡Adelante, {{pokemonName}}!",
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"attackFailed": "¡Pero ha fallado!",
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"attackHitsCount": `N.º de golpes: {{hitsTotal}}.`,
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"expGain": "{{pokemonName}} ha ganado\n{{exp}} puntos de experiencia.",
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"levelUp": "¡{{pokemonName}} ha subido al \nNv. {{level}}!",
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"learnMove": "¡{{pokemonName}} ha aprendido {{moveName}}!",
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"learnMovePrompt": "{{pokemonName}} quiere aprender {{moveName}}.",
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"learnMoveLimitReached": "Pero, {{pokemonName}} ya conoce\ncuatro movimientos.",
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"learnMoveReplaceQuestion": "¿Quieres sustituir uno de sus movimientos por {{moveName}}?",
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"learnMoveStopTeaching": "¿Prefieres que no aprenda\n{{moveName}}?",
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"learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.",
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"learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?",
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"learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.",
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"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
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"moveDisabled": "!No puede usar {{moveName}} porque ha sido anulado!",
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@ -40,7 +54,12 @@ export const menu: SimpleTranslationEntries = {
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"noEscapeForce": "Una fuerza misteriosa\nte impide huir.",
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"noEscapeTrainer": "¡No puedes huir de los\ncombates contra Entrenadores!",
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"noEscapePokemon": "¡El movimiento {{moveName}} de {{pokemonName}} impide la huida!",
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"runAwaySuccess": "¡Escapas sin problemas!",
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"runAwayCannotEscape": "¡No has podido escapar!",
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"escapeVerbSwitch": "cambiar",
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"escapeVerbFlee": "huir",
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"notDisabled": "¡El movimiento {{moveName}}\n ya no está anulado!",
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"notDisabled": "¡El movimiento {{moveName}}\nya no está anulado!",
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"skipItemQuestion": "¿Estás seguro de que no quieres coger un objeto?",
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"eggHatching": "¿Y esto?",
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"ivScannerUseQuestion": "¿Quieres usar el Escáner de IVs en {{pokemonName}}?"
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} as const;
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@ -1185,7 +1185,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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}
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if (this.player) {
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this.scene.ui.showText(i18next.t('menu:playerGo', {pokemonName: this.getPokemon().name}));
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this.scene.ui.showText(i18next.t('menu:playerGo', { pokemonName: this.getPokemon().name }));
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if (this.player)
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this.scene.pbTray.hide();
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this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}_back_pb`);
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@ -2335,7 +2335,7 @@ export class MovePhase extends BattlePhase {
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}
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showFailedText(failedText: string = null): void {
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this.scene.queueMessage(failedText || 'But it failed!');
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this.scene.queueMessage(failedText || i18next.t('menu:attackFailed'));
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}
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end() {
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@ -2398,7 +2398,7 @@ export class MoveEffectPhase extends PokemonPhase {
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moveHistoryEntry.result = MoveResult.MISS;
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applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
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} else {
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this.scene.queueMessage('But it failed!');
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this.scene.queueMessage(i18next.t('menu:attackFailed'));
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moveHistoryEntry.result = MoveResult.FAIL;
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}
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return this.end();
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@ -2482,7 +2482,7 @@ export class MoveEffectPhase extends PokemonPhase {
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else {
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const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
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if (hitsTotal > 1)
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this.scene.queueMessage(`Hit ${hitsTotal} time(s)!`);
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this.scene.queueMessage(i18next.t('menu:attackHitsCount', { count: hitsTotal }));
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this.scene.applyModifiers(HitHealModifier, this.player, user);
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}
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}
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@ -3336,7 +3336,7 @@ export class TrainerVictoryPhase extends BattlePhase {
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.VOUCHER));
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}
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this.scene.ui.showText(`You defeated\n${this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true)}!`, null, () => {
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this.scene.ui.showText(i18next.t('menu:trainerDefeated', { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }), null, () => {
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const victoryMessages = this.scene.currentBattle.trainer.getVictoryMessages();
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const showMessage = () => {
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let message: string;
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@ -3603,7 +3603,7 @@ export class ExpPhase extends PlayerPartyMemberPokemonPhase {
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let exp = new Utils.NumberHolder(this.expValue);
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this.scene.applyModifiers(ExpBoosterModifier, true, exp);
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exp.value = Math.floor(exp.value);
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this.scene.ui.showText(`${pokemon.name} gained\n${exp.value} EXP. Points!`, null, () => {
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this.scene.ui.showText(i18next.t('menu:expGain', { pokemonName: pokemon.name, exp: exp.value }), null, () => {
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const lastLevel = pokemon.level;
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let newLevel: integer;
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pokemon.addExp(exp.value);
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@ -3691,7 +3691,7 @@ export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
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pokemon.calculateStats();
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pokemon.updateInfo();
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.showText(`${this.getPokemon().name} grew to\nLv. ${this.level}!`, null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true);
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this.scene.ui.showText(i18next.t('menu:levelUp', { pokemonName: this.getPokemon().name, level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true);
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if (this.level <= 100) {
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const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
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for (let lm of levelMoves)
