[UI][Misc] Rename Space to Action in voucher/achv menu (#3982)

* Changing only achvs-ui-handler for now

* Add ACTION sprite

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
This commit is contained in:
Mumble 2024-09-02 14:54:56 -07:00 committed by GitHub
parent e9998fcc16
commit ce5a92325c
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 605 additions and 597 deletions

View File

@ -583,6 +583,14 @@
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":12,"h":12},
"sourceSize": {"w":12,"h":12}
},
{
"filename": "ACTION.png",
"frame": {"x":1018,"y":0,"w":28,"h":12},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":28,"h":12},
"sourceSize": {"w":28,"h":12}
}],
"meta": {
"app": "https://www.codeandweb.com/texturepacker",

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -74,7 +74,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.headerText = addTextObject(this.scene, 0, 0, "", TextStyle.SETTINGS_LABEL);
this.headerText.setOrigin(0, 0);
this.headerText.setPositionRelative(this.headerBg, 8, 4);
this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "SPACE.png");
this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "ACTION.png");
this.headerActionButton.setOrigin(0, 0);
this.headerActionButton.setPositionRelative(this.headerBg, 236, 6);
this.headerActionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, {fontSize:"60px"});