Mostly implement the Harvest ability (#1081)

* add harvest ability, move berry phase before turn end phase

* readd removing berry from memory after harvest
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Dmitriy K 2024-05-22 08:52:45 -04:00 committed by GitHub
parent 7ae09a31a5
commit cd7e818a01
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2 changed files with 113 additions and 39 deletions

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@ -13,7 +13,7 @@ import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, Stat
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { ArenaTagType } from "./enums/arena-tag-type";
import { Stat } from "./pokemon-stat";
import { PokemonHeldItemModifier } from "../modifier/modifier";
import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
import { Moves } from "./enums/moves";
import { TerrainType } from "./terrain";
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
@ -23,6 +23,7 @@ import { Command } from "../ui/command-ui-handler";
import Battle from "#app/battle.js";
import { ability } from "#app/locales/en/ability.js";
import { PokeballType, getPokeballName } from "./pokeball";
import { BerryModifierType } from "#app/modifier/modifier-type";
export class Ability implements Localizable {
public id: Abilities;
@ -127,7 +128,7 @@ export abstract class AbAttr {
return null;
}
getCondition(): AbAttrCondition {
getCondition(): AbAttrCondition | null {
return this.extraCondition || null;
}
@ -2228,6 +2229,71 @@ export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
}
}
/**
* After the turn ends, try to create an extra item
*/
export class PostTurnLootAbAttr extends PostTurnAbAttr {
/**
* @param itemType - The type of item to create
* @param procChance - Chance to create an item
* @see {@linkcode applyPostTurn()}
*/
constructor(
/** Extend itemType to add more options */
private itemType: "EATEN_BERRIES" | "HELD_BERRIES",
private procChance: (pokemon: Pokemon) => number
) {
super();
}
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
const pass = Phaser.Math.RND.realInRange(0, 1);
// Clamp procChance to [0, 1]. Skip if didn't proc (less than pass)
if (Math.max(Math.min(this.procChance(pokemon), 1), 0) < pass) {
return false;
}
if (this.itemType === "EATEN_BERRIES") {
return this.createEatenBerry(pokemon);
} else {
return false;
}
}
/**
* Create a new berry chosen randomly from the berries the pokemon ate this battle
* @param pokemon The pokemon with this ability
* @returns whether a new berry was created
*/
createEatenBerry(pokemon: Pokemon): boolean {
const berriesEaten = pokemon.battleData.berriesEaten;
if (!berriesEaten.length) {
return false;
}
const randomIdx = Utils.randSeedInt(berriesEaten.length);
const chosenBerry = new BerryModifierType(berriesEaten[randomIdx]);
berriesEaten.splice(randomIdx) // Remove berry from memory
const berryModifier = pokemon.scene.findModifier(
(m) => m instanceof BerryModifier && m.berryType === berriesEaten[randomIdx],
pokemon.isPlayer()
) as BerryModifier | undefined;
if (!berryModifier) {
pokemon.scene.addModifier(new BerryModifier(chosenBerry, pokemon.id, berriesEaten[randomIdx], 1));
} else {
berryModifier.stackCount++;
}
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` harvested one ${chosenBerry.name}!`));
pokemon.scene.updateModifiers(pokemon.isPlayer());
return true;
}
}
export class MoodyAbAttr extends PostTurnAbAttr {
constructor() {
super(true);
@ -3418,7 +3484,13 @@ export function initAbilities() {
new Ability(Abilities.FLARE_BOOST, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.SPECIAL && user.status?.effect === StatusEffect.BURN, 1.5),
new Ability(Abilities.HARVEST, 5)
.unimplemented(),
.attr(
PostTurnLootAbAttr,
"EATEN_BERRIES",
/** Rate is doubled when under sun {@link https://dex.pokemonshowdown.com/abilities/harvest} */
(pokemon) => 0.5 * (getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)(pokemon) ? 2 : 1)
)
.partial(),
new Ability(Abilities.TELEPATHY, 5)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon.getAlly() === attacker && move.getMove() instanceof AttackMove)
.ignorable(),

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@ -2076,6 +2076,8 @@ export class TurnStartPhase extends FieldPhase {
}
}
this.scene.pushPhase(new BerryPhase(this.scene));
if (this.scene.arena.weather)
this.scene.pushPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather));
@ -2090,6 +2092,42 @@ export class TurnStartPhase extends FieldPhase {
}
}
/** The phase after attacks where the pokemon eat berries */
export class BerryPhase extends FieldPhase {
start() {
super.start();
this.executeForAll((pokemon) => {
const hasUsableBerry = !!this.scene.findModifier((m) => m instanceof BerryModifier && m.shouldApply([pokemon]), pokemon.isPlayer());
if (hasUsableBerry) {
const cancelled = new Utils.BooleanHolder(false);
pokemon.getOpponents().map((opp) => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
if (cancelled.value) {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, " is too\nnervous to eat berries!"));
} else {
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM));
for (const berryModifier of this.scene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon) as BerryModifier[]) {
if (berryModifier.consumed) {
if (!--berryModifier.stackCount) {
this.scene.removeModifier(berryModifier);
} else {
berryModifier.consumed = false;
}
}
}
this.scene.updateModifiers(pokemon.isPlayer());
}
}
});
this.end();
}
}
export class TurnEndPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
@ -2108,10 +2146,6 @@ export class TurnEndPhase extends FieldPhase {
pokemon.summonData.disabledMove = Moves.NONE;
}
const hasUsableBerry = !!this.scene.findModifier(m => m instanceof BerryModifier && m.shouldApply([ pokemon ]), pokemon.isPlayer());
if (hasUsableBerry)
this.scene.unshiftPhase(new BerryPhase(this.scene, pokemon.getBattlerIndex()));
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
@ -4093,38 +4127,6 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
}
}
export class BerryPhase extends CommonAnimPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex, undefined, CommonAnim.USE_ITEM);
}
start() {
let berryModifiers: BerryModifier[];
const pokemon = this.getPokemon();
const cancelled = new Utils.BooleanHolder(false);
pokemon.getOpponents().map(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
if (cancelled.value)
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is too\nnervous to eat berries!'));
else if ((berryModifiers = this.scene.applyModifiers(BerryModifier, this.player, pokemon) as BerryModifier[])) {
for (let berryModifier of berryModifiers) {
if (berryModifier.consumed) {
if (!--berryModifier.stackCount)
this.scene.removeModifier(berryModifier);
else
berryModifier.consumed = false;
this.scene.updateModifiers(this.player);
}
}
return super.start();
}
this.end();
}
}
export class PokemonHealPhase extends CommonAnimPhase {
private hpHealed: integer;
private message: string;