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@ -3740,7 +3740,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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.then(() => {
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.showText(`${pokemon.name} learned\n${move.name}!`, null, () => {
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this.scene.ui.showText(i18next.t('menu:learnMove', { pokemonName: pokemon.name, moveName: move.name }), null, () => {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
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this.end();
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}, messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true);
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@ -3749,15 +3749,15 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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});
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} else {
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.showText(`${pokemon.name} wants to learn the\nmove ${move.name}.`, null, () => {
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this.scene.ui.showText(`However, ${pokemon.name} already\nknows four moves.`, null, () => {
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this.scene.ui.showText(`Should a move be deleted and\nreplaced with ${move.name}?`, null, () => {
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this.scene.ui.showText(i18next.t('menu:learnMovePrompt', { pokemonName: pokemon.name, moveName: move.name }), null, () => {
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this.scene.ui.showText(i18next.t('menu:learnMoveLimitReached', { pokemonName: pokemon.name }), null, () => {
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this.scene.ui.showText(i18next.t('menu:learnMoveReplaceQuestion', { moveName: move.name }), null, () => {
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const noHandler = () => {
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.showText(`Stop trying to teach\n${move.name}?`, null, () => {
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this.scene.ui.showText(i18next.t('menu:learnMoveStopTeaching', { moveName: move.name }), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
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this.scene.ui.setMode(messageMode);
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this.scene.ui.showText(`${pokemon.name} did not learn the\nmove ${move.name}.`, null, () => this.end(), null, true);
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this.scene.ui.showText(i18next.t('menu:learnMoveNotLearned', { pokemonName: pokemon.name, moveName: move.name }), null, () => this.end(), null, true);
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}, () => {
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this.scene.ui.setMode(messageMode);
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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@ -3768,7 +3768,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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};
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
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this.scene.ui.setMode(messageMode);
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this.scene.ui.showText('Which move should be forgotten?', null, () => {
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this.scene.ui.showText(i18next.t('menu:learnMoveForgetQuestion'), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
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if (moveIndex === 4) {
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noHandler();
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@ -3776,7 +3776,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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}
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.showText('@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!', null, () => {
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this.scene.ui.showText(`${pokemon.name} forgot how to\nuse ${pokemon.moveset[moveIndex].getName()}.`, null, () => {
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this.scene.ui.showText(i18next.t('menu:learnMoveForgetSuccess', { pokemonName: pokemon.name, moveName: pokemon.moveset[moveIndex].getName() }), null, () => {
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this.scene.ui.showText('And…', null, () => {
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pokemon.setMove(moveIndex, Moves.NONE);
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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@ -4091,7 +4091,7 @@ export class AttemptCapturePhase extends PokemonPhase {
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this.scene.gameData.updateSpeciesDexIvs(pokemon.species.speciesId, pokemon.ivs);
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this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
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this.scene.ui.showText(i18next.t('menu:pokemonCaught', { pokemonName: pokemon.name }), null, () => {
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const end = () => {
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this.scene.pokemonInfoContainer.hide();
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this.removePb();
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@ -4177,7 +4177,7 @@ export class AttemptRunPhase extends PokemonPhase {
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if (playerPokemon.randSeedInt(256) < escapeChance.value) {
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this.scene.playSound('flee');
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this.scene.queueMessage('You got away safely!', null, true, 500);
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this.scene.queueMessage(i18next.t('menu:runAwaySuccess'), null, true, 500);
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this.scene.tweens.add({
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targets: [ this.scene.arenaEnemy, enemyField ].flat(),
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@ -4198,7 +4198,7 @@ export class AttemptRunPhase extends PokemonPhase {
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this.scene.pushPhase(new BattleEndPhase(this.scene));
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this.scene.pushPhase(new NewBattlePhase(this.scene));
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} else
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this.scene.queueMessage('You can\'t escape!', null, true);
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this.scene.queueMessage(i18next.t('menu:runAwayCannotEscape'), null, true, 500);
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this.end();
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}
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@ -4230,7 +4230,7 @@ export class SelectModifierPhase extends BattlePhase {
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const modifierSelectCallback = (rowCursor: integer, cursor: integer) => {
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if (rowCursor < 0 || cursor < 0) {
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this.scene.ui.showText(`Are you sure you want to skip taking an item?`, null, () => {
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this.scene.ui.showText(i18next.t('menu:skipItemQuestion'), null, () => {
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this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
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this.scene.ui.revertMode();
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this.scene.ui.setMode(Mode.MESSAGE);
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@ -4408,7 +4408,7 @@ export class EggLapsePhase extends Phase {
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});
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if (eggsToHatch.length) {
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this.scene.queueMessage('Oh?');
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this.scene.queueMessage(i18next.t('menu:eggHatching'));
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for (let egg of eggsToHatch)
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this.scene.unshiftPhase(new EggHatchPhase(this.scene, egg));
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@ -4502,7 +4502,7 @@ export class ScanIvsPhase extends PokemonPhase {
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const pokemon = this.getPokemon();
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this.scene.ui.showText(`Use IV Scanner on ${pokemon.name}?`, null, () => {
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this.scene.ui.showText(i18next.t('menu:ivScannerUseQuestion', { pokemonName: pokemon.name }), null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.clearText();
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