[UI][Misc] Rename Space to Action in voucher/achv menu (#3982)
* Changing only achvs-ui-handler for now * Add ACTION sprite --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
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@ -583,6 +583,14 @@
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":12,"h":12},
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"sourceSize": {"w":12,"h":12}
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},
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{
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"filename": "ACTION.png",
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"frame": {"x":1018,"y":0,"w":28,"h":12},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":28,"h":12},
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"sourceSize": {"w":28,"h":12}
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}],
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.1 KiB |
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@ -74,7 +74,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
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this.headerText = addTextObject(this.scene, 0, 0, "", TextStyle.SETTINGS_LABEL);
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this.headerText.setOrigin(0, 0);
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this.headerText.setPositionRelative(this.headerBg, 8, 4);
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this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "SPACE.png");
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this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "ACTION.png");
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this.headerActionButton.setOrigin(0, 0);
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this.headerActionButton.setPositionRelative(this.headerBg, 236, 6);
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this.headerActionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, {fontSize:"60px"});
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